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Jost Amman

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Everything posted by Jost Amman

  1. I don't understand most of the stuff you said (not a programmer)... but you seem to be on to something here!
  2. Before A22 release: After A22 release:
  3. I don't think The Fun Pimps have any problem "focusing", they just lack in the communications department. Most of the complaints (so called "gates") I've witnessed over the years were not so much about unwanted or unexpected features, but about them (TFP) often not communicating enough with the player base until it was too late to give any reasonable feedback. Take as an example the water changes. When they informed us of the new water mechanic that was coming in A21, most of it was already in the new version. Now, let me be clear, I'm not opposed to this particular change as many are, but I think they could have benefited from an early announcement on the changes. See for example the armor/clothing change. That was showed to us when still in the early concept-art phase. That was good. A lot of people immediately gave their (mostly negative) feedback and, as far as I know, it was either ditched or reworked for A22. I like developers who know what they want and I hate developers who start a new game and develop it mostly by "polling" the player base: that's nonsense. But there's also the other side of the coin, where developers like TFP are so focused on their own plan, that they forget to at least "check" with their players.
  4. And I will play along with my flute...
  5. I'm sorry if I'll sound a bit blunt, but there's no "professionalism" if you're not being paid. I would never, ever, give my professional help away for free. The only exception could be charity or something like that. Let the professionals do their job, and you keep doing yours. This is not a scientific community or a social project or an open source software. This game is developed by professionals to earn money, and, as icing on the cake, maybe have also some fun.
  6. Correct. It was a blood-pact signed by @madmole himself, as usual, don't you know? Don't believe the silly people who'll try to tell you it was just an estimate.
  7. Have you ever considered a position as "News Guy" @TFP? I think you'd do one heck of a job!
  8. After reading the last 10 comments or so, I'm happy it's The Fun Pimps developing the game, and not you guys. You wouldn't be able to tell fun from a boring if your life depended on it... Unless you were just bantering.
  9. As I said some time ago... they're all playing Stafield right now.
  10. Riamus - "I usually fly around, I don't walk at all." Meganoth - "But people walk, what if they need shoes?" Riamus - "I don't know, do people frequently walk? ... Hmm... I really don't know."
  11. Yes, in my opinion quests (and quest rewards), as opposed to mining, are currently OP.
  12. No, because TFP don't want to make mining harder, they only want to make water harder, that's my point. Hope it's more clear now.
  13. Maybe I didn't explain myself clearly. My comment was not targeted at min/maxers, or any other player category. It was aimed at the game and the developers. They're still in the process of developing the game, true, but they're having difficulty in easing players into their own vision without artificially forcing them. For water, as an example, if they can't get most players (or at least the "average player") to care about water for at least a few days early game, then they've failed. Their vision, as I understand it, wasn't to impose limits to mining, so your example there is out of context in respect of what I meant. Anyway, my comment is to say that the current system is an interesting step in the direction of survival, but it's not connected well (yet) with the other elements in the game. Traders ar still OP, and can be easily exploited (again, not blaming the players here). Looting, still give too much of the important stuff too easily, so it can be easily exploited.
  14. Both actually. Speculating, because for people like me and Roland, who play the game, instead of trying to "game tha game", it looks like rushing quests as quick as possible to get as many water filters, water and money you can, looks like "exploiting a mechanic" (airquotes needed). Asserting, because I think The Fun Pimps didn't balance the trader enough (yet) and are allowing such mechanics to be exploited by "efficient" players. This last one is a negative, in my opinion, because players need to play in a context where they should find advantageous to play like the developers envisioned. Not sure why you're saying this to me, since it was Riamus who was talking about stocking up hundreds of jars of water.
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