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Yvels

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Everything posted by Yvels

  1. Yvels

    Guppy Mods - A21

    Updated to latest 0-code and SCorePortals. 250+ meters away and I can still hear portals noise in-game and while afk with ESC. All I asked is how to shut those up for good. I likes the functionality but permanent in-game AND afk with ESC grinding and burning wood noise is driving me up the wall. Im done. Cheers.
  2. Yvels

    Guppy Mods - A21

    I think some of them do that. I tried only 2 of them; 1st is the grindy stone noise and second a fireplace noise. Didnt look too much into it because it was driving me crazy; biggest issue is that once triggered those just wont shut up unless you exit game. even 5 its too much. making those permanently shut up would be the best outcome imo.
  3. Yvels

    Guppy Mods - A21

    "Any1 know an easy way to disable ALL portals sounds? Its a permanent stone grinding an fire burning noise; even when I pause the game. Thank you in advance." plz help, once portals get active in-game they make a non stop noise that can be heard for like 50 blocks radius. its noisy even when I pause the game with ESC. Only way to stop the noise it to exit the game and load back without going remotely close to portals.
  4. Yvels

    Guppy Mods - A21

    Any1 know an easy way to disable ALL portals sounds? Its a permanent stone grinding an fire burning noise; even when I pause the game. Thank you in advance.
  5. Yvels

