Oulatek Posted September 5, 2016 Share Posted September 5, 2016 2. Someone mentioned rafts. But I was thinking of expanding on that a bit. Maybe a block that floats so you can build a sort of house boat? It would have it's advantages and disadvantages. Zombies can't swim, but you can't really do much farming on a boat. In the older versions you could build on water - find a deep lake and nothing could get to you. Yes you can farm. Place dirt on top of a large raft and farm away. *I miss my pirate ship* Link to comment Share on other sites More sharing options...
davethebrave Posted September 5, 2016 Share Posted September 5, 2016 (edited) Glass jars being returned upon cooking: https://7daystodie.com/forums/showthread.php?47915-Give-back-the-glass-jar-after-boiling-food-or-making-stew https://7daystodie.com/forums/showthread.php?48120-Empty-Bottles https://7daystodie.com/forums/showthread.php?32446-Can-we-keep-the-Jar-after-using-it-to-boil-meat https://7daystodie.com/forums/showthread.php?22666-Bottle-of-water-consumed-making-cornbread https://7daystodie.com/forums/showthread.php?16464-boiling-meat-loses-the-glass-jar https://7daystodie.com/forums/showthread.php?14220-Suggestion-to-Re-Usable-Glass-Jars https://7daystodie.com/forums/showthread.php?17143-Hot-fix-for-farming-and-no-lose-glass-jar-from-cooking https://7daystodie.com/forums/showthread.php?39989-Jar-of-water-is-gone-after-using-it-to-cook-would-like-to-keep-that-empty-glass-jar https://7daystodie.com/forums/showthread.php?14557-Cooking-eggs-destroy-your-glass-jar https://7daystodie.com/forums/showthread.php?36722-Can-we-get-Jars-back-more-now https://7daystodie.com/forums/showthread.php?27556-Refund-empty-bottles-when-using-certain-recipes https://7daystodie.com/forums/showthread.php?39822-Empty-jars-are-not-returned-after-cooking-something-that-requries-a-bottle-of-water That isn't even all of them. yes +1 - - - Updated - - - I'd like to add a couple little things. 1. Retrieving arrows/bolts from zombies. They can't all be broken. Maybe have a chance to loot 1 or 2 from the body if the zombie is killed by one. 2. Someone mentioned rafts. But I was thinking of expanding on that a bit. Maybe a block that floats so you can build a sort of house boat? It would have it's advantages and disadvantages. Zombies can't swim, but you can't really do much farming on a boat. yes +1 Kage´s List YES ! +1 It would be great if more than one player could look into a storage chest.... https://7daystodie.com/forums/showthread.php?49319-Multiple-Players-can-look-in-the-same-chest&highlight=storage+chest i think its not rally backed up from the community.. (don´t understand why) its such a pain in the ass when u have to wait till ur friend is out of the stoarege crate... Edited September 5, 2016 by davethebrave (see edit history) Link to comment Share on other sites More sharing options...
HolyBahamut3 Posted September 9, 2016 Share Posted September 9, 2016 (edited) I like the ideas, especially the fishing, but would bait also be worms found in the earth, or near water sources? They could just use the rotting flesh as bait. Like stink bait. Edit: Saw someone already brought it up. Edited September 9, 2016 by HolyBahamut3 Post was already addressed (see edit history) Link to comment Share on other sites More sharing options...
Roids001 Posted September 9, 2016 Share Posted September 9, 2016 Hi there. I just wanted to put this somewhere so I don't forget it. the questions for joel thread is locked until 15 comes out. So I read that there would be a disposition system for the traders (you be nice to them and they will be nice to you) I thought, that it would be fun to add that system to bandits and any other factions out there, If you couple that with some quests, it would be a way to tailor your experience to how you want it. You could be an absolute A-hole if you like, or help anyone who needs help. also completing a quest for one group could affect your standing with another. Roids Link to comment Share on other sites More sharing options...
