MikeZazzy Posted November 27, 2018 Share Posted November 27, 2018 I searched my modlets and only one affect UI and it is HBB that hoarder modlet EDIT: And when modlets loading in menu after i press F1 everything runs without error EDIT2: Solved for me ! After trying without one or the other mod, found out that mod that caused problems was : TSBX_RangedHeadshot , dont know why but i´ll have rather lockpick than better headshots Link to comment Share on other sites More sharing options...
KhaineGB Posted November 27, 2018 Author Share Posted November 27, 2018 I searched my modlets and only one affect UI and it is HBB that hoarder modlet EDIT: And when modlets loading in menu after i press F1 everything runs without error EDIT2: Solved for me ! After trying without one or the other mod, found out that mod that caused problems was : TSBX_RangedHeadshot , dont know why but i´ll have rather lockpick than better headshots Okay, thank you very much for being a guinea pig and going through the modlets to see what causes the problem. I'm gonna go download that one and compare code to see if there's any way I can make sure it works with that. - - - Updated - - - Here's an idea for folks having NRE issues. Change the folder name of THIS mod. Right now it's KHLockpicks. Modlets load in alphabetical order. What I'm thinking is, changing the name to ZKHLockpicks (so it's at the bottom of the load order) may help to alleviate some of the issues. Link to comment Share on other sites More sharing options...
BeeBeeBee Posted November 27, 2018 Share Posted November 27, 2018 Here's an idea for folks having NRE issues. Change the folder name of THIS mod. Right now it's KHLockpicks. Modlets load in alphabetical order. What I'm thinking is, changing the name to ZKHLockpicks (so it's at the bottom of the load order) may help to alleviate some of the issues. I'm having the NRE issue as well. My log shows a lot of this, not that different than the other two logs submitted: NullReferenceException: Object reference not set to an instance of an object at XUiC_HUDStatBar.SetupActiveItemEntry () [0x00000] in <filename unknown>:0 at XUiC_HUDStatBar.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUiController.Update (Single _dt) [0x00000] in <filename unknown>:0 at XUi.OnUpdateDeltaTime (Single updateDeltaTime) [0x00000] in <filename unknown>:0 at XUiUpdater.Update () [0x00000] in <filename unknown>:0 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I have the following mods: SurvivalUK's Better Balance Mod (Link) (AnsonThe)Toad's Biome Fix (Link) S420-SimpleUI-LeftHUD (1.0) (Link) PickUpWildPlants (from your other modlet) One thing I can say is that when I use the mouse-scroll-wheel to switch to the Lockpicks, that's when I get the NREs Oddly enough, I don't get NREs when I press the number for the inventory slot (I have mine on slots 6/7/8 sometimes, and pressing 6/7/or 8 doesn't show the NREs) Link to comment Share on other sites More sharing options...
MikeZazzy Posted November 27, 2018 Share Posted November 27, 2018 Tried it, and also the error is still there, and its replicated only by using mouse scroll wheel from lower number in quickbar to higher, if i use scroll from position 4 to 3 where lockpick is , it works fine, when i try from 2 go to 3 error pops up Link to comment Share on other sites More sharing options...
KhaineGB Posted November 27, 2018 Author Share Posted November 27, 2018 Ok, doing testing. Things confirmed so far. (Testing done with a TOTALLY clean game. Uninstalled on steam, went to steam DIR, deleted what was left, redownloaded... already did this last night so it was just there) Lockpick mod + simpleUI = fine (including mouse wheel scroll from low numbers to high, and high numbers to low) Pick up wild plants + log spikes also fine with the above... Lockpicks + SimpleUI + Better Balance = fine... Link to comment Share on other sites More sharing options...
KhaineGB Posted November 28, 2018 Author Share Posted November 28, 2018 Ended up passing out and not doing any more testing. Then the new A17 build came out. So this mod is tested and working with the latest build + the backpack/log spike/wild plants modlets I did. I haven't tested it with anything else, but I'm still not getting any NRE's at this point. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 30, 2018 Author Share Posted November 30, 2018 Okay... the NRE is finally fixed! So the patch has been pushed to github and is now available to download. Fixes as follows. 1) NRE was caused by the "repair" action being on Action0... the left mouse button. As such, I have disabled this functionality so you can only use a lockpick with the RIGHT mouse button. Annoying... but it fixed the NRE. So I'll take it. 2) Lockpick wasn't tagged as.... a lockpick... so the perk didn't reduce noise. It is now tagged. Link to comment Share on other sites More sharing options...
