SurvivalUK Posted August 9, 2017 Author Share Posted August 9, 2017 Alternative download link in case anyone is struggling with Google Drive: http://www.xtremepcs.info/7Days/BetterBalanceModA16.2b7v1.4.rar Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 11, 2017 Author Share Posted August 11, 2017 Updated for A16.3b1. Very little has been changed in A16.3b1 by TFP inside of the XML (limited to entityclasses.xml and mostly PhysicsBody changes). Link - v1.5: http://www.xtremepcs.info/7Days/BetterBalanceModA16.2b7v1.5.rar * make sure to use the latest version of winrar / 7zip * Link to comment Share on other sites More sharing options...
Hameshy Posted August 11, 2017 Share Posted August 11, 2017 The download link is not working =/ Thanks for your hard work! Mod seems amazing! Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 11, 2017 Author Share Posted August 11, 2017 The download link is not working =/ Thanks for your hard work! Mod seems amazing! I've tried via FF and Chrome incognito windows and it appears fine? Please confirm it defo not working. Link to comment Share on other sites More sharing options...
Hameshy Posted August 11, 2017 Share Posted August 11, 2017 I've tried via FF and Chrome incognito windows and it appears fine? Please confirm it defo not working. Neither internet Explorer or Chrome could resolve the domain http://www.xtremepcs.info/ here =/ ERR_NAME_RESOLUTION_FAILED There is a region block on the site? Im from Brazil. Link to comment Share on other sites More sharing options...
Hameshy Posted August 11, 2017 Share Posted August 11, 2017 Got the 1.4 from the google drive link, going to test it out ^^ Thanks for the mod! Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 11, 2017 Author Share Posted August 11, 2017 Got the 1.4 from the google drive link, going to test it out ^^ Thanks for the mod! Hi Hameshy, sorry for the hassle. I've added a copy to Google drive so you should be ok with this (the rar preview is flaky): https://drive.google.com/open?id=0B7PTQXWeZQYDT1B0QXpkT0FWbFE I've not any geo-blocking enabled but i'll check for any hosting issues later and report back Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 13, 2017 Author Share Posted August 13, 2017 New release v1.6: Adjusted wrench stamina again, added a chance to get tires from wrenched cars similar to engine drops, minor refinements in existing xml Link - v1.6: Download link or Download link Google Drive ** make sure to use the latest version of winrar / 7zip ** Link to comment Share on other sites More sharing options...
Seventy9 Posted August 15, 2017 Share Posted August 15, 2017 Loving the mod! However, the zombie detection distance seems to be a bit too extreme for me and is making my stealthy style of play redundant. Which file/tag do I need to edit to set it back to normal, or perhaps somewhere in between? Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 15, 2017 Author Share Posted August 15, 2017 Loving the mod! However, the zombie detection distance seems to be a bit too extreme for me and is making my stealthy style of play redundant. Which file/tag do I need to edit to set it back to normal, or perhaps somewhere in between? Thanks for the comments To go back to a more stealthy version open up entityclasses.xml and find the "better balance" annotations for the following: <!-- A16 Better Balance Mod - max view angle increased to 270 from 180 --> <property name="MaxViewAngle" value="270"/> <!-- A16 Better Balance Mod - sightrange 60m vs 30, sightscale 80m vs 150 --> <property name="SightRange" value="60"/> <!-- distance in m --> <property name="SightScale" value="-2,80"/> <!-- how well lit you have to be for the zombie to see you at min,max range --> I've put the default values in bold. You can scale it back without going to the default i just found the Z almost comedic with their inability to detect me. I had wandering hordes pass by and i had to run to them for action! Link to comment Share on other sites More sharing options...
Seventy9 Posted August 15, 2017 Share Posted August 15, 2017 You're a star, thank you so much! Link to comment Share on other sites More sharing options...
Blazer777 Posted August 17, 2017 Share Posted August 17, 2017 survival is it possible to add ur mod to a pre-existing game at all just wondering Link to comment Share on other sites More sharing options...
