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War of the Walkers mod


dwallorde

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Is there any trick to getting this to work on a linux client? I got the server to startup OK, but when I start the client, before I can create/join a world or server, I get a flood of NRE in the console.

 

I'm assuming you copy the files in the archive over the existing files in the Data directory, and copy the Mods directory into the ...steamapps/common/7 Days To Die directory?

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Hello,

 

Great Mod loving it just found a small issue easy to fix of course but thought you might want to know.

 

Your Kevlar Vest you created you cannot learn the recipe for it. I seen you have it named KevlarVest in your Items and Recipes but in the progression file you have recipes learned is the KevlarJacket and there is no such item or recipe. You just need to change the KevlarJacket in the progression to KevlarVest to fix the issue

 

Thank You :)

SeabeeMan.....

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Hello, I do not understand that it contributes to the gaming experience that the crafting table, bonfire etc. should be kept open ... to tell how a mission has been accomplished. For example 10 minutes watching how 10 pieces of meat are cooked. Playing and enjoying, thanks.

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Hello, I do not understand that it contributes to the gaming experience that the crafting table, bonfire etc. should be kept open ... to tell how a mission has been accomplished. For example 10 minutes watching how 10 pieces of meat are cooked. Playing and enjoying, thanks.

 

I understand the frustration of sitting there doing nothing but unless you have open the workbenches, etc, there is no way to keep track of what is crafted. It's an issue with vanilla 7 Days To Die and there's nothing any modder can do about it as it has been this way ever since.

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Hey, great Mod!

Does anyone know a good seed?

 

This is from Discord as a few people mentioned it, good seed is: 187. Big cities and plenty of traders but saying that any seed can have plenty of traders - Dwall knows about this and it will be fixed because it is OP.

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Is it just me - or did the new update 6.0.4 totally break the mod? - i installed it on a rented server it is stuck on Initializing, i downloaded it for client aswell and it is also stuck on Initializing when trying to make a new game.. also im wondering if it was a "mistake release"? as the creator of this mod usually announce on his twitter when new updates have gone live, but there is nothing about 6.0.4... last update announcement was the 6.0.3 on july 17th

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War of the Walkers V6.0.4 Beta Update Released! Github is updated now!

 

WIPE/NEW GAME REQUIRED Due to several changes

 

Update Notes 7-31-2019:

-Changed Vanilla Crops now will show "(Harvest)" next to name

-Changed Hitboxes for Mod Farm Crop Plants

-Changed Removed COMPOPACK from main mod. Now only includes My Own Prefabs Only!

-Added Separate Mod Download w/ COMPOPACK Included (Not recommended at this time due to SI Issues coming from some of the prefabs in the pack)

-Fixed Flagstone harvesting clay soil

-Fixed Female UMA Zombies playing male zombie sounds

-Changed Cobblestones stack size to 10k

-Fixed Mod Drinks don't return a empty jar

-Fixed 2 of Ozzy's Prefabs Painting and Wrong Dirt for House Brick 1 and House Blue 1

-Changed Bus Blocks now have max damage of 600

-Changed Covert Class Overhauled

-Fixed Nailgun cannot upgrade blocks with 'Wood and Nails' as well as 'Iron and Rivets'

-Changed reduced smelting times for Forge

-Changed vehicles are now sellable

-Added ECO and HD Motorcycles

-Added ECO and HD 4X4 Trucks

-Added new Vehicle Perks to Mechanic Class Exclusive

-Fixed Oil Pump recipe not unlockable

-Fixed Part 3 of Protection Class not requiring Duct Tape gather

-Changed Tungsten Arrow Heads and Arrows/Bolts now require Ammo Crafting Level 5

-Changed Tungsten Smithing Perk now requires player level 150

-Fixed UMA Zombie missing Weight/Mass Values (They should no longer fly)

-Changed Vanilla Seeds now have Custom Icons

-Changed Garbage Piles now have higher chance to harvest Scrap Polymers

-Fixed Nailgun doesn't upgrade with Portland Cement

-Fixed Metal Crafting Skill showing Fabric Crafting Skill Description for each level

-Fixed Light Recipes Perk had protection class description

-Fixed Meat Stew Challenge Quest Nul Ref

-Changed size of hand model for Cucumber

-Changed Mod Farm Crop Plants Model Animations Disabled and Enabled Static Lighting through Unity (I hope this helps with lag issues)

-Changed several hand model sizes for Crop Plants

-Fixed Trader Spawn Count now Min 1 to Max of 2

-Changed Horde Numbers for Blood Moon, Screamer and Sleeper Spawns (Slight Reduction in trickle and adjusted game stage requirements for spawns)

-Added Supply Crate Helper Block

-Replaced Supply Crate Prefabs now use have Helper Block to Randomly select a crate

-Removed Old Supply Crate Prefabs

-Added Random Ore Pile Prefab

-Fixed Tungsten Plating Description stating wrong info

-Changed Increased drop chance for zombie loot

-Added Boss Zombie Specialized Loot

-Added Recipe for House Garage Door as Builder Class Exclusive

-Changed Stack Sizes for Small Rocks, Cement, Concrete Mix, Broken Glass, Coal and Potassium Nitrate to 10k

-Changed Stack Sizes for Brass Car Radiators to 25

-Changed Stack Sizes for Headlights, Buckshot, Rocket Casing, Cooking Grill and Beaker to 500

-Changed Stack Sizes for Forged Iron/Steel, Metal Pipe, Gunpowder to 5000

Changed Reduced Damage done by Desert Eagle

-Fixed Teas/Coffees requiring a empty jar as well as water

-Fixed Kevlar Chest Armor not unlocking with perk

-Fixed Tungsten Blocks downgrading to Stainless Steel blocks and not Reinforced Concrete (FACK...as I typed this I realized it should have actually been steel blocks.....)