Janna3921 Posted September 12, 2016 Share Posted September 12, 2016 Something that I have seen happen in a lot of forums is that people read the first post and then go to the last page and don't see something that has been said. So, please forgive me if I mention this twice. Spears if you watched MM video of where he was fighting zombies in his pill box he was trying to hit the zombies with his club and it was not only not harming them but it was damaging his iron railing. If he had a spear he could have thrust it through and damaged them, maybe even kill them. It could start out same level as a club, just wood; then advance to having iron on the end to make it sharper and then steel. I think that would make it a pike, not sure. Either way, it is a great weapon, it can be used in fishing also, so a tool. I put this in Pimp Dreams and have read several posts in different threads (I don't remember all and am lousy at URLs) but it seems only a couple have said it is a good idea, so not enough asking for it. Link to comment Share on other sites More sharing options...
Xlxfearlessxlx Posted September 13, 2016 Share Posted September 13, 2016 I would love to see the following added: 1. Masks or Face protection (hockey mask, welders mask etc) in the eye protection slot maybe? Running in the woods with full iron armor, hockey mask, and a fire ax or machete would make pvp interesting. 2. Make the large bed a loot container so I can store money, a pistol, or other small things in it. 3. Fishing (I know its mentioned already but bears repeating) 4. More mobilty for these huge maps. A hang glider to use from a mountain or building top maybe? Link to comment Share on other sites More sharing options...
Sbrangher Posted September 15, 2016 Share Posted September 15, 2016 Sorry for my bad english. Playing 14.7 in lan in 4 people. I only want to share: BUG 1. When you die on a hill side if the slope is near to 90° you lost your backpack...ALWAYS. The terrain litterally eat it. 2. When you die SOMETHIMES if you chose "spawn near the bedroll" you spawn more or less at 2km. 3. drowning outside the water SOMETHIMES SUGGESTION I think theese can be easy to do 1. Hazmat complete is useless, create radioactive areas, maybe only a few prefabs, when it has a use. 2. Radiation can be decrease by vodka and you can craft it in a campfire with beaker from potatoes. 3. Robes, pants, shirts that you loot are useless, make cloth robes that you drop more powerfull than my crafted fiberplant robes or make craftable shirts, tanktop ecc 4. Improve color, you can color only fiber and cloth robes, with black (coal) white (nitro) blue (blueberry) red (crisantem) yellow (goldenrod), brown (coffe) maybe combination of this. 5. Eliminate minibike and create a bag for mission of looting I agree with fishing / having a chance of retrieving arrows from a zombie Link to comment Share on other sites More sharing options...
LordSyke Posted September 24, 2016 Share Posted September 24, 2016 I'm not sure if this is the correct place to put this but like there is alot of user made or modded content that it seems like the Devs should just utilize and put right into the basic game with credit given to the 3rd party or member for there forum contributation. And prefabs should be one of the things they use of course. Link to comment Share on other sites More sharing options...
layarion Posted September 27, 2016 Share Posted September 27, 2016 please review this https://7daystodie.com/forums/showthread.php?38579-Inventory-Management-problems-and-solutions Link to comment Share on other sites More sharing options...
Onin9190 Posted October 3, 2016 Share Posted October 3, 2016 If they ever introduce more animals have it where they could attack each other. Also include environmental animals Polar bears in snow biome Vultures & rattlesnakes in desert biome Mutated mole rats underground Fish, sharks, kraken in water Lions and elephants in plains Use tusk from elephants for weapons Link to comment Share on other sites More sharing options...
Shiek4d5 Posted October 12, 2016 Share Posted October 12, 2016 If they ever introduce more animals have it where they could attack each other. Also include environmental animals Polar bears in snow biome Vultures & rattlesnakes in desert biome Mutated mole rats underground Fish, sharks, kraken in water Lions and elephants in plains Use tusk from elephants for weapons Snake is already in the works, I'm not sure if it is in game yet. Link to comment Share on other sites More sharing options...
