Adam the Waster Posted June 29 Share Posted June 29 (edited) @Laz Manthis is for you cuz you love the POIS. Pre-war pois: Spoiler Spoiler Remnants Raided Subarian home gutted Subarian home Burnt down Subarian home Abandoned Subdrain home torched Subarian home Barricaded Subarian home Raided Fancy house Burned Cottage Raided cottage Abandoned Cottage Gutted Subarian house gutted Working stiffs gutted Shotgun messiah Gutted Crack a book Raided Savage country gutted Mo Power Raided Pop an pills Raided Pass an gas Raided Shamway Gutted Shamway super store Burnt Working stiff Burnt pass and Gas Burnt Shotgun messiah Burned Crack a Book Burnt down Shamway market torched shamway superstore Brunt down pop an pills Burned down Savage country Burnt MO power Water tower with Shack Raided office building Raided police station Raided military fort Raided Business strip Gutted business strip Ravaged Business strip Burnt business strip Torched Business strip Crashed truck stop Hazmat truck pit stop Crashed plane crashed choppa old Paper factory Abandon farm house Abandoned Barn Abandoned 2 story farm house Cozy cave Baseball field Basic: The Price Residence: a armored up subdrain home with wire and a makeshift guard tower, has a ton of dogs in the back yard The Prince residence: the enemies and neighbor of the prices!, armored up and has a makeshift concrete wall around the base pump and Lug Mining: a very Large mine that might have a bear hiding inside..... maybe High RiZE Apartments: Another large apartment but with a Military's and hazmat presents The Boone's residence: a Home that has a small hazmat presence Working stiff factory Savage Country clothing mill MO Power factory Brimstones Car factory Lonely Shack: a shack that looks like a small abandoned home but its a Large millitary complex Rains fall Casino: another large native casino theses guys didn't make it, with a Large Bank vault of goods The Lone Ranger: a small casino White river Bar: a Old Biker bar with a Secret gun and drug running ring underneath it Hells Gate bar: another biker bar... this one is a Normal Biker bar! ik shocking. might be a few strippers The DMV: full of very fast zombies.... Barks Fried Chicken: ITS FINGER LICKING GOOD! a place so good! the secret will make you BARK Hazmat Shamway super store: a shamway store that has a large millitary and Hazmat presence Builder joes Quarry and cement: a Large Quarry good place to get cement! The Fort: a Old frontier trading post, almost like how things are now.,,, Postwar: Spoiler Spoiler Remnants; Makeshift shack Hobos shack Raided shack Fallen Survivor camp Raided Survivor camp Old Firebase: a makeshift military camp Raided white river camp Gutted white river camp Abandoned white river camp Ravaged White river camp Overran whiteriver camp Raided cazador camp Fallen Cazador camp Gutted cazador camp Raided Cazador camp Ravaged cazador camp Abandoned cazador camp Overran cazador camp failed Settlement Trader jimmys: a fallen whiteriver camp, No one talks about him cuz he was a Jerk, he made rekt look like a saint Junktown: a Large makeshift settlement found in the woods: tons of loot! has tons of zombies Hobovill: a fallen whiteriver camp that has a Large zombie biker presents! Firebase A: a Makeshift millitary Holdout Firebase B: another one Firebase C : a LARGE military's holdout with traps and zombies Firebase Z: the biggest military's holdout: full of zombies and was the front line agents the zombies Crazy Jakes holdout: a old camp, this weirdo liked zombies.... maybe a bit too much..... The Wilkerson's: a makeshift farm, with a Armored Farm houses, underground bunkers, and tons of dead zombies for fertilizer Navezgane changes: Spoiler New town for the burnt forest, Ashville! Larger size of the burnt forest, 2 tunnel leading to ashville, 1 from the burnt forest and the other is from the snow! a crashed plane in the burnt forest! lots of salvage a new town that has a large Hazmat presents, with walls all around the city in the snow, deeper in the hills some POIS could be reused like stores, saves time and would make more people want to play it, a old abandoned farm deep in the woods, overgrown, full of trees and corn! that has spread into the forest, the forest now has more plant life growing thanks to this farm, such as pumpkins, yucca, cactus, blue berries, corn, mushrooms and coffee! making the forest, more lush A large millitary base set up like a town, whole town is walled off with large holes in many walls, found in the desert A dam placed on one of the river A large Oil feild in the desert a Large Bomb crater in the wasteland. a wrecked tunnel in the wasteland another small town in the wasteland like diresvill but,,,, wrecked Bill boards found all along the road ways EVERYONE! fell free to add on Edited June 29 by Adam the Waster (see edit history) 3 Link to comment Share on other sites More sharing options...
