Jump to content

Subquake's Undead Legacy


Subquake

Recommended Posts

39 minutes ago, Subquake said:

It's rebalance, you need Maintenance Station now, that's where you can repair your tools much cheaper AND upgrade them to better quality.

thank you , i've notice the new Maintenance Station, a lot of things added or changed in 2.5.x , a lot of fun . Merry Xmas Subquake.

Link to comment
Share on other sites

Hello there!

I'm noticing that zombies having insane attack range ( 2.5 or even 3 blocks, farther than spear could hit ) on my dedicated server with friends. It's fine in singleplayer ( however it was version 2021.12.25 - 2.5.02, dedicated is on version 2021.12.26 - 2.5.05 ). I previously played vanilla ( hosted dedicated with same settings ) and there wasn't such problem. Also noticing that after each melee attack zombies glued to you for a second, even dead ones, and because of that it's almost impossible to get away without being hit.

Overall: very cool mod ( maybe the best one ) and i want to play it more, but zombies with contactless martial arts kicked my **s really hard too many times. Maybe i messed up some settings.

Link to comment
Share on other sites

2 hours ago, D6NiHzWeS said:

generate world (4km) throw an exception  ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

 

spacer.png

 

Try to generate 6k map. I think that 4k maps not supported in alpha 20.

Edited by BorgCubeJanitor (see edit history)
Link to comment
Share on other sites

2 hours ago, Deacon of Undead said:

Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help?

I had a similar issue using ModLauncher.  I made a fresh copy of A20 vanilla and did a manual install and that got it working.  There's a guide on the download page to make things easier.

https://ul.subquake.com/download

I'm having a different issue.  I'm finding that scrap iron tools, the iron pipe weapon and scrap guns are now requiring repair kits.  Is this a new thing?

 

*EDIT*  I just now saw that the maintenance station is required.  Disregard that last part.

Edited by Angry Hedgehog
Correction (see edit history)
Link to comment
Share on other sites

2 hours ago, Deacon of Undead said:

Ok fresh copy of the game, installed the mod from launcher, eac is off. Wont load and getting exc texture not finished downloading and one that says err (XUi) error while updating windows group main menu/ Help?

latest version of unity mod launcher UL works: https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zip

2021.12.27 - 2.5.09 hotfix patch ready:
- Updated perkGreatHeistComplete, perkGreatHeistCompleteDesc, perkGreatHeistCompleteLongDesc localization
- Updated resourceLockpick, drugJailBreakersDesc localization
- Updated researchSystemTip localization
- Updated actionPerkShockers localization
- Updated abandonedVehicleRepairTip localization
- Updated gas_station_05 and auto_mechanic_01 POIs
- Increased Scrap item repair costs
- Rebalanced vehicle salvage resource amounts
- Removed ULM_Recipe.GetOutputList debug info
- Fixed quest rewards giving incorrect Forge, ChemistryStation or Workbench
- Fixed Item Upgrade and Repair mechanic not supporting multiple maintenance groups
- Fixed Item Repair costs sometimes being free
- Fixed NRE when incorrect item was added to Maintenance Station slot
- Fixed Plastic Barrels missing StorageTank class
- Fixed not being able to repair repairable vehicles on servers
- Fixed DynamicVehicle class cars not giving scrap iron when wrenched
- Fixed gunMGT1AK47 not showing attachments

Link to comment
Share on other sites

Hi i've tried instal mod Lootable Zombies, on looting zomvie corpses. When trying to loot nothing happens, but game gives an error(NullReferenceException: Object reference not set to an instance of an object), i've tried difirent similar mod, the same story.
Have ideas?

 

Contents of the mod:

 

File_entityclasses.xml

Spoiler

<configs>
    <set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">300</set>
    
    <append xpath="/entity_classes/entity_class[contains(@name,'legendary')]">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[contains(@name,'Radiated')]">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieWightFeral']">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBoe']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBoeFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFootballPlayer']">
    <property name="LootListOnDeath" value="1008"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFemaleFat']">
    <property name="LootListOnDeath" value="1013"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieJoe']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMoe']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieArlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieLab']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieScreamer']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieDarlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMarlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieYo']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieYoFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteve']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawlerFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBusinessMan']">
    <property name="LootListOnDeath" value="1014"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSnow']">
    <property name="LootListOnDeath" value="1006"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSpider']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBurnt']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieNurse']">
    <property name="LootListOnDeath" value="1002"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFatCop']">
    <property name="LootListOnDeath" value="1015"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']">
    <property name="LootListOnDeath" value="1005"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']">
    <property name="LootListOnDeath" value="1007"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSoldier']">
    <property name="LootListOnDeath" value="1000"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieDemolition']">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSkateboarder']">
    <property name="LootListOnDeath" value="1009"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieCheerleader']">
    <property name="LootListOnDeath" value="1001"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieOldTimer']">
    <property name="LootListOnDeath" value="1010"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBiker']">
    <property name="LootListOnDeath" value="1011"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFarmer']">
    <property name="LootListOnDeath" value="1013"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieStripper']">
    <property name="LootListOnDeath" value="1012"/>
    </append>
</configs>    