    Guppy Mods - A21

    Teleport Portal Mod: All I could do is to place only 2 portals that work (both marked gupDestination01 by default. guppyFuturePortal2 portal was hardcoded in blocks.xml <block name="guppyFuturePortal2"> <property name="Extends" value="portalMaster"/> <property name="DisplayType" value="blockMulti"/> <property name="MultiBlockDim" value="3,3,3"/> <property name="Model" value="#@modfolder:Resources/gupFuturePortal2.unity3d?guppyFuturePortal2.prefab"/> <property name="CustomIcon" value="guppyFuturePortal2" /> <property name="Location" value="gupDestination01" /> <property name="RequiredPower" value="0" /> All others are just showing Not Connected when placed. I have no option to Edit in-game (as shown in your video). Update: I hardcoded all other portals <property name="Location" value="" /> to Jen, Rekt, Bob, Joel and Hugh so I can at least use those now.À Awaiting update for Edit in-game. Thank you.
  6. Hey guys. Any plans to make it compatible with Alpha21 now that's its stable? This mod adds so much qol by repairing 2+ blocks deep builds. Danf zombies and their long a55 arms that damage blocks behind other blocks. Cheers.
  7. Hi, I got this from my traider but I don't see it in my crafting.. Also bought this:
  8. Issue when looting a safe: Can ESC or move. Stuck in the opening safe window. Only way out: ALT+F4.
  9. Farming issue: from planting to ready to be harvested in 4 mins irl.
  10. Mip-Boy wont open. Shows only radial menu. I was using it for time instead using regular mod (Mip-Boy is more immersive tbh) No red errors in Console. Just wont show. I tried to "USE" Mip-Boy (I had extra laying around I looted) in-case it reset with 3.17 but I get: "You cannot use that at that time". Cheers. Update: can still see it on my wrist:
  11. Why are all those vehicles are included as separate mods AND inside Bdubs Vehicles at the same time? Adding those together wont let me open my save game at all. Might be an issue at my end. Plz confirm. Update: removing all those vehicles and leaving only: savegame opens and containers are working too. 3.17 is a go! (I couldn't use 3.16 because of containers not opening issue). /happy Related to logs: Im usure why but my logs are old af.. like from a year ago and no new logs are generated for some reason? Update: my guards inventory is working well as well compared to 3.16 not opening at all.
  12. error on price? Update : This thing wont open 😕
  13. where is the log file located? I'll copy it when weird stuff happening. I can't find a single mod with Blessed name. A bug?
  14. I get this error pop on random during horde. Hope this helps.
  15. Welp it happened: was fighting a big horde and @%$#ton of red popped in my console: instance of an object something... and my game wont start anymore. fffffffffffffffff BackupMod boys and girls! Its not a matter of "if" but "when". Reloading my latest save now. Back to 1h before horde. Time travel!
  16. We are very much lacking a recipe to craft this. Maybe out of corn? Shale? Also, buying and reading bicycle handlebars recipe from trader does nothing; it wont even show as craftable. Its actually part of Auger crafting ingredients. Not sure if a bug or as intended.
  17. Theres definitely an issue with Pickaxe requiring too many Steel Tool Parts than needed. This is an example where it wanted to use TWO Steel Tool Parts when ONE was enough to bring it to pretty much full durability. For the sake of it I DID the second repair : So for the 1st Steel Tool Part it got my Pickaxe Sell Price value from 2180 to 2728$ .. Difference of 548$ 2nd: 27$. Thats less than 1%. Its actually really annoying when you have to place your Parts away BUT one and do it ALL over ALL your tools and weapons. Some parts are also really REALLY REALLY hard to find if you're not lucky to find the book so you can craft those. I finally found my automated weapons parts book on level 132. Maybe just make those Tool Parts more expensive to craft and make it "Repair to full" so we don't have to micro-manage it? Penalty dmg is so bad I pretty much never use any tool under 75-80% durability. That extra swing is so annoying when you got 1hp left on ore or whatever. Cheers.
  18. This little @%$# destroyed pretty much all of my Supercorn 150 seeds farm when he got locked in the garden. Guards also destroy plants. Not sure its as intended.
  19. I only harvest 3 crops from planted plants..
  20. When you're short on kaboom: FIRE!
  21. Thanks mate! I'm not sure why I didn't went and look for it myself. You should still have it on optional on your next 3.16 release :) Gives players more play range. Imo Mip-Boy should be the only option for time besides wall clocks. The watch mod should go. Goes incredibly well with whole Fallout immersion. Little question about: What are conditions to make it work? I tried to use tools but it doesn't look like it does anything at all. Cost me almost 12k from a traider haha. I might be missing something. Cheers.
  22. 5th day of a horde in Wastelands in a row: I finally got 5 mutants and a couple of mosquitoes joint the horde. Possibly a ghoul too with green fumes.. Horde everyday was a good decision: I'm now actually quite busy: questing, building, repairing, prepping. Got from a yellow bag! /happy Level 82 GS 140. Horde nights still last till about 1am 😕 An optional "hordes last whole night" modlet would be HUGELY appreciated. (pretty please) I stopped using molotovs.. making 6000 gas out of 6000 shale and getting 20 molotovs out of it.. ugh Horde nights def got a bit more variety going.
  23. I actually moved my base into wasteland from forest to make it more "potent".. All those Zs just die so fast.. Im on survivalist and 64 zombies hordes; kinda expected to struggle a little here. Will bandits and mutants show up at some point during horde? Also loot: this is my loot from horde night in wasteland biome, GS 110, level 64.. and I used Eye Kandy on this haha I might have biased view on what should hordes feel like; I played another overhaul mod (not sure if I can name here) before this one where I had options (Optional mod addon, so more experienced played could have fun I guess) to make horde night crazy fest bullet eating nightmares that didn't stop coming till 4am.. then I had to switch to "silent" weapons to NOT call-in chains of screamers to cleanup the leftovers from horde night. 7 days to die is lacking the finale end-game stage: I see getting a challenging horde nights is the only way to deal with boredom when you got good gear and weapons. At this point, after playing dozens of overhaul mods, I only managed to get past gs 500 on only one, multiple times, warrior and survivalist difficulty and even once on permadeath warrior difficulty. Horde nights were hellish nightmares that required extensive build and lots, lots of ammo you had to work your ass for days to craft. It felt good when you managed to live through a night like that. Throwing a molotov cocktail once every 2 mins and use exploding bolt once every 2-3 mins or so do literally wipe horde over and over its kinda sad tbh. Im still yet to find a reason to invest into Demolition Expert at this point. Hopefully higher GS will bring some baddies. Turning horde night on everyday now. Little note I forgot to add: for every guard you own horde nights should go UP in difficulty by at least 25%: which includes zombies HP, Resistances, Speed, Armor, block damage etc..
  24. How do I make horde nights last whole horde night? 1am and its all done..
  25. It happened again! nothing is happening when I press and hold shift..
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