chiefoforc Posted December 26, 2021 Share Posted December 26, 2021 39 minutes ago, Subquake said: It's rebalance, you need Maintenance Station now, that's where you can repair your tools much cheaper AND upgrade them to better quality. thank you , i've notice the new Maintenance Station, a lot of things added or changed in 2.5.x , a lot of fun . Merry Xmas Subquake. Link to comment Share on other sites More sharing options...
D6NiHzWeS Posted December 26, 2021 Share Posted December 26, 2021 generate world (4km) throw an exception ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Link to comment Share on other sites More sharing options...
BorgCubeJanitor Posted December 26, 2021 Share Posted December 26, 2021 Hello there! I'm noticing that zombies having insane attack range ( 2.5 or even 3 blocks, farther than spear could hit ) on my dedicated server with friends. It's fine in singleplayer ( however it was version 2021.12.25 - 2.5.02, dedicated is on version 2021.12.26 - 2.5.05 ). I previously played vanilla ( hosted dedicated with same settings ) and there wasn't such problem. Also noticing that after each melee attack zombies glued to you for a second, even dead ones, and because of that it's almost impossible to get away without being hit. Overall: very cool mod ( maybe the best one ) and i want to play it more, but zombies with contactless martial arts kicked my **s really hard too many times. Maybe i messed up some settings. Link to comment Share on other sites More sharing options...
BorgCubeJanitor Posted December 26, 2021 Share Posted December 26, 2021 (edited) 2 hours ago, D6NiHzWeS said: generate world (4km) throw an exception ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Try to generate 6k map. I think that 4k maps not supported in alpha 20. Edited December 26, 2021 by BorgCubeJanitor (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted December 26, 2021 Author Share Posted December 26, 2021 (edited) 2 hours ago, BorgCubeJanitor said: Try to generate 6k map. I think that 4k maps not supported in alpha 20. you can't have an empty seed and you might be right about 4k map, I will remove 4k option Edited December 26, 2021 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
braniel Posted December 26, 2021 Share Posted December 26, 2021 Hello, there any way to play with 12 gb of ram? im using 11500 mb in the first 5 minutes of play Link to comment Share on other sites More sharing options...
Deacon of Undead Posted December 27, 2021 Share Posted December 27, 2021 Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help? Link to comment Share on other sites More sharing options...
Angry Hedgehog Posted December 27, 2021 Share Posted December 27, 2021 (edited) 2 hours ago, Deacon of Undead said: Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help? I had a similar issue using ModLauncher. I made a fresh copy of A20 vanilla and did a manual install and that got it working. There's a guide on the download page to make things easier.https://ul.subquake.com/downloadI'm having a different issue. I'm finding that scrap iron tools, the iron pipe weapon and scrap guns are now requiring repair kits. Is this a new thing? *EDIT* I just now saw that the maintenance station is required. Disregard that last part. Edited December 27, 2021 by Angry Hedgehog Correction (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted December 27, 2021 Author Share Posted December 27, 2021 2 hours ago, Deacon of Undead said: Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help? latest version of unity mod launcher UL works: https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zip 2021.12.27 - 2.5.09 hotfix patch ready: - Updated perkGreatHeistComplete, perkGreatHeistCompleteDesc, perkGreatHeistCompleteLongDesc localization - Updated resourceLockpick, drugJailBreakersDesc localization - Updated researchSystemTip localization - Updated actionPerkShockers localization - Updated abandonedVehicleRepairTip localization - Updated gas_station_05 and auto_mechanic_01 POIs - Increased Scrap item repair costs - Rebalanced vehicle salvage resource amounts - Removed ULM_Recipe.GetOutputList debug info - Fixed quest rewards giving incorrect Forge, ChemistryStation or Workbench - Fixed Item Upgrade and Repair mechanic not supporting multiple maintenance groups - Fixed Item Repair costs sometimes being free - Fixed NRE when incorrect item was added to Maintenance Station slot - Fixed Plastic Barrels missing StorageTank class - Fixed not being able to repair repairable vehicles on servers - Fixed DynamicVehicle class cars not giving scrap iron when wrenched - Fixed gunMGT1AK47 not showing attachments Link to comment Share on other sites More sharing options...
Deacon of Undead Posted December 27, 2021 Share Posted December 27, 2021 Thanks so much for both of your help. Simply love your Mod Sub thanks for all the hard work! Link to comment Share on other sites More sharing options...
