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Blake_

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Everything posted by Blake_

  1. I have further questions: 1- Are the complete set of Navezgane POIs (aside from those specifically tailored, like the desert canyon POI) included in every map that surpasses or equals Navezgane's map size? (plus many more for bigger sizes) 2- Regardless of the answer, are there options to ensure complete POI repertoire or lack thereof in sizes equal or bigger than 6k x 6k to satisfy that issue ? 3- Is the amount of findable terrain features, like secret stashes, secret mountain pathways with some cool feature, or even city stuff like sewers .......... tunnable bia some kind of option? 4- Rivers.... how are they flowing? are they in and working fine with bridges? 5- Waterfalls... Yes, no, maybe or never? It always sounded more like a tiny landscape POI to me though. 6- The city generation algorithm looks very reliable, what about the landscape generation? I only recall the hill-side terrain warts common in the a19 RWG beach borders near the water as an issue to compare between the current and former RWG quality. Are those warts cured or still need treatment?
  2. I'm a simple man. I see programmer talk to us, I instalike. Doesn't matter if I already knew the answer.
  3. @faatal Good day to you! There's an evil twitch in my finger that compels me to mod 7dtd to add the options for (24 hour cycle) 180min days and 240min days like I were some kind of server owner or something twisted like that. Is there any treatment for that twitch that you might have the time for in the coming weeks? I , we, us, them, would very much appreciate it. Just those tiny 2 number options result in a huge delayed lenghty horde night that would add a ton of game for people that just love to explore with their friends for longer periods of time. And jump straight into a beefy horde is always a good thing! I guess! (I will omit the part where it says that nights get longer as a result, in order to sell the question better).
  4. Does that mean that electrical traps can also be activated inside of a POI by, say, opening the final loot room? Have you heard or seen something like that from the level design team? That feature can give a lot of gameplay to POI exploration. And one last question: Has that "trigger code" the ability to transform one block/asset into another ?
  5. Thank goodness that new feature was tweaked then. Imagine a Night lady dropping asleep on top of you without waking up. Bad memories... bad memories I tell you.
  6. Y'all have very dirty minds. Luminiscent Bowling Darts was the meaning all along. They used to be crafted using molds and sticks in the forge. Don't quote me, but I heard from an extremely reliable source that they are making a comeback when the Avatar 9 movie releases. I'm not usually not wrong.
  7. O-o . Shush. I'm digging here if you don't mind.
  8. I'm baffled at your words. What does the D stand for anyways ?
  9. Wait... falling doesn't happen without previous damage or a player proximity trigger for current sleepers. Ever. Does that mean that there are wandering sleepers already in the game?
  10. Yes, I realized as I said it . Feral sense doesn't "activate" per se. It's just there for enemy entities as a coded property. I have an inquiry about sleeper volumes. You say that they are passive (blind and deaf) until the player is at the edge. What about their feelings? (lol, I'll explain): What if the player is outside the edge of the volume and sees the sleeper Zd and shoots it? Do they react? I seem to think they do based on experience, but I'm not sure. So they don't see or hear... but do they register damage? Do they behave like normal once you hit them with a sniper rifle from afar?
  11. A forest Poi with sneaky jumpscares .
  12. We were told that the feral sense extends in every direction, but not in sleeper volumes. What that means is that you won't enter Dishong tower and instantly wake up 3 floors/stories of Zds. Feral sense would activate only when inside the sleeper volume in that case. So for landscape Zds that don't spawn in sleeper volumes the feral sense would be in all directions all the time when turned on. I have a question about crops. Are crops being improved to 3d models in a20?
  13. No problem. That'd most certainly be an awesome feature. As for if it will work, well, it depends. My guess is that it will absolutely work if done like the current quests (code-wise), yet the POIs involved must be in the map, and with a balanced paced distance from each other like in Navezgane. It's way up there in my list of dreams along with organic-destroyable-respawnable traders and campaign POIs. Full freedom is always better if done right. For example, Bethesda games don't do the freedom part right and they stop somewhere in the middle. 7dtd has the potential to wipe all of the Boston Area (Fallout 4 reference) and kill everybody and create a storyline that fits without much trouble. You killed all the traders? alright, new ones will spawn, but you better earn back the trust of the White River/ Duke faction. Destroyed the last storyline POI and killed the Duke or Noah on day 1? No problem, there's plenty of evil people in his faction that can randomly take over until you finish the campaign. The Duke is a title after all. That's what I desire. 3 wishes and the like.
