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Bug/Glitch where the FPS were really low and my mini bike started driving at mach speed


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I've been having some strange issues today with low FPS. (i7 11700k OC, 3070RTX, 32 GB RAM)

The game has been playing fine till today.

My FPS were 10 or lower at some points. 

I rebooted my PC, uninstalled/reinstalled the game, still no luck.

I then started a new game and it started to work fine. 

I then went back to my experimental save and it also started to work fine (thankfully)

I then hopped onto my mini bike to do an opening trade routes mission. After driving for about 10 seconds the frame rate dropped very low again, but this time the bike sped up really fast. It must have been going 10x its normal speed. I ended up driving it into a tree because I couldn't control it because of the high speed and low frame rate combination. The bike then  exploded and now it is lost. Strage thing is, the bike information like gas a health is still stuck on the screen.

 

After the mini bike blew up, the FPS are back to normal now. Never mind they are still under 10fps.

 

 

 

Anyone experience this? 

 

 

Edited by Rabbitslovecactus (see edit history)
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15 minutes ago, ChristianD said:

this is pretty much what I also tried to describe in my post  here:

 

Sounds like. But none of you was following the instructions correctly about posting your log to pastebin. You did post one, but it is already deleted:

 
Deleted

The transfer you requested has been deleted.

 

 

Without public logfiles there is no chance for getting help, sorry 😔

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2 hours ago, Rabbitslovecactus said:

The logs are too large for Pastebin. Here are the files themselves. https://file.io/yrGRL1inX83h

 

I've only checked the first - this is about 10.000 times in the logfile:

2023-07-14T17:16:42 292.624 INF 23194+9 Origin Reposition (-624.0, 32.0, 1568.0) to (-608.0, 32.0, 1568.0)
2023-07-14T17:16:42 292.630 WRN 23194+10 Origin ray fail (608.0, -278.0, -1568.0)

 

not sure what is the problem here, but logging this a mount of entrys alone should slow down the game...

 

It's looking like the game/world was created with a very early experimental (b317):

2023-07-14T17:16:46 297.132 INF Exited thread SaveChunks C:\Users\gerol\AppData\Roaming\7DaysToDie\Saves\Vowiniye Mountains\GR-A21exp.b317\Region

 

dunno, but maybe it is enough, if you move on and create a new world with the current stable version (?)

 

edit: and btw., this mod is from an older alpha:

2023-07-14T17:11:59 9.604 WRN [MODS] zzClear Skies - Weather of the Apocalypse/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.

 

edit2: i've checked another log - there is nothing in between 18.600 times this Origin ray fail / reposition:

2023-07-14T17:22:05 75.235 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -803, 35, 1576): localplayer
2023-07-14T17:22:06 75.278 INF 14104+1 Origin Reposition (0.0, 0.0, 0.0) to (-816.0, 32.0, 1568.0)
2023-07-14T17:22:06 75.285 WRN 14104+1 Origin ray fail (816.0, -278.0, -1568.0)

[...]

2023-07-14T17:24:10 200.095 WRN 15213+2 Origin ray fail (640.0, -278.0, -1584.0)
2023-07-14T17:24:10 200.095 INF 15213+2 Origin Reposition (-640.0, 32.0, 1584.0) to (-624.0, 32.0, 1584.0)
2023-07-14T17:24:10 200.101 INF Disconnect
2023-07-14T17:24:10 200.105 INF [NET] ServerShutdown

really nothing in the logfile between PlayerSpawnedInWorld and Disconnect, nothing but these 2 messages.

 

And - your logfiles got deleted too now...

Edited by q123 (see edit history)
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28 minutes ago, q123 said:

 

 

 

edit: and btw., this mod is from an older alpha:

2023-07-14T17:11:59 9.604 WRN [MODS] zzClear Skies - Weather of the Apocalypse/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.

 

Damn I didn't realize that Mods stick after doing an uninstall/install of a game. Thanks for letting me know. I've removed it. Pretty sure that isn't the cause though since others are having the same issue. I did start a new game and so far it's been ok. Keep in mind that I don't have a mini bike though... Frame rates are good though. 