Olukart87 Posted December 27, 2021 Share Posted December 27, 2021 (edited) Hi i've tried instal mod Lootable Zombies, on looting zomvie corpses. When trying to loot nothing happens, but game gives an error(NullReferenceException: Object reference not set to an instance of an object), i've tried difirent similar mod, the same story. Have ideas? Contents of the mod: File_entityclasses.xml Spoiler <configs> <set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">300</set> <append xpath="/entity_classes/entity_class[contains(@name,'legendary')]"> <property name="LootListOnDeath" value="1004"/> </append> <append xpath="/entity_classes/entity_class[contains(@name,'Radiated')]"> <property name="LootListOnDeath" value="1004"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieWightFeral']"> <property name="LootListOnDeath" value="1004"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBoe']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBoeFeral']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFootballPlayer']"> <property name="LootListOnDeath" value="1008"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFemaleFat']"> <property name="LootListOnDeath" value="1013"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieJoe']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieMoe']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieArlene']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieLab']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieScreamer']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieDarlene']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieMarlene']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieYo']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieYoFeral']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSteve']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSteveFeral']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawlerFeral']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBusinessMan']"> <property name="LootListOnDeath" value="1014"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSnow']"> <property name="LootListOnDeath" value="1006"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSpider']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBurnt']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieNurse']"> <property name="LootListOnDeath" value="1002"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFatCop']"> <property name="LootListOnDeath" value="1015"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']"> <property name="LootListOnDeath" value="1005"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']"> <property name="LootListOnDeath" value="1007"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSoldier']"> <property name="LootListOnDeath" value="1000"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieDemolition']"> <property name="LootListOnDeath" value="1004"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSkateboarder']"> <property name="LootListOnDeath" value="1009"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieCheerleader']"> <property name="LootListOnDeath" value="1001"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieOldTimer']"> <property name="LootListOnDeath" value="1010"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBiker']"> <property name="LootListOnDeath" value="1011"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFarmer']"> <property name="LootListOnDeath" value="1013"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieStripper']"> <property name="LootListOnDeath" value="1012"/> </append> </configs> File_loot.xml: Spoiler <configs> <append xpath="/lootcontainers"> <lootgroup name="T1stuff"> <item name="armorClothPants"/> <item name="armorClothJacket"/> <item name="armorClothBoots"/> <item name="armorClothGloves"/> <item name="armorClothHat"/> <item name="armorScrapHelmet"/> <item name="armorScrapChest"/> <item name="armorScrapGloves"/> <item name="armorScrapLegs"/> <item name="armorScrapBoots"/> <item name="modMeleeGraveDigger"/> <item name="modMeleeSerratedBlade"/> <item name="modMeleeStructuralBrace"/> <item name="modMeleeWeightedHead"/> <item name="modMeleeWoodSplitter"/> <item name="modFuelTankSmall"/> <item name="modGunBipod"/> <item name="modGunChoke"/> <item name="modGunDuckbill"/> <item name="modGunFlashlight"/> <item name="modGunForegrip"/> <item name="modGunMagazineExtender"/> <item name="modGunMeleeTheHunter"/> <item name="modGunMuzzleBrake"/> <item name="modGunScopeSmall"/> <item name="modGunTriggerGroupSemi"/> <item name="modShotgunSawedOffBarrel"/> <item name="modArmorHelmetLight"/> <item name="modArmorInsulatedLiner"/> <item name="modArmorCoolingMesh"/> <item name="modArmorPlatingBasic"/> <item name="modArmorStoragePocket"/> <item name="modArmorImprovedFittings"/> </lootgroup> <lootgroup name="T2stuff"> <item name="armorLeatherBoots"/> <item name="armorLeatherPants"/> <item name="armorLeatherChest"/> <item name="armorLeatherGloves"/> <item name="armorLeatherHood"/> <item name="armorIronGloves"/> <item name="armorIronHelmet"/> <item name="armorIronBoots"/> <item name="armorIronLegs"/> <item name="armorIronChest"/> <item name="modMeleeClubBurningShaft"/> <item name="modMeleeClubBarbedWire"/> <item name="modMeleeFortifyingGrip"/> <item name="modMeleeBunkerBuster"/> <item name="modFuelTankLarge"/> <item name="modGunBarrelExtender"/> <item