Riamus Posted June 29 Share Posted June 29 Still hoping to see a zoo some day. An auto factory world be nice like you suggested. And vanilla POI designed to blow up nicely like ZZTong's Kaboom propane POI would be great. More cave POI and tunnel POI. Bus station POI. Subway or train station POI. Subway can be collapsed so it doesn't have to be too big. Public pool with high dive boards (2 levels). Maze POI that makes use of the new wall volumes to keep people from jumping over or destroying the walls. Also a system allowing dock POI to be placed in random gen, part in water, part out of water. And then more dock POI. And a variety of decoration prefabs that have zombies to get more zombies unexpectedly out in the wild. For example, bear dens. And maybe some decoration prefabs that are hidden treasure that you won't know about unless you get lucky and dig in the right spot. Great surprise bonus for miners. Crashed plane decorations. And more use of lighting and fog in some limited POI to create a nice effect. Limited since lighting can cause performance issues but these can be wilderness so it isn't as much of a problem. That's a start. 😀 3 Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 30 Author Share Posted June 30 8 hours ago, Riamus said: Still hoping to see a zoo some day. An auto factory world be nice like you suggested. And vanilla POI designed to blow up nicely like ZZTong's Kaboom propane POI would be great. More cave POI and tunnel POI. Bus station POI. Subway or train station POI. Subway can be collapsed so it doesn't have to be too big. Public pool with high dive boards (2 levels). Maze POI that makes use of the new wall volumes to keep people from jumping over or destroying the walls. Also a system allowing dock POI to be placed in random gen, part in water, part out of water. And then more dock POI. And a variety of decoration prefabs that have zombies to get more zombies unexpectedly out in the wild. For example, bear dens. And maybe some decoration prefabs that are hidden treasure that you won't know about unless you get lucky and dig in the right spot. Great surprise bonus for miners. Crashed plane decorations. And more use of lighting and fog in some limited POI to create a nice effect. Limited since lighting can cause performance issues but these can be wilderness so it isn't as much of a problem. That's a start. 😀 I'll be adding a couple of yours that you suggested but the new thing I wouldn't think would fit in maybe an exotic pet trade would be cool since we don't really have a lot of Wildlife Link to comment Share on other sites More sharing options...
Riamus Posted June 30 Share Posted June 30 1 hour ago, Adam the Waster said: I'll be adding a couple of yours that you suggested but the new thing I wouldn't think would fit in maybe an exotic pet trade would be cool since we don't really have a lot of Wildlife Yeah, there's not a lot that could go in there. But it was either faatal or LazMan who said they'd be interested in possibly doing one someday. It can always be a lot of broken cages where animals used to be but have escaped and then you just have the animals from the game still there. That would still be believable. 1 Link to comment Share on other sites More sharing options...
Laz Man Posted June 30 Share Posted June 30 If you have inspirational images, those are great too. Currently I am working on a low tier book store for the country towns since we don't have any in that township. 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 30 Author Share Posted June 30 2 minutes ago, Laz Man said: If you have inspirational images, those are great too. Currently I am working on a low tier book store for the country towns since we don't have any in that township. I got some cool places in town. Granted the book store/ Library is large but I'm sure I found a couple. Link to comment Share on other sites More sharing options...
Laz Man Posted June 30 Share Posted June 30 Just now, Adam the Waster said: I got some cool places in town. Granted the book store/ Library is large but I'm sure I found a couple. Book store is almost done. However, feel free to post whatever images you find. 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 30 Author Share Posted June 30 (edited) Orlando national library. A kinda reminds me of metros something that like a crack a book library would be a neat tier 4 poi. I know overgrown on houses aren't a think.nore am I asking but remove that and show how ruined and empty those houses are. And they would be nice residential remnants. Like in Dyersville Look up any house in Detroit and I could see those in 7dtd Edited June 30 by Adam the Waster (see edit history) 2 Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 30 Author Share Posted June 30 A old fort from the frontier would be cool in the desert close to the western town a tourist traps just like the rest of it, uses those log walls and gates Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 30 Author Share Posted June 30 1 Link to comment Share on other sites More sharing options...