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6 hours ago, zukamitu said:

i have this exact same issue, i was driving the motorcycle and hit a sign or something, but my fps absolutely died and the bike goes at least triple the speed

also i started the game a few days ago, so the build should be stable

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This happens because of the drone.  It's one of the confirmed bugs in A21.  I submitted a support request to see if there was a workaround to summon the drone or to bring it back, but they didn't really help, other than to provide the same commands I used.  It's position is NAN: 

2023-07-18T23:32:16 3430.529 INF 338542 Drone PostInit [type=EntityDrone, name=entityJunkDrone, id=18249], (NaN, NaN, NaN) (chunk -134217728, -134217728), rbPos (NaN, NaN, NaN)

I managed to get the info above by typing listents in the console, then went digging through the logs, the console is spitting by too many errors to read anything.  When I deleted the drone files, I could log in without the problem:

 

2023-07-18T22:35:50 44.252 INF Respawn almost done
2023-07-18T22:35:50 44.256 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -542, 61, 546): localplayer
2023-07-18T22:35:50 44.302 INF 3812+1 Origin Reposition (0.0, 0.0, 0.0) to (-544.0, 48.0, 544.0)
2023-07-18T22:35:50 44.308 WRN 3812+1 Origin ray fail (544.0, -294.0, -544.0)
2023-07-18T22:35:50 44.308 INF 3812+1 Origin Reposition (-544.0, 48.0, 544.0) to (-528.0, 48.0, 544.0)
2023-07-18T22:35:50 44.312 WRN 3812+1 Origin ray fail (528.0, -294.0, -544.0)
2023-07-18T22:35:50 44.312 INF 3812+1 Origin Reposition (-528.0, 48.0, 544.0) to (-512.0, 48.0, 544.0)
2023-07-18T22:35:50 44.315 WRN 3812+1 Origin ray fail (512.0, -294.0, -544.0)
2023-07-18T22:35:50 44.315 INF 3812+1 Origin Reposition (-512.0, 48.0, 544.0) to (-496.0, 48.0, 544.0)
2023-07-18T22:35:50 44.393 WRN 3814+1 Origin ray fail (496.0, -294.0, -544.0)
2023-07-18T22:35:50 44.393 INF 3814+1 Origin Reposition (-496.0, 48.0, 544.0) to (-480.0, 48.0, 544.0)
2023-07-18T22:35:50 44.397 WRN 3814+1 Origin ray fail (480.0, -294.0, -544.0)
2023-07-18T22:35:50 44.397 INF 3814+1 Origin Reposition (-480.0, 48.0, 544.0) to (-464.0, 48.0, 544.0)

 

We were driving and I kept hearing the drone hit the ground and eventually it stopped, but when it did the game started to lag like crazy.   After deleting the drones file, I tried to put a drone that I bought from one of the traders down and it went INTO the ground.  It came back up after a bit, but drones seem to be pretty broken right now.

 

I tried to use the 'kill' command to kill the drone that was in a bad position and it said it dealt like 9999 damage to the drone or something, but it didn't *remove* the entity from the game, which is what is needed to fix the problem.  For now, the only fix we could find is to delete the drone files from the save directory and not use drones. 

 

How to delete the files:

 

Windows Key + R - brings up the run command.  Type: 

%AppData%\7DaysToDie\Saves

 

That should bring up explorer to your save game directory.  Now double click the world/map name, in my case it's Navezgane, then double click the saved game name. 

 

You should see drones.dat and drones.dat.bak along with players, power, vehicles, and a lot of other files.  Do not touch those.  Only delete the drone files. 

 

 

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8 hours ago, lyghtkruz said:

This happens because of the drone.  It's one of the confirmed bugs in A21.  I submitted a support request to see if there was a workaround to summon the drone or to bring it back, but they didn't really help, other than to provide the same commands I used.  It's position is NAN: 

2023-07-18T23:32:16 3430.529 INF 338542 Drone PostInit [type=EntityDrone, name=entityJunkDrone, id=18249], (NaN, NaN, NaN) (chunk -134217728, -134217728), rbPos (NaN, NaN, NaN)

I managed to get the info above by typing listents in the console, then went digging through the logs, the console is spitting by too many errors to read anything.  When I deleted the drone files, I could log in without the problem:

 