name="modGunCrippleEm"/> <item name="modGunBowArrowRest"/> <item name="modGunLaserSight"/> <item name="modGunReflexSight"/> <item name="modGunRetractingStock"/> <item name="modGunScopeMedium"/> <item name="modGunSoundSuppressorSilencer"/> <item name="modGunTriggerGroupBurst3"/> <item name="modGunShotgunTubeExtenderMagazine"/> <item name="modArmorWaterPurifier"/> <item name="modArmorImpactBracing"/> <item name="modArmorPlatingReinforced"/> <item name="modArmorMuffledConnectors"/> <item name="modArmorDoubleStoragePocket"/> <item name="modArmorCustomizedFittings"/> </lootgroup> <lootgroup name="T3stuff"> <item name="armorMilitaryGloves"/> <item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/> <item name="armorMilitaryBoots"/> <item name="armorMilitaryLegs"/> <item name="armorMilitaryVest"/> <item name="armorMilitarySetParts" count="1,6"/> <item name="armorSteelBoots"/> <item name="armorSteelLegs"/> <item name="armorSteelChest"/> <item name="armorSteelGloves"/> <item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2"/> <item name="armorSteelSetParts" count="1,6"/> <item name="modMeleeClubMetalSpikes"/> <item name="modMeleeClubMetalChain"/> <item name="modMeleeErgonomicGrip"/> <item name="modMeleeTemperedBlade"/> <item name="modMeleeIronBreaker"/> <item name="modGunBowPolymerString"/> <item name="modGunScopeLarge"/> <item name="modGunTriggerGroupAutomatic"/> <item name="modGunDrumMagazineExtender" prob=".3"/> <item name="modArmorBandolier"/> <item name="modArmorTripleStoragePocket"/> <item name="modArmorAdvancedMuffledConnectors"/> </lootgroup> <lootgroup name="lumberjacks" count="1"> <item name="meleeToolAxeT2SteelAxe"/> <item name="meleeToolAxeT1IronFireaxe" prob="2"/> <item name="drinkJarGrainAlcohol"/> <item name="resourceForgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% --> <item name="resourceForgedSteel" count="1,4" prob="0.00848"/> <item name="gunBowT3CompoundBow" prob="0.03"/> <item name="gunRifleT1HuntingRifleParts" prob="0.01"/> <item name="gunRifleT2MarksmanRifle" prob="0.01"/> </lootgroup> <!-- ZombieSoldier loot --> <lootcontainer id="1000" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2.5"/> <item group="T1stuff" prob=".7"/> <item group="T2stuff" prob="0.2"/> <item group="T3stuff" prob="0.06"/> <item group="weaponParts" prob="0.12"/> </lootcontainer> <!-- ZombieCheerleader --> <lootcontainer id="1001" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1"/> <item group="groupApparelTankTopTShirt" prob="1.5"/> <item group="groupApparelPants" count="1" prob="0.2"/> <item name="apparelRunningShoesHP" prob="1.5"/> <item group="groupQuestChallenge" count="1" prob="0.036"/> <item group="groupTreasureMaps" count="1" prob="0.031"/> </lootcontainer> <!-- zombie nurse, medical supplies --> <lootcontainer id="1002" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1.5"/> <item group="medicine"/> <item name="oldCash" count="1,20" prob="0.5"/> </lootcontainer> <!-- fatHawaiianZombie, fat zombie --> <lootcontainer id="1003" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="4"/> <item group="rottenFood" prob="4"/> <item name="drinkJarBoiledWater" count="1,2" prob="1.5"/> <item name="foodShamSandwich" prob="5"/> <item group="cannedfood" prob="5"/> <item name="drugPainkillers" prob="1"/> <item group="groupAmmoRegularGunslingerT1" prob="1"/> </lootcontainer> <!-- feral zombie loot --> <lootcontainer id="1004" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1"/> <item name="resourceBone" count="1,4" prob="1"/> <item group="T2stuff" prob="0.2"/> <item group="T1stuff" prob="0.9"/> <item group="T3stuff" prob="0.07"/> <item group="modArmorT3" prob="0.2"/> </lootcontainer> <!-- zombieMaleHazmat --> <lootcontainer id="1005" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="3.7"/> <item group="groupApparelHazmat" count="1"/> <item group="rareMedicine" prob="0.2"/> <item name="drinkJarGrainAlcohol" count="1,4" prob="0.2"/> <item name="resourceScrapPolymers" count="1,5" prob="0.3"/> <item name="resourcePaper" count="1,6" prob="0.3"/> <item name="resourceCloth" count="1,4" prob="0.3"/> <item name="resourceDuctTape" count="1,3" prob="0.25"/> <item group="perkBooks"/> <item group="groupQuestChallenge" count="1" prob="0.09"/> <item group="groupTreasureMaps" count="1" prob="0.092"/> </lootcontainer> <!-- snowzombie, lumberjack zombie loot--> <lootcontainer id="1006" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1"/> <item group="lumberjacks" prob="0.42"/> <item group="warmClothes" prob="1"/> <item group="groupApparelHazmat" count="1" prob="0.01"/> <item group="rareOres" prob="0.02"/> </lootcontainer> <!-- zombie utility worker / construction worker loot --> <lootcontainer id="1007" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1.5"/> <item group="schematicsToolsT2" prob=".4"/> <item group="schematicsToolsRare" prob="0.05"/> </lootcontainer> <!-- ZombieFootballPlayer --> <lootcontainer id="1008" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1.5"/> <!-- <item group="armorFootballHelmet" /> --> </lootcontainer> <!-- ZombieSkateboarder --> <lootcontainer id="1009" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2"/> <item name="apparelHoodySweatshirt" prob="1"/> <item name="apparelDenimPants" prob="1"/> <item name="apparelRunningShoesRegular" prob="1"/> <item name="resourceMechanicalParts" count="1,3" prob="1.5"/> <item group="groupQuestChallenge" count="1" prob="0.036"/> <item group="groupTreasureMaps" count="1" prob="0.031"/> </lootcontainer> <!