 

 

 

File_loot.xml:

Spoiler

<configs>
<append xpath="/lootcontainers">    

<lootgroup name="T1stuff">    
    <item name="armorClothPants"/>
    <item name="armorClothJacket"/>
    <item name="armorClothBoots"/>
    <item name="armorClothGloves"/>
    <item name="armorClothHat"/>
    
    <item name="armorScrapHelmet"/>
    <item name="armorScrapChest"/>
    <item name="armorScrapGloves"/>
    <item name="armorScrapLegs"/>
    <item name="armorScrapBoots"/>
    
    <item name="modMeleeGraveDigger"/>
    <item name="modMeleeSerratedBlade"/>
    <item name="modMeleeStructuralBrace"/>
    <item name="modMeleeWeightedHead"/>
    <item name="modMeleeWoodSplitter"/>
    <item name="modFuelTankSmall"/>
    
    <item name="modGunBipod"/>
    <item name="modGunChoke"/>
    <item name="modGunDuckbill"/>
    <item name="modGunFlashlight"/>
    <item name="modGunForegrip"/>
    <item name="modGunMagazineExtender"/>
    <item name="modGunMeleeTheHunter"/>
    <item name="modGunMuzzleBrake"/>
    <item name="modGunScopeSmall"/>
    <item name="modGunTriggerGroupSemi"/>
    <item name="modShotgunSawedOffBarrel"/>
    
    <item name="modArmorHelmetLight"/>
    <item name="modArmorInsulatedLiner"/>
    <item name="modArmorCoolingMesh"/>
    <item name="modArmorPlatingBasic"/>
    <item name="modArmorStoragePocket"/>
    <item name="modArmorImprovedFittings"/>
</lootgroup>

<lootgroup name="T2stuff">    
    <item name="armorLeatherBoots"/>
    <item name="armorLeatherPants"/>
    <item name="armorLeatherChest"/>
    <item name="armorLeatherGloves"/>
    <item name="armorLeatherHood"/>
    
    <item name="armorIronGloves"/>
    <item name="armorIronHelmet"/>
    <item name="armorIronBoots"/>
    <item name="armorIronLegs"/>
    <item name="armorIronChest"/>
    
    <item name="modMeleeClubBurningShaft"/>
    <item name="modMeleeClubBarbedWire"/>
    <item name="modMeleeFortifyingGrip"/>
    <item name="modMeleeBunkerBuster"/>
    <item name="modFuelTankLarge"/>
    
    <item name="modGunBarrelExtender"/>
    <item name="modGunCrippleEm"/>
    <item name="modGunBowArrowRest"/>
    <item name="modGunLaserSight"/>
    <item name="modGunReflexSight"/>
    <item name="modGunRetractingStock"/>
    <item name="modGunScopeMedium"/>
    <item name="modGunSoundSuppressorSilencer"/>
    <item name="modGunTriggerGroupBurst3"/>
    <item name="modGunShotgunTubeExtenderMagazine"/>
    
    <item name="modArmorWaterPurifier"/>
    <item name="modArmorImpactBracing"/>
    <item name="modArmorPlatingReinforced"/>
    <item name="modArmorMuffledConnectors"/>
    <item name="modArmorDoubleStoragePocket"/>
    <item name="modArmorCustomizedFittings"/>
</lootgroup>

<lootgroup name="T3stuff">    
    <item name="armorMilitaryGloves"/>
    <item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
    <item name="armorMilitaryBoots"/>
    <item name="armorMilitaryLegs"/>
    <item name="armorMilitaryVest"/>
    <item name="armorMilitarySetParts" count="1,6"/>
    
    <item name="armorSteelBoots"/>
    <item name="armorSteelLegs"/>
    <item name="armorSteelChest"/>
    <item name="armorSteelGloves"/>
    <item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
    <item name="armorSteelSetParts" count="1,6"/>
    
    <item name="modMeleeClubMetalSpikes"/>
    <item name="modMeleeClubMetalChain"/>
    <item name="modMeleeErgonomicGrip"/>
    <item name="modMeleeTemperedBlade"/>
    <item name="modMeleeIronBreaker"/>
    
    <item name="modGunBowPolymerString"/>
    <item name="modGunScopeLarge"/>
    <item name="modGunTriggerGroupAutomatic"/>
    <item name="modGunDrumMagazineExtender" prob=".3"/>
    
    <item name="modArmorBandolier"/>
    <item name="modArmorTripleStoragePocket"/>
    <item name="modArmorAdvancedMuffledConnectors"/>
</lootgroup>

<lootgroup name="lumberjacks" count="1">
    <item name="meleeToolAxeT2SteelAxe"/>
    <item name="meleeToolAxeT1IronFireaxe" prob="2"/>
    <item name="drinkJarGrainAlcohol"/>
    <item name="resourceForgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
    <item name="resourceForgedSteel" count="1,4" prob="0.00848"/>
    <item name="gunBowT3CompoundBow" prob="0.03"/>
    <item name="gunRifleT1HuntingRifleParts" prob="0.01"/>
    <item name="gunRifleT2MarksmanRifle" prob="0.01"/>
</lootgroup>

