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TSBX Collection


TSBX

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Here's an index of various modlets I've been working on. I have a ton of ideas, and for some of them I'm just waiting for the game to catch up or stop changing, so keep checking back!

 

[TABLE=class: grid, width: 750, align: center]

[TR]

[TD]

Modlet Name:

[/TD]

[TD]

Description:

[/TD]

[TD]

Download Link:

[/TD]

[TD]

Mod Version:

[/TD]

[TD]

Game Version:

[/TD]

[TD]

Last Modified:

[/TD]

[/TR]

[TR]

[TD]

Headshot Multiplier

[/TD]

[TD]

Modlet that increases headshot damage

[/TD]

[TD]

[/TD]

[TD]

1.3

[/TD]

[TD]

A18.3

[/TD]

[TD]

January 29th, 2020

[/TD]

[/TR]

[TR]

[TD]

No ADS Crosshair

[/TD]

[TD]

Removes cross-hairs while aiming down the sight with ranged weapons except for Bows

[/TD]

[TD]

[/TD]

[TD]

1.1

[/TD]

[TD]

A18.3

[/TD]

[TD]

October 8th, 2019

[/TD]

[/TR]

[TR]

[TD]

Random Mod Slots

[/TD]

[TD]

Randomizes the number of mod slots on Weapons, Tools, and Armor (0-5)

[/TD]

[TD]

[/TD]

[TD]

1.0

[/TD]

[TD]

A18.3

[/TD]

[TD]

October 8th, 2019

[/TD]

[/TR]

[TR]

[TD]

Cash Only In Registers

[/TD]

[TD]

Removes casino coins from cash registers and tweaks old cash probability and value

[/TD]

[TD]

[/TD]

[TD]

1.0

[/TD]

[TD]

A18.3

[/TD]

[TD]

October 13th, 2019

[/TD]

[/TR]

[TR]

[TD]

Visible Bleeding

[/TD]

[TD]

Adds a visual effect to the "buffInjuryBleeding" buff

[/TD]

[TD]

[/TD]

[TD]

1.1

[/TD]

[TD]

A18.3

[/TD]

[TD]

October 19th, 2019

[/TD]

[/TR]

[/TABLE]

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I went about this a slightly different way with my tweaks. (Have not heavily tested it but should work... maybe)

 

Instead of adjusting the weapons, I added a Level 0 skill to the various headshot skills to give a baseline headshot amount that increases based on skill level.

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Getting this error

 

2018-11-23T11:16:29 6.479 INF [MODS] Trying to load from TSBX_RangedHeadshot_50
2018-11-23T11:16:29 6.481 ERR Unknown element found: info (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 2)
2018-11-23T11:16:29 6.482 ERR Unknown element found: config_mods (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 14)
2018-11-23T11:16:29 6.482 WRN [MODS] TSBX_RangedHeadshot_50/ModInfo.xml does not contain exactly one ModInfo entry, ignoring
2018-11-23T11:16:29 6.482 WRN [MODS] Failed loading mod from TSBX_RangedHeadshot_50

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Getting this error

 

2018-11-23T11:16:29 6.479 INF [MODS] Trying to load from TSBX_RangedHeadshot_50
2018-11-23T11:16:29 6.481 ERR Unknown element found: info (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 2)
2018-11-23T11:16:29 6.482 ERR Unknown element found: config_mods (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 14)
2018-11-23T11:16:29 6.482 WRN [MODS] TSBX_RangedHeadshot_50/ModInfo.xml does not contain exactly one ModInfo entry, ignoring
2018-11-23T11:16:29 6.482 WRN [MODS] Failed loading mod from TSBX_RangedHeadshot_50

 

Getting same error as above. Melee & ranged

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I've installed to my common/7daystodie/mods folder and moved the ranged and headshot 100 to the main mods directory but it still takes multiple headshots. Does this require a mod installer ? or do I need to enable Mods somewhere ?

 

Thanks - haven't used Mods before

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I've installed to my common/7daystodie/mods folder and moved the ranged and headshot 100 to the main mods directory but it still takes multiple headshots. Does this require a mod installer ? or do I need to enable Mods somewhere ?

