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Beelzybub last won the day on June 30 2019

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  1. The Steam uninstall does not uninstall saved game data. You have manually delete them from the AppData/Roaming/7DaysToDie folder or delete them using the Launcher/Tools/Clean menu.
  2. I got two errors trying to connect to that server. INF NET: LiteNetLib trying to connect to: (ip address:port) [NM] DataReceived: bad! (x11) LiteNetLib: Connection failed: ConnectionFailed and then WRN [Steamworks.NET] NET: Requesting rules from TCP failed due to connection problems (No connection could be made because the target machine actively refused it.
  3. Try enableing Steamnetworking. If that works, then your ports are not opened correctly. What's the server ip? I'll try to connect.
  4. This should be open to tcp/udp. Are you saying you set your router and firewall to open it, and it is still not open?
  5. Your base port is in a range that I hear Steam likes to use. Try something in the 26000 range for your base port to avoid that possible conflict. Also, your port forwarding chart says 2 external ports for the game. It should be 4. Your base port + 3. For example if you chose 26500 as a base port you should have 26500 through 26503 open in both your firewall and router. Also "service" on your chart is blank. It should be showing UDP and or TCP.
  6. I think of it as an exciting feature.
  7. Maybe the card manufacturer has a firmware/bios update that will help? Try underclocking?
  8. You're not increasing your performance in any way for one player by doing this. You're decreasing performance because you're adding network overhead.
  9. Try checking the "Use Native Input Module" box in the launcher.
  10. According to Sony, the DualSennse on the mac only supports games that are streamed from the PS5. See here.
  11. Not for me, maybe something else is going on, or we have different definitions of "playable".
  12. Vulkan is still experimental and not supported, use GLCore.
  13. If you can play the game with the stacks mod removed, then dumping everything into new chests will automatically stack them correctly. Your log is full of errors where you've exceeded the stack size. The idea is if you can get rid of those errors, the game may work. It may already be too broken though so, ymmv.
  14. If you're not gonna restack everything, then yeah, probably.
  15. What about trying glcore instead of directx from the launcher?
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