<!-- ZombieSoldier loot -->
<lootcontainer id="1000" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2.5"/>
    <item group="T1stuff" prob=".7"/>
    <item group="T2stuff" prob="0.2"/>
    <item group="T3stuff" prob="0.06"/>
    <item group="weaponParts" prob="0.12"/>
</lootcontainer>

<!-- ZombieCheerleader -->        
<lootcontainer id="1001" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
    <item group="groupApparelTankTopTShirt" prob="1.5"/>
    <item group="groupApparelPants" count="1" prob="0.2"/>
    <item name="apparelRunningShoesHP" prob="1.5"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>
</lootcontainer>

<!-- zombie nurse, medical supplies -->
<lootcontainer id="1002" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <item group="medicine"/>
    <item name="oldCash" count="1,20" prob="0.5"/>
</lootcontainer>    

<!-- fatHawaiianZombie, fat zombie -->
<lootcontainer id="1003" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="4"/>
    <item group="rottenFood" prob="4"/>
    <item name="drinkJarBoiledWater" count="1,2" prob="1.5"/>
    <item name="foodShamSandwich" prob="5"/>
    <item group="cannedfood" prob="5"/>
    <item name="drugPainkillers" prob="1"/>
    <item group="groupAmmoRegularGunslingerT1" prob="1"/>
</lootcontainer>
    
<!-- feral zombie loot -->
<lootcontainer id="1004" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
    <item name="resourceBone" count="1,4" prob="1"/>
    <item group="T2stuff" prob="0.2"/>
    <item group="T1stuff" prob="0.9"/>
    <item group="T3stuff" prob="0.07"/>
    <item group="modArmorT3" prob="0.2"/>    
</lootcontainer>    

<!-- zombieMaleHazmat -->
<lootcontainer id="1005" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="3.7"/>
    <item group="groupApparelHazmat" count="1"/>
    <item group="rareMedicine" prob="0.2"/>
    <item name="drinkJarGrainAlcohol" count="1,4" prob="0.2"/>
    <item name="resourceScrapPolymers" count="1,5" prob="0.3"/>
    <item name="resourcePaper" count="1,6" prob="0.3"/>
    <item name="resourceCloth" count="1,4" prob="0.3"/>
    <item name="resourceDuctTape" count="1,3" prob="0.25"/>
    <item group="perkBooks"/>
    <item group="groupQuestChallenge" count="1" prob="0.09"/>
    <item group="groupTreasureMaps" count="1" prob="0.092"/>
</lootcontainer>

<!-- snowzombie, lumberjack zombie loot-->
<lootcontainer id="1006" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1"/>
    <item group="lumberjacks" prob="0.42"/>
    <item group="warmClothes" prob="1"/>
    <item group="groupApparelHazmat" count="1" prob="0.01"/>
    <item group="rareOres" prob="0.02"/>    
</lootcontainer>
    
<!-- zombie utility worker / construction worker loot -->
<lootcontainer id="1007" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <item group="schematicsToolsT2" prob=".4"/>
    <item group="schematicsToolsRare" prob="0.05"/>    
</lootcontainer>
    
<!-- ZombieFootballPlayer -->
<lootcontainer id="1008" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <!-- <item group="armorFootballHelmet" /> -->    
</lootcontainer>

<!-- ZombieSkateboarder -->
<lootcontainer id="1009" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="apparelHoodySweatshirt" prob="1"/>
    <item name="apparelDenimPants" prob="1"/>
    <item name="apparelRunningShoesRegular" prob="1"/>
    <item name="resourceMechanicalParts" count="1,3" prob="1.5"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>    
</lootcontainer>

<!-- zombieOldTimer / zombieCowboy -->
<lootcontainer id="1010" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="10"/>
    <item name="gunRifleT1HuntingRifleParts" prob="1.2"/>
    <item group="groupWeaponsT2_DeadEye" prob="3"/>
    <item name="thrownDynamite" count="1,3" prob="1"/>
    <item name="apparelCowboyHat" prob="1"/>
    <item name="apparelBandana" prob="1"/>
    <item name="apparelCoatLeatherPoncho" prob="1"/>
    <item name="apparelDenimPants" prob="1"/>
    <item name="apparelCowboyBoots" prob="1"/>
    <item name="apparelCigar" prob="1"/>
    <item group="rareOres" prob="1"/>
    <item name="drinkJarGrainAlcohol" count="1,3" prob="0.7"/>
    <item group="cannedfood" count="1,2" prob="1"/>
    <item name="drinkJarBoiledWater" count="1,3" prob="1"/>
    <item name="oldCash" count="2,15" prob="1"/>
    <item group="groupTreasureMaps" count="1" prob="1"/>    
</lootcontainer>

