SurvivalUK Posted August 2, 2017 Author Share Posted August 2, 2017 New version v1.3 for experimental A16.2b7, OP download link updated v1.3 - Code tidy up with excellent feedback from SMiThaYe Link to comment Share on other sites More sharing options...
avares Posted August 3, 2017 Share Posted August 3, 2017 So, is v1.3 compatible with alpha 16.1 or just with latest experimental ? Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 3, 2017 Author Share Posted August 3, 2017 So, is v1.3 compatible with alpha 16.1 or just with latest experimental ? I'm 99% sure it'll be fine but i'm on holiday at the moment with limited Internet and only a laptop to edit with (no gaming PC) so can't roll back this 7 Days installation to 16.1 to test. From memory most of the XML changes TFP made moving from 16.1 to 16.2 were relatively small, reducing wood resources, a couple of recipes and tweaking the buff effects for fire. If i can get some stable Internet in the coming days i'll see what i can do Link to comment Share on other sites More sharing options...
Harleyjts Posted August 4, 2017 Share Posted August 4, 2017 Anyone having issues with the .rar file? Downloads fine but can't open as archive. Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 4, 2017 Author Share Posted August 4, 2017 Anyone having issues with the .rar file? Downloads fine but can't open as archive. Hi, i couldn't see any issues apart from Google preview being inconsistent. Just in case though i've created a fresh rar file and re-uploaded: https://drive.google.com/file/d/0B7PTQXWeZQYDUmNjX3FLaWx3TU0/view I've updated the OP with the new link as well. Link to comment Share on other sites More sharing options...
Rathlon Posted August 4, 2017 Share Posted August 4, 2017 Will this work with the recent A16.2 [b1] update? Link to comment Share on other sites More sharing options...
Harleyjts Posted August 4, 2017 Share Posted August 4, 2017 Hi, i couldn't see any issues apart from Google preview being inconsistent. Just in case though i've created a fresh rar file and re-uploaded: https://drive.google.com/file/d/0B7PTQXWeZQYDUmNjX3FLaWx3TU0/view I've updated the OP with the new link as well. Hey man, that worked perfectly. Thanks for the quick turnaround while on vacation! It's greatly appreciated! Link to comment Share on other sites More sharing options...
HungryZombie Posted August 4, 2017 Share Posted August 4, 2017 Appreciate your efforts. I'd call this a QoL mod for sure. The supply crates not disappearing is you trolling us though right? I keep seeing the orange icon and thinking it's a new crate only to find I looted it before. =) Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 4, 2017 Author Share Posted August 4, 2017 Will this work with the recent A16.2 [b1] update? Hi, yep it'll work fine. TFP have turned the 16.2b7 experimental into the release / main version so all good Hey man, that worked perfectly. Thanks for the quick turnaround while on vacation! It's greatly appreciated! No problems at all, just glad it is working and thanks for the support Appreciate your efforts. I'd call this a QoL mod for sure. The supply crates not disappearing is you trolling us though right? I keep seeing the orange icon and thinking it's a new crate only to find I looted it before. =) Not quite trolling (hehe) but enough hits with an axe and they will disappear . I was fed up with getting to them at the bottom of a lake and finding i was overfull then they went bye bye on me! So with enough hits from an axe they can be destroyed and the map icon disappears . Link to comment Share on other sites More sharing options...
Lavendarjosh Posted August 5, 2017 Share Posted August 5, 2017 What insolence is this, I will not accept this mod until I get my zombie-boobies back! Nah just kidding, I just put the strippers back in myself. Thanks for this, much appreciated! p.s.: the amount of smilies in this forum is staggering Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 5, 2017 Author Share Posted August 5, 2017 What insolence is this, I will not accept this mod until I get my zombie-boobies back! Nah just kidding, I just put the strippers back in myself. Thanks for this, much appreciated! p.s.: the amount of smilies in this forum is staggering enjoy and have some more smilies Link to comment Share on other sites More sharing options...
