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StompyNZ

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Damnit I just woke up with a brilliant idea of starting a community "post your cool UMA here" type thread and you've beaten me to it... sorta. Cool zeds ! So far I've only created a large dude wearing orange prisoner trousers but will be spending the rest of the day playing with this.

 

[ATTACH=CONFIG]17038[/ATTACH]

prisoner.jpg.efc123aca4c18d18f27852cc66e6bffd.jpg

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Damnit I just woke up with a brilliant idea of starting a community "post your cool UMA here" type thread and you've beaten me to it... sorta. Cool zeds ! So far I've only created a large dude wearing orange prisoner trousers but will be spending the rest of the day playing with this.

 

Good to see others getting into it too :)

 

I spent some time yesterday (far to long in fact) making a list of all wearable items and the code required to add them to an archetype. Now I need to go through and test them all, because sadly the item mesh and overlay have different names to the names used in the archetypes. Mostly in the form of either male_, female_, or unisex_ being appended to the start.

 

 

Here's what I've got so far

UMA
Headgear - head (layer 2)
Face - face (layer 1)
Eyewear - eyes (layer 1)
Jacket - chest (layer 3)
Gloves - hands (layer 0,1,3)
ChestArmor - chest (layer 2)
Shirt - chest (layer 0,1)
Pants - legs (layer 0,1)
LegArmor - legs (layer 3)
Footwear - feet (layer 0,1,3)
Backpack - back