Shiek4d5 Posted October 12, 2016 Share Posted October 12, 2016 (edited) Sorry for my bad english. Playing 14.7 in lan in 4 people. I only want to share: BUG 1. When you die on a hill side if the slope is near to 90° you lost your backpack...ALWAYS. The terrain litterally eat it. 2. When you die SOMETHIMES if you chose "spawn near the bedroll" you spawn more or less at 2km. 3. drowning outside the water SOMETHIMES SUGGESTION I think theese can be easy to do 1. Hazmat complete is useless, create radioactive areas, maybe only a few prefabs, when it has a use. 2. Radiation can be decrease by vodka and you can craft it in a campfire with beaker from potatoes. 3. Robes, pants, shirts that you loot are useless, make cloth robes that you drop more powerfull than my crafted fiberplant robes or make craftable shirts, tanktop ecc 4. Improve color, you can color only fiber and cloth robes, with black (coal) white (nitro) blue (blueberry) red (crisantem) yellow (goldenrod), brown (coffe) maybe combination of this. 5. Eliminate minibike and create a bag for mission of looting I agree with fishing / having a chance of retrieving arrows from a zombie No.3 you can create better clothes than plant fiber and cloth, you just need to find the skill book to make them. As of A15 you can sell anything you don't want to a trader for coin to trade for something you do want. - - - Updated - - - Also, you can find higher grade loot by increasing the perk (scavenger joe or something like that.) Pretty basic knowledge if you bother to read the descriptions and change logs. Edited October 12, 2016 by Shiek4d5 (see edit history) Link to comment Share on other sites More sharing options...
Medium-RareAkuma Posted October 16, 2016 Share Posted October 16, 2016 https://7daystodie.com/forums/showthread.php?3904-Kung-Fu-update Basically they just want more unarmed stuff, but I made a suggestion for fist weapons, like: Brass knuckles Iron glove that triggers explosives on impact Glove that shoots a burst of fire Complicated plasma-fist thing And leg/boot weapons. Link to comment Share on other sites More sharing options...
Jsantos1223 Posted October 20, 2016 Share Posted October 20, 2016 Please add splitscreen as an option to play along with online so we can play with friends online and have our siblings/girlfriends etc. join in please 🙂 Link to comment Share on other sites More sharing options...
Omega Posted November 6, 2016 Share Posted November 6, 2016 (edited) I would like to see the adding of a thirst and hunger bar above the stamina and health bar, along with a better system for temperature. Going to the character screen to find out how hungry, thirsty or how hot, cold you are can be a bind, especially when it takes time to load in the visualisation of your character in their gear. Not everyone uses degrees Fahrenheit and I am sure the figures are out. http://www.webmd.boots.com/a-to-z-guides/normal-body-temperature My character has recently survived being at 40 degrees Fahrenheit. https://en.wikipedia.org/wiki/Human_body_temperature Edited November 6, 2016 by Omega (see edit history) Link to comment Share on other sites More sharing options...
NecroMachina Posted November 11, 2016 Share Posted November 11, 2016 How about more diffrent kinds of weapons, i mean spears and javelins would be nice for early on, to stab from range or even throw them. and maybe posioned arrows/bullets. for extra dps or paralysis Link to comment Share on other sites More sharing options...
SirTitsMcGee Posted November 16, 2016 Share Posted November 16, 2016 Hey. Psst. Hawboutdis: https://7daystodie.com/forums/showthread.php?55228 Description enclosed. Do make sure to see my second post/update as it includes "schemes". IMO, it's a really desperately needed feature... Link to comment Share on other sites More sharing options...
Hyperion223 Posted November 20, 2016 Share Posted November 20, 2016 (edited) Some other suggestions ok i will try to make a clear list cause i have a couple of things, sorry if i repeat some others idea ^^ Firsts things firsts :Mining special ores like copper for electrical components. Gems that we can sell to the settlements :In the end game. We have probably everything we need, and looting is probably becoming useless, why not creating some very important items to force us to go loot in cities ? :The bike is a very hard thing to see on the map, it could be nice if we can see it on the compass and the map as well. :The bike also need some better controls, going down a hill is like jumping every little pixel. It could be nice if the bike could follow the land properly for better control. :In the end game, once we have a good big well defended base it could be nice if in some cities(or all of them) they could have an increased zombie spawn and/or some kind of a nest. It would make the looting more stressful. :it could be nice to also make asphalt to make good quality roads for our bikes :A higher level of item quality could also be nice cause the purple ones even at 600 get damaged pretty quickly. : One problem to solve would be the sounds. Even in a bunker 100 feet underground we can hear zombies through the rock and even concrete blocks. :It could be nice if we could make rafts and do some fishing :mining wagon and rails could also be very useful when mining :concerning the concrete blocks. The 1/2 block cost the same amount of concrete to make than a full block is that intended? :When putting some fences to a flat surface, it fits well, but when it comes to put them in an angle they stay straight and floats. It's pretty much everything i have in mind right now and thanks for your great work guys the game is getting better and better each patch. Edited November 20, 2016 by Hyperion223 (see edit history) Link to comment Share on other sites More sharing options...
