Guppycur Posted August 4, 2023 Author Share Posted August 4, 2023 Added/updated my old Desert Ambiance mod, renamed it to MAGA (Make Arid Great Again) Adds a few new desert plants, some sandstorms, a dustdevil or two, will be including tumbleweed when I can find that project... adds a Still so you can make Tequila from the Agave you can harvest. Link to comment Share on other sites More sharing options...
SeriouslyDoe Posted August 4, 2023 Share Posted August 4, 2023 Downloading the recent update today seemed to fix the issue with them not spawning in the world! Many thanks! Link to comment Share on other sites More sharing options...
Dk710 Posted August 5, 2023 Share Posted August 5, 2023 Downloaded the update and still not working, getting yellow errors loading the entity groups. Don't know if it's a conflicting mod but the errors don't really indicate that from what I am seeing. 2023-08-04T17:05:00 78.341 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='zombieBusinessManGroup']/text()" delim="\n" op="add" (line 275 at pos 3) 2023-08-04T17:05:00 78.347 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS1']/text()" delim="\n" op="add" (line 318 at pos 3) 2023-08-04T17:05:00 78.348 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS50']/text()" delim="\n" op="add" (line 325 at pos 3) 2023-08-04T17:05:00 78.348 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS100']/text()" delim="\n" op="add" (line 332 at pos 3) 2023-08-04T17:05:00 78.349 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS200']/text()" delim="\n" op="add" (line 339 at pos 3) 2023-08-04T17:05:00 78.350 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS400']/text()" delim="\n" op="add" (line 346 at pos 3) 2023-08-04T17:05:00 78.351 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS800']/text()" delim="\n" op="add" (line 353 at pos 3) 2023-08-04T17:05:00 78.353 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS1']/text()" delim="\n" op="add" (line 375 at pos 3) 2023-08-04T17:05:00 78.354 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS50']/text()" delim="\n" op="add" (line 380 at pos 3) 2023-08-04T17:05:00 78.355 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS100']/text()" delim="\n" op="add" (line 385 at pos 3) 2023-08-04T17:05:00 78.355 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS200']/text()" delim="\n" op="add" (line 390 at pos 3) 2023-08-04T17:05:00 78.356 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS400']/text()" delim="\n" op="add" (line 395 at pos 3) 2023-08-04T17:05:00 78.357 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS800']/text()" delim="\n" op="add" (line 400 at pos 3) 2023-08-04T17:05:00 78.363 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS1']/text()" delim="\n" op="add" (line 443 at pos 3) 2023-08-04T17:05:00 78.364 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS50']/text()" delim="\n" op="add" (line 449 at pos 3) 2023-08-04T17:05:00 78.365 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS100']/text()" delim="\n" op="add" (line 455 at pos 3) 2023-08-04T17:05:00 78.365 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS200']/text()" delim="\n" op="add" (line 461 at pos 3) 2023-08-04T17:05:00 78.366 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS400']/text()" delim="\n" op="add" (line 467 at pos 3) 2023-08-04T17:05:00 78.367 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS800']/text()" delim="\n" op="add" (line 473 at pos 3) 2023-08-04T17:05:00 78.373 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroup']/text()" delim="\n" op="add" (line 545 at pos 3) 2023-08-04T17:05:00 78.374 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupSG1']/text()" delim="\n" op="add" (line 551 at pos 3) 2023-08-04T17:05:00 78.375 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS50']/text()" delim="\n" op="add" (line 557 at pos 3) 2023-08-04T17:05:00 78.375 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS100']/text()" delim="\n" op="add" (line 563 at pos 3) 2023-08-04T17:05:00 78.376 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS200']/text()" delim="\n" op="add" (line 569 at pos 3) 2023-08-04T17:05:00 78.377 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS400']/text()" delim="\n" op="add" (line 575 at pos 3) 2023-08-04T17:05:00 78.378 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS800']/text()" delim="\n" op="add" (line 581 at pos 3) Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2023 Author Share Posted August 5, 2023 (edited) Also, coming soon(tm) (probably this weekend) ...I may just push these out in the morning; there seem to be some headshot collider issues I can't figure out, but I'm going to sleep on it. Edited August 5, 2023 by Guppycur (see edit history) 1 Link to comment Share on other sites More sharing options...
dujinyuan Posted August 5, 2023 Share Posted August 5, 2023 Oh my god~~~~really? Man i'm so excited!come on~~~I can’t seem to get to sleep.... Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2023 Author Share Posted August 5, 2023 @Dk710 It's the experimental version. I updated to test and sure enough it's the cause. I guess they got rid of those entitygroups. @Lantian885 So uh, I don't update for experimental releases but this is likely going to be a release soon; something to consider should you update your git with a new group. 😃 Link to comment Share on other sites More sharing options...
Dk710 Posted August 5, 2023 Share Posted August 5, 2023 2 hours ago, Guppycur said: @Dk710 It's the experimental version. I updated to test and sure enough it's the cause. I guess they got rid of those entitygroups. @Lantian885 So uh, I don't update for experimental releases but this is likely going to be a release soon; something to consider should you update your git with a new group. 😃 @Guppycur I am not using experimental, I am running Stable. Link to comment Share on other sites More sharing options...
Lantian885 Posted August 5, 2023 Share Posted August 5, 2023 @Guppycur I will look at updating to entity groups when you have the new zombie models ready to go. @Dk710 did you update the groups from the link I posted or the update on page 1? Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 5, 2023 Share Posted August 5, 2023 I have the same errors as DK now with the update from 16 hours ago 😕. I'll wait for the update and see how it is. Link to comment Share on other sites More sharing options...