UMASlot:
 item
   mesh (layer)
     overlay


Backpack:
 backpackMedium
   gear_backpack01 (3)
     gear_backpack01


ChestArmor:
 clothJacket
   armor_cloth_chest (2)
     armor_cloth_chest

 animalHideChestArmor
   armor_hide_chest (2)
     armor_hide_chest

 leatherJacket
   armor_leather_chest (2)
     armor_leather_chest

 scrapChestArmor
   armor_scrap_metal_chest (2)
     scrap_metal_armor

 ironChestArmor
   armor_iron_chest (2)
     armor_iron_chest

 militaryVest
   armor_kevlar_vest (2)
     armor_kevlar_vest

 heavyBanditChestArmor
   male_armor_heavy_bandit_chest (2)
     bandit_armor


Eyewear:
 shades
   gear_shades (1)
     gear_shades

 nightvisionGoggles
   gear_nightvision_goggles (1)
     gear_nightvision_goggles

 shadesBlack
   gear_shades (1)
     gear_shades

 goggles
   gear_goggles (1)
     gear_goggles

 eyeglasses
   unisex_specs (1)
     unisex_specs

 aviatorGoggles
   aviator_goggles (1)
     aviator_goggles


Face:
 heavyBanditGasmask
   armor_heavy_bandit_gasmask (1)
     bandit_armor

 facialPiercings
   piercings (1)
     piercings

 cigar
   gear_cigar (1)
     gear_cigar

 bandana
   gear_bandana (1)
     gear_bandana

 cigarette
   cigarette (1)
     cigarette


Footwear:
 wornBoots
   worn_boots (0)
     worn_boots

 scrapBoots
   armor_scrap_metal_feet (0)
     armor_scrap_metal_feet

 runningShoes
   running_shoes (0)
     running_shoes

 plantFiberShoes
   plant_fiber_shoes (1)
     plant_fiber_shoes

 militaryBoots
   armor_kevlar_boots (0)
     armor_kevlar_boots

 leatherBoots
   armor_leather_feet (0)
     armor_leather_boots

 ironBoots
   armor_iron_boots (3)
     armor_iron_boots

 heavyBanditBoots
   armor_heavy_bandit_feet(0)
     bandit_armor

 hazmatBoots
   armor_hazmat_feet (0)
     armor_hazmat_boots

 clothBoots
   armor_cloth_feet (0)
     armor_cloth_feet

 animalHideBoots
   armor_hide_boots (1)
     armor_hide_boots

 gothBootsBlack
   goth_boots (0)
     goth_boots

 cowboyBootsBrown
   boot02 (0)
     boot02


Gloves:
 scrapGloves
   armor_scrap_metal_hands (3)
     scrap_metal_armor

 plantFiberGloves
   plant_fiber_gloves (1)
     plant_fiber_gloves

 militaryGloves
   armor_kevlar_gloves (0)
     armor_kevlar_gloves

 leatherGloves
   armor_leather_gloves (3)
     armor_leather_gloves

 ironGloves
   armor_iron_gloves (0)
     armor_iron_gloves

 heavyBanditGloves
   armor_heavy_bandit_gloves (0)
     bandit_armor

 hazmatGloves
   armor_hazmat_hands (0)
     armor_hazmat_gloves

 clothGloves
   armor_cloth_hands (3)
     armor_cloth_hands

 animalHideGloves
   armor_hide_gloves (1)
     armor_hide_gloves


Headgear:
 swatHelmet
   gear_swat_helmet (2)
     gear_swat_helmet

 skullCap
   gear_skullcap (2)
     gear_skullcap

 pressboyCapWhite
   gear_pressboy_cap (2)
     gear_ballcap

 miningHelmet
   gear_mining_helmet (2)
     gear_mining_helmet

 militaryHelmet
   gear_kevlar_helmet (2)
     gear_kevlar_helmet

 leatherHood
   armor_leather_hood (2)
     armor_leather_hood

 ironHelmet
   armor_iron_helmet (2)
     armor_iron_helmet

 hazmatMask
   armor_hazmat_head (2)
     armor_hazmat_hood

 footballHelmet
   gear_football_helmet (2)
     gear_football_helmet

 cowboyHat
   gear_cowboyhat (2)
     gear_cowboyhat

 clothHat
   armor_cloth_hood (2)
     armor_cloth_hood

 ballCap
   gear_ballcap (2)
     gear_ballcap

 animalHideHood
   armor_hide_hood (2)
     armor_hide_hood

 scrapHelmet
   armor_scrapmetal_helmet (3)
     armor_scrapmetal_helmet

 plantFiberHood
   armor_leather_hood (2)
     armor_fiber_hood


Jacket:
 pufferCoat
   coats_puffer_coat (3)
     coat_puffer_coat

 leatherDuster
   clothes_leather_duster (3)
     clothes_leather_duster

 jacketWhite
   jacket (3)
     jacket

 jacketLetter
   letter_jacket (0)
     letter_jacket (overlay0)
     letter_jacket_arms (overlay1)
      (overlay2)
 animalHidePoncho
   clothes_hide_poncho (3)
     clothes_hide_poncho

LegArmor:
 animalHideLegArmor
   armor_hide_legs (3)
     armor_hide_pants

 clothPants
   armor_cloth_legs (3)
     armor_cloth_legs

 heavyBanditLegArmor
   armor_heavy_bandit_legarmor (3)
     bandit_armor

 ironLegArmor
   armor_iron_pants (3)
     armor_iron_pants

 leatherPants
   armor_leather_pants (3)
     armor_leather_pants

 militaryLegArmor
   armor_kevlar_legarmor (3)
     armor_kevlar_legarmor

 scrapLegArmor
   armor_scrap_metal_legs (3)
     scrap_metal_armor


Pants:
 armyPants
   clothes_army_pants (0)
     clothes_army_pants

 denimPants
   clothes_denim_pants (0)
     pants_01

 denimShortsPants
   base_legs (0)
     legs (overlay 0)
     shorts (overlay 1)

 gothicPants
   clothes_goth_pants (0)
     unisex_clothes_goth_pants

 hazmatPants
   armor_hazmat_legs (1)
     armor_hazmat_pants

 overalls
   clothes_overalls (0)
     unisex_clothes_overalls

 plantFiberPants
   plant_fiber_pants (1)
     fiberCloth_legs

 skirt
   skirt (1)
     skirt


Shirt:
 hazmatShirt
   armor_hazmat_chest (1)
     armor_hazmat_chest

 tshirtWhite
   base_chest (0)
     torso (overlay 0)
     tshirt (overlay 1)

 tankTopWhite
   base_chest (0)
     torso (overlay 0)
     tanktop (overlay 1)

 tshirtZUWhite
   base_chest (0)
     torso (overlay 0)
     tshirt (overlay 1)
     unisex_football_logo (overlay 2)

 armyShirt
   clothes_army_shirt (0)
     clothes_army_shirt

 hoodedSweatshirtWhite
   hoody (0)
     hoody

 plantFiberShirt
   plant_fiber_shirt (1)
     fiberCloth_chest

 shirt
   shirt (0)
     shirt

 sweatshirt
   sweatshirt (0)
     sweatshirt

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And here's my notes from the current archetypes:

 

SLOTS:
head
eyes
hands
chest
legs
feet
back
face

LAYER:
base (0)
inner (1)
middle (2)
outer (3)



