three08 Posted November 27, 2018 Share Posted November 27, 2018 Travels 10 blocks, requires 11 as it sits 1 block into the floor. Works with the vanilla version of A17. Not tested in MP but it should work if all players as well as the server have the mod installed. Bigger and better version coming soon! Let me know what sizes you want. Note: If you use SDX get the SDX version instead it has unlimited number of floors that you place at whatever height you want. Just add the folder from the download to YourGameFolder/Mods Download Link If you use SDX get this version instead that allows you to place the floors at any height [video=youtube_share;66xMa3MYeSg] Link to comment Share on other sites More sharing options...
JaxTeller718 Posted November 27, 2018 Share Posted November 27, 2018 One of my most favorite mods of 16! Nice work! I know what Im doing tonight. Link to comment Share on other sites More sharing options...
sandor87a Posted November 27, 2018 Share Posted November 27, 2018 cool mod oh very thanks gives a version with more blocks in the high ? sry for bad english Link to comment Share on other sites More sharing options...
gwhit Posted November 27, 2018 Share Posted November 27, 2018 How do zombies react to this elevator? Link to comment Share on other sites More sharing options...
Kubikus Posted November 27, 2018 Share Posted November 27, 2018 Nice. How does that work? Creating it, I mean, without sdx. Link to comment Share on other sites More sharing options...
SylenThunder Posted November 27, 2018 Share Posted November 27, 2018 Nice. How does that work? Creating it, I mean, without sdx. The basic block for it has been in the game since a16. You just tweak it a little. <block name="elevatorTest"> <property name="CreativeMode" value="None"/> <property name="Class" value="DoorSecure"/> <property name="Material" value="Mwood_regular"/> <property name="LightOpacity" value="1"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Elevators/elevator_testPrefab"/> <property name="DisplayType" value="blockMulti" /> <property name="MultiBlockDim" value="2,1,2"/> <!-- we need to override the default door size of 2 blocks high --> <property name="Tag" value="Door"/> <property name="PlaceEverywhere" value="true"/> <property name="Place" value="Door"/> <property name="Mesh-Damage-1" value="Platform"/> <property name="OpenSound" value="open_door_wood"/> <property name="CloseSound" value="close_door_wood"/> <drop event="Destroy" count="0"/> <property name="Group" value="Building,Science"/> </block> This is basically using the same mechanic. Link to comment Share on other sites More sharing options...
three08 Posted November 28, 2018 Author Share Posted November 28, 2018 Nice. How does that work? Creating it, I mean, without sdx. We don't need sdx to add custom models anymore, you just add them to the game folders Mods/ModName/Resources The basic block for it has been in the game since a16. You just tweak it a little. This is basically using the same mechanic. Yeah it just uses the door code but this adds a custom model as the one in the game is not setup right just yet. Link to comment Share on other sites More sharing options...
kronons Posted November 28, 2018 Share Posted November 28, 2018 I have to so more testing. But it doesn't push from the server. The xml does but the unity3d doesn't push over. I assume it needs to be installed on all clients. Good work! Link to comment Share on other sites More sharing options...
FastBurst Posted November 28, 2018 Share Posted November 28, 2018 I have to so more testing. But it doesn't push from the server. The xml does but the unity3d doesn't push over. I assume it needs to be installed on all clients. Good work! Correct anytime there is a Resource folder or ItemIcons or Textures folder for example, the clients will need those in order to use or view them properly. Link to comment Share on other sites More sharing options...
kronons Posted November 28, 2018 Share Posted November 28, 2018 Correct anytime there is a Resource folder or ItemIcons or Textures folder for example, the clients will need those in order to use or view them properly. Ah thanks for the clarification. Yea I'll have to do some testing on local and dedicated server. I'll report back if it works or not. Link to comment Share on other sites More sharing options...
three08 Posted December 13, 2018 Author Share Posted December 13, 2018 Added a link to the SDX version that allows you to place the floors at any height Link to comment Share on other sites More sharing options...
sandor87a Posted December 13, 2018 Share Posted December 13, 2018 can do you make a elvator with the blockhigh 5 blocks ( 6 block then the Plate) ? and i question the alvator with the walls around from the sdx mod .... is it possible that as modelt to make ? sry for my bad english and very thanks for youre mod, the Mood is my favorit ! Link to comment Share on other sites More sharing options...