Baobab Posted November 30, 2018 Share Posted November 30, 2018 This wasn't a quick one. This took most of the night for me to get working. This modlet adds a lockpick (using bone shiv model for now) to the game. It can be found (Nightstands, Medicine Cabinets, Kitchen Cabinets, Backpacks, Suitcases, Lockers, Filing Cabinets, Purses, Cash Registers) or crafted after purchasing level 2 of the Lockpicking perk. The perk reduces the amount of noise you make while lockpicking. Haven't found a way to increase speed yet, but I will continue to look into it. Lockpicks only work on NON-PLAYER CRAFTED doors (house doors and the blue commercial doors) and the 5 safes in the game. The lockpick is consumed on use, as that's currently the only way I can do it. Also, it doesn't stack because A17 apparently doesn't let us have items without durability that the player can actually use on Mouse1 or Mouse2 (wasn't an issue in A16). Download the zip file and unzip the KHLockpicks folder into your 7 Days to Die\Mods folder. That's it! Have fun. Have the icons for you http://mega.nz/#F!o4Z0TQxD!5uDxn_7gu0KKxJRUzzU88w?xsAgjQbS Link to comment Share on other sites More sharing options...
KhaineGB Posted November 30, 2018 Author Share Posted November 30, 2018 Thank you very much I'll look at adding those after sleep... I hate my insomnia, but at least it let me fix that NRE. Link to comment Share on other sites More sharing options...
Baobab Posted November 30, 2018 Share Posted November 30, 2018 Thank you very much I'll look at adding those after sleep... I hate my insomnia, but at least it let me fix that NRE. your welcome !! Link to comment Share on other sites More sharing options...
Baobab Posted November 30, 2018 Share Posted November 30, 2018 think ya have typos, look into your github. <configs> <append xpath="/items"> <!-- Adding the lockpick item --> <item name="toolLockpick"> <property name="CustomIcon" value="Lockpick" /> <property name="Tags" value="knife,melee,light,tool,lockpick"/> <property name="DisplayType" value="adminRanged"/> <property name="HoldType" value="36"/> <property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab"/> <property name="Material" value="Mmetal"/> <property name="RepairTools" value="resourceScrapIron"/> <property name="Stacknumber" value="20"/> <property name="DegradationBreaksAfter" value="true"/> <property name="SoundJammed" value="weapon_jam"/> <property name="CrosshairUpAfterShot" value="true"/> <property name="CrosshairOnAim" value="true"/> [color=#ff0000]<!-- [/color]<property class="Action0"> <property name="Class" value="Repair"/> <property name="Delay" value="1"/> <property name="Repair_amount" value="100"/> <property name="Upgrade_hit_offset" value="0"/> <property name="Sound_start" value="repair_block"/> <property name="Allowed_upgrade_items" value="toolLockpick"/> <property name="UsePowerAttackAnimation" value="false"/> </property>[color=#ff0000] -->[/color] <property class="Action1"> <property name="Class" value="Repair"/> <property name="Delay" value="1"/> <property name="Repair_amount" value="100"/> <property name="Upgrade_hit_offset" value="0"/> <property name="Sound_start" value="repair_block"/> <property name="Allowed_upgrade_items" value="toolLockpick"/> <property name="UsePowerAttackAnimation" value="false"/> </property> <effect_group name="Base Effects" tiered="false"> <passive_effect name="ModSlots" operation="base_set" value="0"/> <passive_effect name="MaxRange" operation="base_set" value="200"/> <passive_effect name="DegradationMax" operation="base_set" value="6000"/> <passive_effect name="DegradationPerUse" operation="base_set" value="0"/> </effect_group> <property name="Group" value="Tools/Traps,Basics"/> <property name="ActionSkillGroup" value="Construction Tools"/> <property name="CraftingSkillGroup" value="craftSkillTools"/> <property name="RepairExpMultiplier" value="5.5"/> </item>[color=#ff0000] -->[/color] </append> </configs> Link to comment Share on other sites More sharing options...
KhaineGB Posted November 30, 2018 Author Share Posted November 30, 2018 Bottom one was definitely a typo, so thank you. Fixed and updated. The ones around Action0 are not. That's what was causing the NRE so I've left it in otherwise I'll forget. Link to comment Share on other sites More sharing options...