<!-- ZombieBiker -->
<lootcontainer id="1011" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="armorMilitaryHelmet"/>
    <item name="apparelGothPants"/>
    <item name="apparelGothBoots"/>
    <item name="apparelShades" prob="0.1"/>
    <item name="drinkJarBeer" prob="3"/>
    <item name="drinkJarGrainAlcohol"/>
    <item name="oldCash" count="1,15"/>
    <item name="casinoCoin" count="1,10"/>
    <item name="drugAntibiotics"/>
    <item name="drugPainkillers"/>
    <item group="modGunT1" prob="0.2"/>
    <item name="gunHandgunT1Pistol" prob="0.3"/>
    <item name="gunShotgunT1DoubleBarrelParts" prob="0.3"/>
    <item group="groupToolsT1" prob="0.1"/>
    <item name="meleeWpnClubT0WoodenClub" prob="0.6"/>
    <item name="meleeWpnClubT3SteelClub" prob="0.5"/>
    <item name="meleeWpnBladeT1HuntingKnife"/>
    <item name="meleeWpnBladeT3Machete" prob="0.8"/>
    <item name="medicalFirstAidKit"/>
    <item name="vehicleWheels" prob="0.4"/>
    <item name="vehicleMinibikeChassis" prob="0.4"/>
    <item name="vehicleMinibikeHandlebars" prob="0.4"/>
    <item name="smallEngine" prob="0.3"/>    
</lootcontainer>

<!-- ZombieStripper -->
<lootcontainer id="1012" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="oldCash" count="4,45" prob="2"/>
    <item name="casinoCoin" count="10,30"/>
    <item name="resourceScrapPolymers" count="2" prob="0.3"/>
    <item name="medicalBloodBag" prob="0.3"/>
    <item name="drugPainkillers"/>
    <item name="drugVitamins"/>
    <item name="drugAntibiotics" prob="0.5"/>
    <item name="resourceFeather" count="5,25"/>    
</lootcontainer>
    
<!-- ZombieFarmer -->
<lootcontainer id="1013" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2"/>
    <item group="groupToolsT1" prob="1"/>
    <item group="farmCrops" prob="1"/>
    <item group="seeds" prob="1"/>
    <item name="meleeToolShovelT1IronShovel" prob="1"/>
    <item name="meleeToolShovelT2SteelShovel" prob="0.5"/>
    <item name="drinkJarBeer" prob="1"/>
    <item name="gunBowT1WoodenBow" prob="0.02"/>
    <item name="gunBowT3CompoundBow" prob="0.04"/>
</lootcontainer>

<!-- zombieBusinessMan -->
<lootcontainer id="1014" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="4"/>
    <item group="groupApparelSuit" prob="2"/>
    <item name="oldCash" count="14,360" prob="2"/>
    <item name="resourcePaper" count="10,25" prob="0.66"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>    
</lootcontainer>

<!-- zombie cop-->
<lootcontainer id="1015" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="3"/>
    <item group="rottenFood" prob="1"/>
    <item name="gunHandgunT1Pistol" prob="1.1"/>
    <item name="gunShotgunT1DoubleBarrel" prob="1.1"/>
    <item group="groupQuestAmmo"/>
    <item group="modGunT2" prob="0.5"/>
    <item name="armorMilitaryVest" prob="0.2"/>
    <item name="resourceMilitaryFiber" count="1,4" prob="0.04"/>    
</lootcontainer>

<lootcontainer id="1016" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="10"/>
    <item group="groupApparelPants" prob="1.9"/>
    <item group="groupApparelShirtLong" prob="1.9"/>
    <item group="rottenFood" prob="0.62"/>
    <item group="groupApparelHazmat" count="1" prob="0.08"/>
    <item group="groupQuestChallenge" count="1" prob="0.191"/>
    <item group="groupTreasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing -->
</lootcontainer>
</append>
</configs>

 

Edited by Olukart87 (see edit history)
Link to comment
Share on other sites

1 hour ago, Olukart87 said:

Hi i've tried instal mod Lootable Zombies, on looting zomvie corpses. When trying to loot nothing happens, but game gives an error(NullReferenceException: Object reference not set to an instance of an object), i've tried difirent similar mod, the same story.
Have ideas?

 

Contents of the mod:

 

File_entityclasses.xml

  Reveal hidden contents

<configs>
    <set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='TimeStayAfterDeath']/@value">300</set>
    
    <append xpath="/entity_classes/entity_class[contains(@name,'legendary')]">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[contains(@name,'Radiated')]">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieWightFeral']">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBoe']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBoeFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFootballPlayer']">
    <property name="LootListOnDeath" value="1008"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFemaleFat']">
    <property name="LootListOnDeath" value="1013"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieJoe']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMoe']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieArlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieLab']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieScreamer']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieDarlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMarlene']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieYo']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieYoFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteve']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawler']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSteveCrawlerFeral']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBusinessMan']">
    <property name="LootListOnDeath" value="1014"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSnow']">
    <property name="LootListOnDeath" value="1006"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSpider']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBurnt']">
    <property name="LootListOnDeath" value="1016"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieNurse']">
    <property name="LootListOnDeath" value="1002"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']">
    <property name="LootListOnDeath" value="1003"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFatCop']">
    <property name="LootListOnDeath" value="1015"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']">
    <property name="LootListOnDeath" value="1005"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']">
    <property name="LootListOnDeath" value="1007"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSoldier']">
    <property name="LootListOnDeath" value="1000"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieDemolition']">
    <property name="LootListOnDeath" value="1004"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieSkateboarder']">
    <property name="LootListOnDeath" value="1009"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieCheerleader']">
    <property name="LootListOnDeath" value="1001"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieOldTimer']">
    <property name="LootListOnDeath" value="1010"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieBiker']">
    <property name="LootListOnDeath" value="1011"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieFarmer']">
    <property name="LootListOnDeath" value="1013"/>
    </append>
    