-- zombieOldTimer / zombieCowboy --> <lootcontainer id="1010" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="10"/> <item name="gunRifleT1HuntingRifleParts" prob="1.2"/> <item group="groupWeaponsT2_DeadEye" prob="3"/> <item name="thrownDynamite" count="1,3" prob="1"/> <item name="apparelCowboyHat" prob="1"/> <item name="apparelBandana" prob="1"/> <item name="apparelCoatLeatherPoncho" prob="1"/> <item name="apparelDenimPants" prob="1"/> <item name="apparelCowboyBoots" prob="1"/> <item name="apparelCigar" prob="1"/> <item group="rareOres" prob="1"/> <item name="drinkJarGrainAlcohol" count="1,3" prob="0.7"/> <item group="cannedfood" count="1,2" prob="1"/> <item name="drinkJarBoiledWater" count="1,3" prob="1"/> <item name="oldCash" count="2,15" prob="1"/> <item group="groupTreasureMaps" count="1" prob="1"/> </lootcontainer> <!-- ZombieBiker --> <lootcontainer id="1011" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2"/> <item name="armorMilitaryHelmet"/> <item name="apparelGothPants"/> <item name="apparelGothBoots"/> <item name="apparelShades" prob="0.1"/> <item name="drinkJarBeer" prob="3"/> <item name="drinkJarGrainAlcohol"/> <item name="oldCash" count="1,15"/> <item name="casinoCoin" count="1,10"/> <item name="drugAntibiotics"/> <item name="drugPainkillers"/> <item group="modGunT1" prob="0.2"/> <item name="gunHandgunT1Pistol" prob="0.3"/> <item name="gunShotgunT1DoubleBarrelParts" prob="0.3"/> <item group="groupToolsT1" prob="0.1"/> <item name="meleeWpnClubT0WoodenClub" prob="0.6"/> <item name="meleeWpnClubT3SteelClub" prob="0.5"/> <item name="meleeWpnBladeT1HuntingKnife"/> <item name="meleeWpnBladeT3Machete" prob="0.8"/> <item name="medicalFirstAidKit"/> <item name="vehicleWheels" prob="0.4"/> <item name="vehicleMinibikeChassis" prob="0.4"/> <item name="vehicleMinibikeHandlebars" prob="0.4"/> <item name="smallEngine" prob="0.3"/> </lootcontainer> <!-- ZombieStripper --> <lootcontainer id="1012" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2"/> <item name="oldCash" count="4,45" prob="2"/> <item name="casinoCoin" count="10,30"/> <item name="resourceScrapPolymers" count="2" prob="0.3"/> <item name="medicalBloodBag" prob="0.3"/> <item name="drugPainkillers"/> <item name="drugVitamins"/> <item name="drugAntibiotics" prob="0.5"/> <item name="resourceFeather" count="5,25"/> </lootcontainer> <!-- ZombieFarmer --> <lootcontainer id="1013" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2"/> <item group="groupToolsT1" prob="1"/> <item group="farmCrops" prob="1"/> <item group="seeds" prob="1"/> <item name="meleeToolShovelT1IronShovel" prob="1"/> <item name="meleeToolShovelT2SteelShovel" prob="0.5"/> <item name="drinkJarBeer" prob="1"/> <item name="gunBowT1WoodenBow" prob="0.02"/> <item name="gunBowT3CompoundBow" prob="0.04"/> </lootcontainer> <!-- zombieBusinessMan --> <lootcontainer id="1014" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="4"/> <item group="groupApparelSuit" prob="2"/> <item name="oldCash" count="14,360" prob="2"/> <item name="resourcePaper" count="10,25" prob="0.66"/> <item group="groupQuestChallenge" count="1" prob="0.036"/> <item group="groupTreasureMaps" count="1" prob="0.031"/> </lootcontainer> <!-- zombie cop--> <lootcontainer id="1015" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="3"/> <item group="rottenFood" prob="1"/> <item name="gunHandgunT1Pistol" prob="1.1"/> <item name="gunShotgunT1DoubleBarrel" prob="1.1"/> <item group="groupQuestAmmo"/> <item group="modGunT2" prob="0.5"/> <item name="armorMilitaryVest" prob="0.2"/> <item name="resourceMilitaryFiber" count="1,4" prob="0.04"/> </lootcontainer> <lootcontainer id="1016" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="10"/> <item group="groupApparelPants" prob="1.9"/> <item group="groupApparelShirtLong" prob="1.9"/> <item group="rottenFood" prob="0.62"/> <item group="groupApparelHazmat" count="1" prob="0.08"/> <item group="groupQuestChallenge" count="1" prob="0.191"/> <item group="groupTreasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing --> </lootcontainer> </append> </configs> Edited December 27, 2021 by Olukart87 (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted December 27, 2021 Author Share Posted December 27, 2021 1 hour ago, Olukart87 said: Hi i've tried instal mod Lootable Zombies, on looting zomvie corpses. When trying to loot nothing happens, but game gives an error(NullReferenceException: Object reference not set to an instance of an object), i've tried difirent similar mod, the same story. Have ideas? Contents of the mod: File_entityclasses.xml Reveal hidden contents <configs> <set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">300</set> <append xpath="/entity_classes/entity_class[contains(@name,'legendary')]"> <property name="LootListOnDeath" value="1004"/> </append> <append xpath="/entity_classes/entity_class[contains(@name,'Radiated')]"> <property name="LootListOnDeath" value="1004"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieWightFeral']"> <property name="LootListOnDeath" value="1004"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBoe']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBoeFeral']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFootballPlayer']"> <property name="LootListOnDeath" value="1008"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFemaleFat']"> <property