MESH:

head_base:
 male_base_face
 female_base_face
 female_asian_face
 male_asian_face
 male_armor_hazmat_head
 female_armor_hazmat_head

head_inner:
 male_base_hair
 female_base_hair
 male_shaggy_hair_hat
 female_hair_choppy
 unisex_hair_dreads
 male_mohawk
 female_shaggy_hair
 unisex_armor_cloth_hood
 unisex_hair_afro
 female_base_hair_hat
 female_hair_bun
 male_shaggy_hair
 unisex_viking_braid
 female_sideshave_hair
 unisex_hair_raider
 male_hair_sideshave_longtop
 male_hair_bun
 female_ponytail
 female_shaggy_hair_ponytail
 female_shaggy_hair02
 male_hair_short_shaggy
 female_hair_long_hat

head_middle:
 male_mouth_parts

head_outer:
 unisex_gear_cowboyhat
 gear_skullcap
 unisex_aviator_goggles
 female_asian_eyelashes
 unisex_gear_football_helmet
 unisex_gear_mining_helmet
 unisex_gear_pressboy_cap
 unisex_gear_ballcap
 unisex_gear_kevlar_helmet
 unisex_gear_swat_helmet


eyes_base:
 male_base_eyes
 female_base_eyes
 female_asian_eyes
 male_asian_eyes

eyes_inner:
 female_base_eyelashes
 unisex_gear_shades


hands_base:
 male_base_hands
 female_base_hands
 male_armor_iron_gloves
 male_armor_hazmat_hands
 female_armor_hazmat_hands
 male_armor_kevlar_gloves

hands_inner:
 armor_scrap_metal_hands
 male_armor_hazmat_hands
 male_plant_fiber_gloves
 male_armor_heavy_bandit_gloves
 female_armor_heavy_bandit_gloves
 male_armor_hide_gloves

hands_middle:
hands_outer:
 armor_scrap_metal_chest


chest_base:
 male_base_chest
 male_shirt
 female_base_chest
 female_shirt
 male_armor_hazmat_chest
 female_armor_hazmat_chest
 male_clothes_army_shirt
 male_hoody
 bear_body

chest_inner:
 female_clothes_army_shirt
 male_armor_hide_chest
 male_sweatshirt

chest_middle:
chest_outer:
 male_clothes_leather_duster
 female_armor_kevlar_vest
 female_coats_puffer_coat
 male_armor_iron_chest
 male_armor_scrap_metal_chest
 male_armor_leather_chest
 female_clothes_denim_jacket
 male_armor_kevlar_vest
 male_clothes_hide_poncho
 male_armor_heavy_bandit_chest
 female_armor_heavy_bandit_chest

legs_base:
 male_base_legs
 male_clothes_denim_pants
 female_base_legs
 female_clothes_denim_pants
 male_clothes_army_pants
 male_armor_hazmat_legs
 female_armor_hazmat_legs
 male_clothes_overalls
 female_clothes_army_pants
 male_clothes_goth_pants

legs_inner:
 male_plant_fiber_pants
 male_armor_hide_legs
 female_skirt

legs_middle:
legs_outer:
 female_armor_kevlar_legarmor
 male_armor_leather_pants
 male_armor_iron_pants
 male_armor_heavy_bandit_legarmor
 female_armor_heavy_bandit_legarmor
 male_armor_kevlar_legarmor


feet_base:
 male_base_feet
 male_worn_boots
 female_base_feet
 female_worn_boots
 male_running_shoes
 female_armor_kevlar_boots
 male_armor_leather_feet
 female_armor_hazmat_feet
 female_armor_cloth_feet
 male_armor_scrap_metal_feet
 female_boot02
 female_armor_iron_boots
 armor_heavy_bandit_feet
 female_armor_heavy_bandit_feet
 armor_scrap_metal_feet
 male_armor_hazmat_feet
 male_armor_kevlar_boots
 male_boot02
 male_goth_boots
 female_goth_boots

feet_inner:
 male_armor_hide_boots

feet_middle:
feet_outer:


back_base:
 unisex_gear_backpack01

back_inner:
back_middle:
back_outer:


face_base:
 male_shaggy_beard
 male_spaniard_goatee
 male_regent_mustache
 male_lawman_mustache
 male_shaggy_goatee
 male_gear_cigar
 female_mouth_parts
 male_mouth_parts

face_inner:
face_middle:
face_outer:













