Winterchill Posted December 16, 2018 Share Posted December 16, 2018 Gonna test that right away, hopefully it works - - - Updated - - - I cant find that path, this is a server i rented from 7D2Dhosting.com and there is no path like that, when i go through the server with FileZilla - Im at my wits end Link to comment Share on other sites More sharing options...
Guppycur Posted December 16, 2018 Share Posted December 16, 2018 I finally got to use one... Fantastic job K! ...let's get you a proper mesh though. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 16, 2018 Author Share Posted December 16, 2018 Gonna test that right away, hopefully it works - - - Updated - - - I cant find that path, this is a server i rented from 7D2Dhosting.com and there is no path like that, when i go through the server with FileZilla - Im at my wits end Then I have no idea. What I can tell you is it goes in the 7 Days to Die Dedicated Server/Mods folder. Basically if you see a folder with your .exe file and then other folders saying 7DaystoDieServer_Data and Data, you're in the right place. THAT is where you make a Mods folder and then put the lockpicking modlet in there. Link to comment Share on other sites More sharing options...
MNBear82 Posted March 16, 2019 Share Posted March 16, 2019 Dear KhaineGB I just recently installed the Lockpick modlet. now your description sounds good. but I am having trouble with it on A17.2 . my issue is that when you come up to a half broken door and upgraded with either stone axe or claw hammer it will not upgrade to the next level. I had to use the lock pick (mine you the door was already unlocked. regular house door) then I could upgrade it but only to door level 2 or level 3 upon right mouse clicking with stone axe or claw hammer. - - - Updated - - - Link to comment Share on other sites More sharing options...
War3zuk Posted March 16, 2019 Share Posted March 16, 2019 If you want you can grab the model I used in my Lockpick Mod It does remove the need for Bones but I always hated the fact the hand never moved & the bone looks nothing like a lock pick lol.... https://7daystodie.com/forums/showthread.php?111693-Tallons-Modlets-) https://assetstore.unity.com/packages/3d/props/tools/rmh-lockpicks-001-72378 Link to comment Share on other sites More sharing options...
KhaineGB Posted October 7, 2019 Author Share Posted October 7, 2019 Will not be updated for A18 since TFP included lockpicking in that version of the game, and it's way better than this. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 8, 2019 Share Posted October 8, 2019 How do you even use the lockpicks in A18? I've right-clicked and left-clicked with and without the picks in my hand, and nothing happens... Link to comment Share on other sites More sharing options...
KhaineGB Posted October 8, 2019 Author Share Posted October 8, 2019 Go to the locked thing, hold R and you should see a lock icon. If you click that, it starts the lockpicking process Link to comment Share on other sites More sharing options...
TSBX Posted October 8, 2019 Share Posted October 8, 2019 Now you just need to figure out how to make it work for the BlockDoorSecure class. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 9, 2019 Share Posted October 9, 2019 Go to the locked thing, hold R and you should see a lock icon. If you click that, it starts the lockpicking process Ah, I got it now. Except you hold E, not R. Thanks. Link to comment Share on other sites More sharing options...
KhaineGB Posted October 9, 2019 Author Share Posted October 9, 2019 Now you just need to figure out how to make it work for the BlockDoorSecure class. That's easy. Doors just need a downgrade path, an "Unlocked door" block and to be told to use the lockpick system already in-game. I just need to impliment and test. Link to comment Share on other sites More sharing options...
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