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Everything posted by Grinch843

  1. Hi, I'am working on some custom maps and trying to setup specific prefabs to spawn in certain areas. I'am trying to figure out the format of the kinggen prefab list but need a little help. In this line "pine_forest/snow/desert,town/city,residential" what is the difference between the (/) and (,). Thanks,
  2. Anyone know of a way to increase the brightness of the helmet light mod? I tried changing the "LightValue" in the item_modifiers.xml file for "modArmorHelmetLight" but that didn't make a difference. Thanks,
  3. Grinch843

    Riles-HUDPlus Mod

    Khaine makes one called HP Bars that might work.
  4. Grinch843

    Riles-HUDPlus Mod

    Yup, that was it :-). I didn't even notice that when I was looking at my mods directory, removed KhaineGB's mod and it works perfectly. Thanks!
  5. Grinch843

    Riles-HUDPlus Mod

    Thanks, would really like to be able to use both....
  6. Grinch843

    Riles-HUDPlus Mod

    Same problem here, the only other mod I use that may do anything with the HUD is War3zuk's AIO.
  7. Pics are worth a thousand words :-). I managed to get it figured out on my own, in the windows.xml I moved line 166 upto 153 and removed the visible= tag off of it and it appears to be working now, not sure if thats 100% the correct way but it works for me 🙂... Thanks...
  8. The left/right arrows on the inventory screen when you open a container(I marked in yellow on the attachment), when set should "lock" that number of inventory slots so that when you sort the inventory or use the buttons to dump stuff to a container the item in those slots wont move. Hope this helps.
  9. Hi, I'am looking for mod that will change the "helmet light mod" to be as bright as the regular flashlight. Thanks....
  10. Hi, really enjoying the mod. Just tried to use the function to lock items in the player inventory and it does not appear to be working, also should the lock buttons show up all the time or just when you open a container? Thanks....
  11. Any chance for an upgrade to A19???
  12. Is the lockable inventory supposed to stay set or do you have to re-set every time you log back in? Thanks!!
  13. The starter quest mod is the BEST!! Thanks!!!
  14. Just found this, works great!!! Thanks!!!!
  15. Thanks, just what I was looking for....
  16. Will you be updating the standalone versions as well? I'am doing a "as vanilla as possible" run but I'd like to add just the HD Guns and Ammo mod. Thank and keep up the good work!!!!
  17. Figured out the animal snare. Apparently it was a lack of common sense :-). The animal snare will only go to stage 3 if it's placed on dirt, if it's placed on anything else it just disappears.. Thanks for the help.....
  18. Thanks, The chicken coop is working perfectly now but the animal snare doesn't get to the 3rd stage "BaitedSnareCaptured". The dog kennel will show up but then it just disappears and never switches to the doghouse.
  19. I think I fixed the chicken coop by changing the "IsGrowOnTopEnabled" from false to true,
  20. Are the animal snares working for 18.4? The chicken coop never spawns a nest and the rabbit snare just disappears after awhile.
  21. I finally figured it out, using the following turned off the recoil. <passive_effect name="KickDegreesVertical" operation="base_set" value="0,0"/> <passive_effect name="KickDegreesHorizontal" operation="base_set" value="0,0"/> <display_value name="dRecoil" value="0" /> Thanks...
  22. Like the new Impact Wrench, is there any way to reduce the recoil on it?
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