TEXTURE:

head_base:
 male_head
 male_hair_overlay
 male_eyebrow_angled
 female_head
 female_hair_overlay
 female_eyebrow_angled
 male_head_old
 male_balding_overlay
 male_head_beard
 male_shaggy_eyebrows
 female_head_old
 female_eyebrow_flat
 female_eyebrow_round
 male_eyebrow_curve
 female_head_asian
 male_eyebrow_flat
 female_eyebrow_curve
 male_eyebrow_round
 female_head_lipstick
 unisex_tattoo_tribal
 male_skull_overlay
 unisex_face_dirt_overlay
 male_armor_hazmat_hood
 female_armor_hazmat_hood
 male_head_zombie
 female_head_zombie
 female_head_wound
 female_eyeshadow
 female_eyeliner
 female_blush
 male_head_wound


head_inner:
 male_base_hair
 female_shaggy_hair
 male_shaggy_hair
 female_shaggy_hair_highlights
 unisex_hair_dreads
 unisex_armor_cloth_hood
 unisex_hair_afro
 unisex_viking_braid
 unisex_face_dirt_overlay

head_middle:
 male_head_zombie

head_outer:
 unisex_gear_cowboyhat
 gear_skullcap
 unisex_aviator_goggles
 female_eyelashes_thick
 unisex_gear_football_helmet
 unisex_gear_mining_helmet
 female_eyelashes
 unisex_gear_ballcap
 unisex_face_dirt_overlay
 unisex_logo_get_rekt
 unisex_gear_kevlar_helmet
 unisex_gear_swat_helmet


eyes_base:
 unisex_eye_shaded
 unisex_iris
 unisex_iris_large
 unisex_face_dirt_overlay
 unisex_eye_bloodshot

eyes_inner:
 female_eyelashes
 unisex_gear_shades

eyes_middle:
eyes_outer:

hands_base:
 male_hands
 female_hands
 male_armor_iron_gloves
 unisex_face_dirt_overlay
 male_armor_hazmat_gloves
 female_armor_hazmat_gloves
 unisex_armor_kevlar_gloves
 female_gloves

hands_inner:
 scrap_metal_armor
 male_armor_hazmat_gloves
 unisex_fiberCloth_gloves
 unisex_bandit_armor
 unisex_armor_hide_gloves

hands_middle:
hands_outer:
 scrap_metal_armor

chest_base:
 male_torso
 unisex_shirt
 female_torso
 female_tanktop
 male_tshirt
 male_tanktop
 unisex_face_dirt_overlay
 male_armor_hazmat_chest
 female_armor_hazmat_chest
 female_torso_wound
 unisex_clothes_army_shirt
 female_torso_bra
 unisex_football_logo
 unisex_hoody
 bear_body

chest_inner:
 unisex_clothes_army_shirt
 male_armor_hide_chest
 unisex_sweatshirt
 unisex_dirt_overlay

chest_middle:
chest_outer:
 unisex_clothes_leather_duster
 unisex_armor_kevlar_vest
 unisex_coat_puffer_coat
 armor_iron_chest
 unisex_scrap_metal_armor
 male_armor_leather_chest
 clothes_denim_jacket
 unisex_clothes_hide_poncho
 unisex_bandit_armor
 unisex_face_dirt_overlay


legs_base:
 male_legs
 male_pants_01
 female_legs
 female_pants_01
 unisex_clothes_army_pants
 unisex_face_dirt_overlay
 male_armor_hazmat_pants
 female_armor_hazmat_pants
 unisex_clothes_overalls
 female_legs_wound
 female_shorts
 unisex_clothes_goth_pants

legs_inner:
 unisex_fiberCloth_legs
 unisex_armor_hide_pants
 unisex_skirt
 unisex_face_dirt_overlay

legs_middle:
legs_outer:
 unisex_armor_kevlar_legarmor
 male_armor_leather_pants
 male_armor_iron_pants
 unisex_bandit_armor
 unisex_face_dirt_overlay


feet_base:
 male_feet
 male_worn_boots
 female_feet
 female_worn_boots
 unisex_running_shoes
 unisex_armor_kevlar_boots
 armor_leather_boots
 female_armor_hazmat_boots
 female_armor_cloth_feet
 armor_scrap_metal_feet
 unisex_boot02
 female_armor_iron_boots
 unisex_bandit_armor
 unisex_face_dirt_overlay
 male_armor_hazmat_boots
 unisex_goth_boots

feet_inner:
 unisex_armor_hide_boots

feet_middle:
feet_outer:

back_base:
 unisex_gear_backpack01
 unisex_face_dirt_overlay

back_inner:
back_middle:
back_outer:

face_base:
 male_shaggy_hair
 unisex_gear_cigar
 female_head_zombie
 female_shaggy_hair_highlights
 unisex_face_dirt_overlay
 male_head_zombie

face_inner:
face_middle:
face_outer:

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This might be a useful list, it's made with a script that takes all kinds of clothing that has a UI-slot from the items.xml. It's item-name / item-id / mesh and sorted by the slot:

 

Pants

plantFiberPants / 350 / plant_fiber_pants
hazmatPants / 398 / armor_hazmat_legs
denimPants / 490 / clothes_denim_pants
armyPants / 494 / clothes_army_pants
skirt / 543 / skirt
denimShortsPants / 557 / base_legs
gothicPants / 588 / clothes_goth_pants
blackDenimPants / 491 / clothes_denim_pants
redDenimPants / 492 / clothes_denim_pants
brownDenimPants / 493 / clothes_denim_pants
skirtRed / 545 / skirt
skirtBrown / 546 / skirt
skirtGreen / 547 / skirt
skirtBlue / 548 / skirt
skirtBlack / 549 / skirt
denimShortsPantsRed / 558 / base_legs
denimShortsPantsBrown / 559 / base_legs
denimShortsPantsGreen / 560 / base_legs
denimShortsPantsBlue / 561 / base_legs
denimShortsPantsBlack / 562 / base_legs
overalls / 589 / clothes_overalls

Shirt

plantFiberShirt / 351 / plant_fiber_shirt
hazmatShirt / 399 / armor_hazmat_chest
tankTopWhite / 497 / base_chest
shirt / 509 / shirt
armyShirt / 515 / clothes_army_shirt
sweatshirt / 531 / sweatshirt
tshirtWhite / 537 / base_chest
hoodedSweatshirtWhite / 564 / hoody
tankTopRed / 498 / base_chest
tankTopPurple / 499 / base_chest
tankTopGreen / 500 / base_chest
tankTopBlue / 501 / base_chest
shirtRed / 510 / shirt
shirtBrown / 511 / shirt
shirtGreen / 512 / shirt
shirtBlue / 513 / shirt
shirtBlack / 514 / shirt
sweatshirtRed / 532 / sweatshirt
sweatshirtBrown / 533 / sweatshirt
sweatshirtGreen / 534 / sweatshirt
sweatshirtBlue / 535 / sweatshirt
sweatshirtBlack / 536 / sweatshirt
tshirtRed / 538 / base_chest
tshirtBrown / 539 / base_chest
tshirtGreen / 540 / base_chest
tshirtBlue / 541 / base_chest
tshirtBlack / 542 / base_chest
hoodedSweatshirtRed / 565 / hoody
hoodedSweatshirtBrown / 566 / hoody
hoodedSweatshirtGreen / 567 / hoody
hoodedSweatshirtBlue / 568 / hoody
hoodedSweatshirtBlack / 569 / hoody
tshirtZUWhite / 578 / base_chest

Headgear

plantFiberHood / 352 / armor_leather_hood
clothHat / 360 / armor_cloth_hood
animalHideHood / 367 / armor_hide_hood
leatherHood / 374 / armor_leather_hood
ironHelmet / 386 / armor_iron_helmet
militaryHelmet / 391 / gear_kevlar_helmet
hazmatMask / 401 / armor_hazmat_head
cowboyHat / 450 / gear_cowboyhat
plantFiberHat / 452 / gear_cowboyhat
ballCap / 453 / gear_ballcap
skullCap / 456 / gear_skullcap
miningHelmet / 464 / gear_mining_helmet
swatHelmet / 465 / gear_swat_helmet
footballHelmet / 466 / gear_football_helmet
pressboyCapWhite / 571 / gear_pressboy_cap
leatherHoodBlack / 408 / armor_leather_hood
blackCowboyHat / 451 / gear_cowboyhat
skullCapRed / 457 / gear_skullcap
skullCapBlue / 458 / gear_skullcap
skullCapGreen / 459 / gear_skullcap
skullCapBrown / 460 / gear_skullcap
skullCapBlack / 461 / gear_skullcap
footballHelmetZU / 467 / gear_football_helmet
ballCapRed / 550 / gear_ballcap
ballCapBrown / 551 / gear_ballcap
ballCapGreen / 552 / gear_ballcap
ballCapBlue / 553 / gear_ballcap
ballCapBlack / 554 / gear_ballcap
pressboyCapRed / 572 / gear_pressboy_cap
pressboyCapBrown / 573 / gear_pressboy_cap
pressboyCapGreen / 574 / gear_pressboy_cap
pressboyCapBlue / 575 / gear_pressboy_cap
pressboyCapBlack / 576 / gear_pressboy_cap