dragonslayer770 Posted December 15, 2018 Share Posted December 15, 2018 Can I make the elevator 6/3/6 by the xml? Link to comment Share on other sites More sharing options...
three08 Posted December 18, 2018 Author Share Posted December 18, 2018 Added a link to the SDX version that has unlimited floors that can be placed at whatever height you want. Can I make the elevator 6/3/6 by the xml? Changing the xml wont make the model any bigger, it will just make it require more space. can do you make a elvator with the blockhigh 5 blocks ( 6 block then the Plate) ? and i question the alvator with the walls around from the sdx mod .... is it possible that as modelt to make ? sry for my bad english and very thanks for youre mod, the Mood is my favorit ! The SDX one will always require SDX because of the custom class. I will be updating that model to work with the SDX elevator that I just released now that all its code is done. Link to comment Share on other sites More sharing options...
dutchplayers Posted December 19, 2018 Share Posted December 19, 2018 Worth gold! One of my favorite mods! Amazing work! +1 Link to comment Share on other sites More sharing options...
dutchplayers Posted December 20, 2018 Share Posted December 20, 2018 Travels 10 blocks, requires 11 as it sits 1 block into the floor. Works with the vanilla version of A17. Not tested in MP but it should work if all players as well as the server have the mod installed. Bigger and better version coming soon! Let me know what sizes you want. I can't get the mod working on MP. Anyone who got it working? Link to comment Share on other sites More sharing options...
three08 Posted December 21, 2018 Author Share Posted December 21, 2018 I can't get the mod working on MP. Anyone who got it working? Is the mod installed on the server and on your local game? Link to comment Share on other sites More sharing options...
kronons Posted December 21, 2018 Share Posted December 21, 2018 Can you modify it to increase the speed? Link to comment Share on other sites More sharing options...
dutchplayers Posted December 22, 2018 Share Posted December 22, 2018 Is the mod installed on the server and on your local game? I uploaded the mod to the server and tried to launch the server, but the server stops loading when it tries to read the mod. Folder and files rea/write permissions are fine. The mod works in singleplayers +1 Link to comment Share on other sites More sharing options...
dutchplayers Posted December 22, 2018 Share Posted December 22, 2018 I uploaded the mod to the server and tried to launch the server, but the server stops loading when it tries to read the mod. Folder and files rea/write permissions are fine. The mod works in singleplayers +1 got it working on a clean install, some bugs maybe Link to comment Share on other sites More sharing options...
three08 Posted December 23, 2018 Author Share Posted December 23, 2018 can do you make a elvator with the blockhigh 5 blocks ( 6 block then the Plate) ? and i question the alvator with the walls around from the sdx mod .... is it possible that as modelt to make ? sry for my bad english and very thanks for youre mod, the Mood is my favorit ! https://7daystodie.com/forums/showthread.php?99665-Mod-Elevator-for-A17 Its updated for a17 [video=youtube_share;0cs8ISafr28] Link to comment Share on other sites More sharing options...
tin33cro Posted December 23, 2018 Share Posted December 23, 2018 I was waiting for this version of elevator Thank you very much for your hard work to update this mod Link to comment Share on other sites More sharing options...
dutchplayers Posted December 23, 2018 Share Posted December 23, 2018 https://7daystodie.com/forums/showthread.php?99665-Mod-Elevator-for-A17 Its updated for a17 [video=youtube_share;0cs8ISafr28] This is way better than expected! Good job! Link to comment Share on other sites More sharing options...
dutchplayers Posted December 23, 2018 Share Posted December 23, 2018 Will this be a non-sdx mod too? Link to comment Share on other sites More sharing options...
Ojancano Posted February 6, 2019 Share Posted February 6, 2019 Great job !!!!!!!!!, I will install it in my game without hesitation, just a question, could not create another elevator that was made of metal and that raised 20 blocks? It would be great to have both options, and of course, I'm talking about the simple installation, without the SDX, a greeting and thanks Link to comment Share on other sites More sharing options...
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