name="LootListOnDeath" value="1013"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieJoe']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieMoe']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieArlene']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieLab']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieScreamer']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieDarlene']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieMarlene']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieYo']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieYoFeral']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSteve']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSteveFeral']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawlerFeral']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBusinessMan']"> <property name="LootListOnDeath" value="1014"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSnow']"> <property name="LootListOnDeath" value="1006"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSpider']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBurnt']"> <property name="LootListOnDeath" value="1016"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieNurse']"> <property name="LootListOnDeath" value="1002"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']"> <property name="LootListOnDeath" value="1003"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFatCop']"> <property name="LootListOnDeath" value="1015"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']"> <property name="LootListOnDeath" value="1005"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']"> <property name="LootListOnDeath" value="1007"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSoldier']"> <property name="LootListOnDeath" value="1000"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieDemolition']"> <property name="LootListOnDeath" value="1004"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieSkateboarder']"> <property name="LootListOnDeath" value="1009"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieCheerleader']"> <property name="LootListOnDeath" value="1001"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieOldTimer']"> <property name="LootListOnDeath" value="1010"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieBiker']"> <property name="LootListOnDeath" value="1011"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieFarmer']"> <property name="LootListOnDeath" value="1013"/> </append> <append xpath="/entity_classes/entity_class[@name='zombieStripper']"> <property name="LootListOnDeath" value="1012"/> </append> </configs> File_loot.xml: Reveal hidden contents <configs> <append xpath="/lootcontainers"> <lootgroup name="T1stuff"> <item name="armorClothPants"/> <item name="armorClothJacket"/> <item name="armorClothBoots"/> <item name="armorClothGloves"/> <item name="armorClothHat"/> <item name="armorScrapHelmet"/> <item name="armorScrapChest"/> <item name="armorScrapGloves"/> <item name="armorScrapLegs"/> <item name="armorScrapBoots"/> <item name="modMeleeGraveDigger"/> <item name="modMeleeSerratedBlade"/> <item name="modMeleeStructuralBrace"/> <item name="modMeleeWeightedHead"/> <item name="modMeleeWoodSplitter"/> <item name="modFuelTankSmall"/> <item name="modGunBipod"/> <item name="modGunChoke"/> <item name="modGunDuckbill"/> <item name="modGunFlashlight"/> <item name="modGunForegrip"/> <item name="modGunMagazineExtender"/> <item name="modGunMeleeTheHunter"/> <item name="modGunMuzzleBrake"/> <item name="modGunScopeSmall"/> <item name="modGunTriggerGroupSemi"/> <item name="modShotgunSawedOffBarrel"/> <item name="modArmorHelmetLight"/> <item name="modArmorInsulatedLiner"/> <item name="modArmorCoolingMesh"/> <item name="modArmorPlatingBasic"/> <item name="modArmorStoragePocket"/> <item name="modArmorImprovedFittings"/> </lootgroup> <lootgroup name="T2stuff"> <item name="armorLeatherBoots"/> <item name="armorLeatherPants"/> <item name="armorLeatherChest"/> <item name="armorLeatherGloves"/> <item name="armorLeatherHood"/> <item name="armorIronGloves"/> <item name="armorIronHelmet"/> <item name="armorIronBoots"/> <item name="armorIronLegs"/> <item name="armorIronChest"/> <item name="modMeleeClubBurningShaft"/> <item name="modMeleeClubBarbedWire"/> <item name="modMeleeFortifyingGrip"/> <item name="modMeleeBunkerBuster"/> <item name="modFuelTankLarge"/> <item name="modGunBarrelExtender"/> <item name="modGunCrippleEm"/> <item name="modGunBowArrowRest"/> <item name="modGunLaserSight"/> <item name="modGunReflexSight"/> <item name="modGunRetractingStock"/> <item name="modGunScopeMedium"/> <item name="modGunSoundSuppressorSilencer"/> <item name="modGunTriggerGroupBurst3"/> <item name="modGunShotgunTubeExtenderMagazine"/> <item name="modArmorWaterPurifier"/> <item name="modArmorImpactBracing"/> <item name="modArmorPlatingReinforced"/> <item name="modArmorMuffledConnectors"/> <item name="modArmorDoubleStoragePocket"/> <item name="modArmorCustomizedFittings"/> </lootgroup> <lootgroup name="T3stuff"> <item name="armorMilitaryGloves"/> <item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/> <item name="armorMilitaryBoots"/> <item name="armorMilitaryLegs"/> <item name="armorMilitaryVest"/> <item name="armorMilitarySetParts" count="1,6"/> <item name="armorSteelBoots"/> <item name="armorSteelLegs"/> <item name="armorSteelChest"/> <item name="armorSteelGloves"/> <item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2"/> <item