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A16 - Unlocking In-Game Prefab Editor (Terrain Tools) [.dll mod]


herrpohl

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I kinda already do this in Hal's editor, but my project was going to be to terra form Nav into a new map... it's tedious to do it as a prefab, then have to find the exact new spot and insert it, and I know it's a lot to ask considering you just found this gem, but if you could find a way to get it to save region files, that would be fantastic.

 

It would be great to use this to create other new static worlds instead of Navezgane. Kinda DLC-maps ;)

 

Oh - and the regionfiles are not the files the game loads in beginning of a new game !

hightmap and texturing(coloring) are static files somewhere (like herrpohl meantioned already)

 

We gotta have the ability to modify and safe these basic-files somehow.

Then we are able to create different Navezganes. That would be very cool.

 

The Prefabs-locations are static in Navezgane too. They are saved in GAMEFOLDER\data\worlds\Navezgane\prefabs.xml

Setting new Prefabs and modify their location: Thats the easiest part of the project.

Its all about the terrain,roads,waters !!!

 

 

Thx herrpohl for sharing this cool secret to us.

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I added over 100 prefabs manually for my Nav mod. :p

 

 

Black screen? Hm are you on 14.7 and the 64 bit version?

 

Yep:( I was on 14.8 but specifically changed it back..I have some old(new) 14.8 worlds in the save files I'll try and get rid of them maybe for some reason they are affecting it in some way.

 

edit: EAC U can kiss my .... Grrr

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Yep:( I was on 14.8 but specifically changed it back..I have some old(new) 14.8 worlds in the save files I'll try and get rid of them maybe for some reason they are affecting it in some way.

 

edit: EAC U can kiss my .... Grrr

 

lol as soon as you touch the dll or import a new dll eac will mark it as a cheat lol... using a non vanilla dll and using eac = black screen'o'death lol

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This is the dll for 14.8. It seems to work for Sorrow and Guppy, so I don't know what's causing it.

 

I got it, it was user error lol

 

lol as soon as you touch the dll or import a new dll eac will mark it as a cheat lol... using a non vanilla dll and using eac = black screen'o'death lol

 

I keep forgetting to turn the PoS system off "To the Moon Alice!"

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Anyone figure out what copy to clipboard does and is used for?

 

Also under terrain tool. There are 3 red brushes at the top. From left to right this is what I've learned. The left one is mainly for raise lower terrain. You can change the scale to 1 or higher like 9 for big size brush. The hardness seems to be like how much it digs in. I found that if I was working with stone I needed to turn hardness up more to dig in. Flow seems to be how often it updates the click when held. Fast slow rather.

 

The second brush seems to be more for the top layer as in clearing grass.

 

I cant get the third brush to do anything..?

 

If you select a large one block high area and then hit ESC key there is a button there called Rmd decoration Sel. While you have a block on your tool belt and at the ready you can hit this button to place a large quantity of random boo is spread out. I believe its meant for placing grass.

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OK, I figured out how to save the changed terrain of the Nav map!

 

You have to unselect 'Decorations' in the dm menu.

 

pDCIVr6.jpg

 

Any terraforming now will be saved permanently to the region files located Data/Worlds/Navezgane/Region.

 

Kw7HMi6.jpg

 

So making a custom map is entirely possible.

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OK, I figured out how to save the changed terrain of the Nav map!

 

You have to unselect 'Decorations' in the dm menu.

 

pDCIVr6.jpg

 

Any terraforming now will be saved permanently to the region files located Data/Worlds/Navezgane/Region.

 

Kw7HMi6.jpg

 

So making a custom map is entirely possible.

 

Omg amazing. Best find, tool ever I love you!

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awww ♥♥♥♥! The race is on to add to the Nav map now

 

?

Do you know if you can make it bigger? like remove the radiation area and add land to the borders?

I'm not sure, I know they are at the maximum terrain size that Unity can create from a dtm but I don't know if you can add region files to the map.

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Still cleaning the mess! ;)

 

- - - Updated - - -

 

So once we have a custom map, what's the best distro method? Zip the .rg files and users overwrite theirs?

 

It sounds like its permanent and u just pack it in as an entire mod or have users install the worlds/navz folder would seem easiest way.

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