    <append xpath="/entity_classes/entity_class[@name='zombieStripper']">
    <property name="LootListOnDeath" value="1012"/>
    </append>
</configs>    

 

 

 

File_loot.xml:

  Reveal hidden contents

<configs>
<append xpath="/lootcontainers">    

<lootgroup name="T1stuff">    
    <item name="armorClothPants"/>
    <item name="armorClothJacket"/>
    <item name="armorClothBoots"/>
    <item name="armorClothGloves"/>
    <item name="armorClothHat"/>
    
    <item name="armorScrapHelmet"/>
    <item name="armorScrapChest"/>
    <item name="armorScrapGloves"/>
    <item name="armorScrapLegs"/>
    <item name="armorScrapBoots"/>
    
    <item name="modMeleeGraveDigger"/>
    <item name="modMeleeSerratedBlade"/>
    <item name="modMeleeStructuralBrace"/>
    <item name="modMeleeWeightedHead"/>
    <item name="modMeleeWoodSplitter"/>
    <item name="modFuelTankSmall"/>
    
    <item name="modGunBipod"/>
    <item name="modGunChoke"/>
    <item name="modGunDuckbill"/>
    <item name="modGunFlashlight"/>
    <item name="modGunForegrip"/>
    <item name="modGunMagazineExtender"/>
    <item name="modGunMeleeTheHunter"/>
    <item name="modGunMuzzleBrake"/>
    <item name="modGunScopeSmall"/>
    <item name="modGunTriggerGroupSemi"/>
    <item name="modShotgunSawedOffBarrel"/>
    
    <item name="modArmorHelmetLight"/>
    <item name="modArmorInsulatedLiner"/>
    <item name="modArmorCoolingMesh"/>
    <item name="modArmorPlatingBasic"/>
    <item name="modArmorStoragePocket"/>
    <item name="modArmorImprovedFittings"/>
</lootgroup>

<lootgroup name="T2stuff">    
    <item name="armorLeatherBoots"/>
    <item name="armorLeatherPants"/>
    <item name="armorLeatherChest"/>
    <item name="armorLeatherGloves"/>
    <item name="armorLeatherHood"/>
    
    <item name="armorIronGloves"/>
    <item name="armorIronHelmet"/>
    <item name="armorIronBoots"/>
    <item name="armorIronLegs"/>
    <item name="armorIronChest"/>
    
    <item name="modMeleeClubBurningShaft"/>
    <item name="modMeleeClubBarbedWire"/>
    <item name="modMeleeFortifyingGrip"/>
    <item name="modMeleeBunkerBuster"/>
    <item name="modFuelTankLarge"/>
    
    <item name="modGunBarrelExtender"/>
    <item name="modGunCrippleEm"/>
    <item name="modGunBowArrowRest"/>
    <item name="modGunLaserSight"/>
    <item name="modGunReflexSight"/>
    <item name="modGunRetractingStock"/>
    <item name="modGunScopeMedium"/>
    <item name="modGunSoundSuppressorSilencer"/>
    <item name="modGunTriggerGroupBurst3"/>
    <item name="modGunShotgunTubeExtenderMagazine"/>
    
    <item name="modArmorWaterPurifier"/>
    <item name="modArmorImpactBracing"/>
    <item name="modArmorPlatingReinforced"/>
    <item name="modArmorMuffledConnectors"/>
    <item name="modArmorDoubleStoragePocket"/>
    <item name="modArmorCustomizedFittings"/>
</lootgroup>

<lootgroup name="T3stuff">    
    <item name="armorMilitaryGloves"/>
    <item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
    <item name="armorMilitaryBoots"/>
    <item name="armorMilitaryLegs"/>
    <item name="armorMilitaryVest"/>
    <item name="armorMilitarySetParts" count="1,6"/>
    
    <item name="armorSteelBoots"/>
    <item name="armorSteelLegs"/>
    <item name="armorSteelChest"/>
    <item name="armorSteelGloves"/>
    <item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2"/>
    <item name="armorSteelSetParts" count="1,6"/>
    
    <item name="modMeleeClubMetalSpikes"/>
    <item name="modMeleeClubMetalChain"/>
    <item name="modMeleeErgonomicGrip"/>
    <item name="modMeleeTemperedBlade"/>
    <item name="modMeleeIronBreaker"/>
    
