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New quest types


toores

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I propose:
QUEST HORDE NIGHT!

 

How it works:

You get a quest at a POI. Once you activate the quest you can't leave the POI premises or you will lose the quest. When the night comes, it triggers the horde night.

Complete if:

don't leave premises and survive the night

Fail if:

leave premises or die

 

Rewards:

Since it requires wasting resources, it could give better reward, or mayby multiple rewards at quest return.


The quest should use only smaller POIs so it's not possible to just ignore the horde. At harder difficulties it could utilise POIs that are weaker to increase difficulty (burnt down and only wooden houses fro example).

 

- - - - - - - - -

PS. I havent had time to read the forums much the last few years so if this exact idea was already posted here before or you just strongly dislike the idea, then I guess it's too bad for you! Muahahaha! :D

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It's not exactly that, and I like your idea, but I think I read they have / will have a quest for a POI that is overrun, so it's a clear but on steroids. 

 

But with your idea you could load up with supplies, activate the quest at noon and have 10 game hours to prepare, but you can't forget anything...because you can't leave. I'd +1 that

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I like it. Has "I'll pay you $5,000 to stay one night in this house" vibes. Definitely a neat "survive the night/defend the POI" quest idea.

One idea I had wasn't a new quest type, but more of a sprucing up for the "Open Trade Routes" quests. Have the trader give you a contract and/or a "sample" box to deliver to the next trader as well. Wouldn't change the quest really, but would add a little flavor. Could have the receiving trader send you back with a reply, too

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2 hours ago, Old Crow said:

I like it. Has "I'll pay you $5,000 to stay one night in this house" vibes. Definitely a neat "survive the night/defend the POI" quest idea.

One idea I had wasn't a new quest type, but more of a sprucing up for the "Open Trade Routes" quests. Have the trader give you a contract and/or a "sample" box to deliver to the next trader as well. Wouldn't change the quest really, but would add a little flavor. Could have the receiving trader send you back with a reply, too

I am guessing that they already have plans for that quest once they implement the fast travel system.  I'm sure those quests will become the way you open fast travel to different traders.

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32 minutes ago, Riamus said:

I am guessing that they already have plans for that quest once they implement the fast travel system.  I'm sure those quests will become the way you open fast travel to different traders.

 

I could see that. Would make them a lot more interesting!

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Here are quests I'd like to see

 

1) Bounty Hunter quest where you have to track down and kill a target bandit to gain a reward or cuff them and escort them back to the trader alive for a better reward.

2) Demolition Quest: You have to bring down a building using explosives that the clan hid in a satchel inside the building.

3) Builder's Quest: (Pie-in-the-Sky) You have to restore a damaged building according to specifications provided you. (Realistic) Fulfill and deliver a list of building materials to the trader.

4) Base Assault: You have to assault and kill all the bandits in a POI they have claimed as their base, destroy their land claim, and place a land claim belonging to Duke/Noah.

5) Farm Quest: You have to deliver crops to a POI that is taken over by bandits you are currently friendly with.

6) Defend a Point: Waves of zombies spawn to converge on an area which you cannot leave and must defend from the hordes.

7) Cook's Quest: Noah/Duke wants Hobo Stew and Beer for he and his men. Deliver 10 Stews and 10 beers.

8 ) Driver Quest: Time trial challenge for each of the vehicle types where you must activate several checkpoints within a time limit while driving that vehicle.

9) Craftsman's Quest: Deliver and install a specific workstation at a friendly bandit's POI.

10) Thief's Quest: Sneak into a hostile bandit's POI and steal the item the trader is requesting and bring it back. No alarm can be raised--max three kills.

 

11-20) Infestation versions of each of the above! ;)

 

 

Obviously some of these quests would never be more than T1 or T2 level but I think there could be ways to make a lot of them higher tier with some changes. T1 of craftsman could be to install a campfire while T5 would to install a chemistry station. 

