Guppycur Posted July 20, 2023 Author Share Posted July 20, 2023 Sphereii updated score to make the portals "chunk observers" which in theory should mean they stay connected because the chunks won't unload. Downside is those chunks won't unload but oh well. He also added a 1 block high offset to the spawn location so you'll portal in above the portal now, so make sure there is no close roof above the portal. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted July 20, 2023 Author Share Posted July 20, 2023 @Meechakeecha I'll be most interested in knowing if the new sCore update solves problem 1, thanks. I'm setting up a dedi to test it as well. Link to comment Share on other sites More sharing options...
Guppycur Posted July 20, 2023 Author Share Posted July 20, 2023 I'm able to reproduce the disconnect error, so no feedback necessary yet until we try a fix. Link to comment Share on other sites More sharing options...
Meechakeecha Posted July 20, 2023 Share Posted July 20, 2023 8 hours ago, Guppycur said: I'm able to reproduce the disconnect error, so no feedback necessary yet until we try a fix. Thank you for your efforts. Link to comment Share on other sites More sharing options...
6ShadoW6 Posted July 20, 2023 Share Posted July 20, 2023 11 hours ago, Guppycur said: Sphereii updated score to make the portals "chunk observers" which in theory should mean they stay connected because the chunks won't unload. Downside is those chunks won't unload but oh well. He also added a 1 block high offset to the spawn location so you'll portal in above the portal now, so make sure there is no close roof above the portal. they still have problem till you are in game all is fine they not vanish, but still have problem when you quit from game to main menu close game then run game again load that save where you use this portals they still are vanish. and still same error with chunk and like I write before till portals are linked to <property name="Extends" value="portalMaster"/> when i <!-- <property name="Extends" value="portalMaster"/> --> they stay in the game but also stop working. So please don't waste your time because District Zero is not compatible with your mod and 0-Score. Distict Zero is really nice mod and + portal make full nice set. But if some one don't want them I'm ok with that. Link to comment Share on other sites More sharing options...
Guppycur Posted July 21, 2023 Author Share Posted July 21, 2023 14 hours ago, Meechakeecha said: Thank you for your efforts. So another modder did some code for it that I have not yet tested, but it goes about using portals in an entirely different manner. Sphereii is still planning a refactor (redo) of his part, which I will ultimately end up using, but I don't see why both couldn't be supported. Once I work out the details I will post a link to both. Since the majority of my mods require score I Will always support sphereii but the other guy (ocbMaurice) is pretty damn good too. So more coming on that later today. 1 Link to comment Share on other sites More sharing options...
Flukester Posted July 21, 2023 Share Posted July 21, 2023 (edited) I tried using this mod, and I can place them and hook them up, problem is when i teleport back it teleports me under the teleporter. I have to go admin to get out or jump like crazy to get out.. Is there some way to fix that, is it because i am teleporting a level below ground? Kinda weird.. The map is generated by the game. I tried as well to place a 3x3 of blocks and put it on top, still teleports me under the teleporter... edit: oh damn, nevermind, i see you updated and fixed it. I am behind in updates. Sorry. edit2: sadly no that was not the problem... im still teleporting under my teleport pad in my base. screen here : https://ibb.co/M8hPkzy Edited July 21, 2023 by Flukester add details (see edit history) Link to comment Share on other sites More sharing options...
kageshiOP Posted July 21, 2023 Share Posted July 21, 2023 @Guppy I have a strong desire to see if there's a way to turn myself into one of these and attack my friends, along with a friendly sized horde of twins of course 😂 😈 Link to comment Share on other sites More sharing options...
Guppycur Posted July 22, 2023 Author Share Posted July 22, 2023 (edited) 4 hours ago, kageshiOP said: @Guppy I have a strong desire to see if there's a way to turn myself into one of these and attack my friends, along with a friendly sized horde of twins of course 😂 😈 I like that they stack as well; stand on top of a building and they will build a wall to get to you. Edited July 22, 2023 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted July 22, 2023 Author Share Posted July 22, 2023 (edited) I've moved to a new repo, so the links have changed. I've updated the guppy zombies to a21. Edited July 22, 2023 by Guppycur (see edit history) 1 Link to comment Share on other sites More sharing options...
Guppycur Posted July 22, 2023 Author Share Posted July 22, 2023 ...these are NOT yet added to entitygroups. Link to comment Share on other sites More sharing options...