SixxGunZ Posted December 5, 2018 Share Posted December 5, 2018 I changed a few things around for the mod, have it working 100%. Changed item type to a Tier'd item so that it could have a range of durability amounts, allowed it to be used as a cheap cheap dagger that breaks fast and hits as hard as a thumbtack. Cleaned up the item name, added localization fixes for it and using Jereth_Khan's appender batchfile to add the localization additions straight from the mod folder. (I ended up removing the lockpick icon - for mp servers its easier to keep mods server side only) Hope you approve KHaineGB, and for anyone else interested please give this a try, it really is a great mod. https://github.com/Sixxgunz/7d2d_Modlets/raw/master/Community%20Mods/KHLockpicks.rar Link to comment Share on other sites More sharing options...
TARCH26 Posted December 6, 2018 Share Posted December 6, 2018 I changed a few things around for the mod, have it working 100%. Changed item type to a Tier'd item so that it could have a range of durability amounts, allowed it to be used as a cheap cheap dagger that breaks fast and hits as hard as a thumbtack. Cleaned up the item name, added localization fixes for it and using Jereth_Khan's appender batchfile to add the localization additions straight from the mod folder. (I ended up removing the lockpick icon - for mp servers its easier to keep mods server side only) Hope you approve KHaineGB, and for anyone else interested please give this a try, it really is a great mod. https://github.com/Sixxgunz/7d2d_Modlets/raw/master/Community%20Mods/KHLockpicks.rar The Lockpick has a big delay, so it is not effective. It is more profitable to use a pickaxe. Link to comment Share on other sites More sharing options...
stallionsden Posted December 6, 2018 Share Posted December 6, 2018 The Lockpick has a big delay, so it is not effective. It is more profitable to use a pickaxe. If you want to keep door intact and close it behind you then the lockpick beats the pickaxe lol Link to comment Share on other sites More sharing options...
TARCH26 Posted December 6, 2018 Share Posted December 6, 2018 If you want to keep door intact and close it behind you then the lockpick beats the pickaxe lol There is no point anyway. A zombie will break the door with 2-3 hits. Much faster to break a pickaxe and put a wooden one. Increase the speed of hacking. Link to comment Share on other sites More sharing options...
stallionsden Posted December 6, 2018 Share Posted December 6, 2018 There is no point anyway. A zombie will break the door with 2-3 hits. Much faster to break a pickaxe and put a wooden one. Increase the speed of hacking. Not if you disable damageblock ai lol Link to comment Share on other sites More sharing options...
KhaineGB Posted December 6, 2018 Author Share Posted December 6, 2018 The Lockpick has a big delay, so it is not effective. It is more profitable to use a pickaxe. It's not intended to be a fast way to get into stuff at the start of the game. Also you can just edit the action delay to make it faster. Link to comment Share on other sites More sharing options...
Grinch843 Posted December 6, 2018 Share Posted December 6, 2018 It's not intended to be a fast way to get into stuff at the start of the game. Also you can just edit the action delay to make it faster. Would it be possible to have the lockpicks work faster as you get the higer ranking perks? Link to comment Share on other sites More sharing options...
KhaineGB Posted December 6, 2018 Author Share Posted December 6, 2018 Short answer: No. Long answer: I tried and I couldn't get it to work. But I've learned a few things since then so that is absolutely something I want to revisit and see if I can make it work. Link to comment Share on other sites More sharing options...
wolfbain5 Posted December 6, 2018 Share Posted December 6, 2018 you have it flagged as light melee? attach flurry of blows to speed it up? Link to comment Share on other sites More sharing options...
KhaineGB Posted December 7, 2018 Author Share Posted December 7, 2018 you have it flagged as light melee? attach flurry of blows to speed it up? I'd need to check what that links into. It's specifically the delay property that speeds it up. If flurry of blows affects that, then maybe. But I saw in some of the XML notes that delay can be affected by rounds per minute. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 12, 2018 Author Share Posted December 12, 2018 Tested and working with Experimental B221. Still looking into possible passive effects I can use to increase lockpick speed. The problem is the repair action using delay, so it's going to be a bit of a bugger. Link to comment Share on other sites More sharing options...
Winterchill Posted December 16, 2018 Share Posted December 16, 2018 Hey man, its a great mod, but im having issues uploading it to my server. I cant figure out where im supposed to put it. So far i have the folder KHlockpicks copied into the steamcmd folder, steamcmd/Mods folder and steamcmd/7D2D folder. I am in no way any kind of wizard with this, do you have any idea where i should put it or how i might have messed it up? Thanks, hoping for a speedy reply Link to comment Share on other sites More sharing options...
KhaineGB Posted December 16, 2018 Author Share Posted December 16, 2018 If you're using steamcmd then it would be... steamcmd/steamapps/common/7 Days to Die Dedicated Server/Mods Link to comment Share on other sites More sharing options...
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