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Boidster

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Everything posted by Boidster

  1. Okay, so in Roland's example above: You are saying that this will not work as intended, and that respawns will happen once per day (assuming .5 is rounded up to 1.0)? I swear I read a thread several weeks ago about someone who had set theirs to 0.25 or something like that and they were flooded with zombie respawns throughout the day. That should have just rounded down to 0, though, right? Meaning no respawns ever?
  2. respawnDelay already allows float values, as shown in Roland's examples above. What is it that you think needs to be changed?
  3. The complexities of business, and of coding, are too much for many people. I hope TFP can eventually get to a place where they can devote resources to a new console version. I understand why they can't do so at this time. The ration of crap they receive due to the ♥♥♥♥show Telltale left behind is undeserved, but inevitable. The complexities are too much; simple black-and-white answers are the order of the day.
  4. No I just got SMXhud, not SMXhudTHB, but I did misread the install instructions for it, so I enabled the Core modlet unnecessarily. At least I learned that if I install any modlets that need the Core, I will need to start a fresh world. Thanks for pointing me in the right direction on what happened there. Okay, that makes sense except I can't find the "Refresh Mods Automatically" setting? It does not seem to be on the splash screen, the Steam Version screen, or the Manage Modlets screen. The menu option View -> Settings doesn't do anything for me, and View -> Open Configuration File shows this (I think these would be the relevant ones): [Global] RefreshModsAuto= [-] RefreshModsAuto=False I tried again, this time only downloading SMXhud and then disabling it, and I can see this time that the ModInfo has been renamed and the mod does not load. I can't explain that. But if you can point me at the auto-refresh setting I'll at least know to double-check it if I get similar weirdness later. Is it a manual change to the config file?
  5. I'm sure I'm doing something wrong here, but the behavior when managing modlets did not match my expectations. Screenshots on the main webpage don't quite match what I see so I might just have the wrong expectations too. Here is what I did: 1) Selected Steam Version and clicked Manage Modlets 2) Noticed my own tiny modlets listed as "local", which is neat; the 'download' button did nothing which make sense but maybe should be disabled? Or is the modlet manager supposed to be able to do anything with local/already installed modlets? 3) Found and downloaded the SMXHub modlet as well as the Sphereii core modlet which I understand is a dependency. 4) Both modlets show as Enabled, great, so I started the game. SMXHub is active, but my save was blown away (back to day 0). Not a big deal; it was a throwaway testing game. However it makes me nervous for adding SMXHub into the game for my private co-op server so... 5) Went back into Manage Modlets and clicked both modlets to set them to "Disabled". There is no OK or Save or Apply button on the UI so I just closed it...? Since there really isn't any feedback I immediately re-opened Manage Modlets and noted that they both were still marked Disabled. So far so good. 6) Checked /mods folder and both mods are still there (not what I expected) 7) Clicked 'Play' in Mod Launcher and SMXHud is still in operation (obviously not what I expected) 8) Went back to Manage Modlets and this time chose Uninstall. Checked /mods folder and the two mods are gone. Started the game and SMXHud is gone, but it blew away my save again. (Don't think that's related to mod launcher at all) And but so - is the Disable feature of modlets just not working? Or is it something specific to those two modlets? I did search for "modlet" in this thread, but did not find this issue. Which is why I think I'm probably doing something incorrectly. I am playing 18.2 b5 under Windows 10.
  6. Ignore this post, sorry. Figured out what I did incorrectly, namely I installed the 0-Sphereii-core modlet without needing to (I'm not using THB). It broke some stuff, but I fixed it.
  7. 7D2D Scarlett Edition, coming to Xbox Two Summer 2021. If you BELIEVE it can happen, it can happen. I remain optimistic as I play A18.1.
  8. Desired Outcome: "Bury" the console version and "shaft" console players. Strategy: Spend millions in court battles and other costs to re-acquire full rights to the console port. Seems legit. This is good news for console players because at least now there is a chance TFP could resurrect a console version. Not the same console version, but a version. I look forward to 7 Days to Die II on Xbox Two, coming Christmas 2021.
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