Edited by Roland (see edit history)
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2 minutes ago, Roland said:

 

7) Cook's Quest: Noah/Duke wants Hobo Stew and Beer for he and his men. Deliver 10 Stews and 10 beers.

8 ) Driver Quest: Time trial challenge for each of the vehicle types where you must activate several checkpoints within a time limit while driving that vehicle.

Can we combine the two, but you only suceed if you are wearing the Ubereats uniform, and it takes quest rewards off you for taking too long? Also, if you corner too hard or bunp into anything/go over rough terrain, the stew and beer spills and you have to redo the quest for free.

 

One interesting variant could be if you have a bike or minibike, you're not allowed to wear a helmet and must knock over at least one zombie  on their phone during the delivery.

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51 minutes ago, HB_H4wk said:

What about a Scavenger Hunt Quest, with specific items only for a trader and they are involving multiple POI's to be completed? Just an Idea

For me to enjoy that quest it'd have to be a quest specific item. There are other games who try that... E.g. in Breakpoint, this guy gives you a long spiel about having to go to different places on the island to collect rare gold, opal and jade.

 

Then it's like "click" - here you go, already had some on me!

 

Especially with me being a hoarder in 7d2d (You never know when I might need 143 Level 1 Batteries!), I reckon making it a common item would be at best unsatisfying "Here you go" and at worst frustrating "just another run back to my house".

Edited by Pernicious (see edit history)
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26 minutes ago, Pernicious said:

For me to enjoy that quest it'd have to be a quest specific item. There are other games who try that... E.g. in Breakpoint, this guy gives you a long spiel about having to go to different places on the island to collect rare gold, opal and jade.

 

Then it's like "click" - here you go, already had some on me!

 

Especially with me being a hoarder in 7d2d (You never know when I might need 143 Level 1 Batteries!), I reckon making it a common item would be at best unsatisfying "Here you go" and at worst frustrating "just another run back to my house".

 

One of a kind quest items would have to spawn then when the quest was activated because something rare like that might never be found. And then it is just a fetch quest with lipstick on it. 

 

The suggested scavenger hunt quest could work but just as a T1 or T2 quest when you don't already have stacks of stuff on you. Same with some of the quests I suggested. Doing them as lower tier quests meaning near the beginning of the game would keep it from being a base container purging affair.

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3 hours ago, Roland said:

Here are quests I'd like to see

 

1) Bounty Hunter quest where you have to track down and kill a target bandit to gain a reward or cuff them and escort them back to the trader alive for a better reward.

2) Demolition Quest: You have to bring down a building using explosives that the clan hid in a satchel inside the building.

3) Builder's Quest: (Pie-in-the-Sky) You have to restore a damaged building according to specifications provided you. (Realistic) Fulfill and deliver a list of building materials to the trader.

4) Base Assault: You have to assault and kill all the bandits in a POI they have claimed as their base, destroy their land claim, and place a land claim belonging to Duke/Noah.

5) Farm Quest: You have to deliver crops to a POI that is taken over by bandits you are currently friendly with.

6) Defend a Point: Waves of zombies spawn to converge on an area which you cannot leave and must defend from the hordes.

7) Cook's Quest: Noah/Duke wants Hobo Stew and Beer for he and his men. Deliver 10 Stews and 10 beers.

8 ) Driver Quest: Time trial challenge for each of the vehicle types where you must activate several checkpoints within a time limit while driving that vehicle.

9) Craftsman's Quest: Deliver and install a specific workstation at a friendly bandit's POI.

10) Thief's Quest: Sneak into a hostile bandit's POI and steal the item the trader is requesting and bring it back. No alarm can be raised--max three kills.

 

11-20) Infestation versions of each of the above! ;)

 

 

Obviously some of these quests would never be more than T1 or T2 level but I think there could be ways to make a lot of them higher tier with some changes. T1 of craftsman could be to install a campfire while T5 would to install a chemistry station. 