 

Thanks - haven't used Mods before

 

This Modlet is throwing an error at the moment, till TSBX fixes

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i havent tested it, but it may be that TSBX is using a more complicated ModInfo.xml structure than the game expects (it looks like his is formatted to work with SDX and the game doesnt need/know what some of it is)

 

The Modlets that i have seen working all follow a simpler format

<?xml version="1.0" encoding="UTF-8" ?>
<xml>
   <ModInfo>
       <Name value="Name of Mod Here" />
       <Description value="Some flavor text" />
       <Author value="Author" />
       <Version value="1.0.0" />
   </ModInfo>
</xml>

 

Maybe replacing the contents of the Modinfo.xml with something like this will get it working for you all until TSBX can fix and confirm.

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Sorry for the delay, had family in town for Thanksgiving and that wasn't conducive to wrapping my head around this stuff. Ended up finding a much better way to do what I intended, and I learned a lot along the way. OP updated.

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Sorry for the delay, had family in town for Thanksgiving and that wasn't conducive to wrapping my head around this stuff. Ended up finding a much better way to do what I intended, and I learned a lot along the way. OP updated.

 

thanks for the hard work!

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  • 6 months later...

Updated OP to add: No ADS Crosshairs.

 

[table=width: 750, class: grid, align: center]

[tr]

[td]

Modlet Name:

[/td]

[td]

Description:

[/td]

[td]

Download Link:

[/td]

[td]

Mod Version:

[/td]

[td]

Game Version:

[/td]

[td]

Last Modified:

[/td]

[/tr]

[tr]

[td]

No ADS Crosshair

[/td]

[td]

Removes cross-hairs while aiming down the sight with ranged weapons except for Bows

[/td]

[td]

[/td]

[td]

1.1

[/td]

[td]

A18 exp

[/td]

[td]

October 8th, 2019

[/td]

[/tr]

 

[/table]

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  • 4 months later...

Updated OP to add: Random Mod Slots.

 

[table=width: 750, class: grid, align: center]

[tr]

[td]

Modlet Name:

[/td]

[td]

Description:

[/td]

[td]

Download Link:

[/td]

[td]

Mod Version:

[/td]

[td]

Game Version:

[/td]

[td]

Last Modified:

[/td]

[/tr]

 

[tr]

[td]

Random Mod Slots

[/td]

[td]

Randomizes the number of mod slots on Weapons, Tools, and Armor

[/td]

[td]

[/td]

[td]

1.0

[/td]

[td]

A18 exp

[/td]

[td]

October 8th, 2019

[/td]

[/tr]

[/table]

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The headshot one...

 

I'm interested in this one...

Because I like to play on insane but hate the bullet sponge effect.

This would help since it would make it easier to kill the zeds if you're aim is on point.

Does this also include melee like spears or only bows and guns?

Also... what have you found is a good balance for playing on insane for instance without it being too OP.

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Updated OP to add: Visible Bleeding.

 

[table=width: 750, class: grid, align: center]

[TR]

[TD]

Cash Only In Registers

[/TD]

[TD]

Removes casino coins from cash registers and tweaks old cash probability and value

[/TD]

[TD]

[/TD]

[TD]

1.0

[/TD]

[TD]

A18 B149

[/TD]

[TD]

October 13th, 2019

[/TD]

[/TR]

[/table]

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The headshot one...

 

I'm interested in this one...

Because I like to play on insane but hate the bullet sponge effect.

This would help since it would make it easier to kill the zeds if you're aim is on point.

Does this also include melee like spears or only bows and guns?

Also... what have you found is a good balance for playing on insane for instance without it being too OP.

 

The headshot mod affects anything the player uses. Tools, weapons, melee, ranged; it's all covered as if affects the player and not individual items.

 

As far as balancing against difficulty, it's not something I accounted for, nor did I really go that deep into testing that aspect.

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The headshot mod affects anything the player uses. Tools, weapons, melee, ranged; it's all covered as if affects the player and not individual items.

 

As far as balancing against difficulty, it's not something I accounted for, nor did I really go that deep into testing that aspect.

 

Alrighty. No problem. Thank you for the explanation

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Start a new game, enable the debug menu with "dm". Press "0" on the numpad to see their health. Try it again and compare the numbers and let me know. I can take at look at balancing for Insane after work.

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