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Dk710

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  1. Yea you just gotta get your seeds skill magazine level to 15 or read the book, I noticed the book wasn't displaying the unlocked symbol after reading for some reason following the most recent game update so ima have to fix it here soon, but the magazines should work fine for unlocking it.
  2. Thank you for getting back to me so quickly! I am very impatient and decided to do some testing for myself and figured out worst thing that happens if you update even with kitchen items placed in your world mid save is a simple line of red code that doesn't allow you to open the appliance until you destroy and replace it! I don't know if it matters but here is the code its throwing btw. Definitely isn't game breaking though! InvalidCastException: Specified cast is not valid.
  3. Hey just a quick question. It Should be fine to update the version from the old a21 version to the new one on a current save with no issues, correct? Was this tested?
  4. Dk710

    Guppy Mods - A21

    Just woke up to see you guys fixed the error already. Very awesome, you guys are on it 👍
  5. Dk710

    Guppy Mods - A21

    @Guppycur I am not using experimental, I am running Stable.
  6. Dk710

    Guppy Mods - A21

    Downloaded the update and still not working, getting yellow errors loading the entity groups. Don't know if it's a conflicting mod but the errors don't really indicate that from what I am seeing. 2023-08-04T17:05:00 78.341 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='zombieBusinessManGroup']/text()" delim="\n" op="add" (line 275 at pos 3) 2023-08-04T17:05:00 78.347 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS1']/text()" delim="\n" op="add" (line 318 at pos 3) 2023-08-04T17:05:00 78.348 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS50']/text()" delim="\n" op="add" (line 325 at pos 3) 2023-08-04T17:05:00 78.348 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS100']/text()" delim="\n" op="add" (line 332 at pos 3) 2023-08-04T17:05:00 78.349 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS200']/text()" delim="\n" op="add" (line 339 at pos 3) 2023-08-04T17:05:00 78.350 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS400']/text()" delim="\n" op="add" (line 346 at pos 3) 2023-08-04T17:05:00 78.351 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieFatCopGroupGS800']/text()" delim="\n" op="add" (line 353 at pos 3) 2023-08-04T17:05:00 78.353 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS1']/text()" delim="\n" op="add" (line 375 at pos 3) 2023-08-04T17:05:00 78.354 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS50']/text()" delim="\n" op="add" (line 380 at pos 3) 2023-08-04T17:05:00 78.355 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS100']/text()" delim="\n" op="add" (line 385 at pos 3) 2023-08-04T17:05:00 78.355 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS200']/text()" delim="\n" op="add" (line 390 at pos 3) 2023-08-04T17:05:00 78.356 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS400']/text()" delim="\n" op="add" (line 395 at pos 3) 2023-08-04T17:05:00 78.357 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieSoldierGroupGS800']/text()" delim="\n" op="add" (line 400 at pos 3) 2023-08-04T17:05:00 78.363 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS1']/text()" delim="\n" op="add" (line 443 at pos 3) 2023-08-04T17:05:00 78.364 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS50']/text()" delim="\n" op="add" (line 449 at pos 3) 2023-08-04T17:05:00 78.365 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS100']/text()" delim="\n" op="add" (line 455 at pos 3) 2023-08-04T17:05:00 78.365 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS200']/text()" delim="\n" op="add" (line 461 at pos 3) 2023-08-04T17:05:00 78.366 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS400']/text()" delim="\n" op="add" (line 467 at pos 3) 2023-08-04T17:05:00 78.367 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieUtilityWorkerGroupGS800']/text()" delim="\n" op="add" (line 473 at pos 3) 2023-08-04T17:05:00 78.373 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroup']/text()" delim="\n" op="add" (line 545 at pos 3) 2023-08-04T17:05:00 78.374 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupSG1']/text()" delim="\n" op="add" (line 551 at pos 3) 2023-08-04T17:05:00 78.375 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS50']/text()" delim="\n" op="add" (line 557 at pos 3) 2023-08-04T17:05:00 78.375 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS100']/text()" delim="\n" op="add" (line 563 at pos 3) 2023-08-04T17:05:00 78.376 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS200']/text()" delim="\n" op="add" (line 569 at pos 3) 2023-08-04T17:05:00 78.377 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS400']/text()" delim="\n" op="add" (line 575 at pos 3) 2023-08-04T17:05:00 78.378 WRN XML patch for "entitygroups.xml" from mod "gupA21-Zombies" did not apply: <csv xpath="/entitygroups/entitygroup[@name='ZombieHospitalGroupGS800']/text()" delim="\n" op="add" (line 581 at pos 3)
