TSBX Posted November 22, 2018 Author Share Posted November 22, 2018 Reserved Link to comment Share on other sites More sharing options...
TSBX Posted November 22, 2018 Author Share Posted November 22, 2018 Reserved Link to comment Share on other sites More sharing options...
TSBX Posted November 22, 2018 Share Posted November 22, 2018 Here's an index of various modlets I've been working on. I have a ton of ideas, and for some of them I'm just waiting for the game to catch up or stop changing, so keep checking back! [TABLE=class: grid, width: 750, align: center] [TR] [TD]Modlet Name: [/TD] [TD]Description: [/TD] [TD]Download Link: [/TD] [TD]Mod Version: [/TD] [TD]Game Version: [/TD] [TD]Last Modified: [/TD] [/TR] [TR] [TD]Headshot Multiplier [/TD] [TD]Modlet that increases headshot damage [/TD] [TD]DOWNLOAD [/TD] [TD]1.3 [/TD] [TD]A18.3 [/TD] [TD]January 29th, 2020 [/TD] [/TR] [TR] [TD]No ADS Crosshair [/TD] [TD]Removes cross-hairs while aiming down the sight with ranged weapons except for Bows [/TD] [TD]DOWNLOAD [/TD] [TD]1.1 [/TD] [TD]A18.3 [/TD] [TD]October 8th, 2019 [/TD] [/TR] [TR] [TD]Random Mod Slots [/TD] [TD]Randomizes the number of mod slots on Weapons, Tools, and Armor (0-5) [/TD] [TD]DOWNLOAD [/TD] [TD]1.0 [/TD] [TD]A18.3 [/TD] [TD]October 8th, 2019 [/TD] [/TR] [TR] [TD]Cash Only In Registers [/TD] [TD]Removes casino coins from cash registers and tweaks old cash probability and value [/TD] [TD]DOWNLOAD [/TD] [TD]1.0 [/TD] [TD]A18.3 [/TD] [TD]October 13th, 2019 [/TD] [/TR] [TR] [TD]Visible Bleeding [/TD] [TD]Adds a visual effect to the "buffInjuryBleeding" buff [/TD] [TD]DOWNLOAD [/TD] [TD]1.1 [/TD] [TD]A18.3 [/TD] [TD]October 19th, 2019 [/TD] [/TR] [/TABLE] Link to comment Share on other sites More sharing options...
JaxTeller718 Posted November 22, 2018 Share Posted November 22, 2018 I love you wanna make baby? Link to comment Share on other sites More sharing options...
CyrusBlaze Posted November 22, 2018 Share Posted November 22, 2018 I went about this a slightly different way with my tweaks. (Have not heavily tested it but should work... maybe) Instead of adjusting the weapons, I added a Level 0 skill to the various headshot skills to give a baseline headshot amount that increases based on skill level. Link to comment Share on other sites More sharing options...
wolverine576 Posted November 23, 2018 Share Posted November 23, 2018 Getting this error 2018-11-23T11:16:29 6.479 INF [MODS] Trying to load from TSBX_RangedHeadshot_50 2018-11-23T11:16:29 6.481 ERR Unknown element found: info (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 2) 2018-11-23T11:16:29 6.482 ERR Unknown element found: config_mods (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 14) 2018-11-23T11:16:29 6.482 WRN [MODS] TSBX_RangedHeadshot_50/ModInfo.xml does not contain exactly one ModInfo entry, ignoring 2018-11-23T11:16:29 6.482 WRN [MODS] Failed loading mod from TSBX_RangedHeadshot_50 Link to comment Share on other sites More sharing options...
AllWheelDriveJunkie Posted November 24, 2018 Share Posted November 24, 2018 Getting this error 2018-11-23T11:16:29 6.479 INF [MODS] Trying to load from TSBX_RangedHeadshot_50 2018-11-23T11:16:29 6.481 ERR Unknown element found: info (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 2) 2018-11-23T11:16:29 6.482 ERR Unknown element found: config_mods (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\TSBX_RangedHeadshot_50/ModInfo.xml, line 14) 2018-11-23T11:16:29 6.482 WRN [MODS] TSBX_RangedHeadshot_50/ModInfo.xml does not contain exactly one ModInfo entry, ignoring 2018-11-23T11:16:29 6.482 WRN [MODS] Failed loading mod from TSBX_RangedHeadshot_50 Getting same error as above. Melee & ranged Link to comment Share on other sites More sharing options...
Seaside Posted November 25, 2018 Share Posted November 25, 2018 I've installed to my common/7daystodie/mods folder and moved the ranged and headshot 100 to the main mods directory but it still takes multiple headshots. Does this require a mod installer ? or do I need to enable Mods somewhere ? Thanks - haven't used Mods before Link to comment Share on other sites More sharing options...
wolverine576 Posted November 25, 2018 Share Posted November 25, 2018 I've installed to my common/7daystodie/mods folder and moved the ranged and headshot 100 to the main mods directory but it still takes multiple headshots. Does this require a mod installer ? or do I need to enable Mods somewhere ? Thanks - haven't used Mods before This Modlet is throwing an error at the moment, till TSBX fixes Link to comment Share on other sites More sharing options...
Dracos99 Posted November 25, 2018 Share Posted November 25, 2018 i havent tested it, but it may be that TSBX is using a more complicated ModInfo.xml structure than the game expects (it looks like his is formatted to work with SDX and the game doesnt need/know what some of it is) The Modlets that i have seen working all follow a simpler format <?xml version="1.0" encoding="UTF-8" ?> <xml> <ModInfo> <Name value="Name of Mod Here" /> <Description value="Some flavor text" /> <Author value="Author" /> <Version value="1.0.0" /> </ModInfo> </xml> Maybe replacing the contents of the Modinfo.xml with something like this will get it working for you all until TSBX can fix and confirm. Link to comment Share on other sites More sharing options...