-Added Bug that Tungsten Blocks downgrade to Reinforced Concrete and not Steel Blocks

-Changed Scrap Iron Armor now crafted at workbench

-Changed Kevlar now requires Twine in the recipe

 

- - - Updated - - -

 

8-1-2019 Update Notes:

-Fixed Missing Prefab Files

-Fixed Fishing Pole Description

-Fixed Tungsten Blocks downgrading to wrong block

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War of the Walkers V6.0.4 Beta Update Released! Github is updated now!

 

WIPE/NEW GAME REQUIRED Due to several changes

 

Update Notes 7-31-2019:

-Changed Vanilla Crops now will show "(Harvest)" next to name

-Changed Hitboxes for Mod Farm Crop Plants

-Changed Removed COMPOPACK from main mod. Now only includes My Own Prefabs Only!

-Added Separate Mod Download w/ COMPOPACK Included (Not recommended at this time due to SI Issues coming from some of the prefabs in the pack)

-Fixed Flagstone harvesting clay soil

-Fixed Female UMA Zombies playing male zombie sounds

-Changed Cobblestones stack size to 10k

-Fixed Mod Drinks don't return a empty jar

-Fixed 2 of Ozzy's Prefabs Painting and Wrong Dirt for House Brick 1 and House Blue 1

-Changed Bus Blocks now have max damage of 600

-Changed Covert Class Overhauled

-Fixed Nailgun cannot upgrade blocks with 'Wood and Nails' as well as 'Iron and Rivets'

-Changed reduced smelting times for Forge

-Changed vehicles are now sellable

-Added ECO and HD Motorcycles

-Added ECO and HD 4X4 Trucks

-Added new Vehicle Perks to Mechanic Class Exclusive

-Fixed Oil Pump recipe not unlockable

-Fixed Part 3 of Protection Class not requiring Duct Tape gather

-Changed Tungsten Arrow Heads and Arrows/Bolts now require Ammo Crafting Level 5

-Changed Tungsten Smithing Perk now requires player level 150

-Fixed UMA Zombie missing Weight/Mass Values (They should no longer fly)

-Changed Vanilla Seeds now have Custom Icons

-Changed Garbage Piles now have higher chance to harvest Scrap Polymers

-Fixed Nailgun doesn't upgrade with Portland Cement

-Fixed Metal Crafting Skill showing Fabric Crafting Skill Description for each level

-Fixed Light Recipes Perk had protection class description

-Fixed Meat Stew Challenge Quest Nul Ref

-Changed size of hand model for Cucumber

-Changed Mod Farm Crop Plants Model Animations Disabled and Enabled Static Lighting through Unity (I hope this helps with lag issues)

-Changed several hand model sizes for Crop Plants

-Fixed Trader Spawn Count now Min 1 to Max of 2

-Changed Horde Numbers for Blood Moon, Screamer and Sleeper Spawns (Slight Reduction in trickle and adjusted game stage requirements for spawns)

-Added Supply Crate Helper Block

-Replaced Supply Crate Prefabs now use have Helper Block to Randomly select a crate

-Removed Old Supply Crate Prefabs

-Added Random Ore Pile Prefab

-Fixed Tungsten Plating Description stating wrong info

-Changed Increased drop chance for zombie loot

-Added Boss Zombie Specialized Loot

-Added Recipe for House Garage Door as Builder Class Exclusive

-Changed Stack Sizes for Small Rocks, Cement, Concrete Mix, Broken Glass, Coal and Potassium Nitrate to 10k

-Changed Stack Sizes for Brass Car Radiators to 25

-Changed Stack Sizes for Headlights, Buckshot, Rocket Casing, Cooking Grill and Beaker to 500

-Changed Stack Sizes for Forged Iron/Steel, Metal Pipe, Gunpowder to 5000

Changed Reduced Damage done by Desert Eagle

-Fixed Teas/Coffees requiring a empty jar as well as water

-Fixed Kevlar Chest Armor not unlocking with perk

-Fixed Tungsten Blocks downgrading to Stainless Steel blocks and not Reinforced Concrete (FACK...as I typed this I realized it should have actually been steel blocks.....)

-Added Bug that Tungsten Blocks downgrade to Reinforced Concrete and not Steel Blocks

-Changed Scrap Iron Armor now crafted at workbench

-Changed Kevlar now requires Twine in the recipe

 

- - - Updated - - -

 

8-1-2019 Update Notes:

-Fixed Missing Prefab Files

-Fixed Fishing Pole Description

-Fixed Tungsten Blocks downgrading to wrong block

 

First off man, this mod is epic and simply amazing. first sdx mod that I tried. 2nd thanks for the updates.

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