2023-07-18T22:35:50 44.252 INF Respawn almost done
2023-07-18T22:35:50 44.256 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -542, 61, 546): localplayer
2023-07-18T22:35:50 44.302 INF 3812+1 Origin Reposition (0.0, 0.0, 0.0) to (-544.0, 48.0, 544.0)
2023-07-18T22:35:50 44.308 WRN 3812+1 Origin ray fail (544.0, -294.0, -544.0)
2023-07-18T22:35:50 44.308 INF 3812+1 Origin Reposition (-544.0, 48.0, 544.0) to (-528.0, 48.0, 544.0)
2023-07-18T22:35:50 44.312 WRN 3812+1 Origin ray fail (528.0, -294.0, -544.0)
2023-07-18T22:35:50 44.312 INF 3812+1 Origin Reposition (-528.0, 48.0, 544.0) to (-512.0, 48.0, 544.0)
2023-07-18T22:35:50 44.315 WRN 3812+1 Origin ray fail (512.0, -294.0, -544.0)
2023-07-18T22:35:50 44.315 INF 3812+1 Origin Reposition (-512.0, 48.0, 544.0) to (-496.0, 48.0, 544.0)
2023-07-18T22:35:50 44.393 WRN 3814+1 Origin ray fail (496.0, -294.0, -544.0)
2023-07-18T22:35:50 44.393 INF 3814+1 Origin Reposition (-496.0, 48.0, 544.0) to (-480.0, 48.0, 544.0)
2023-07-18T22:35:50 44.397 WRN 3814+1 Origin ray fail (480.0, -294.0, -544.0)
2023-07-18T22:35:50 44.397 INF 3814+1 Origin Reposition (-480.0, 48.0, 544.0) to (-464.0, 48.0, 544.0)

 

We were driving and I kept hearing the drone hit the ground and eventually it stopped, but when it did the game started to lag like crazy.   After deleting the drones file, I tried to put a drone that I bought from one of the traders down and it went INTO the ground.  It came back up after a bit, but drones seem to be pretty broken right now.

 

I tried to use the 'kill' command to kill the drone that was in a bad position and it said it dealt like 9999 damage to the drone or something, but it didn't *remove* the entity from the game, which is what is needed to fix the problem.  For now, the only fix we could find is to delete the drone files from the save directory and not use drones. 

 

How to delete the files:

 

Windows Key + R - brings up the run command.  Type: 

%AppData%\7DaysToDie\Saves

 

That should bring up explorer to your save game directory.  Now double click the world/map name, in my case it's Navezgane, then double click the saved game name. 

 

You should see drones.dat and drones.dat.bak along with players, power, vehicles, and a lot of other files.  Do not touch those.  Only delete the drone files. 

 

 

There really shouldn't be any need to do this.  You can use the "jd clear" command if your drone is at position NaN,NaN,Nan.  It will remove it from your ownership, though it will still be in the game.  It being in the game shouldn't hurt anything.  I've done it myself when I had the same bug.  Removing ownership lets you spawn a new drone.

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  • 2 weeks later...
On 15.07.2023 at 06:07, SylenThunder said:

Если не считать поста в Steam, похожего на этот, я ничего о нем не слышал.

 

Как сообщить о проблеме.
https://community.7daystodie.com/topic/3956-how-to-report-an-issue-please-read-before-creating-new-threads/

 

It looks like this:

 

https://youtu.be/FymZ7HERjSE 

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When you hit a certain radius on the map, what happens is what was described by other participants in the topic. In this case, you can leave the radius on the map and the problem will disappear.

I really had problems with the drone, it got stuck in a texture. When I logged into the game today, I did not find a drone. 

 

Unfortunately, I can't attach the logs, but there are many lines like:
2023-08-02T09:51:34 242.163 INF 10207+2 Origin Reposition (1024.0, 0.0, 0.0) to (1040.0, 0.0, 0.0)
2023-08-02T09:51:34 242.164 WRN 10207+2 Origin player ray fail (40.0, 61.1, 1089.0)
If it helps, I uploaded the logs to google drive:

https://drive.google.com/file/d/10ZcD3a5UutpvBjsdc3eZ9_CoZAOWjdY1/view?usp=drive_link 

https://drive.google.com/file/d/1yBJGF8u-Hey9M9ER3waQcwYeQZdy20Ut/view?usp=drive_link 

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Just had this happen.  Lost a 4x4, and "jd clear" did not work.  Tried a suggested method of deleting "drones.dat" & "drones.dat.bak" from my world save file, and that seems to have worked.  I guess I will be parking my drone outside my base from now on.