    <item name="modGunBowPolymerString"/>
    <item name="modGunScopeLarge"/>
    <item name="modGunTriggerGroupAutomatic"/>
    <item name="modGunDrumMagazineExtender" prob=".3"/>
    
    <item name="modArmorBandolier"/>
    <item name="modArmorTripleStoragePocket"/>
    <item name="modArmorAdvancedMuffledConnectors"/>
</lootgroup>

<lootgroup name="lumberjacks" count="1">
    <item name="meleeToolAxeT2SteelAxe"/>
    <item name="meleeToolAxeT1IronFireaxe" prob="2"/>
    <item name="drinkJarGrainAlcohol"/>
    <item name="resourceForgedIron" count="1,4" prob="0.01272"/> <!-- together 0.5% -->
    <item name="resourceForgedSteel" count="1,4" prob="0.00848"/>
    <item name="gunBowT3CompoundBow" prob="0.03"/>
    <item name="gunRifleT1HuntingRifleParts" prob="0.01"/>
    <item name="gunRifleT2MarksmanRifle" prob="0.01"/>
</lootgroup>

<!-- ZombieSoldier loot -->
<lootcontainer id="1000" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2.5"/>
    <item group="T1stuff" prob=".7"/>
    <item group="T2stuff" prob="0.2"/>
    <item group="T3stuff" prob="0.06"/>
    <item group="weaponParts" prob="0.12"/>
</lootcontainer>

<!-- ZombieCheerleader -->        
<lootcontainer id="1001" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
    <item group="groupApparelTankTopTShirt" prob="1.5"/>
    <item group="groupApparelPants" count="1" prob="0.2"/>
    <item name="apparelRunningShoesHP" prob="1.5"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>
</lootcontainer>

<!-- zombie nurse, medical supplies -->
<lootcontainer id="1002" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <item group="medicine"/>
    <item name="oldCash" count="1,20" prob="0.5"/>
</lootcontainer>    

<!-- fatHawaiianZombie, fat zombie -->
<lootcontainer id="1003" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="4"/>
    <item group="rottenFood" prob="4"/>
    <item name="drinkJarBoiledWater" count="1,2" prob="1.5"/>
    <item name="foodShamSandwich" prob="5"/>
    <item group="cannedfood" prob="5"/>
    <item name="drugPainkillers" prob="1"/>
    <item group="groupAmmoRegularGunslingerT1" prob="1"/>
</lootcontainer>
    
<!-- feral zombie loot -->
<lootcontainer id="1004" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1"/>
    <item name="resourceBone" count="1,4" prob="1"/>
    <item group="T2stuff" prob="0.2"/>
    <item group="T1stuff" prob="0.9"/>
    <item group="T3stuff" prob="0.07"/>
    <item group="modArmorT3" prob="0.2"/>    
</lootcontainer>    

<!-- zombieMaleHazmat -->
<lootcontainer id="1005" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="3.7"/>
    <item group="groupApparelHazmat" count="1"/>
    <item group="rareMedicine" prob="0.2"/>
    <item name="drinkJarGrainAlcohol" count="1,4" prob="0.2"/>
    <item name="resourceScrapPolymers" count="1,5" prob="0.3"/>
    <item name="resourcePaper" count="1,6" prob="0.3"/>
    <item name="resourceCloth" count="1,4" prob="0.3"/>
    <item name="resourceDuctTape" count="1,3" prob="0.25"/>
    <item group="perkBooks"/>
    <item group="groupQuestChallenge" count="1" prob="0.09"/>
    <item group="groupTreasureMaps" count="1" prob="0.092"/>
</lootcontainer>

<!-- snowzombie, lumberjack zombie loot-->
<lootcontainer id="1006" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="1"/>
    <item group="lumberjacks" prob="0.42"/>
    <item group="warmClothes" prob="1"/>
    <item group="groupApparelHazmat" count="1" prob="0.01"/>
    <item group="rareOres" prob="0.02"/>    
</lootcontainer>
    
<!-- zombie utility worker / construction worker loot -->
<lootcontainer id="1007" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <item group="schematicsToolsT2" prob=".4"/>
    <item group="schematicsToolsRare" prob="0.05"/>    
</lootcontainer>
    
<!-- ZombieFootballPlayer -->
<lootcontainer id="1008" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="1.5"/>
    <!-- <item group="armorFootballHelmet" /> -->    
</lootcontainer>

<!-- ZombieSkateboarder -->
<lootcontainer id="1009" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="apparelHoodySweatshirt" prob="1"/>
    <item name="apparelDenimPants" prob="1"/>
    <item name="apparelRunningShoesRegular" prob="1"/>
    <item name="resourceMechanicalParts" count="1,3" prob="1.5"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>    
</lootcontainer>

