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Current high demand Pimp Dreams (Constant W.I.P)


Kage

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2. Someone mentioned rafts. But I was thinking of expanding on that a bit. Maybe a block that floats so you can build a sort of house boat? It would have it's advantages and disadvantages. Zombies can't swim, but you can't really do much farming on a boat.

 

In the older versions you could build on water - find a deep lake and nothing could get to you. Yes you can farm. Place dirt on top of a large raft and farm away. *I miss my pirate ship*

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Glass jars being returned upon cooking:

 

https://7daystodie.com/forums/showthread.php?47915-Give-back-the-glass-jar-after-boiling-food-or-making-stew

 

https://7daystodie.com/forums/showthread.php?48120-Empty-Bottles

 

https://7daystodie.com/forums/showthread.php?32446-Can-we-keep-the-Jar-after-using-it-to-boil-meat

 

https://7daystodie.com/forums/showthread.php?22666-Bottle-of-water-consumed-making-cornbread

 

https://7daystodie.com/forums/showthread.php?16464-boiling-meat-loses-the-glass-jar

 

https://7daystodie.com/forums/showthread.php?14220-Suggestion-to-Re-Usable-Glass-Jars

 

https://7daystodie.com/forums/showthread.php?17143-Hot-fix-for-farming-and-no-lose-glass-jar-from-cooking

 

https://7daystodie.com/forums/showthread.php?39989-Jar-of-water-is-gone-after-using-it-to-cook-would-like-to-keep-that-empty-glass-jar

 

https://7daystodie.com/forums/showthread.php?14557-Cooking-eggs-destroy-your-glass-jar

 

https://7daystodie.com/forums/showthread.php?36722-Can-we-get-Jars-back-more-now

 

https://7daystodie.com/forums/showthread.php?27556-Refund-empty-bottles-when-using-certain-recipes

 

https://7daystodie.com/forums/showthread.php?39822-Empty-jars-are-not-returned-after-cooking-something-that-requries-a-bottle-of-water

 

That isn't even all of them.

 

yes +1

 

- - - Updated - - -

 

I'd like to add a couple little things.

 

1. Retrieving arrows/bolts from zombies. They can't all be broken. Maybe have a chance to loot 1 or 2 from the body if the zombie is killed by one.

 

2. Someone mentioned rafts. But I was thinking of expanding on that a bit. Maybe a block that floats so you can build a sort of house boat? It would have it's advantages and disadvantages. Zombies can't swim, but you can't really do much farming on a boat.

 

yes +1

 

Kage´s List

 

YES ! +1

 

It would be great if more than one player could look into a storage chest....

 

https://7daystodie.com/forums/showthread.php?49319-Multiple-Players-can-look-in-the-same-chest&highlight=storage+chest

 

i think its not rally backed up from the community.. (don´t understand why) its such a pain in the ass when u have to wait till ur friend is out of the stoarege crate...

Edited by davethebrave (see edit history)
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Hi there. I just wanted to put this somewhere so I don't forget it. the questions for joel thread is locked until 15 comes out.

 

So I read that there would be a disposition system for the traders (you be nice to them and they will be nice to you) I thought, that it would be fun to add that system to bandits and any other factions out there, If you couple that with some quests, it would be a way to tailor your experience to how you want it. You could be an absolute A-hole if you like, or help anyone who needs help.

 

also completing a quest for one group could affect your standing with another.

 

Roids

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Something that I have seen happen in a lot of forums is that people read the first post and then go to the last page and don't see something that has been said.

 

So, please forgive me if I mention this twice.

 

Spears if you watched MM video of where he was fighting zombies in his pill box he was trying to hit the zombies with his club and it was not only not harming them but it was damaging his iron railing.

If he had a spear he could have thrust it through and damaged them, maybe even kill them. It could start out same level as a club, just wood; then advance to having iron on the end to make it sharper and then steel. I think that would make it a pike, not sure.

 

Either way, it is a great weapon, it can be used in fishing also, so a tool.

I put this in Pimp Dreams and have read several posts in different threads (I don't remember all and am lousy at URLs) but it seems only a couple have said it is a good idea, so not enough asking for it.

