The Lorax Posted October 10, 2017 Share Posted October 10, 2017 @kast, that git repo is still updated Link to comment Share on other sites More sharing options...
Artifiring Posted October 11, 2017 Share Posted October 11, 2017 Images for UI not loading I'm not sure if I'm screwing something up. I've tried copying all the appropriate files for the NonEAC version to my BlueFang server and I cannot get the UI to load correctly. All the custom icons fail to load and some even give a white background with red X. This is for the HUD as well as in the crafting menu and item icons. Link to comment Share on other sites More sharing options...
Artifiring Posted October 11, 2017 Share Posted October 11, 2017 I just tried uploading all the necessary files to my BlueFang dedicated server and it appears as though everything loads, but the UI and the MOD's custom icons will not load. They either show nothing (crafting toolbars and item icons) or a what background with a red x stretched to the space (in the case of all the SMX UI icons). Any idea why this would be occurring? Did I screw something up in the upload process? The icons appear to be on the server in the appropriate Mods folders. Link to comment Share on other sites More sharing options...
dwallorde Posted October 11, 2017 Author Share Posted October 11, 2017 I just tried uploading all the necessary files to my BlueFang dedicated server and it appears as though everything loads, but the UI and the MOD's custom icons will not load. They either show nothing (crafting toolbars and item icons) or a what background with a red x stretched to the space (in the case of all the SMX UI icons). Any idea why this would be occurring? Did I screw something up in the upload process? The icons appear to be on the server in the appropriate Mods folders. Custom UI and icons load from client side. Sorry custom UI images. Link to comment Share on other sites More sharing options...
D3X_87 Posted October 11, 2017 Share Posted October 11, 2017 Hi guys. I have the EAC friendly version on my server, and when ever a player dies they loose their crosshair. Is there a fix for it? Thanks Link to comment Share on other sites More sharing options...
icedrone24 Posted October 11, 2017 Share Posted October 11, 2017 where the V5.1.3b B59 with BBM non eac? Link to comment Share on other sites More sharing options...
pman17 Posted October 11, 2017 Share Posted October 11, 2017 (edited) where the V5.1.3b B59 with BBM non eac? i think he pasted the new link over the old one... and mixed both: try this: https://www.dropbox.com/sh/j008pokgwzftcjz/AACVuMfLomPGJN2MrDXZyRopa?dl it omits the wrong part at the end Edited October 11, 2017 by pman17 (see edit history) Link to comment Share on other sites More sharing options...
AlienZ Posted October 11, 2017 Share Posted October 11, 2017 (edited) is there a way to go back to vanilla torches? You can try the following: In the items.xml file, look for the following: wallTorchStation Then replace it with the following: wallTorchPlayer So, this: <property name="Blockname" value="wallTorchStation"/> Should read like this: <property name="Blockname" value="wallTorchPlayer"/> I haven't tested this, but it should do the trick. Edited October 11, 2017 by AlienZ (see edit history) Link to comment Share on other sites More sharing options...
Smudge Posted October 11, 2017 Share Posted October 11, 2017 (edited) Anyone had Null Ref error when going into the Quests Screen? It seems to happen when you click on the Survivalist Class Training Level 3. Further Info my wife has it happen it seems on other class types when in that screen. Edited October 11, 2017 by Smudge (see edit history) Link to comment Share on other sites More sharing options...
majinvegito123 Posted October 11, 2017 Share Posted October 11, 2017 Walked out of my house on BBM B59, and immediately got flooded with NullReferenceException. RIP playing. Link to comment Share on other sites More sharing options...
Ruinous Posted October 11, 2017 Share Posted October 11, 2017 B59 BBM null refs Walked out of my house on BBM B59, and immediately got flooded with NullReferenceException. RIP playing. Getting it to and found it pointing to Traveling Trader Hugh? and him calling the wrong ammo type. If I could find the XML for this would be an easy fix Link to comment Share on other sites More sharing options...
qixxy Posted October 11, 2017 Share Posted October 11, 2017 With this latest update if I just upload the whole Non-EAC BBM to my dedicated server (hosted by PingPerfect, if that matters) and then run the latest version of the same through the mod launcher... will everything work correctly? Link to comment Share on other sites More sharing options...
zingo2 Posted October 11, 2017 Share Posted October 11, 2017 Getting it to and found it pointing to Traveling Trader Hugh? and him calling the wrong ammo type. If I could find the XML for this would be an easy fix Same here- When seeing a Travelling Trader get flooded with NullReferenceExceptions Link to comment Share on other sites More sharing options...
Nockborq Posted October 11, 2017 Share Posted October 11, 2017 dropbox bbm not found when i click link Link to comment Share on other sites More sharing options...