name="armorSteelSetParts" count="1,6"/> <item name="modMeleeClubMetalSpikes"/> <item name="modMeleeClubMetalChain"/> <item name="modMeleeErgonomicGrip"/> <item name="modMeleeTemperedBlade"/> <item name="modMeleeIronBreaker"/> <item name="modGunBowPolymerString"/> <item name="modGunScopeLarge"/> <item name="modGunTriggerGroupAutomatic"/> <item name="modGunDrumMagazineExtender" prob=".3"/> <item name="modArmorBandolier"/> <item name="modArmorTripleStoragePocket"/> <item name="modArmorAdvancedMuffledConnectors"/> </lootgroup> <lootgroup name="lumberjacks" count="1"> <item name="meleeToolAxeT2SteelAxe"/> <item name="meleeToolAxeT1IronFireaxe" prob="2"/> <item name="drinkJarGrainAlcohol"/> <item name="resourceForgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% --> <item name="resourceForgedSteel" count="1,4" prob="0.00848"/> <item name="gunBowT3CompoundBow" prob="0.03"/> <item name="gunRifleT1HuntingRifleParts" prob="0.01"/> <item name="gunRifleT2MarksmanRifle" prob="0.01"/> </lootgroup> <!-- ZombieSoldier loot --> <lootcontainer id="1000" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2.5"/> <item group="T1stuff" prob=".7"/> <item group="T2stuff" prob="0.2"/> <item group="T3stuff" prob="0.06"/> <item group="weaponParts" prob="0.12"/> </lootcontainer> <!-- ZombieCheerleader --> <lootcontainer id="1001" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1"/> <item group="groupApparelTankTopTShirt" prob="1.5"/> <item group="groupApparelPants" count="1" prob="0.2"/> <item name="apparelRunningShoesHP" prob="1.5"/> <item group="groupQuestChallenge" count="1" prob="0.036"/> <item group="groupTreasureMaps" count="1" prob="0.031"/> </lootcontainer> <!-- zombie nurse, medical supplies --> <lootcontainer id="1002" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1.5"/> <item group="medicine"/> <item name="oldCash" count="1,20" prob="0.5"/> </lootcontainer> <!-- fatHawaiianZombie, fat zombie --> <lootcontainer id="1003" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="4"/> <item group="rottenFood" prob="4"/> <item name="drinkJarBoiledWater" count="1,2" prob="1.5"/> <item name="foodShamSandwich" prob="5"/> <item group="cannedfood" prob="5"/> <item name="drugPainkillers" prob="1"/> <item group="groupAmmoRegularGunslingerT1" prob="1"/> </lootcontainer> <!-- feral zombie loot --> <lootcontainer id="1004" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1"/> <item name="resourceBone" count="1,4" prob="1"/> <item group="T2stuff" prob="0.2"/> <item group="T1stuff" prob="0.9"/> <item group="T3stuff" prob="0.07"/> <item group="modArmorT3" prob="0.2"/> </lootcontainer> <!-- zombieMaleHazmat --> <lootcontainer id="1005" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="3.7"/> <item group="groupApparelHazmat" count="1"/> <item group="rareMedicine" prob="0.2"/> <item name="drinkJarGrainAlcohol" count="1,4" prob="0.2"/> <item name="resourceScrapPolymers" count="1,5" prob="0.3"/> <item name="resourcePaper" count="1,6" prob="0.3"/> <item name="resourceCloth" count="1,4" prob="0.3"/> <item name="resourceDuctTape" count="1,3" prob="0.25"/> <item group="perkBooks"/> <item group="groupQuestChallenge" count="1" prob="0.09"/> <item group="groupTreasureMaps" count="1" prob="0.092"/> </lootcontainer> <!-- snowzombie, lumberjack zombie loot--> <lootcontainer id="1006" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1"/> <item group="lumberjacks" prob="0.42"/> <item group="warmClothes" prob="1"/> <item group="groupApparelHazmat" count="1" prob="0.01"/> <item group="rareOres" prob="0.02"/> </lootcontainer> <!-- zombie utility worker / construction worker loot --> <lootcontainer id="1007" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1.5"/> <item group="schematicsToolsT2" prob=".4"/> <item group="schematicsToolsRare" prob="0.05"/> </lootcontainer> <!-- ZombieFootballPlayer --> <lootcontainer id="1008" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="1.5"/> <!-- <item group="armorFootballHelmet" /> --> </lootcontainer> <!-- ZombieSkateboarder --> <lootcontainer id="1009" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2"/> <item name="apparelHoodySweatshirt" prob="1"/> <item name="apparelDenimPants" prob="1"/> <item name="apparelRunningShoesRegular" prob="1"/> <item name="resourceMechanicalParts" count="1,3" prob="1.5"/> <item group="groupQuestChallenge" count="1" prob="0.036"/> <item group="groupTreasureMaps" count="1" prob="0.031"/> </lootcontainer> <!-- zombieOldTimer / zombieCowboy --> <lootcontainer id="1010" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="10"/> <item name="gunRifleT1HuntingRifleParts" prob="1.2"/> <item group="groupWeaponsT2_DeadEye" prob="3"/> <item name="thrownDynamite" count="1,3" prob="1"/> <item name="apparelCowboyHat" prob="1"/> <item name="apparelBandana" prob="1"/> <item name="apparelCoatLeatherPoncho" prob="1"/> <item name="apparelDenimPants" prob="1"/> <item name="apparelCowboyBoots" prob="1"/> <item name="apparelCigar" prob="1"/> <item group="rareOres" prob="1"/> <item name="drinkJarGrainAlcohol" count="1,3" prob="0.7"/> <item group="cannedfood" count="1,2" prob="1"/> <item name="drinkJarBoiledWater" count="1,3" prob="1"/> <item name="oldCash" count="2,15" prob="1"/> <item group="groupTreasureMaps" count="1" prob="1"/> </lootcontainer> <!