<!-- zombieOldTimer / zombieCowboy -->
<lootcontainer id="1010" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="10"/>
    <item name="gunRifleT1HuntingRifleParts" prob="1.2"/>
    <item group="groupWeaponsT2_DeadEye" prob="3"/>
    <item name="thrownDynamite" count="1,3" prob="1"/>
    <item name="apparelCowboyHat" prob="1"/>
    <item name="apparelBandana" prob="1"/>
    <item name="apparelCoatLeatherPoncho" prob="1"/>
    <item name="apparelDenimPants" prob="1"/>
    <item name="apparelCowboyBoots" prob="1"/>
    <item name="apparelCigar" prob="1"/>
    <item group="rareOres" prob="1"/>
    <item name="drinkJarGrainAlcohol" count="1,3" prob="0.7"/>
    <item group="cannedfood" count="1,2" prob="1"/>
    <item name="drinkJarBoiledWater" count="1,3" prob="1"/>
    <item name="oldCash" count="2,15" prob="1"/>
    <item group="groupTreasureMaps" count="1" prob="1"/>    
</lootcontainer>

<!-- ZombieBiker -->
<lootcontainer id="1011" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="armorMilitaryHelmet"/>
    <item name="apparelGothPants"/>
    <item name="apparelGothBoots"/>
    <item name="apparelShades" prob="0.1"/>
    <item name="drinkJarBeer" prob="3"/>
    <item name="drinkJarGrainAlcohol"/>
    <item name="oldCash" count="1,15"/>
    <item name="casinoCoin" count="1,10"/>
    <item name="drugAntibiotics"/>
    <item name="drugPainkillers"/>
    <item group="modGunT1" prob="0.2"/>
    <item name="gunHandgunT1Pistol" prob="0.3"/>
    <item name="gunShotgunT1DoubleBarrelParts" prob="0.3"/>
    <item group="groupToolsT1" prob="0.1"/>
    <item name="meleeWpnClubT0WoodenClub" prob="0.6"/>
    <item name="meleeWpnClubT3SteelClub" prob="0.5"/>
    <item name="meleeWpnBladeT1HuntingKnife"/>
    <item name="meleeWpnBladeT3Machete" prob="0.8"/>
    <item name="medicalFirstAidKit"/>
    <item name="vehicleWheels" prob="0.4"/>
    <item name="vehicleMinibikeChassis" prob="0.4"/>
    <item name="vehicleMinibikeHandlebars" prob="0.4"/>
    <item name="smallEngine" prob="0.3"/>    
</lootcontainer>

<!-- ZombieStripper -->
<lootcontainer id="1012" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="2"/>
    <item name="oldCash" count="4,45" prob="2"/>
    <item name="casinoCoin" count="10,30"/>
    <item name="resourceScrapPolymers" count="2" prob="0.3"/>
    <item name="medicalBloodBag" prob="0.3"/>
    <item name="drugPainkillers"/>
    <item name="drugVitamins"/>
    <item name="drugAntibiotics" prob="0.5"/>
    <item name="resourceFeather" count="5,25"/>    
</lootcontainer>
    
<!-- ZombieFarmer -->
<lootcontainer id="1013" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="2"/>
    <item group="groupToolsT1" prob="1"/>
    <item group="farmCrops" prob="1"/>
    <item group="seeds" prob="1"/>
    <item name="meleeToolShovelT1IronShovel" prob="1"/>
    <item name="meleeToolShovelT2SteelShovel" prob="0.5"/>
    <item name="drinkJarBeer" prob="1"/>
    <item name="gunBowT1WoodenBow" prob="0.02"/>
    <item name="gunBowT3CompoundBow" prob="0.04"/>
</lootcontainer>

<!-- zombieBusinessMan -->
<lootcontainer id="1014" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
<item group="junk" prob="4"/>
    <item group="groupApparelSuit" prob="2"/>
    <item name="oldCash" count="14,360" prob="2"/>
    <item name="resourcePaper" count="10,25" prob="0.66"/>
    <item group="groupQuestChallenge" count="1" prob="0.036"/>
    <item group="groupTreasureMaps" count="1" prob="0.031"/>    
</lootcontainer>

<!-- zombie cop-->
<lootcontainer id="1015" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="3"/>
    <item group="rottenFood" prob="1"/>
    <item name="gunHandgunT1Pistol" prob="1.1"/>
    <item name="gunShotgunT1DoubleBarrel" prob="1.1"/>
    <item group="groupQuestAmmo"/>
    <item group="modGunT2" prob="0.5"/>
    <item name="armorMilitaryVest" prob="0.2"/>
    <item name="resourceMilitaryFiber" count="1,4" prob="0.04"/>    
</lootcontainer>

<lootcontainer id="1016" count="0,2" size="6,10" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" open_time="1" loot_quality_template="qualBaseTemplate">
    <item group="junk" prob="10"/>
    <item group="groupApparelPants" prob="1.9"/>
    <item group="groupApparelShirtLong" prob="1.9"/>
    <item group="rottenFood" prob="0.62"/>
    <item group="groupApparelHazmat" count="1" prob="0.08"/>
    <item group="groupQuestChallenge" count="1" prob="0.191"/>
    <item group="groupTreasureMaps" count="1" prob="0.161"/> <!-- total 2% for a quest thing -->
</lootcontainer>
</append>
</configs>

 

that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named lists

And in general, it's not my job to make whatever modlets you wish to try with Undead Legacy to work. If something doesn't work with this mod, it's not my job to fix that, because I am already busy as is just to maintain, update and work on this overhaul mod.

