Maybe I didn't explain myself clearly. My comment was not targeted at min/maxers, or any other player category.
It was aimed at the game and the developers.
They're still in the process of developing the game, true, but they're having difficulty in easing players into their own vision without artificially forcing them.
For water, as an example, if they can't get most players (or at least the "average player") to care about water for at least a few days early game, then they've failed.
Their vision, as I understand it, wasn't to impose limits to mining, so your example there is out of context in respect of what I meant.
Anyway, my comment is to say that the current system is an interesting step in the direction of survival, but it's not connected well (yet) with the other elements in the game.
Traders ar still OP, and can be easily exploited (again, not blaming the players here).
Looting, still give too much of the important stuff too easily, so it can be easily exploited.