doughphunghus Posted June 30 Share Posted June 30 (edited) An idea: "low effort existing POi remodeling". It looks a lot like the pics posted above, especially the one right above this post (note the ladder going directly to the second floor attic) and is a lot less effort to make than a new POI from scratch. I have made a few "unpublished" small POIs where i just made copies of the "destroyed remnants" and added to them. I built them like a survivor(s) tried to live in the remains using found junk/mayerials (meaning i didnt take a lot of blocks out or make perfect walls i only added things like ramshackle floors/access and fencing/tarps/junk to make some "fences/protection". They are "low loot" and not mazes, just a few "rooms" that provide barely any shelter. Imagine finding a manmade junky enclosed platform at the roof of a destroyed building, with sandbags and car parts, etc making walls. Inside is a bed and a small food/med cache. their purpose was to make the world (especially wasteland) feel like people at least tried to live there "after the apocalypse happened" and secondarily if you came across one and was desperate you could stay there for a night or 2 and not be totally exposed. i find it "looks good" in game and can be made in an hour or two in the editor, but... having only a few of them looks repetitive and not so great. anyway: if we could get a lot of "copy existing small/med POI" and just add a tiny bit of "lived in/barricaded/ramshackle rooftop sanctuary" look to them or just a different room in them it might be neat and add some "unknown" discoverable flair to the existing POis, make things seem more "real" Edited June 30 by doughphunghus (see edit history) 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 30 Author Share Posted June 30 28 minutes ago, doughphunghus said: An idea: "low effort existing POi remodeling". It looks a lot like the pics posted above, especially the one right above this post (note the ladder going directly to the second floor attic) and is a lot less effort to make than a new POI from scratch. I have made a few "unpublished" small POIs where i just made copies of the "destroyed remnants" and added to them. I built them like a survivor(s) tried to live in the remains using found junk/mayerials (meaning i didnt take a lot of blocks out or make perfect walls i only added things like ramshackle floors/access and fencing/tarps/junk to make some "fences/protection". They are "low loot" and not mazes, just a few "rooms" that provide barely any shelter. Imagine finding a manmade junky enclosed platform at the roof of a destroyed building, with sandbags and car parts, etc making walls. Inside is a bed and a small food/med cache. their purpose was to make the world (especially wasteland) feel like people at least tried to live there "after the apocalypse happened" and secondarily if you came across one and was desperate you could stay there for a night or 2 and not be totally exposed. i find it "looks good" in game and can be made in an hour or two in the editor, but... having only a few of them looks repetitive and not so great. anyway: if we could get a lot of "copy existing small/med POI" and just add a tiny bit of "lived in/barricaded/ramshackle rooftop sanctuary" look to them or just a different room in them it might be neat and add some "unknown" discoverable flair to the existing POis, make things seem more "real" Extra ruins would be nice for performance as well. And world building..not every place would be untouched. Like stores. And I do hope soon we get more post-war pois like you talked about. I miss the old shanty town I always used to build a base there Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted June 30 Share Posted June 30 If I had one request granted, it would be to use the old navezgane city that was in the wasteland, as a template for the upper tier POIs. Cratered streets, hydrants flowing, and pocked buildings, that look like they would crumble on you if you mis step. basically foreboding. 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 1 Author Share Posted July 1 1 hour ago, 4sheetzngeegles said: If I had one request granted, it would be to use the old navezgane city that was in the wasteland, as a template for the upper tier POIs. Cratered streets, hydrants flowing, and pocked buildings, that look like they would crumble on you if you mis step. basically foreboding. A flooded area would be cool af. Like street level 1 Link to comment Share on other sites More sharing options...
doughphunghus Posted July 1 Share Posted July 1 here's some examples (of the POI's I am working on) of what I was mentioning above, basically "post war" but also a mini POI "put a bird on it" makeover. I assume this is kinda what you might be asking for/wanting? 4 Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 1 Author Share Posted July 1 1 hour ago, doughphunghus said: here's some examples (of the POI's I am working on) of what I was mentioning above, basically "post war" but also a mini POI "put a bird on it" makeover. I assume this is kinda what you might be asking for/wanting? You see this is the kind of stuff I want to build in the base game without using creative mode I love it this is how I used to build my bases on console in the ruins at the Hub City I love the little umbrellas 10 out of 10 and the tarps 1 Link to comment Share on other sites More sharing options...