Guppycur Posted July 22, 2023 Author Share Posted July 22, 2023 Updated the vultures in Fire Mod. ...the rad, boss and boss with fire do not spawn naturally. They're there as resources for people to use. @kageshiOP Enjoy. 😃 1 Link to comment Share on other sites More sharing options...
Guppycur Posted July 22, 2023 Author Share Posted July 22, 2023 Updated the mod to include kageshiop's progression, and fixed (I hope, I didn't test) the localization for the flamethrower's description. It probably works? 😃 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 22, 2023 Share Posted July 22, 2023 what is gupmum cards? Link to comment Share on other sites More sharing options...
kageshiOP Posted July 22, 2023 Share Posted July 22, 2023 4 hours ago, Guppycur said: I like that they stack as well; stand on top of a building and they will build a wall to get to you. I was on top of that bridge and they swarmed me like ants lol. I LOVE THIS 🤣 Link to comment Share on other sites More sharing options...
Guppycur Posted July 22, 2023 Author Share Posted July 22, 2023 6 hours ago, MrSamuelAdams said: what is gupmum cards? Great question! https://youtu.be/Es02jP9IRQ4 Link to comment Share on other sites More sharing options...
Yvels Posted July 22, 2023 Share Posted July 22, 2023 Updated to latest 0-code and SCorePortals. 250+ meters away and I can still hear portals noise in-game and while afk with ESC. All I asked is how to shut those up for good. I likes the functionality but permanent in-game AND afk with ESC grinding and burning wood noise is driving me up the wall. Im done. Cheers. Link to comment Share on other sites More sharing options...
Guppycur Posted July 22, 2023 Author Share Posted July 22, 2023 Well, the only way to do it is in unity, and I haven't gotten around to it yet. But if you're done with it, I can put it on the back burner, thanks for letting me know. 2 Link to comment Share on other sites More sharing options...
6ShadoW6 Posted July 23, 2023 Share Posted July 23, 2023 5 hours ago, Yvels said: Updated to latest 0-code and SCorePortals. 250+ meters away and I can still hear portals noise in-game and while afk with ESC. All I asked is how to shut those up for good. I likes the functionality but permanent in-game AND afk with ESC grinding and burning wood noise is driving me up the wall. Im done. Cheers. you dont want a sound then just go to settings and change this or just turn off sound on your PC. I'm Done LoL Link to comment Share on other sites More sharing options...
Guppycur Posted July 23, 2023 Author Share Posted July 23, 2023 Okay. I really think I have fixed this vulture always spawning a burnt vulture thing. Please test. Pushed a new update. If this works, then I'm going to have a random chance for one of the bosses. 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 23, 2023 Share Posted July 23, 2023 Guppy do your zombies just randomly spawn? I haven't seen yours in my world yet. I'm using Sever Zombies Plus too and been seeing them, but not yours yet. Wasn't sure the spawn rate of them or how you progressed it. Link to comment Share on other sites More sharing options...
Guppycur Posted July 23, 2023 Author Share Posted July 23, 2023 No I haven't added them to entitygroups yet. I'm actually doing it right now and if the test passes, I'll update in a few minutes. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 23, 2023 Share Posted July 23, 2023 Ohhhhh, that's awesome. Makes sense though! Can't wait Link to comment Share on other sites More sharing options...
Guppycur Posted July 23, 2023 Author Share Posted July 23, 2023 39 minutes ago, MrSamuelAdams said: Guppy do your zombies just randomly spawn? I haven't seen yours in my world yet. I'm using Sever Zombies Plus too and been seeing them, but not yours yet. Wasn't sure the spawn rate of them or how you progressed it. Done. Grab the new repo. ...I haven't done the spawn hack yet so initial spawns will cause a stutter. After one of a type spawns tho, subsequent spawns will be fine. 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 23, 2023 Share Posted July 23, 2023 3 hours ago, Guppycur said: Done. Grab the new repo. ...I haven't done the spawn hack yet so initial spawns will cause a stutter. After one of a type spawns tho, subsequent spawns will be fine. Not getting any errors with spawning but may have to take out until the spawn hack is implemented that hitch got me killed LOL Just now, MrSamuelAdams said: Not getting any errors with spawning but may have to take out until the spawn hack is implemented that hitch got me killed LOL Maybe should DM mode when I log in and spawn one of each type to remove the hitch? would that work Link to comment Share on other sites More sharing options...
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