-- ZombieBiker --> <lootcontainer id="1011" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2"/> <item name="armorMilitaryHelmet"/> <item name="apparelGothPants"/> <item name="apparelGothBoots"/> <item name="apparelShades" prob="0.1"/> <item name="drinkJarBeer" prob="3"/> <item name="drinkJarGrainAlcohol"/> <item name="oldCash" count="1,15"/> <item name="casinoCoin" count="1,10"/> <item name="drugAntibiotics"/> <item name="drugPainkillers"/> <item group="modGunT1" prob="0.2"/> <item name="gunHandgunT1Pistol" prob="0.3"/> <item name="gunShotgunT1DoubleBarrelParts" prob="0.3"/> <item group="groupToolsT1" prob="0.1"/> <item name="meleeWpnClubT0WoodenClub" prob="0.6"/> <item name="meleeWpnClubT3SteelClub" prob="0.5"/> <item name="meleeWpnBladeT1HuntingKnife"/> <item name="meleeWpnBladeT3Machete" prob="0.8"/> <item name="medicalFirstAidKit"/> <item name="vehicleWheels" prob="0.4"/> <item name="vehicleMinibikeChassis" prob="0.4"/> <item name="vehicleMinibikeHandlebars" prob="0.4"/> <item name="smallEngine" prob="0.3"/> </lootcontainer> <!-- ZombieStripper --> <lootcontainer id="1012" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2"/> <item name="oldCash" count="4,45" prob="2"/> <item name="casinoCoin" count="10,30"/> <item name="resourceScrapPolymers" count="2" prob="0.3"/> <item name="medicalBloodBag" prob="0.3"/> <item name="drugPainkillers"/> <item name="drugVitamins"/> <item name="drugAntibiotics" prob="0.5"/> <item name="resourceFeather" count="5,25"/> </lootcontainer> <!-- ZombieFarmer --> <lootcontainer id="1013" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="2"/> <item group="groupToolsT1" prob="1"/> <item group="farmCrops" prob="1"/> <item group="seeds" prob="1"/> <item name="meleeToolShovelT1IronShovel" prob="1"/> <item name="meleeToolShovelT2SteelShovel" prob="0.5"/> <item name="drinkJarBeer" prob="1"/> <item name="gunBowT1WoodenBow" prob="0.02"/> <item name="gunBowT3CompoundBow" prob="0.04"/> </lootcontainer> <!-- zombieBusinessMan --> <lootcontainer id="1014" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="4"/> <item group="groupApparelSuit" prob="2"/> <item name="oldCash" count="14,360" prob="2"/> <item name="resourcePaper" count="10,25" prob="0.66"/> <item group="groupQuestChallenge" count="1" prob="0.036"/> <item group="groupTreasureMaps" count="1" prob="0.031"/> </lootcontainer> <!-- zombie cop--> <lootcontainer id="1015" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="3"/> <item group="rottenFood" prob="1"/> <item name="gunHandgunT1Pistol" prob="1.1"/> <item name="gunShotgunT1DoubleBarrel" prob="1.1"/> <item group="groupQuestAmmo"/> <item group="modGunT2" prob="0.5"/> <item name="armorMilitaryVest" prob="0.2"/> <item name="resourceMilitaryFiber" count="1,4" prob="0.04"/> </lootcontainer> <lootcontainer id="1016" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate"> <item group="junk" prob="10"/> <item group="groupApparelPants" prob="1.9"/> <item group="groupApparelShirtLong" prob="1.9"/> <item group="rottenFood" prob="0.62"/> <item group="groupApparelHazmat" count="1" prob="0.08"/> <item group="groupQuestChallenge" count="1" prob="0.191"/> <item group="groupTreasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing --> </lootcontainer> </append> </configs> that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named lists And in general, it's not my job to make whatever modlets you wish to try with Undead Legacy to work. If something doesn't work with this mod, it's not my job to fix that, because I am already busy as is just to maintain, update and work on this overhaul mod. 1 Link to comment Share on other sites More sharing options...
shizhiwen Posted December 27, 2021 Share Posted December 27, 2021 Hello, author, I tried to add a suit effect, but my suit is not displayed in the game. I tried many ways, but I can't. how can I do it? Ask for an answer.😆 Link to comment Share on other sites More sharing options...
Subquake Posted December 27, 2021 Author Share Posted December 27, 2021 13 minutes ago, shizhiwen said: Hello, author, I tried to add a suit effect, but my suit is not displayed in the game. I tried many ways, but I can't. how can I do it? Ask for an answer.😆 I can't help you with that, I haven't messed with adding armor/clothing myself 😛 Also 2.5.10 update is out Link to comment Share on other sites More sharing options...
shizhiwen Posted December 27, 2021 Share Posted December 27, 2021 36 minutes ago, Subquake said: 我帮不了你,我没有自己添加盔甲/衣服😛 2.5.10 更新也出来了 Wow, you mean the latest version also has a suit effect? This is really good news. Thank you for your efforts, author Link to comment Share on other sites More sharing options...
riscoloco Posted December 27, 2021 Share Posted December 27, 2021 Game randomly closes to desktop after loading in no error messages Link to comment Share on other sites More sharing options...
chiefoforc Posted December 27, 2021 Share Posted December 27, 2021 updated to 2.5.09 there is still sometings wrong about maintenance station. no longer repair without 0 cost,but whatever it shows the cost , it always cost max volume.(i.e. repair scrap axe should cost 1-6 scrap iron depands on condition, but always cost 6. frying pan always cost 2 broken planks even it shows only cost 1,you cant repair when you only have 1 broken planks.) And I am Lv 15 game stage is 34, no loot perks. I haven't see any sign of Claw Hammer, which I can't make workstation,is it bad luck?(i have loot about 50 saws,too mayny saws in 2.5.x) Link to comment Share on other sites More sharing options...