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I would love to see the following added:

 

1. Masks or Face protection (hockey mask, welders mask etc) in the eye protection slot maybe? Running in the woods with full iron armor, hockey mask, and a fire ax or machete would make pvp interesting. ;)

2. Make the large bed a loot container so I can store money, a pistol, or other small things in it.

3. Fishing (I know its mentioned already but bears repeating)

4. More mobilty for these huge maps. A hang glider to use from a mountain or building top maybe?

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Sorry for my bad english.

Playing 14.7 in lan in 4 people.

I only want to share:

BUG

1. When you die on a hill side if the slope is near to 90° you lost your backpack...ALWAYS. The terrain litterally eat it.

2. When you die SOMETHIMES if you chose "spawn near the bedroll" you spawn more or less at 2km.

3. drowning outside the water SOMETHIMES

 

SUGGESTION

I think theese can be easy to do

1. Hazmat complete is useless, create radioactive areas, maybe only a few prefabs, when it has a use.

2. Radiation can be decrease by vodka and you can craft it in a campfire with beaker from potatoes.

3. Robes, pants, shirts that you loot are useless, make cloth robes that you drop more powerfull than my crafted fiberplant robes or make craftable shirts, tanktop ecc

4. Improve color, you can color only fiber and cloth robes, with black (coal) white (nitro) blue (blueberry) red (crisantem) yellow (goldenrod), brown (coffe) maybe combination of this.

5. Eliminate minibike and create a bag for mission of looting

 

I agree with fishing / having a chance of retrieving arrows from a zombie

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  • 2 weeks later...

I'm not sure if this is the correct place to put this but like there is alot of user made or modded content that it seems like the Devs should just utilize and put right into the basic game with credit given to the 3rd party or member for there forum contributation. And prefabs should be one of the things they use of course.

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If they ever introduce more animals have it where they could attack each other.

 

Also include environmental animals

Polar bears in snow biome

Vultures & rattlesnakes in desert biome

Mutated mole rats underground

Fish, sharks, kraken in water

Lions and elephants in plains

Use tusk from elephants for weapons

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  • 2 weeks later...
If they ever introduce more animals have it where they could attack each other.

 

Also include environmental animals

Polar bears in snow biome

Vultures & rattlesnakes in desert biome

Mutated mole rats underground

Fish, sharks, kraken in water

Lions and elephants in plains

Use tusk from elephants for weapons

 

Snake is already in the works, I'm not sure if it is in game yet.

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Sorry for my bad english.

Playing 14.7 in lan in 4 people.

I only want to share:

BUG

1. When you die on a hill side if the slope is near to 90° you lost your backpack...ALWAYS. The terrain litterally eat it.

2. When you die SOMETHIMES if you chose "spawn near the bedroll" you spawn more or less at 2km.

3. drowning outside the water SOMETHIMES

 

SUGGESTION

I think theese can be easy to do

1. Hazmat complete is useless, create radioactive areas, maybe only a few prefabs, when it has a use.

2. Radiation can be decrease by vodka and you can craft it in a campfire with beaker from potatoes.

3. Robes, pants, shirts that you loot are useless, make cloth robes that you drop more powerfull than my crafted fiberplant robes or make craftable shirts, tanktop ecc

4. Improve color, you can color only fiber and cloth robes, with black (coal) white (nitro) blue (blueberry) red (crisantem) yellow (goldenrod), brown (coffe) maybe combination of this.

5. Eliminate minibike and create a bag for mission of looting

 

I agree with fishing / having a chance of retrieving arrows from a zombie

 

No.3 you can create better clothes than plant fiber and cloth, you just need to find the skill book to make them. As of A15 you can sell anything you don't want to a trader for coin to trade for something you do want.

 

- - - Updated - - -

 

Also, you can find higher grade loot by increasing the perk (scavenger joe or something like that.)

 

Pretty basic knowledge if you bother to read the descriptions and change logs.

Edited by Shiek4d5 (see edit history)
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  • 3 weeks later...

I would like to see the adding of a thirst and hunger bar above the stamina and health bar, along with a better system for temperature.

Going to the character screen to find out how hungry, thirsty or how hot, cold you are can be a bind, especially when it takes time to load in the visualisation of your character in their gear.