Footwear

plantFiberShoes / 353 / plant_fiber_shoes
clothBoots / 357 / armor_cloth_feet
animalHideBoots / 364 / armor_hide_boots
leatherBoots / 370 / armor_leather_feet
scrapBoots / 377 / armor_scrap_metal_feet
ironBoots / 383 / armor_iron_boots
militaryBoots / 392 / armor_kevlar_boots
hazmatBoots / 397 / armor_hazmat_feet
heavyBanditBoots / 404 / armor_heavy_bandit_feet
wornBoots / 507 / worn_boots
runningShoes / 508 / running_shoes
cowboyBootsBrown / 585 / boot02

Gloves

plantFiberGloves / 354 / plant_fiber_gloves
clothGloves / 361 / armor_cloth_hands
animalHideGloves / 368 / armor_hide_gloves
leatherGloves / 371 / armor_leather_gloves
scrapGloves / 381 / armor_scrap_metal_hands
ironGloves / 387 / armor_iron_gloves
militaryGloves / 390 / armor_kevlar_gloves
hazmatGloves / 400 / armor_hazmat_hands
heavyBanditGloves / 402 / armor_heavy_bandit_gloves

LegArmor

clothPants / 358 / armor_cloth_legs
animalHideLegArmor / 365 / armor_hide_legs
leatherPants / 372 / armor_leather_pants
scrapLegArmor / 378 / armor_scrap_metal_legs
ironLegArmor / 384 / armor_iron_pants
militaryLegArmor / 393 / armor_kevlar_legarmor
heavyBanditLegArmor / 405 / armor_heavy_bandit_legarmor

ChestArmor

clothJacket / 359 / armor_cloth_chest
animalHideChestArmor / 366 / armor_hide_chest
leatherJacket / 373 / armor_leather_chest
scrapChestArmor / 379 / armor_scrap_metal_chest
ironChestArmor / 385 / armor_iron_chest
militaryVest / 394 / armor_kevlar_vest
heavyBanditChestArmor / 406 / male_armor_heavy_bandit_chest

Headgear, xEyewear

scrapHelmet / 380 / armor_scrapmetal_helmet

Face

heavyBanditGasmask / 403 / armor_heavy_bandit_gasmask
cigar / 477 / gear_cigar
bandana / 482 / gear_bandana
facialPiercings / 503 / piercings
cigarette / 478 / cigarette
bandanaRed / 483 / gear_bandana
bandanaBlue / 484 / gear_bandana
bandanaGreen / 485 / gear_bandana
bandanaBrown / 486 / gear_bandana
bandanaBlack / 487 / gear_bandana

Eyewear

shades / 471 / gear_shades
nightvisionGoggles / 474 / gear_nightvision_goggles
aviatorGoggles / 472 / aviator_goggles
goggles / 473 / gear_goggles
shadesBlack / 475 / gear_shades
eyeglasses / 476 / unisex_specs

Jacket

animalHidePoncho / 481 / clothes_hide_poncho
leatherDuster / 517 / clothes_leather_duster
pufferCoat / 520 / coats_puffer_coat
jacketWhite / 544 / jacket
leatherDusterBlack / 518 / clothes_leather_duster
pufferCoatRed / 521 / coats_puffer_coat
pufferCoatGreen / 522 / coats_puffer_coat
pufferCoatBrown / 523 / coats_puffer_coat
pufferCoatBlack / 524 / coats_puffer_coat
jacketBlack / 555 / jacket
jacketLetter / 556 / letter_jacket

Backpack

backpackMedium / 527 / gear_backpack01

 

- - - Updated - - -

 

Damnit I just woke up with a brilliant idea of starting a community "post your cool UMA here" type thread and you've beaten me to it... sorta.
Yeah, that's a good idea, along with the actual code. Someone start a thread like that, I fear my great reputation might get in the way of me initiating such a project. :-D I got a bunch of custom zeds that I'll contribute.
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[quote=StompyNZ;513699

Here's what I've got so far

UMA
Headgear - head (layer 2)
Face - face (layer 1)
Eyewear - eyes (layer 1)
Jacket - chest (layer 3)
Gloves - hands (layer 0,1,3)
ChestArmor - chest (layer 2)
Shirt - chest (layer 0,1)
Pants - legs (layer 0,1)
LegArmor - legs (layer 3)
Footwear - feet (layer 0,1,3)
Backpack - back

By the way, you can also combine items that would basically belong to the same layer. Here we have a guy that has the hazmat shirt on the base, the iron chest armor on the inner and the military vest on the outer layer. It looks a little funny if you take a real good look and know what to look for, but I think it's fine and allows for a couple of interesting combinations:

 

xer28i.jpg

 

archetype:

