Guppycur Posted August 6, 2023 Author Share Posted August 6, 2023 3rd Set 2 Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2023 Author Share Posted August 6, 2023 Total Set 2 Link to comment Share on other sites More sharing options...
Lantian885 Posted August 6, 2023 Share Posted August 6, 2023 I've only just finished adding the second set. Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2023 Author Share Posted August 6, 2023 Lol I'm done making new ones. 😃 Here is the list of names. I'd say RiotGear, Meaty and Radiated are tougher than the rest. ...but yeh I think the 40+ is enough for a pack. 6 minutes ago, Guppycur said: Lol I'm done making new ones. 😃 ...I'm saying that, but I'm also downloading more models to use. Lol 1 Link to comment Share on other sites More sharing options...
Lantian885 Posted August 6, 2023 Share Posted August 6, 2023 i'm just testing the new groups Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2023 Author Share Posted August 6, 2023 Another person wrote a script to create and entitygroups but I'm not sure if it's weighted for later gamestages. Fyi. https://github.com/dementive/Dementive7D2DMods/blob/main/Scripts/make_entitygroups.py 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 6, 2023 Share Posted August 6, 2023 Does the latest download include these or should I wait? 6 hours ago, Guppycur said: Total Set Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2023 Author Share Posted August 6, 2023 Should have all those. You'll want to use the above linked entitygroups tho until the other one is finished. Link to comment Share on other sites More sharing options...
Kodos The Executioner Posted August 7, 2023 Share Posted August 7, 2023 On 7/18/2023 at 5:52 PM, Meechakeecha said: I am playing on a dedicated server. The portals work fine after being placed and named. When I log in after the server restarts or if no one has been on for a few hours, the portals are not working. I usually log in where the first portal is. The first portal is still there and it is still named but it just says Not Connected. If I go to the chunk that has the second portal, suddenly it works fine again. This doesn't fix it for other people though. Each player has to go to the second portal and then it activates by getting close to it. This, unfortunately, makes the portals difficult to work with. Is this expected behaviour for a dedicated server? I am on the A21 version of both your mod and SCore, updated as of yesterday. In case this helps anyone experiencing the same problem (portals not automatically reconnecting after restarting game/server), I found a simple solution. Put a campfire near each of the portals, load it with fuel, and leave it burning all the time. The game will then look at that chunk of the map, and it triggers the portals to connect. Quote Third question. If a portal is on blocks (not dirt/ground) and I teleport to it, my character often falls below the portal and gets "stuck" under it or the surrounding blocks. I can get out eventually but I might need to navigate a little. This doesn't happen when the portal is on dirt or the ground. Is this normal? Placing the portal on a surface 3 blocks above the ground, with nothing below that surface, seemed to work the best for us. You will teleport in at ground level, right below the portal. Some more info about the portals from another player that tested each of them: Quote Portal 2: It's not possible to set a name to the portal. Always teleport to itself. Portal 3: The animation is bugged and is the one with the most lag of all. Portal 4: Requires power. Portal 5: Works fine. Portal 6: Works fine. Link to comment Share on other sites More sharing options...
Lantian885 Posted August 7, 2023 Share Posted August 7, 2023 7 hours ago, MrSamuelAdams said: Does the latest download include these or should I wait? I should have the entitygroups modified to add the third set on Monday will post a new link once it’s done and tested. 2 Link to comment Share on other sites More sharing options...
UnwishedJack Posted August 7, 2023 Share Posted August 7, 2023 OMG FLESHPOUND zombie I love Killing Floor 2, still playing modded servers, happy dogs mouse trap!!! 1 Link to comment Share on other sites More sharing options...
Guppycur Posted August 7, 2023 Author Share Posted August 7, 2023 Did some UI fix arramus told me to do for the maga mod. Link to comment Share on other sites More sharing options...
SpecialKay Posted August 7, 2023 Share Posted August 7, 2023 Thank you! I wait until later to download new version with entity group. Link to comment Share on other sites More sharing options...
Lantian885 Posted August 7, 2023 Share Posted August 7, 2023 Finally updated with all three zombie groups https://gitlab.com/lantian885/mod-files @Guppycur while testing the new Zombies I noticed that Doom tends to glitch a bit with a disappearing head Link to comment Share on other sites More sharing options...
Guppycur Posted August 7, 2023 Author Share Posted August 7, 2023 Ah thanks, easy fix. I'll push it later after lunch. 😃 Link to comment Share on other sites More sharing options...
SledgeHammer Posted August 7, 2023 Share Posted August 7, 2023 These are awesome! One thing that I noticed, crawling armless guy is bugged. When you kill him, he starts to spin around and rises slowly up in the sky. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted August 7, 2023 Author Share Posted August 7, 2023 Pushed an update to include those entitygroups and to fix the mesh distance issues. I'll try to kill armless a few times and see if I can duplicate. 2 Link to comment Share on other sites More sharing options...
EvilPolygons Posted August 8, 2023 Share Posted August 8, 2023 8 hours ago, SledgeHammer said: These are awesome! One thing that I noticed, crawling armless guy is bugged. When you kill him, he starts to spin around and rises slowly up in the sky. Sounds like a feature, not a bug! 🤣 Link to comment Share on other sites More sharing options...
chikuwa Posted August 9, 2023 Share Posted August 9, 2023 It may have been mentioned in the past, but does "Guppy's Zombies" only work server-side? Link to comment Share on other sites More sharing options...
Guppycur Posted August 9, 2023 Author Share Posted August 9, 2023 It'll require a client install Link to comment Share on other sites More sharing options...
SledgeHammer Posted August 9, 2023 Share Posted August 9, 2023 Tried 21exp with no mods and 21 stable with mods and still same issue. Debug mode on, F6 to spawn entities and spawned "Zombie Guppy No Arms" It spawned that guy in the photo, and when you kill him, he starts to spin around and sometimes rises spinning in the sky. Link to comment Share on other sites More sharing options...
Guppycur Posted August 9, 2023 Author Share Posted August 9, 2023 Ha, I wonder why his arms show. Neat. I'll probably pull him if he don't act right. Link to comment Share on other sites More sharing options...
chikuwa Posted August 9, 2023 Share Posted August 9, 2023 5 hours ago, Guppycur said: It'll require a client install Thank you for answering. 1 Link to comment Share on other sites More sharing options...
Khayotik Posted August 10, 2023 Share Posted August 10, 2023 (edited) Would it be possible at all to get those Female / Male Doctors & Female / Male Soldier zombies that were in A18/19 and the old creature pack fixed up/added into the Guppy Mod? ? we need more of those types as well!. anyway thank you Gup and whoever else for setting this up. much love ❤️ Edited August 10, 2023 by Khayotik (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted August 10, 2023 Author Share Posted August 10, 2023 (edited) Maybe? Depends on two things. First, I have to easily find that unity project. Second, they have to look okay in game. ... those are the ones I made in fuse and I've never really liked them much. Edited August 10, 2023 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
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