Rathlon Posted August 17, 2017 Share Posted August 17, 2017 I'm getting an error on line 1512 position 3 while loading items The error states that comments can't have - in it. Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 19, 2017 Author Share Posted August 19, 2017 I'm getting an error on line 1512 position 3 while loading items The error states that comments can't have - in it. Sorry for late reply, travelling / work keeping me busy! Shouldn't be any issues with the latest download but just in case i've updated the rar links with the files i've just used on 3 PCs that worked perfectly. No xml changes in the latest A16.3b3 experimental build so it's good to go still with v1.5 of the mod Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 28, 2017 Author Share Posted August 28, 2017 OP updated with v1.7 Link - v1.7: Download link or Download link Google Drive ** make sure to use the latest version of winrar / 7zip ** v1.7 - A16.3b7 compatible, air drops are back to default disappearing after looting v1.6 - Adjusted wrench stamina again, added a chance to get tires from wrenched cars similar to engine drops, minor refinements in existing xml v1.5 - A16.3b1 experimental compatible v1.4 - Code correction for XP gain noted by Lavendarjosh v1.3 - Code tidy up with excellent feedback from SMiThaYe v1.2 - Upgraded for A16.2b7 compatibility, removed quest timers / increased points, made working workbench / cement mixer / chemstation / forge lootable with wrench, tidied up a few bits v1.1.1 - Forgot to add the the entitygroups.xml file for animal spawns, Chump misses nothing! hehe v1.1 - Sped up swimming, airdrop crate / treasure chests remain after looting, Solar cell added to more loot groups, Z / hostile animal sight range increased to 60m (vs 30m) + light changes, circling Z / animal fix added, Z / hostile animals detection radius increased to 270° v1.0 - A16.1 B1 compatible Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 30, 2017 Author Share Posted August 30, 2017 Travelling / working away at the moment so can't fully test this but updated to the new experimental version. Any problems let me know. Link - v1.8: <removed> ** make sure to use the latest version of winrar / 7zip ** History - latest release highlighted in gold v1.8 - A16.3b12 compatible v1.7 - A16.3b7 compatible, air drops are back to default disappearing after looting v1.6 - Adjusted wrench stamina again, added a chance to get tires from wrenched cars similar to engine drops, minor refinements in existing xml v1.5 - A16.3b1 experimental compatible v1.4 - Code correction for XP gain noted by Lavendarjosh v1.3 - Code tidy up with excellent feedback from SMiThaYe v1.2 - Upgraded for A16.2b7 compatibility, removed quest timers / increased points, made working workbench / cement mixer / chemstation / forge lootable with wrench, tidied up a few bits v1.1.1 - Forgot to add the the entitygroups.xml file for animal spawns, Chump misses nothing! hehe v1.1 - Sped up swimming, airdrop crate / treasure chests remain after looting, Solar cell added to more loot groups, Z / hostile animal sight range increased to 60m (vs 30m) + light changes, circling Z / animal fix added, Z / hostile animals detection radius increased to 270° v1.0 - A16.1 B1 compatible Link to comment Share on other sites More sharing options...
SurvivalUK Posted September 1, 2017 Author Share Posted September 1, 2017 In the absence of any feedback recently going to close this mod and just keep it for personal use between the missus and kids. I highly recommend the Quality of Life mod by @Lavendarjosh which is based upon this mod. https://7daystodie.com/forums/showthread.php?71340-Quality-of-Life-and-Firearms-Improvement-Mod/page1 Thanks one and all, peace out - - - Updated - - - Please can a mod close this thread. Link to comment Share on other sites More sharing options...
Aresd25 Posted September 1, 2017 Share Posted September 1, 2017 aww that sucks that mod changes a lot of stuff I don't want changed. I always use your mod. I came on just now to see if there was an update cause the Stable 16.3 only released today. Oh well guess I'll have to use the old version and make the changes my self Link to comment Share on other sites More sharing options...
HungryZombie Posted September 1, 2017 Share Posted September 1, 2017 Thanks for your efforts up to now. Link to comment Share on other sites More sharing options...
Crashus Posted September 1, 2017 Share Posted September 1, 2017 Thx for creating a great mod...sorry that you are not going to continue it. I've been streaming recently and using your mod. Have had very positive response for it, from my viewers and was just here looking to see if it's been updated to A16.3 Stable yet....sorry that it will not be continued. Link to comment Share on other sites More sharing options...
Cosmo Posted September 1, 2017 Share Posted September 1, 2017 Thank you so much for your mod up until now, I can't even imagine how much work it takes/has taken, take care dude. Link to comment Share on other sites More sharing options...
Lavendarjosh Posted September 1, 2017 Share Posted September 1, 2017 Wow, thanks for the recommendation! I know it can be disheartening if you don't get any feedback for your mod, but I'm sure a lot of silent lurkers would appreciate it if you'd continue, if you can find the time. I know I wouldn't have started working on my own mod if not for Better Balance! In any case, take care and have fun! Link to comment Share on other sites More sharing options...
SurvivalUK Posted September 1, 2017 Author Share Posted September 1, 2017 Hi all thanks for the comments. It was total **** move on my part removing the downloads, trust me i got the **** of the week (probably month / year?). There was no need for that, sorry all. Travelling a lot at the moment, away from family and very little down time / much less time for 7days. Just got the better of me in a fit of rage. I'll get the last download upped again once i get to some stable Internet as i'm back home later tonight. Again my apologies for the **** move. Link to comment Share on other sites More sharing options...
SurvivalUK Posted September 2, 2017 Author Share Posted September 2, 2017 Link - v1.9: Download link or Download link Google Drive ** make sure to use the latest version of winrar / 7zip ** v1.9 - A16.3 final compatible v1.8 - A16.3b12 compatible v1.7 - A16.3b7 compatible, air drops are back to default disappearing after looting v1.6 - Adjusted wrench stamina again, added a chance to get tires from wrenched cars similar to engine drops, minor refinements in existing xml v1.5 - A16.3b1 experimental compatible v1.4 - Code correction for XP gain noted by Lavendarjosh v1.3 - Code tidy up with excellent feedback from SMiThaYe v1.2 - Upgraded for A16.2b7 compatibility, removed quest timers / increased points, made working workbench / cement mixer / chemstation / forge lootable with wrench, tidied up a few bits v1.1.1 - Forgot to add the the entitygroups.xml file for animal spawns, Chump misses nothing! hehe v1.1 - Sped up swimming, airdrop crate / treasure chests remain after looting, Solar cell added to more loot groups, Z / hostile animal sight range increased to 60m (vs 30m) + light changes, circling Z / animal fix added, Z / hostile animals detection radius increased to 270° v1.0 - A16.1 B1 compatible Link to comment Share on other sites More sharing options...
Dibbler Posted September 2, 2017 Share Posted September 2, 2017 ^^^^ Thanks for all your hard work, it is most appreciated Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.