Jump to content

Jost Amman

Members
  • Posts

    2,199
  • Joined

  • Last visited

  • Days Won

    60

Everything posted by Jost Amman

  1. In my opinion, they should (to the least) up the durability of the next tier by 100%, and maybe lower the stone tier durability by 50%. That way you have something which is "better" which breaks every time, versus something that's slightly worse, but that you have to repair once a day. That's also kind of realistic, isn't it? After all, it's like fighting zombies with sticks, or fighting them with a durable, full steel, machete.
  2. 1) RNG (not everyone will experience the same) 2) The most easy to loot POIs often have a kitchen or some sort of kitchen cabinet -> hence more prob. to find cooking magazines Just my 2 cents
  3. That's not the current Arizona, it's the post-apoc Arizona!
  4. You completely missed my point. I see people that criticize the changes, not on the merit, but just because they say the devs change stuff around too much. That's not constructive criticism, that's blind nay saying and an immature approach to the development process.
  5. No. Neither did I say that you did. I can understand your frustration, but I'm just questioning your expectations.
  6. You're all the same... all of you guys who don't like the changes, or how many changes they do, you take it as a personal affront. Like if TFP are doing this because they want to @%$# off players like you.
  7. If that's your problem, why did you buy into an Early Access game in the first place? You know an EA game is almost guaranteed to change a lot of times during the development process. Now, I know TFP do way more experimenting and balancing than the average dev studio, but still...
  8. Look, dude, why don't you stop with the bantering and teasing and just spit out what your problem is? If you think the new system is unbalanced, that's just an opinion based on anecdotal evidence, at most. Roland has no horse in this race... it's not like if rebalancing things would hurt The Fun Pimps, maybe the opposite. So, let's start with some facts: how many restarts did you do? What were your settings (loot abundance specifically) in each restart? That would be a good start to understand if your opinion has some merit, or if it's just your personal point of view on the matter. Your opinion is respectable, but balance changes can't be based on individual players' opinions.
  9. When you track a recipe, your current quest tracking disappears. Would it be possible to have both active? Tks
  10. Felling trees doesn't raise the stealth meter at all.
  11. No, actually some players replied, and it is possible like any other workstation inside the LCB area.
  12. Thanks. The first one I built was over a POI and I didn't have a LCB, so I thought it wasn't possible. Good to know!
  13. I wish there was an option to move or dismantle dew collectors.
  14. I mean... after all, it already works like that with other animals: you already don't see mountain lions, or bears, or zombie bears, in the forest biome. Am I right?
  15. Only if you've read the right book from the archer series.
  16. Didn't have much time to play A21... but so far I'm impressed by the new graphic assets, the improved performance and, in general, by the huge amount of quality of life improvements to the game! Of course there's too much to list, but those were the "eye-catchers" to me. Congrats to the dev team @TFP for setting the quality bar even higher than before.
  17. It's all well and good, and I empathize with you and your friends... BUT Looting and exploring is evidently part of the core gameplay in 7D2D. So, what you're gonna do about it? Change some core elements of the game because you and your friends refuse to acknowledge that part? I don't think it's fair. The devs have already given us the tools to use in these cases: modding.
  18. This is just a joke... but why does everyone keep calling them quests instead of jobs?? It's not like you're going to save a princess in distress and bring her back to the castle, you know?
  19. I don't know if you're a man or a woman, but, no. To follow your example, it's like if the husband works his ass off at work, and his boss gives, as a fringe benefit, a company car to his wife and not to him. What I intend is direct correlation: you're a marine, you do something heroic in war, and someone else gets the medal. That kind of stuff. Or, as a more down to earth example... you work your ass off at the gym, but someone else ends jacked. If I'm not mistaken, the perks give you, sort of, an additional loot table on top of the basic one. But I could have misunderstood on this point, since it was only mentioned once very briefly.
  20. This specific change (the craft progression through magazines) was necessary because crafting was underwhelming in A20. One of the main issues was that people were "forced" to spec into something they didn't really want/need, just because they could use that workstation, or that vehicle, or some other stuff that wasn't in their main specialization tree. So, after a while, everyone was, more or less, following the same game meta and always choosing the same "must have" perks/trees (see advanced engineering or master chef as examples). The other issue was that in A20 you didn't find enough parts to craft what you knew how to craft. Everyone found in loot what they needed way before they could actually be able to craft that same weapon/armor/tool. In A21, when you spec into something, you also have a slight better chance to find crafting parts that are needed to craft whatever you're specialized into. On top of that, in A20, there was also a mechanic where you outright skipped crafting tiers, because when you were able to craft a Q5 Stone Axe, you'd also be able to immediately craft a Q5 Steel Axe, as soon as you unlocked the corresponding perk. Now, progress is more evenly distributed, and even if you're great at crafting Stone Axes, you still need to learn how to craft good Iron Axes and get there in time.
×
×
  • Create New...