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6ShadoW6

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  1. sorry my mistake I check again, and all is ok. forgot that I change the game version.
  2. version 1.2.0 not working with A21.1 (b12) first error: second error:
  3. god to know Zilox. But as far as I look into your mod I not use District Zero any more. But as your mod is Sci Fi so the portal fit perfect to District Zero and make a really nice set. About HUD I not mine as I use SMX. Any way i was testing D0 with new 0-Score and Portal yes till you are in game they are ok but problem appear when you quit from game to main menu and enter to game again the portals vanish. So lets hope you will look on that if you can of course. Kind regards ShadoW
  4. xyth in npc what you made is missing code so i just add own piece of code + navobject lets say i override your code with my own code. by the way I run NPC on A21.1b6 as single player and i did not see any issue with them like for now.
  5. Mod is nice but if some one will look closer the whole HUD is same like in Age Of Oblivion AOO Many solution came from AOO like replace tree's and not only. District Zero have same issue like AOO with rendering but you need look at that aspect from different perspective. Also District Zero it wont work with some mod properly whole DZCore.dll looks like prevent use this District with some other mod. But maybe some day Zilox will fix all that issue, @Zilox I know you was in AOO team.
  6. you dont want a sound then just go to settings and change this or just turn off sound on your PC. I'm Done LoL
  7. hello guys because no one did answered to my question so here you go
  8. they still have problem till you are in game all is fine they not vanish, but still have problem when you quit from game to main menu close game then run game again load that save where you use this portals they still are vanish. and still same error with chunk and like I write before till portals are linked to <property name="Extends" value="portalMaster"/> when i <!-- <property name="Extends" value="portalMaster"/> --> they stay in the game but also stop working. So please don't waste your time because District Zero is not compatible with your mod and 0-Score. Distict Zero is really nice mod and + portal make full nice set. But if some one don't want them I'm ok with that.
  9. Guppycur i make an test with some other portal unity3d and all works fine portals don't gone all of them on place so what I suspect the problem is with offset or with your model I will try change offset and I will let you know. @edit: offset did not help but as till portal don't have <property name="Extends" value="portalMaster"/> all looks ok, i will investigate this.
  10. I did not get any problems with make them all 8 like you showed on the screen.
  11. yes new map generated new game all mod updated and witch one buff.xml from portal? Guppycur here is my Discord: ShadoW#3001 will be more quicker
  12. yes i update and is really bad any way there is no any other mod only Score District portal and custom particle and that all what is there in test its no matter guys i hop someone else have more luck.
  13. you showed only a screen shot with district zero and portal but im 100% sure you have same problem that the portal are vanish if any one of you will proof me on video that district and portal works fine then respect guys. but like for now none of you give me a reason that the portals are not gone and you dont have an issue after back to main menu and load game again. any way i feel like i waste of my time for that.
  14. yes they work and they are on location till you see them, if you go far that you will not see them back to location where you put them and like in my case they just gone and if you will look on console you will see an error with chunk. fully tested with fresh genarated map fresh start not used with existed save game. (give youtube time to convert for better quality) LoL
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