Blazer777 Posted August 6, 2017 Share Posted August 6, 2017 survival i added ur mod to my game and im not getting the destroy bonus for trees or rocks idk wats wrong Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 6, 2017 Author Share Posted August 6, 2017 survival i added ur mod to my game and im not getting the destroy bonus for trees or rocks idk wats wrong Hi Trees 600hp and above you should be seeing extra wood and the possibility of feathers / eggs once destroyed. Typically a 900hp tree with a steel axe with no perks will produce circa 450 wood, a 1200hp tree 550. Feathers / eggs are just probabilities so you won't always get them but on a 1200hp you'll have a greater chance. The bonuses are for stone only, so really about rewarding mining efforts. Boulders on the surface i've not tweaked as the rewards are fair in vanilla for boulder farming. Link to comment Share on other sites More sharing options...
Blazer777 Posted August 6, 2017 Share Posted August 6, 2017 kk thx just wondered Link to comment Share on other sites More sharing options...
Fooler Posted August 7, 2017 Share Posted August 7, 2017 i wonder if this mod is 7D2D mod launcher friendly ? Link to comment Share on other sites More sharing options...
Lavendarjosh Posted August 8, 2017 Share Posted August 8, 2017 In your progression.xml, you have set the default exp_to_level to 500, is that intentional? If I understand that correctly, skills like scavenging would take twice as long to level up that way. Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 8, 2017 Author Share Posted August 8, 2017 In your progression.xml, you have set the default exp_to_level to 500, is that intentional? If I understand that correctly, skills like scavenging would take twice as long to level up that way. Hangs head, yep quite correct! Thank you. v1.4 released, op updated. https://drive.google.com/open?id=0B7PTQXWeZQYDWlN1WnY0Z3l5MjA Link to comment Share on other sites More sharing options...
rokhard Posted August 8, 2017 Share Posted August 8, 2017 I have a game thats progressed quite a ways. Is there any thing in this mod, I can skip, to keep my save safe, since you said certain things can make the progression wonky? Link to comment Share on other sites More sharing options...
aughts Posted August 9, 2017 Share Posted August 9, 2017 Google might've broken the archive again, the 1.4 rar won't open, same as that first 1.3 upload. Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 9, 2017 Author Share Posted August 9, 2017 Google might've broken the archive again, the 1.4 rar won't open, same as that first 1.3 upload. Argh, i've redone the rar and uploaded again just in case it was a flaky upload. Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 9, 2017 Author Share Posted August 9, 2017 I have a game thats progressed quite a ways. Is there any thing in this mod, I can skip, to keep my save safe, since you said certain things can make the progression wonky? Sorry missed this earlier. I suspect it'd be ok but I'd always err on the side of caution moving from a vanilla save. The default location for 7 Days saves on a PC are located here : C:\Users\%username%\AppData\Roaming\7DaysToDie\ If you did want to try, take a copy of the entire folder of the \saves\ and put it else where. Try the mod and if anything breaks restore the backed up folder. Good luck. @aughts if the new Google upload is no good i plan on putting the new version on some personal webspace on Friday once i'm back off holiday. Link to comment Share on other sites More sharing options...
aughts Posted August 9, 2017 Share Posted August 9, 2017 Re-upload didn't seem to fix it this time, very strange. I can still enjoy 1.3 in the meantime. Link to comment Share on other sites More sharing options...
cammel Posted August 9, 2017 Share Posted August 9, 2017 could not open until I updated 7zip to latest version after that was fine. Link to comment Share on other sites More sharing options...
aughts Posted August 9, 2017 Share Posted August 9, 2017 Wow, yeah, @cammel is right. Updated 7-zip, everything works. Enjoying the mod. Link to comment Share on other sites More sharing options...
SurvivalUK Posted August 9, 2017 Author Share Posted August 9, 2017 could not open until I updated 7zip to latest version after that was fine. Wow, yeah, @cammel is right. Updated 7-zip, everything works. Enjoying the mod. Thanks guys, much appreciated. I'll add a note to the op Link to comment Share on other sites More sharing options...
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