 

Not everyone uses degrees Fahrenheit and I am sure the figures are out.

http://www.webmd.boots.com/a-to-z-guides/normal-body-temperature

 

My character has recently survived being at 40 degrees Fahrenheit.

https://en.wikipedia.org/wiki/Human_body_temperature

Edited by Omega (see edit history)
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Some other suggestions

 

ok i will try to make a clear list cause i have a couple of things, sorry if i repeat some others idea ^^

 

Firsts things firsts

:Mining special ores like copper for electrical components. Gems that we can sell to the settlements

:In the end game. We have probably everything we need, and looting is probably becoming useless, why not creating some very important items to force us to go loot in cities ?

 

:The bike is a very hard thing to see on the map, it could be nice if we can see it on the compass and the map as well.

:The bike also need some better controls, going down a hill is like jumping every little pixel. It could be nice if the bike could follow the land properly for better control.

 

:In the end game, once we have a good big well defended base it could be nice if in some cities(or all of them) they could have an increased zombie spawn and/or some kind of a nest. It would make the looting more stressful.

 

:it could be nice to also make asphalt to make good quality roads for our bikes

 

:A higher level of item quality could also be nice cause the purple ones even at 600 get damaged pretty quickly.

 

: One problem to solve would be the sounds. Even in a bunker 100 feet underground we can hear zombies through the rock and even concrete blocks.

 

:It could be nice if we could make rafts and do some fishing

:mining wagon and rails could also be very useful when mining

 

:concerning the concrete blocks. The 1/2 block cost the same amount of concrete to make than a full block is that intended?

 

:When putting some fences to a flat surface, it fits well, but when it comes to put them in an angle they stay straight and floats.

 

It's pretty much everything i have in mind right now and thanks for your great work guys the game is getting better and better each patch.

Edited by Hyperion223 (see edit history)
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Additional Dreaming

 

For starters, this thread is going on Five pages, I really think it should be condensed into a new thread with all of the ideas here in the first post.

 

As we can agree, electricity would be fantastic. I was thinking since there are mechanical parts, electrical parts, and whatnot already in the game. perhaps we could incorporate a gas powered generator with a switch. Ideally allowing users to have floodlights that turn on and off on demand.

 

Perhaps multiple, or different sized generators putting out larger amounts of electricity.

 

There could be an additional skill for mechanics allowing better fuel economy or power output. And we could have electric based items. Examples being a radio, electrified blocks, improving the draw bridge, and maybe having the workbench have improvements while connected to an active generator.

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  • 2 weeks later...

Buy sleep area at trader "but costly as hell!"

Remove stone resipe as its just plain dumb, as we can't do it in RL thats why we have concrete !

Fix dog spawn, get 2 dogs at day 15 isn't fun, not just spawned they where like cruise missiles onto me with plant fiber clothes ! + no meat on me !

Sugjestion make work bench a bit more tricky, like the furnace, like add vice. tools, 3rd you have to make up ;P

Also Steel sould be Iron+coal+clay !

As for electrisity, i hope you make the switch and such contain glass or ceramic as no other compound would match the game, then glass would be also obtained by wrench on power pole top.

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  • 3 weeks later...

Lawn Mower/ Weed Whacker?!?

 

We have things like chainsaws for wood, augers for stone/metals. But we dont have a weed whacker, lawn mower, or even a Sickle! A sickle could be used to generate 4 plant fiber from grass instead of the normal 2 from punching? just a thought.

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  • 3 weeks later...

*Signs and Notes

- Ability to write messages on a plank of Wood or on paper, etc. (Example: Pen and Paper Style, Carved in Wood, Spray Paint)

 

*Draw bridges

- Draw bridges, next to fishing, seems to be one the greatest ideas players seem to think would be beneficial to the game.

 

*Alarms

- The ability to sound an alarm if somebody enters an area provided by the gamer (Example: Pressure Plate or Trip Wires)

 

*Functioning garage doors

- Garage Doors that open and close like normal doors.

 

Guess these could be removed. Also wondering if this list is actively updated by TFP?

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I'd like to see 2 things:

1) Flintlock pistols and musket rifles to use as precursors to train their respective weapon types, like the blunderbuss/shotguns

2) Brass knuckles, since the model for them is already in game as a knuckle guard for the machete, and it would be quick and easy to edit and implement, given that it's a blunt weapon and would give us something else to do with brass.

Edited by Jaymunnie (see edit history)
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