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4 hours ago, KuroiRyuuga said:

Just had this happen.  Lost a 4x4, and "jd clear" did not work.  Tried a suggested method of deleting "drones.dat" & "drones.dat.bak" from my world save file, and that seems to have worked.  I guess I will be parking my drone outside my base from now on.

Why would jd clear work for a 4x4?  It is specifically for the drone.  The 4x4 should easily be found.  I've never seen it completely disappear the way the drone sometimes is in this build.  Just check your log for the location and go there.

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In one of my saves, I have been experiencing this 'Origin ray fail' error, too. In this case, I lost a drone to the dreaded NaN NaN NaN bug. However, I have also lost a bicycle to the void as well, during the worst of this unplayable error. Though I managed to replace my bicycle using the creative menu, I have been unable to effectively use other console commands since the 'Origin ray fail' errors bombard the logs. 

At any rate, I was able to capture logs;
https://justpaste.it/38xnq

Edited by AH64_Jimbo (see edit history)
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1 hour ago, AH64_Jimbo said:

In one of my saves, I have been experiencing this 'Origin ray fail' error, too. In this case, I lost a drone to the dreaded NaN NaN NaN bug. However, I have also lost a bicycle to the void as well, during the worst of this unplayable error. Though I managed to replace my bicycle using the creative menu, I have been unable to effectively use other console commands since the 'Origin ray fail' errors bombard the logs. 

At any rate, I was able to capture logs;
https://justpaste.it/38xnq

This error continues even if you leave the area?  When this happened to me, I just kept driving and the rubberbanding eventually stopped.  When I reloaded the game, I didn't get that error anymore.  I don't know if it was because I left the area before reloading the game or if just reloading would have solved it.  You should still be able to use jd clear even if you are being bombarded with the errors.  That may also help to stop the error.

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3 hours ago, Riamus said:

This error continues even if you leave the area?

Unfortunately, the error occurred near my base. If I do leave the area, yes, the error stops. I have to go a good distance away (~500 meters give or take), so I will usually teleport somewhere and then back. However, the error is persistent, and occurs when I return to the area around my base. Reloading the game had no effect. I've tried the jd clear command a few times, and that has had no effect; The bad Junk Drone data also persists for some reason, and the 'Origin ray fail' error continues.

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1 hour ago, AH64_Jimbo said:

 

Unfortunately, the error occurred near my base. If I do leave the area, yes, the error stops. I have to go a good distance away (~500 meters give or take), so I will usually teleport somewhere and then back. However, the error is persistent, and occurs when I return to the area around my base. Reloading the game had no effect. I've tried the jd clear command a few times, and that has had no effect; The bad Junk Drone data also persists for some reason, and the 'Origin ray fail' error continues.

Perhaps delete your drones.dat file (and the backup) to see if that fixes the problem.  Otherwise, it might require a new game to resolve it.

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20 hours ago, Riamus said:

Perhaps delete your drones.dat file (and the backup) to see if that fixes the problem.

Yeah, that did the trick!

The bad Junk Drone data is gone, it no longer appears in the list entity group, and the 'Origin ray fail' errors are gone.

Thanks, Riamus!

 

For anyone else who is still having trouble, and a jd clear command is not working, try to delete;

 

drones.dat

drones.dat.bak

 

from your save file. i.e.

C:\Users\<YOUR USER NAME>\AppData\Roaming\7DaysToDie\Saves\<MAP NAME>\<YOUR SAVED GAME NAME>

 

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On 8/5/2023 at 8:46 PM, Riamus said:

Why would jd clear work for a 4x4?  It is specifically for the drone.  The 4x4 should easily be found.  I've never seen it completely disappear the way the drone sometimes is in this build.  Just check your log for the location and go there.

Because of the drone glitch, my 4x4 began randomly moving around inside the terrain, damaging itself as it moved.  I tried to pick it up or get into it, but it would move out of range before I could.  Finally, it blew up.  I thought at first that the 4x4 was causing the glitch, but when it didn't fix after the truck was gone, I looked it up and found that it was the drone that caused it.

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