TSBX Posted November 25, 2018 Author Share Posted November 25, 2018 I'll be back in front of a PC later on today, sorry gang! Link to comment Share on other sites More sharing options...
Seaside Posted November 25, 2018 Share Posted November 25, 2018 Thanks for the replies. Maybe I'll just wait and see if it gets fixed . Guess its not me then. Link to comment Share on other sites More sharing options...
SixxGunZ Posted November 26, 2018 Share Posted November 26, 2018 just looked it over and i see some typos in the items.xml files. Seems the appends are not open/closed? Link to comment Share on other sites More sharing options...
Buggi Posted November 27, 2018 Share Posted November 27, 2018 Ignore, just looked at the code he has and it's not right. Link to comment Share on other sites More sharing options...
TSBX Posted November 28, 2018 Author Share Posted November 28, 2018 Sorry for the delay, had family in town for Thanksgiving and that wasn't conducive to wrapping my head around this stuff. Ended up finding a much better way to do what I intended, and I learned a lot along the way. OP updated. Link to comment Share on other sites More sharing options...
SixxGunZ Posted November 29, 2018 Share Posted November 29, 2018 Sorry for the delay, had family in town for Thanksgiving and that wasn't conducive to wrapping my head around this stuff. Ended up finding a much better way to do what I intended, and I learned a lot along the way. OP updated. thanks for the hard work! Link to comment Share on other sites More sharing options...
TSBX Posted May 31, 2019 Author Share Posted May 31, 2019 Updated OP to add: No ADS Crosshairs. [table=width: 750, class: grid, align: center] [tr] [td]Modlet Name:[/td] [td]Description:[/td] [td]Download Link:[/td] [td]Mod Version:[/td] [td]Game Version:[/td] [td]Last Modified:[/td] [/tr] [tr] [td]No ADS Crosshair[/td] [td]Removes cross-hairs while aiming down the sight with ranged weapons except for Bows[/td] [td]DOWNLOAD[/td] [td]1.1[/td] [td]A18 exp[/td] [td]October 8th, 2019[/td] [/tr] [/table] Link to comment Share on other sites More sharing options...
TSBX Posted October 8, 2019 Author Share Posted October 8, 2019 Updated OP to add: Random Mod Slots. [table=width: 750, class: grid, align: center] [tr] [td]Modlet Name:[/td] [td]Description:[/td] [td]Download Link:[/td] [td]Mod Version:[/td] [td]Game Version:[/td] [td]Last Modified:[/td] [/tr] [tr] [td]Random Mod Slots[/td] [td]Randomizes the number of mod slots on Weapons, Tools, and Armor[/td] [td]DOWNLOAD[/td] [td]1.0[/td] [td]A18 exp[/td] [td]October 8th, 2019[/td] [/tr] [/table] Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted October 14, 2019 Share Posted October 14, 2019 The headshot one... I'm interested in this one... Because I like to play on insane but hate the bullet sponge effect. This would help since it would make it easier to kill the zeds if you're aim is on point. Does this also include melee like spears or only bows and guns? Also... what have you found is a good balance for playing on insane for instance without it being too OP. Link to comment Share on other sites More sharing options...
TSBX Posted October 14, 2019 Author Share Posted October 14, 2019 Updated OP to add: Visible Bleeding. [table=width: 750, class: grid, align: center] [TR] [TD]Cash Only In Registers [/TD] [TD]Removes casino coins from cash registers and tweaks old cash probability and value [/TD] [TD]DOWNLOAD [/TD] [TD]1.0 [/TD] [TD]A18 B149 [/TD] [TD]October 13th, 2019 [/TD] [/TR] [/table] Link to comment Share on other sites More sharing options...
TSBX Posted October 14, 2019 Author Share Posted October 14, 2019 The headshot one... I'm interested in this one... Because I like to play on insane but hate the bullet sponge effect. This would help since it would make it easier to kill the zeds if you're aim is on point. Does this also include melee like spears or only bows and guns? Also... what have you found is a good balance for playing on insane for instance without it being too OP. The headshot mod affects anything the player uses. Tools, weapons, melee, ranged; it's all covered as if affects the player and not individual items. As far as balancing against difficulty, it's not something I accounted for, nor did I really go that deep into testing that aspect. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted October 14, 2019 Share Posted October 14, 2019 The headshot mod affects anything the player uses. Tools, weapons, melee, ranged; it's all covered as if affects the player and not individual items. As far as balancing against difficulty, it's not something I accounted for, nor did I really go that deep into testing that aspect. Alrighty. No problem. Thank you for the explanation Link to comment Share on other sites More sharing options...
Necrodemus Posted October 15, 2019 Share Posted October 15, 2019 Indispensable mods. Thank you. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted October 17, 2019 Share Posted October 17, 2019 Maybe I'm missing something here or applying it incorrectly. But without the 100% headshot bonus on insane level 1 pistol killed a cheerleader with 4 headshots. With the modlet in, it took 4 headshots. it was the same? Link to comment Share on other sites More sharing options...
TSBX Posted October 17, 2019 Author Share Posted October 17, 2019 Start a new game, enable the debug menu with "dm". Press "0" on the numpad to see their health. Try it again and compare the numbers and let me know. I can take at look at balancing for Insane after work. Link to comment Share on other sites More sharing options...
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