Link to comment
Share on other sites

13 minutes ago, shizhiwen said:

Hello, author, I tried to add a suit effect, but my suit is not displayed in the game. I tried many ways, but I can't. how can I do it? Ask for an answer.😆

I can't help you with that, I haven't messed with adding armor/clothing myself 😛

 

Also 2.5.10 update is out

Link to comment
Share on other sites

updated to 2.5.09 there is still sometings wrong about maintenance station. no longer repair without 0 cost,but whatever it shows the cost , it always cost max volume.(i.e.  repair scrap axe should cost 1-6 scrap iron depands on condition, but always cost 6. frying pan always cost 2 broken planks even it shows only cost 1,you cant repair when you only have 1 broken planks.)

 

And I am Lv 15 game stage is 34, no loot perks. I haven't see any sign of Claw Hammer, which I can't make workstation,is it bad luck?(i have loot about 50 saws,too mayny saws in 2.5.x)

 

Link to comment
Share on other sites

20 minutes ago, chiefoforc said:

updated to 2.5.09 there is still sometings wrong about maintenance station. no longer repair without 0 cost,but whatever it shows the cost , it always cost max volume.(i.e.  repair scrap axe should cost 1-6 scrap iron depands on condition, but always cost 6. frying pan always cost 2 broken planks even it shows only cost 1,you cant repair when you only have 1 broken planks.)

 

And I am Lv 15 game stage is 34, no loot perks. I haven't see any sign of Claw Hammer, which I can't make workstation,is it bad luck?(i have loot about 50 saws,too mayny saws in 2.5.x)

 

Oh crap, you're right... I updated the code that displays the repair price, but not the function of actually triggering the repair... hotfix incoming soon!

Link to comment
Share on other sites

I forgot this, when press M shows the map , should close map by press M again, but there is not.

29 minutes ago, Subquake said:

2021.12.27 - 2.5.11
- Reduced abundance of Saws in loot
- Fixed repair costs wrongly calculated when preforming repairs in the maintenance station

so quick! And any clue about Claw Hammer looting? It's Day 15 and Lv15 game satge 34,still try to loot a Claw hammer,so frustrate. 

Link to comment
Share on other sites

3 hours ago, Subquake said:

that mod isn't updated for a20, game no longer uses loot list IDs as loot lists, they are now named lists

And in general, it's not my job to make whatever modlets you wish to try with Undead Legacy to work. If something doesn't work with this mod, it's not my job to fix that, because I am already busy as is just to maintain, update and work on this overhaul mod.

 

I play on A19.6, Undead Legasy v2.4.28 

Link to comment
Share on other sites

1 hour ago, chiefoforc said:

I forgot this, when press M shows the map , should close map by press M again, but there is not.

so quick! And any clue about Claw Hammer looting? It's Day 15 and Lv15 game satge 34,still try to loot a Claw hammer,so frustrate. 

bad luck I guess, keep looking, also check traders!

 

1 hour ago, Olukart87 said:

I play on A19.6, Undead Legasy v2.4.28 

If the modlet isn't compatible with UL, then it isn't and you can't play with it unless you make it compatible yourself or ask the author of the modlet to make a compatibility patch or something for it to work with UL.
 

2021.12.27 - 2.5.12
- Updated localization for gunMGT0PipeMachineGun, gunRifleT0PipeRifle, gunShotgunT0PipeShotgun, meleeWpnBatonT0PipeBaton
- Fixed missing localization for gunMGT0PipeMachineGunBlueprint
- Fixed missing localization for gunRifleT0PipeRifleBlueprint
- Fixed not being able to research Pipe Weapons

2021.12.27 - 2.5.13
- Fixed some blocks giving resourceWood instead of planks
- Fixed Radial Menu texture glitch when on 100% UI Opacity

Edited by Subquake (see edit history)
Link to comment
Share on other sites

2021.12.27 - 2.5.14
- Fixed vehicleMinibikePlaceable recipe

2021.12.27 - 2.5.15
- Changed painting material to cloth
- Reduced locked vehicle spawn rate
- Fixed vehicles without doors spawning as locked
- Fixed when consuming Boiled Water or Beer, gives jar and not plastic bottle
- Fixed DynamicVehicles not properly saving their state on servers

Link to comment
Share on other sites

2 hours ago, Subquake said:

2021.12.27 -
2.5.14 - 固定车辆MinibikePlaceable配方

2021.12.27 - 2.5.15
- 将油漆材料更改为布料
- 降低锁定车辆的生成率
- 固定车辆没有门生成为锁定
- 在消耗开水或啤酒时修复,提供罐子而不是塑料瓶
- 修复了动态车辆无法正确保存其状态的问题在服务器上

Don't update so frequently. You can send out some patch codes you update. You have to download the file again every time. I just played 2.5.0 today 10, 2.5 in the afternoon 15.....

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...