  7. My original goal was to give each strain unique buffs but I am completely unsure how to go about that. I was looking at the buffs xml but really didn't want to learn it all so I just decided not to go with it. So your guess is as good as mine. But I was still planning and going back and looking at it for a future update. I am currently trying to put together a vacuum oven asset so I can make a workstation to make the dabs from with attachable tools like a vacuum chamber and what not. One thing at a time, I just didn't wanna wait to release what I had so far to the public 👍😁
  8. Dk's Weed And Extracts This mod adds 6 different strains of weed that you can grow, roll, and fill your bong with. As well as 6 different types of oil That you can make, roll, and fill your oil rig with Ak47: ChemDawg: Wedding Cake: Blue Dream: Purple Haze: Alaskan Thunder@%$#: ****Different Types of oil**** Wax: Sugar Wax: Crumble: Diamonds: Sauce: Shatter: The process of making Oil Requires you make a blasting tube and butane. Then combining them to make an extraction kit. Butane or Box Of Butane: Blasting Tube: Extraction Kit: You Can Smoke any strain from the bong or roll it up. You can smoke any oil from the oil rig as well as roll it up with weed. Oil Rig: Bong: Joint: You Can Clean the oil Rig or Bong from any water Source. ****You do not have Permission to use the models for anything other than personal use**** ****Huge Credits to Meancloud and his mod He and his mod are responsible for the original works of this mod and the inspiration to make my own Weed Mod**** ****Will Upload Download links Below as soon as it is up as this is a support Page**** If you would like to show some support here is my donation link: https://streamlabs.com/dk_710/tip
  9. I am so sorry for all the clutter in your forum. I really need to keep better organization, apparently when I checked earlier I wasn't checking the right copy. You are 100% right I am running version 2.0.0-Alpha5 When i need to be running 2.0.0-Beta.1. Thank you so much for being patient with me haha. So last time, should I be worried about my current save updating to the new version?
  10. Well the only reason I could tell is one was labeled improved hordes experimental and one is just improved hordes. Should I worry about updating versions? I am dumb haha, I checked the manifest and I am running your 2.0.0 b1 version. So yea back to square one haha, I have no idea what's causing it.
  11. I just checked the mod info xml and I am for sure running the 2.0.0 it I didn't check the text log but this is the correct one isn't it? Nvm I just checked I am not running the new experimental version, is this for stable and should it be an issue updating it to this experimental version for a dedicated server?
  12. 2023-07-25T01:06:07 6154.825 ERR [Improved Hordes] [WorldEventReporter] b__1(Task): UpdateTask was terminated due t⏎ o a fault. 2023-07-25T01:06:07 6154.836 ERR [Improved Hordes] [WorldEventReporter] b__1(Task): #1 - An exception occurred duri⏎ ng UpdateTask: The given key '110, 57' was not present in the dictionary. Stacktrace: at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at ImprovedHordes.Core.World.Event.WorldEventReporter.UpdateAsyncVoid (System.Single dt) [0x00127] in <38ddc35aab0145e4abba⏎ 4134f2213af6>:0 at ImprovedHordes.Core.Threading.MainThreadSynchronizedTask.UpdateAsync (System.Single dt) [0x00001] in <38ddc35aab0145e4ab⏎ ba4134f2213af6>:0 at ImprovedHordes.Core.Threading.MainThreadSynchronizedTask`1+<>c__DisplayClass7_0[TaskReturnType].b__0 () [0x0000d⏎ ] in <38ddc35aab0145e4abba4134f2213af6>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0 at System.Threading.Tasks.Task.Execute () [0x00000] in :0 Here is the errors in the log
  13. I noticed when I try to run commands through my consoles task schedular on my dedicated server with this mod installed it gives me errors and won't send the say command. Any ideas why it might be conflicting with this and if there is any way to fix it? Thank you in advance for any support you can provide.
  14. Hello I was just wondering what was causing the red text errors before becuase I'm getting what seems like the same issue with another mod from a20 that I updated but it doesn't affect the gameplay one bit but can still see them if I open the console log. Nvm I see you already added it above, thank you in advance for all your hard work on this mod!
  15. V2.1 Now Live Change Follows- Fixed seat positionings so characters helmets don't pop through the roofs. Added custom vehicle speeds for the 5 new vehicles. I am still reviewing the scale of the raptor, not 100% sure if I will change it. But it is funny that you would say that as i had the exact same problem when I was trying to fix the scale of the models except it would make my character 1 block taller each time I used the vehicle haha. The way around this is scaling the vehicle mesh itself and not the main template. So, you have to click further into the vehicles hierarchy on unity and scale the mesh is what I am trying to say I guess haha. I just used those models again updating their head positions and had zero problems, are you copying and pasting the folders that hold the config and modinfo file or an outer folder holding it?
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