Subquake Posted December 27, 2021 Author Share Posted December 27, 2021 20 minutes ago, chiefoforc said: updated to 2.5.09 there is still sometings wrong about maintenance station. no longer repair without 0 cost,but whatever it shows the cost , it always cost max volume.(i.e. repair scrap axe should cost 1-6 scrap iron depands on condition, but always cost 6. frying pan always cost 2 broken planks even it shows only cost 1,you cant repair when you only have 1 broken planks.) And I am Lv 15 game stage is 34, no loot perks. I haven't see any sign of Claw Hammer, which I can't make workstation,is it bad luck?(i have loot about 50 saws,too mayny saws in 2.5.x) Oh crap, you're right... I updated the code that displays the repair price, but not the function of actually triggering the repair... hotfix incoming soon! 1 Link to comment Share on other sites More sharing options...
Subquake Posted December 27, 2021 Author Share Posted December 27, 2021 2021.12.27 - 2.5.11 - Reduced abundance of Saws in loot - Fixed repair costs wrongly calculated when preforming repairs in the maintenance station 1 Link to comment Share on other sites More sharing options...
chiefoforc Posted December 27, 2021 Share Posted December 27, 2021 I forgot this, when press M shows the map , should close map by press M again, but there is not. 29 minutes ago, Subquake said: 2021.12.27 - 2.5.11 - Reduced abundance of Saws in loot - Fixed repair costs wrongly calculated when preforming repairs in the maintenance station so quick! And any clue about Claw Hammer looting? It's Day 15 and Lv15 game satge 34,still try to loot a Claw hammer,so frustrate. Link to comment Share on other sites More sharing options...
Olukart87 Posted December 27, 2021 Share Posted December 27, 2021 3 hours ago, Subquake said: that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named lists And in general, it's not my job to make whatever modlets you wish to try with Undead Legacy to work. If something doesn't work with this mod, it's not my job to fix that, because I am already busy as is just to maintain, update and work on this overhaul mod. I play on A19.6, Undead Legasy v2.4.28 Link to comment Share on other sites More sharing options...
Subquake Posted December 27, 2021 Author Share Posted December 27, 2021 (edited) 1 hour ago, chiefoforc said: I forgot this, when press M shows the map , should close map by press M again, but there is not. so quick! And any clue about Claw Hammer looting? It's Day 15 and Lv15 game satge 34,still try to loot a Claw hammer,so frustrate. bad luck I guess, keep looking, also check traders! 1 hour ago, Olukart87 said: I play on A19.6, Undead Legasy v2.4.28 If the modlet isn't compatible with UL, then it isn't and you can't play with it unless you make it compatible yourself or ask the author of the modlet to make a compatibility patch or something for it to work with UL. 2021.12.27 - 2.5.12 - Updated localization for gunMGT0PipeMachineGun, gunRifleT0PipeRifle, gunShotgunT0PipeShotgun, meleeWpnBatonT0PipeBaton - Fixed missing localization for gunMGT0PipeMachineGunBlueprint - Fixed missing localization for gunRifleT0PipeRifleBlueprint - Fixed not being able to research Pipe Weapons 2021.12.27 - 2.5.13 - Fixed some blocks giving resourceWood instead of planks - Fixed Radial Menu texture glitch when on 100% UI Opacity Edited December 27, 2021 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Angry Hedgehog Posted December 27, 2021 Share Posted December 27, 2021 11 hours ago, Subquake said: latest version of unity mod launcher UL works: https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zip That did it! I had completely forgotten about the Unity version. Thanks for the tip, and thanks for all of your hard work! 1 Link to comment Share on other sites More sharing options...
Subquake Posted December 27, 2021 Author Share Posted December 27, 2021 2021.12.27 - 2.5.14 - Fixed vehicleMinibikePlaceable recipe 2021.12.27 - 2.5.15 - Changed painting material to cloth - Reduced locked vehicle spawn rate - Fixed vehicles without doors spawning as locked - Fixed when consuming Boiled Water or Beer, gives jar and not plastic bottle - Fixed DynamicVehicles not properly saving their state on servers Link to comment Share on other sites More sharing options...
shizhiwen Posted December 27, 2021 Share Posted December 27, 2021 2 hours ago, Subquake said: 2021.12.27 - 2.5.14 - 固定车辆MinibikePlaceable配方 2021.12.27 - 2.5.15 - 将油漆材料更改为布料- 降低锁定车辆的生成率- 固定车辆没有门生成为锁定- 在消耗开水或啤酒时修复,提供罐子而不是塑料瓶- 修复了动态车辆无法正确保存其状态的问题在服务器上 Don't update so frequently. You can send out some patch codes you update. You have to download the file again every time. I just played 2.5.0 today 10, 2.5 in the afternoon 15..... Link to comment Share on other sites More sharing options...
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