These are some really good ideas.  The only one I'm really not a fan of is the driver quest.  I don't like those on other games either.  I'll do them in a racing game, but I don't really like them even there.  If rather race against an opponent than the timer even there.  But I know others like those.  The vehicles in true game aren't really designed for that to be a good option, though.  Unless you actually hit something, you really don't ever have a problem with how fast you are going.  It would be very hard to make it at all challenging, not to mention making the time valid on a random map.  But I definitely like all the others.

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25 minutes ago, Riamus said:

These are some really good ideas.  The only one I'm really not a fan of is the driver quest.  I don't like those on other games either.  I'll do them in a racing game, but I don't really like them even there.  If rather race against an opponent than the timer even there.  But I know others like those.  The vehicles in true game aren't really designed for that to be a good option, though.  Unless you actually hit something, you really don't ever have a problem with how fast you are going.  It would be very hard to make it at all challenging, not to mention making the time valid on a random map.  But I definitely like all the others.

 

That's fair. I still think it could be included as some people would like them even if the vehicles aren't particularly challenging to drive. The Copter could include a number of waypoint landings on top of certain POIs that could make it quite a challenge to land and then take off again-- especially if rooftop sleepers stir and you have to kill them to clear your runway.

 

10 minutes ago, Laz Man said:

Time trial quest within a POI would be good imo.  Do X by Y.

 

All of the existing quests could apply.

 

Timed Clear / Fetch / Infestation.

 

 

 

Min/maxers call that "Tuesday"

 

LMAO

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5 minutes ago, Roland said:

That's fair. I still think it could be included as some people would like them even if the vehicles aren't particularly challenging to drive. The Copter could include a number of waypoint landings on top of certain POIs that could make it quite a challenge to land and then take off again-- especially if rooftop sleepers stir and you have to kill them to clear your runway.

I agree that just because it isn't one I'd enjoy that it isn't a reason not to have that type.

 

Regarding the gyrocopter, you are making me remember landing in the middle of the wasteland forest to collect an air drop and then taking off again.  That was fun.  I did a lot of spinning around as I ran into trees and iron. Lol.

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On 4/28/2023 at 5:01 PM, Roland said:

One of a kind quest items would have to spawn then when the quest was activated because something rare like that might never be found. And then it is just a fetch quest with lipstick on it.

I do like many of your previous quest suggestions but I always envisioned more multi-stage quests instead of one and done .  (For my money your Number 1 should be an escort mission only and called "Midnight Run".)

A quest for a known reward (especially to get past an RNG gate like beaker/crucible) could be a series of staged quests; kills so many of this/that, bring me this or these resources, do a Tier X quest, etc.  Which could fall way outside the "lipsticked vanilla fetch" quest.  

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41 minutes ago, 8_Hussars said:

I do like many of your previous quest suggestions but I always envisioned more multi-stage quests instead of one and done .  (For my money your Number 1 should be an escort mission only and called "Midnight Run".)

A quest for a known reward (especially to get past an RNG gate like beaker/crucible) could be a series of staged quests; kills so many of this/that, bring me this or these resources, do a Tier X quest, etc.  Which could fall way outside the "lipsticked vanilla fetch" quest.  

 

Seeing as the opening quest of the game is a multi-stage quest, it is certainly within the realm of possibility for them to do more of those. I hope they will. I really hope they make the process for fan created multi-stage quests to be easier. Those would be great modlets to be able to add to an otherwise vanilla game.

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1 hour ago, Roland said:

 

Seeing as the opening quest of the game is a multi-stage quest, it is certainly within the realm of possibility for them to do more of those. I hope they will. I really hope they make the process for fan created multi-stage quests to be easier. Those would be great modlets to be able to add to an otherwise vanilla game.

Yeah, not to mention the quests all mention "chain XP" (or chain something; I don't have the game open atm).  No real point having that if it isn't useful.

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