Good.Sir Posted November 21, 2016 Share Posted November 21, 2016 Additional Dreaming For starters, this thread is going on Five pages, I really think it should be condensed into a new thread with all of the ideas here in the first post. As we can agree, electricity would be fantastic. I was thinking since there are mechanical parts, electrical parts, and whatnot already in the game. perhaps we could incorporate a gas powered generator with a switch. Ideally allowing users to have floodlights that turn on and off on demand. Perhaps multiple, or different sized generators putting out larger amounts of electricity. There could be an additional skill for mechanics allowing better fuel economy or power output. And we could have electric based items. Examples being a radio, electrified blocks, improving the draw bridge, and maybe having the workbench have improvements while connected to an active generator. Link to comment Share on other sites More sharing options...
SilentDeathForU Posted November 22, 2016 Share Posted November 22, 2016 The removal of grass has been a major talking point...sadly...amongst my friends and I. We figured an add on to the minibike. Swap out a basket for a lawn mower attachment of some kind. And signs cannot come soon enough, same as fishing and drawbridges. Link to comment Share on other sites More sharing options...
Undead Wolf Posted November 26, 2016 Share Posted November 26, 2016 Upgrade paths for workstations: https://7daystodie.com/forums/showthread.php?56120-Upgrade-path-for-workstations On another note, is the sneak system already working? Link to comment Share on other sites More sharing options...
HipShot Posted December 11, 2016 Share Posted December 11, 2016 Buy sleep area at trader "but costly as hell!" Remove stone resipe as its just plain dumb, as we can't do it in RL thats why we have concrete ! Fix dog spawn, get 2 dogs at day 15 isn't fun, not just spawned they where like cruise missiles onto me with plant fiber clothes ! + no meat on me ! Sugjestion make work bench a bit more tricky, like the furnace, like add vice. tools, 3rd you have to make up ;P Also Steel sould be Iron+coal+clay ! As for electrisity, i hope you make the switch and such contain glass or ceramic as no other compound would match the game, then glass would be also obtained by wrench on power pole top. Link to comment Share on other sites More sharing options...
OutHouse Posted December 30, 2016 Share Posted December 30, 2016 Lawn Mower/ Weed Whacker?!? We have things like chainsaws for wood, augers for stone/metals. But we dont have a weed whacker, lawn mower, or even a Sickle! A sickle could be used to generate 4 plant fiber from grass instead of the normal 2 from punching? just a thought. Link to comment Share on other sites More sharing options...
AaronG85 Posted January 18, 2017 Share Posted January 18, 2017 *Signs and Notes - Ability to write messages on a plank of Wood or on paper, etc. (Example: Pen and Paper Style, Carved in Wood, Spray Paint) *Draw bridges - Draw bridges, next to fishing, seems to be one the greatest ideas players seem to think would be beneficial to the game. *Alarms - The ability to sound an alarm if somebody enters an area provided by the gamer (Example: Pressure Plate or Trip Wires) *Functioning garage doors - Garage Doors that open and close like normal doors. Guess these could be removed. Also wondering if this list is actively updated by TFP? Link to comment Share on other sites More sharing options...
Jaymunnie Posted January 18, 2017 Share Posted January 18, 2017 (edited) I'd like to see 2 things: 1) Flintlock pistols and musket rifles to use as precursors to train their respective weapon types, like the blunderbuss/shotguns 2) Brass knuckles, since the model for them is already in game as a knuckle guard for the machete, and it would be quick and easy to edit and implement, given that it's a blunt weapon and would give us something else to do with brass. Edited January 19, 2017 by Jaymunnie (see edit history) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now