 

	<archetype name="Delta XRay Charlie" male="true" hair_color="0,0,0" eye_color="3,2,4" skin_color="20,20,20" type="None">
	<base_mesh_parts>
		<part slot="head" layer="base" mesh="male_base_face">
			<texture name="male_head_zombie" color="skin"/>
			<texture name="male_eyebrow_angled" color="hair"/>
		</part>
		<part slot="head" layer="outer" mesh="unisex_gear_kevlar_helmet">
			<texture name="unisex_gear_kevlar_helmet" color="0,0,0"/>
		</part>
		<part slot="eyes" layer="base" mesh="male_base_eyes">
			<texture name="unisex_eye_bloodshot" color="255,0,0"/>
		</part>
		<part slot="eyes" layer="inner" mesh="unisex_aviator_goggles">
			<texture name="unisex_aviator_goggles" color="1,1,1"/>
		</part>
		<part slot="hands" layer="base" mesh="male_base_hands">
			<texture name="male_hands" color="skin"/>
		</part>
		<part slot="hands" layer="base" mesh="male_armor_hazmat_hands">
			<texture name="male_armor_hazmat_gloves" color="1,1,1"/>
		</part>
		<part slot="chest" layer="base" mesh="male_armor_hazmat_chest">
			<texture name="male_armor_hazmat_chest" color="1,1,1"/>
		</part>
		<part slot="chest" layer="inner" mesh="male_armor_iron_chest">
			<texture name="armor_iron_chest" color="1,1,1"/>
		</part>
		<part slot="chest" layer="outer" mesh="male_armor_kevlar_vest">
			<texture name="unisex_armor_kevlar_vest" color="1,3,2,255"/>
		</part>
		<part slot="legs" layer="base" mesh="male_armor_hazmat_legs">
			<texture name="male_armor_hazmat_pants" color="1,1,1"/>
		</part>
		<part slot="legs" layer="outer" mesh="male_armor_iron_pants">
			<texture name="male_armor_iron_pants" color="1,1,1"/>
		</part>
		<part slot="feet" layer="outer" mesh="armor_heavy_bandit_feet">
			<texture name="unisex_bandit_armor" color="1,1,1"/>
		</part>
	</base_mesh_parts>
	<preview_mesh_parts>
	</preview_mesh_parts>
	<expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
		<gene name="neckUp_Down" value="0"/>
		<gene name="neckLeft_Right" value="0"/>
		<gene name="neckTiltLeft_Right" value="0"/>
		<gene name="headUp_Down" value="0"/>
		<gene name="headLeft_Right" value="0"/>
		<gene name="headTiltLeft_Right" value="0"/>
		<gene name="jawOpen_Close" value="0"/>
		<gene name="jawForward_Back" value="0"/>
		<gene name="jawLeft_Right" value="0"/>
		<gene name="mouthLeft_Right" value="0"/>
		<gene name="mouthUp_Down" value="0"/>
		<gene name="mouthNarrow_Pucker" value="0"/>
		<gene name="tongueOut" value="0"/>
		<gene name="tongueCurl" value="0"/>
		<gene name="tongueUp_Down" value="0"/>
		<gene name="tongueLeft_Right" value="0"/>
		<gene name="tongueWide_Narrow" value="0"/>
		<gene name="leftMouthSmile_Frown" value="-0.53"/>
		<gene name="rightMouthSmile_Frown" value="-0.53"/>
		<gene name="leftLowerLipUp_Down" value="0"/>
		<gene name="rightLowerLipUp_Down" value="0"/>
		<gene name="leftUpperLipUp_Down" value="0"/>
		<gene name="rightUpperLipUp_Down" value="0"/>
		<gene name="leftCheekPuff_Squint" value="0"/>
		<gene name="rightCheekPuff_Squint" value="0"/>
		<gene name="noseSneer" value="0"/>
		<gene name="leftEyeOpen_Close" value="0"/>
		<gene name="rightEyeOpen_Close" value="0"/>
		<gene name="leftEyeUp_Down" value="0"/>
		<gene name="rightEyeUp_Down" value="0"/>
		<gene name="leftEyeIn_Out" value="0"/>
		<gene name="rightEyeIn_Out" value="0"/>
		<gene name="browsIn" value="0"/>
		<gene name="leftBrowUp_Down" value="0.23"/>
		<gene name="rightBrowUp_Down" value="0.23"/>
		<gene name="midBrowUp_Down" value="-0.43"/>
	</expression>
	<dna>
		<gene name="height" value="1.4"/>
		<gene name="headSize" value="0.7"/>
		<gene name="headWidth" value="0.8"/>
		<gene name="handsSize" value="2"/>
		<gene name="feetSize" value="2"/>
		<gene name="muscle" value="1"/>
		<gene name="weight" value="0.1"/>
		<gene name="gluteusSize" value="1"/>
		<gene name="earsSize" value="1"/>
		<gene name="earsPosition" value="0.5"/>
		<gene name="earsRotation" value="0.1"/>
		<gene name="noseSize" value="1"/>
		<gene name="noseCurve" value="1"/>
		<gene name="noseWidth" value="1"/>
		<gene name="noseInclination" value="0.5"/>
		<gene name="nosePosition" value="0.1"/>
		<gene name="nosePronounced" value="0.1"/>
		<gene name="noseFlatten" value="1"/>
		<gene name="chinSize" value="1"/>
		<gene name="chinPronounced" value="1"/>
		<gene name="chinPosition" value="0.15"/>
		<gene name="mandibleSize" value="1"/>
		<gene name="jawsSize" value="1"/>
		<gene name="jawsPosition" value="0"/>
		<gene name="cheekSize" value="1"/>
		<gene name="cheekPosition" value="0.75"/>
		<gene name="lowCheekPronounced" value="0.67"/>
		<gene name="lowCheekPosition" value="0"/>
		<gene name="foreheadSize" value="1"/>
		<gene name="foreheadPosition" value="1"/>
		<gene name="lipsSize" value="0"/>
		<gene name="mouthSize" value="0.5"/>
		<gene name="eyeRotation" value="0.505"/>
		<gene name="eyeSize" value="0.2"/>
		<gene name="breastSize" value="1"/>
	</dna>
</archetype>

