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Old Crow

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Everything posted by Old Crow

  1. And they cut that part from the VOD apparently.
  2. Delivery from one trader to another, I guess. Could be a contract, or supplies, etc. Left 4 Dead did it, they can't?
  3. See, this is what the Opening Trade Routes quests should be.
  4. Hoping the other type is some sort of defense quest.
  5. Yeah but.. that's it. It's just a harder Clear type quest. There's really nothing new in it.
  6. I'm still curious what the two new quest types are. You can't count Infestation as "new" because it's just a "harder" Clear.
  7. Yeah, when partied with friends, there's not much reason to gain EXP from their traps as well, since as Riasmus pointed out, you're already sharing exp gain in a party.
  8. Some of this should be mitigated with the new learning system in A21, but there's still always looting such items as well. One thing you can do is keep yourself out of higher level biomes for a longer period of time, or restrict yourself to looting only certain types of containers until you reach self-set levels. You won't have to find the workstations in A21 though, you'll just need to find enough magazines in the appropriate trees in order to build them.
  9. It's only worth it at all IF you max it out, and even then the chances of harvesting a seed from your crops still seems lower. It requires a LOT of work to get a suitable garden going, almost as if TFP doesn't really want players to do any farming. Even maxed out, I end up spending a LOT of my yield making more seeds just to make sure I'll have a good supply of produce for my group's meals.
  10. Yeah, I've realized as well it seems to take a bit before I see one. Typically I see the baseball cap mod first.
  11. Yeah, the armor/clothing overhaul is on the backburner. I know a lot of people didn't care for it, so they may be looking at a better way of doing it, if they still decide to. Personally, I didn't care for the ones presented, since they did not at all work with my own preferred playstyle. But that's just my own personal opinion. I'm not against sets and set bonuses as an idea.
  12. Won't be a banger, or won't be a beta?
  13. Cool dwarven house! But what about space for a workbench, chemstation, forge, and cement mixer?
  14. Joel's armor/clothing. A pawn shop would work though!
  15. Unrelated to the current convo about bandits, but I have a theory regarding the new trader compounds. I believe they may be related to each trader's specialties (despite Rekt's not working properly currently). Trader Rekt received a new compound resembling a small farm in A20, and his specialty is supposed to be seeds and food. Bob's new compound in A21 is a salvage yard - his specialty is tools. If I'm right (and this is just a theory/guess), Jen may receive a new compound resembling some sort of clinic or medical station, Hugh may receive something like an old gun store, and Joel.. I'm not sure.
  16. Bit soon to say goodbye to A20, but man that base is sick!!
  17. For me personally it's more about variety. I love bdubz vehicle mod for that. I don't have to build the same bicycle, minibike, motorcycle, 4x4, or gyro over and over. I can build a humvee, or a golfcart, or whatever. Also kind of funny that the motorcycle is better at offroading than the 4x4 is... you'd think an offroad vehicle would be better and driving offroad.
  18. I think they have farming where they want it. I'd personally like to see the crop to seed ration be a little more reasonable - it shouldn't take 5 crops to make a single seed.
  19. Let the man enjoy his airports! XD
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