Riamus Posted July 1 Share Posted July 1 10 hours ago, Adam the Waster said: A old fort from the frontier would be cool in the desert close to the western town a tourist traps just like the rest of it, uses those log walls and gates Here are some nice examples of Fort Michilimackinac in Michigan that I've been to. A nice fort like that or your example would be great. 1 Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted July 1 Share Posted July 1 I know this might be a bit perilous to gameplay, and would probably cause some rage quits. What i was talking about is something I posted before the land and landscape needs a bit more synchronicity. The pois are beautiful, and the detail shows that they took a lot of time and talent to build. But the textures are too beautiful, too clean. If the textures were still 2d maps Id grunge them up, then Use rockets to blow holes in the terrain, add more soot blood and gore to the side of the buildings. Trees would be toppled, in the streets, some grass would be blackened. lootable Police cars would be overturned, with dead men partially crushed, but still able to spit. Workers "crawlers" pinned under vehicles, that would rip away from their bodies explaining the crawler models. Some of the buildings would be split and held together by damaged low stability blocks, that if further damaged would start mini to mid level collapses. This is a similar mechanic as the collapsing roof, but dealing more detailed with the complete structure. Errant zombies would be laying about in the grass, and awakened by excess sound, and last for now, a lot more potter's field graves. Some with zombies digging their way out of the dirt. Some with just the hands above ground. Horrific which is what it would really be like. Essentially a Lovecraft novel imagery. I hold to the dream that when all is done to Joel's satisfaction, that a gui will be created to allow editing Texture2darrays, and the raw files will revert to 2 layer again. 2 Link to comment Share on other sites More sharing options...
zztong Posted July 1 Share Posted July 1 7 hours ago, 4sheetzngeegles said: hydrants flowing I'd go with river flooding, a crater lake, or maybe a blocked storm sewer. I want to think a city water tower would be empty in two days from flowing hydrants, but I'm just guessing. 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 1 Author Share Posted July 1 6 hours ago, 4sheetzngeegles said: I know this might be a bit perilous to gameplay, and would probably cause some rage quits. What i was talking about is something I posted before the land and landscape needs a bit more synchronicity. The pois are beautiful, and the detail shows that they took a lot of time and talent to build. But the textures are too beautiful, too clean. If the textures were still 2d maps Id grunge them up, then Use rockets to blow holes in the terrain, add more soot blood and gore to the side of the buildings. Trees would be toppled, in the streets, some grass would be blackened. lootable Police cars would be overturned, with dead men partially crushed, but still able to spit. Workers "crawlers" pinned under vehicles, that would rip away from their bodies explaining the crawler models. Some of the buildings would be split and held together by damaged low stability blocks, that if further damaged would start mini to mid level collapses. This is a similar mechanic as the collapsing roof, but dealing more detailed with the complete structure. Errant zombies would be laying about in the grass, and awakened by excess sound, and last for now, a lot more potter's field graves. Some with zombies digging their way out of the dirt. Some with just the hands above ground. Horrific which is what it would really be like. Essentially a Lovecraft novel imagery. I hold to the dream that when all is done to Joel's satisfaction, that a gui will be created to allow editing Texture2darrays, and the raw files will revert to 2 layer again. Agreed they are should make some textures more dirty to match the new zombies. Add some grime or make it look darker Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 1 Author Share Posted July 1 The console edition / Alpha 15 and 16 are a good example of grime but the game was also just way too dark I think alpha 20 is perfect in terms of darkness Link to comment Share on other sites More sharing options...
Riamus Posted July 1 Share Posted July 1 8 hours ago, Adam the Waster said: Agreed they are should make some textures more dirty to match the new zombies. Add some grime or make it look darker I love this idea... but due to the limitation of available number of paints, I would probably not want it. I would love those kinds of gritty, grimy paints and textures in POI. But I wouldn't want those in my base. If they could have both nice, clean paints and textures as well as the gritty, grimy ones, then that would be perfect. Since they can't seem to increase the number of available paints/textures, I'd rather stick to ones that are at least decent looking. Of course, many of the ones we have are also not very nice to begin with. Peeling paint on concrete and wood siding paints, for example. Horrible wallpaper "paints". But at least there are some that are nice and clean and work well enough. I would REALLY like to have double or triple the available paint choices, with each one having a variety of color/tint options rather than needing a bunch of the same paint/texture that just have different colors like we have now. I'd choose that over bandits any day. 1 Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted July 1 Share Posted July 1 For TFP prefabbed pois, they could use the existing , Texture2darray and add other overlays like the blood in the streets. Then randomize it on game generation. The Player built pois could keep the existing paint textures. Link to comment Share on other sites More sharing options...
TWORDY Posted July 1 Share Posted July 1 T5 locations: Abandoned Coal Power Plant Holiday Resort by the Lake Abandoned Shipyard by the Coast (I know no access to the Ocean in Navez 🤣) 2 Link to comment Share on other sites More sharing options...
Riamus Posted July 3 Share Posted July 3 Well, here I suggest a subway and tonight I find a subway in the game, with the tunnels collapsed like I had thought would work well. It is really well done. Great work to whoever created that POI. But wow, for a 0 tier POI, it had a lot of ferals (bikers and that fat guy mostly) and a radiated zombie. Oddly, the loot area didn't have any zombies. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now