ElCabong Posted March 21, 2022 Share Posted March 21, 2022 (edited) I rolled a new game this morning and got this after I finished my preliminary chores. I'm enjoying it. I think I'll find a traider as soon as I make my bicycle I can do some exploring. Unless there aren't any. Edited March 21, 2022 by ElCabong (see edit history) Link to comment Share on other sites More sharing options...
JoeDaFrogman Posted March 21, 2022 Share Posted March 21, 2022 1 hour ago, ElCabong said: I rolled a new game this morning and got this after I finished my preliminary chores. I'm enjoying it. I think I'll find a traider as soon as I make my bicycle I can do some exploring. Unless there aren't any. No trader in the forest. 1 Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted March 21, 2022 Share Posted March 21, 2022 Afaik it means there is no trader within 2km. Possible that there is one further away. I think you have to be really unlucky to have no trader at all. Link to comment Share on other sites More sharing options...
Maharin Posted March 21, 2022 Share Posted March 21, 2022 As @JoeDaFrogman said, it is likely that there are none in the forest. But... if you made a map without any cities or towns then there won't be a trader either. Link to comment Share on other sites More sharing options...
Jinx_DG Posted March 22, 2022 Share Posted March 22, 2022 I'm going to assume you didn't do Advance Gen as it shows you what the map looks likes. (Town, cities, wilderness poi's, ect) It is possible to generate a random seed that has no towns or cities in the forest biome, only wild poi's. I had a few pop up like this myself, but I always peek at the map it generates first so as to not get frustrated by a crappy seed. You may have just gotten unlucky or maybe there's only 1 town in that biome and it's far away. I've seen that too. Link to comment Share on other sites More sharing options...
ElCabong Posted March 22, 2022 Author Share Posted March 22, 2022 It has a fairly big city in the desert biome. I'm not too far from it. Link to comment Share on other sites More sharing options...
Roland Posted March 22, 2022 Share Posted March 22, 2022 No trader usually means a map that is based on an earlier version's algorithm. This can sometimes happen if you haven't cleaned old maps out of your registry and then name a new map the same as the older map. Clean your data using the launcher tool and then roll a new map and name it something you've never used before. Link to comment Share on other sites More sharing options...
BFT2020 Posted March 23, 2022 Share Posted March 23, 2022 Good answers already, I am just going to post the code for reference <objective type="Goto" id="trader" value="5" phase="1"> <property name="biome_filter_type" value="OnlyBiome" /> <property name="biome_filter" value="pine_forest" /> <!-- <property name="biome_filter_type" value="ExcludeBiome" /> --> <!-- <property name="biome_filter" value="wasteland" /> --> <property name="nav_object" value="go_to_trader" /> </objective> <objective type="InteractWithNPC"> <property name="phase" value="2"/> <property name="nav_object" value="return_to_trader" /> <property name="use_closest" value="true" /> </objective> So the quest will only look for traders that are in the Pine Forest Biome. The commented out sections can be reutilized so it looks for any nearby trader that is not in the wasteland biome. If you are using a custom map or spawning away from the pine forests, you might want to create a quick modlet to change out the filters. <config> <set xpath="/quests/quest[@id='quest_whiteRiverCitizen1']/objective[@type='Goto']/property[@name='biome_filter_type']/@value">ExcludeBiome</set> <set xpath="/quests/quest[@id='quest_whiteRiverCitizen1']/objective[@type='Goto']/property[@name='biome_filter']/@value">wasteland</set> </config> Link to comment Share on other sites More sharing options...
Jugginator Posted March 23, 2022 Share Posted March 23, 2022 Yep BFT has it: if there's not a trader in a forest biome you will get that. Getting rid of the filter will prevent that, I would do it if you're doing a non-forest map. Link to comment Share on other sites More sharing options...
FinkPloyd Posted March 25, 2022 Share Posted March 25, 2022 (edited) You can search the PREFABS.XML for "trader" to quickly check if there is any on your map. The actual traders are "Trader_<name>" (ie "Trader_Bob"). Open PREFABS.XML in NotePad or similar, click CNTRL + F to open the Find dialog. For a world you created the PREFABS.XML should be in the 'C:\Users\<your username>\AppData\Roaming\7DaysToDie\GeneratedWorlds' folder There are also 7D2D map viewers online (ask Mr Google). Edited March 25, 2022 by FinkPloyd clarity (see edit history) Link to comment Share on other sites More sharing options...
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