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Beelzybub

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Everything posted by Beelzybub

  1. What about trying glcore instead of directx from the launcher?
  2. For 7 Days to Die there's a setting for "Actions During Bloodmoon" which should allow you skip the bloodmoon cooldown.
  3. To narrow it down, I'd start by turning off every graphic option both in the game and in AMD's software. (or lowest if off is not available) Then see if it still does it. If not, then turn them up one by one until you can repro the issue. Is power possibly an issue? 6 and 8 pin connected? Maybe check them. Power supply? Your cpu and gpu are both pretty power hungry.
  4. What happens if you start the server directly, without using the batch file? You can start it from a command prompt with "7DaysToDieServer -configfile=serverconfig.xml"
  5. Is the gpu running hot maybe?
  6. Looks like you modified stack sizes, and then removed that mod. So now all your stacks are throwing errors. You might fix it by either adding the stack size mod back, or go into the game and re-stack everything to default size stacks.
  7. You log shows the game using the integrated intel gpu. And, it's using openGL 4.1 from 2010.
  8. All dedi servers, or just the one you're renting?
  9. @Kaia Krystal Also connected to a server and all the prefabs are listed in the downloaded world in the prefabs.xml file. For Linux Mint that save folder defaults to: /home/username/.local/share/7DaysToDie/SavesLocal/ Check there and see if all the prefabs are listed.
  10. I tested on linux mint and couldn't repro in single player. 2021-08-25T14:44:53 5.993 INF [GSM] Singleton Initialized... 2021-08-25T14:44:53 6.005 INF Awake IsFocused: True 2021-08-25T14:44:53 6.006 INF Awake 2021-08-25T14:44:53 6.020 INF Version: Alpha 19.6 (b8) Compatibility Version: Alpha 19.6, Build: Linux 64 Bit 2021-08-25T14:44:53 6.020 INF System information: 2021-08-25T14:44:53 6.080 INF OS: Linux 5.4 Linuxmint 20.2 64bit 2021-08-25T14:44:53 6.100 INF CPU: Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz (cores: 4) 2021-08-25T14:44:53 6.100 INF RAM: 19979 MB 2021-08-25T14:44:53 6.100 INF GPU: GeForce GTX 1060 6GB/PCIe/SSE2 (6144 MB) 2021-08-25T14:44:53 6.101 INF Graphics API: OpenGL 4.5.0 NVIDIA 460.91.03 (shader level 5.0) 2021-08-25T14:44:53 6.101 INF Last played version: Alpha 19.6 2021-08-25T14:44:53 6.102 INF Local UTC offset: -7 hours
  11. Try uninstalling the software for the eGPU. Maybe the system is getting confused with 2 graphics drivers. Also, without the eGPU your machine would not meet minimum specs to play the game.
  12. I'd be interested to know if you get the dedi to run on that architecture.
  13. For these reasons, don't think it was Alpha 15. From the A18 release notes here: https://7daystodie.com/a18-official-release-notes/ "Removed 32 bit Windows support" From Alpha 15 release notes here: https://7daystodie.com/alpha-15-release-notes/ "Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options" Alpha 16 also includes the 32/64 bit switch option in the launcher.
  14. Afaik, 32 bit support was removed in A18. Can you upgrade the computer to a 64 bit os?
  15. @SylenThunderI couldn't replicate this. Desktop shortcut to a copied game using eac worked without errors. Same, A19 doesn't have them in that folder. You've likely found the problem.
  16. Is there a way to add AV exceptions in the router? Like maybe, just the game's ports.
  17. From the Launcher select "Tools" and then "Clean Game Data" From that screen check the box "game settings" and then press "clean".
  18. Good advice. The op has over 50 mods. This one: 2021-08-13T20:16:39 1.239 INF [MODS] Loaded Mod: Snufkin_HealthBars (18.4) for example, is very likely to not work and possibly break something.
  19. This is just a guess, but some variables have a hard coded cap. So for example, if zombie run speed has a hard coded cap of 10, and you have a mod that tries to make it 11, it will break.
  20. For this game, mods have no requirement to be compatible with each other, leaving that to users to figure out. When you're running as many different mods as you are, problems are likely. One way you could sort it out is to create a small new test world with no mods, and confirm that everything works as expected. LGSM will let you do this without disturbing your original world. Then add in half your mods and see if you have the problem. If so, you've narrowed it down to one or more of those mods. Repeat as necessary until you find the problem. Or you could add one at a time until you get the problem.
  21. Maybe it's a browser setting. Try a different browser.
  22. @meganothI've tested with ubuntu 20.04 and not had an issue. 18.04 is still supported and should work as well. I can test that also, but pretty sure the problem is the mods.
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