Lantian885 Posted August 5, 2023 Share Posted August 5, 2023 8 minutes ago, MrSamuelAdams said: I have the same errors as DK now with the update from 16 hours ago 😕. I'll wait for the update and see how it is. can you do me a favour go onto page 8 and find the gitlab link I posted and try swapping out the entitygroup file there with the one in your mod folder and let me know what happens? That way I can tell if it is my file that is breaking things or something guppy changed with his update? 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 5, 2023 Share Posted August 5, 2023 13 minutes ago, Lantian885 said: can you do me a favour go onto page 8 and find the gitlab link I posted and try swapping out the entitygroup file there with the one in your mod folder and let me know what happens? That way I can tell if it is my file that is breaking things or something guppy changed with his update? I did and get the same errors WRN error still for guppyzombies Link to comment Share on other sites More sharing options...
Lantian885 Posted August 5, 2023 Share Posted August 5, 2023 (edited) 11 minutes ago, MrSamuelAdams said: I did and get the same errors WRN error still for guppyzombies well I have just deleted my mod file completely, and used the new update and I'm not getting any errors. are you running any other mods? I know its a lot of questions just trying to figure out if I've broken it lol if its easier and you dont mind you can add me on discord with lantian885 username Edited August 5, 2023 by Lantian885 (see edit history) Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 5, 2023 Share Posted August 5, 2023 4 minutes ago, Lantian885 said: well I have just deleted my mod file completely, and used the new update and I'm not getting any errors. are you running any other mods? I know its a lot of questions jsut trying to figure out if I've broken it lol yeah quite a bit, but didn't have any issues before the update. Link to comment Share on other sites More sharing options...
Lantian885 Posted August 5, 2023 Share Posted August 5, 2023 9 minutes ago, MrSamuelAdams said: yeah quite a bit, but didn't have any issues before the update. I think I have found the issue, it will take me about an hour to fix, then I will post a new gitlab link and those errors should be gone you'll just need to swap the entitygroups file with the new one I post till the author can update 1 Link to comment Share on other sites More sharing options...
Lantian885 Posted August 5, 2023 Share Posted August 5, 2023 @MrSamuelAdams@Dk710 This new file should clear the issues you have been having, turns out it was easier to fix than I assumed. https://gitlab.com/lantian885 Just download the file and replace the one in the mods folder (I suggest delete the original and add this one, just to be safe) Let me know if you still get any errors 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 5, 2023 Share Posted August 5, 2023 26 minutes ago, Lantian885 said: @MrSamuelAdams@Dk710 This new file should clear the issues you have been having, turns out it was easier to fix than I assumed. https://gitlab.com/lantian885 Just download the file and replace the one in the mods folder (I suggest delete the original and add this one, just to be safe) Let me know if you still get any errors Yeah, don't see the same errors as before. Looks good! Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2023 Author Share Posted August 5, 2023 1 hour ago, Lantian885 said: @MrSamuelAdams@Dk710 This new file should clear the issues you have been having, turns out it was easier to fix than I assumed. https://gitlab.com/lantian885 Just download the file and replace the one in the mods folder (I suggest delete the original and add this one, just to be safe) Let me know if you still get any errors What happened? Should I update the mod with this? Link to comment Share on other sites More sharing options...
Lantian885 Posted August 5, 2023 Share Posted August 5, 2023 33 minutes ago, Guppycur said: What happened? Should I update the mod with this? yeah it will need updating, was just a few uppercase characters that should have been lower case Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2023 Author Share Posted August 5, 2023 Aaah... Cool thanks. I'll push it after coffee. Link to comment Share on other sites More sharing options...
Lantian885 Posted August 5, 2023 Share Posted August 5, 2023 4 minutes ago, Guppycur said: Aaah... Cool thanks. I'll push it after coffee. no probs, wanted to make sure I didn't break your mod lol Link to comment Share on other sites More sharing options...
Dk710 Posted August 5, 2023 Share Posted August 5, 2023 29 minutes ago, Lantian885 said: no probs, wanted to make sure I didn't break your mod lol Just woke up to see you guys fixed the error already. Very awesome, you guys are on it 👍 Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2023 Author Share Posted August 5, 2023 Updated zombie mod to include second set of zombies and fix some collider issues I found on the 1st set. ...entitygroups is NOT updated, I will be lazy and see if Lantian adds these in too. 😃 Oh I also included the new entitygroup fix that @Lantian885 posted. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2023 Author Share Posted August 5, 2023 Added another burnt zombie because well, why not. 2 Link to comment Share on other sites More sharing options...
Lantian885 Posted August 5, 2023 Share Posted August 5, 2023 (edited) 1 hour ago, Guppycur said: Updated zombie mod to include second set of zombies and fix some collider issues I found on the 1st set. ...entitygroups is NOT updated, I will be lazy and see if Lantian adds these in too. 😃 Oh I also included the new entitygroup fix that @Lantian885 posted. off out for drinks (a lot of them) so I will look at updating the entity groups tomorrow. Can you let me know the harder zombies (ones with more health) so I can make sure they are not in the early game spawns and I'll need a list of the names Edited August 5, 2023 by Lantian885 (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2023 Author Share Posted August 6, 2023 Lol no worries, I'm adding a few more anyway. Link to comment Share on other sites More sharing options...
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