  14. That's the kind of coolness that a generation option would certainly improve. But what if the single player campaign takes place in the Dishong tower and the single player campaign is guaranteed to be in RWG but without the Dishong tower you get nothing? Forget about that future campaign . What if the pool generation gets the short straw and you end up with just 1 tier 5 POI for quests in the whole 8k map? Unlikely, but it can happen. Your subjective ideal is very subjective. My ideal is just: give me the full 7dtd POI experience please (again, except 4k maps). THEN you can randomize whatever the heck you want.
  15. That statement makes you arguably correct. We don't have enough data. I'd like to think I do, though. We'll wait and see. I can wait. I swear.
  16. Ok. I hate you sweetly. I don't think I'm alone in this. Rick talks about that in the first stream before being corrected by kynasjdfnasju. And that would certainly be cool. I believe more players than you think would love to play a completely random experience that has the full POI pool (neverminding a little repetition) for maps equal or higher than Navezgane.
  17. I'm sorry, but what if I tell you that you can play Skyrim in a random gen mode which shuffles the cities but that mode lacks Whiterun, an INN in Solitude and Rorickstead? Is that subjective? I don't think so. That makes Navezgane the complete experience and RWG just a lacking lookalike that doesn't offer an alternative (aside from shuffling positions/ terrain) , but instead offers a lesser empirical experience.
  18. And I take issue in that (barring 4k maps). I stand my case. We'll wait and see.
  19. As I said. No problem with repetition whatsoever. It's just the lack of the full POI pool that is objectively wrong and makes RWG a lesser experience than Navezgane judging solely on POIs variety. Now, we shouldn't expect 4k maps to have all the POIs, but yes to all of the other sizes, wouldn't you say? That is not the case right now. A huge chunk of POIs won't usually spawn on a 8k map on any roll or seed. There are always some that won't get in and I'm saying that all should get the cut if RWG map size surpasses Navezgane size.
  20. I'm ok with repetition. But I'm stating, saying and directly pointing out that Navezgane has ALL the POIs, and in a20 an 8k map probably won't have ALL the POis. And Navezgane has 6k x 6k resulting in less empirical gameplay by technical quantity. Something is wrong. Do you undestand ? It might be eventually fixed.... but data shows otherwise.
  21. Not the same. Not enough data on bandits and there's no personal experience from previous alphas. You are using a falacy. You can find claims to the opposite (All POI in a map) by only Rick of TFP but... just as a "hope". YET My opinion is based on Robert's words, the programmer responsible for RWG for 7dtd on the first stream of a20 which specifically stated that RWG is not fully random with full "POI pool generation" (that's what deterministic procedural generation means and results in ), plus Roland confirmation of POi repetition in his last post. So as you see, and as annoying and blind we might act, the "assumption" is perfectly valid as far as POi distribution and abundance. Also, madmole usually argues "random is random", another hint at a limited pool continuing over a19 (or just a praise to positioning variance effects on the human brain by a random map, who knows how does that man think, lol). How limited vs a19 is the POI pool in a20? I expect less limited but still there. Will we get all the POis 100% of the time in a RWG 8k x 8k map vs the 6k x 6k Navezgane as it should be? There's a good chance that we won't, so that directly ensures that playing a Random map has empirically less gameplay than the main handcrafted map, aside from the obvious repositioning. Believe me that I wish to be proven wrong, but I doubt
  22. I see. So it's exactly what I thought. Some POIs don't make it into the pool even if it's an 8k map. That's the same problem as right now. Nothing did change that much. Just the looks and general distribution, so at the end of the day the only complete experience (in locations) will be Navezgane even compared to a 10k map. I don't like that approach, even if the argument is realistic urban areas, because it reduces the gameplay quality of RWG vs Navezgane. I wish the algorithm was better to guarantee ALL the POIs on 6kX6k (and above) maps PLUS the a20 urban beauty. The current design compels repetition and it shows pretty quickly as soon as 14 hours in.
  23. @Roland you look like a gentleman that has tried a bit of a20 lately. Can you tell us something about the current distribution of POIs? The absence of info and kinyajuu's words on the first a20 RWG reveal makes me feel like the random deterministic approach for city districts is going to end up exactly like it is now, with 2948765298374659 Waterworks all over the map and/or the same factories in every city, with an 8k not having ALL the POIs as it should be and instead getting some of them repeated dozens of times. How good is the new distribution?
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