Dracos99 Posted October 12, 2017 Share Posted October 12, 2017 Getting it to and found it pointing to Traveling Trader Hugh? and him calling the wrong ammo type. If I could find the XML for this would be an easy fix He is defined in the entityclasses.xml file. The issue seems to be near the end of the file, he is assigned 10mmBulletBandit which is commented out in the items.xml file...probably needs to be changed to 9mmBanditBullet Link to comment Share on other sites More sharing options...
sandpaper600 Posted October 12, 2017 Share Posted October 12, 2017 You can try the following: In the items.xml file, look for the following: wallTorchStation Then replace it with the following: wallTorchPlayer So, this: <property name="Blockname" value="wallTorchStation"/> Should read like this: <property name="Blockname" value="wallTorchPlayer"/> I haven't tested this, but it should do the trick. Thanks! I'll give it a try. Link to comment Share on other sites More sharing options...
AlienZ Posted October 12, 2017 Share Posted October 12, 2017 Thanks! I'll give it a try. You're welcome! Let me know if it doesn't work. Link to comment Share on other sites More sharing options...
Mike c Posted October 12, 2017 Share Posted October 12, 2017 He is defined in the entityclasses.xml file. The issue seems to be near the end of the file, he is assigned 10mmBulletBandit which is commented out in the items.xml file...probably needs to be changed to 9mmBanditBullet entity_class name="npcTravelingTraderHugh" extends="npcTravelingTraderTemplate"> <property name="Archetype" value="TraderHugh"/> <property name="AIPackages" value="Human Basic, Human Ranged"/> <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,9mmBulletBandit" /> <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,9mmBulletBandit" /> <property name="NPCID" value="travelingtraderric"/> </entity_class> edited out the 10mm and changed to 9mm Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 12, 2017 Share Posted October 12, 2017 entity_class name="npcTravelingTraderHugh" extends="npcTravelingTraderTemplate"> <property name="Archetype" value="TraderHugh"/> <property name="AIPackages" value="Human Basic, Human Ranged"/> <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,9mmBulletBandit" /> <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,9mmBulletBandit" /> <property name="NPCID" value="travelingtraderric"/> </entity_class> edited out the 10mm and changed to 9mm The wandering traders are op, so i give them a wood club. Make them very rare spawns. Link to comment Share on other sites More sharing options...
D3X_87 Posted October 12, 2017 Share Posted October 12, 2017 Hello all, Im having an issue on my server using the EAC friendly version with the fishing, when ever a player tries to go fishing they get spammed errors and have to relog. Any help fixing it would be appreciated Link to comment Share on other sites More sharing options...
Ruinous Posted October 12, 2017 Share Posted October 12, 2017 (edited) That worked entity_class name="npcTravelingTraderHugh" extends="npcTravelingTraderTemplate"> <property name="Archetype" value="TraderHugh"/> <property name="AIPackages" value="Human Basic, Human Ranged"/> <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,9mmBulletBandit" /> <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,9mmBulletBandit" /> <property name="NPCID" value="travelingtraderric"/> </entity_class> edited out the 10mm and changed to 9mm Yes can confirm this fixes it AND to soon now just get the same issue but saying 9mm lol Edited October 12, 2017 by Ruinous update (see edit history) Link to comment Share on other sites More sharing options...
Ruinous Posted October 12, 2017 Share Posted October 12, 2017 Yes can confirm this fixes it AND to soon now just get the same issue but saying 9mm lol Found it lol Wasn't just the 10mm that was wrong. Here is how it sould be..... <entity_class name="npcTravelingTraderHugh" extends="npcTravelingTraderTemplate"> <property name="Archetype" value="TraderHugh"/> <property name="AIPackages" value="Human Basic, Human Ranged"/> <property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMP5Bandit,9mmBanditBullet" /> <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMP5Bandit,9mmBanditBullet" /> <property name="NPCID" value="travelingtraderric"/> </entity_class> Link to comment Share on other sites More sharing options...
angry_unicorn Posted October 12, 2017 Share Posted October 12, 2017 Anyone able to get the bigger backpack version working on a server? I keep getting tons of null refrences and the server doesnt start. Link to comment Share on other sites More sharing options...
Blazer777 Posted October 12, 2017 Share Posted October 12, 2017 was wondering if i can get some help figuring this out guys i downloaded the mod to a fresh vanilla download of game and im gettingcreate block errors when its loading the items and it isnt recognizing the file any idea wat may be wrong? Link to comment Share on other sites More sharing options...
lil_joha Posted October 13, 2017 Share Posted October 13, 2017 using your mod . with it also on the server . When I open my quest log I get errors that lock up the game we re verified the files and re installed and it still does it. Link to comment Share on other sites More sharing options...
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