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This might be a useful list, it's made with a script that takes all kinds of clothing that has a UI-slot from the items.xml. It's item-name / item-id / mesh and sorted by the slot:

 

Yeah a lot of the data I have was generated by modding the local copy of my site to show the uma fields in table form, so essentially the same thing.

 

I skipped the ones that are just color variants of the same mesh/overlay as the color is defined in the archetype :) The item name is only really for reference too, since that isnt used in the archetypes either ;)

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By the way, you can also combine items that would basically belong to the same layer. Here we have a guy that has the hazmat shirt on the base, the iron chest armor on the inner and the military vest on the outer layer. It looks a little funny if you take a real good look and know what to look for, but I think it's fine and allows for a couple of interesting combinations:

 

Yeah the same goes for the overlays, can create some nice changes by using overlays from different slots, for example in the gas mask zombie I have the skull face on his legs in two pics and on his chest in the third :)

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So, quick quiz. Before you watch the vid clip, take a guess from this pic how many "entityclasses" were required for this bunch :)

 

umazombiesunite.jpg

 

 

(Don't mind the legless guy, was testing an idea but it didnt work :p and where did that guy with the legface come from?!?)

 

[video=youtube_share;glR687XanO4]

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Yeah a lot of the data I have was generated by modding the local copy of my site to show the uma fields in table form, so essentially the same thing.

 

I skipped the ones that are just color variants of the same mesh/overlay as the color is defined in the archetype :) The item name is only really for reference too, since that isnt used in the archetypes either ;)

Didn't cross-reference the list, just pasted what I had, so... Anyways. :-D

 

 

It should be quite simple to throw together an archetype-composer where the user just has to click a couple of buttons to produce a custom zombie. Since you have a website and know php. I can help some too.

 

- - - Updated - - -

 

Yeah the same goes for the overlays, can create some nice changes by using overlays from different slots, for example in the gas mask zombie I have the skull face on his legs in two pics and on his chest in the third :)
Neat. The wounds might provide some nice blood stains on shirts, will try that out.
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You can mix up the wounds in different slots too :)

 

<part slot="chest" layer="base" mesh="male_base_chest">

<texture name="male_torso" color="skin"/>

<texture name="male_head_wound" color="255,0,0,255"/> <!-- red -->

<texture name="male_torso_wound" color="0,255,0,255"/> <!-- green -->

<texture name="male_legs_wound" color="0,0,255,255"/> <!-- blue -->

<texture name="female_head_wound" color="255,255,0,255"/> <!-- yellow -->

<texture name="female_torso_wound" color="0,255,255,255"/> <!-- purple -->

<texture name="female_legs_wound" color="255,0,255,255"/> <!-- aqua -->

</part>

 

Some might be overlapping others though, cant see any red or blue in this one.

 

umazombiewounds01.jpg

umazombiewounds02.jpg

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