Matt115 Posted March 18, 2022 Share Posted March 18, 2022 This is more technical question not connected directy with A21 so i'm writing about that here. This could be possible to implement "burning out" wooden blocks? i mean by this - throwing molotov will set house in fire and change blocks into burned one. It would be possible without bigger optimalisation problems? Link to comment Share on other sites More sharing options...
doughphunghus Posted March 18, 2022 Share Posted March 18, 2022 (edited) 8 minutes ago, Matt115 said: This is more technical question not connected directy with A21 so i'm writing about that here. This could be possible to implement "burning out" wooden blocks? i mean by this - throwing molotov will set house in fire and change blocks into burned one. It would be possible without bigger optimalisation problems? I don’t know the answer. But I have thought about this.. my belief: the only way to do this is for a block to “know” what type of damage it’s receiving (bullet vs tool vs fire, etc) so it knows to downgrade to a burned block. I’m not sure this mechanic exists (a block can downgrade to another block, but I don’t think it can choose how to downgrade based on what damage it took). I personally wanted to find a way to make fire “travel” with some percentage of “fire can infect next block” (so a Burning house that keeps burning is possible) but I’m guessing it’s not really possible without maybe a c#/dll or server manager code, calculating it “behind the scenes” vs it being tied to the blocks or fire “effect”/buffs itself? maybe a “fire item” could turn into a “fire entity” or block that would damage nearby blocks and then (some chance) of spawning another fire entity/block (and that block would be a burned wood one?) Just making it all “firery” in general for a long time? im very interested in the answer to this. Edited March 18, 2022 by doughphunghus (see edit history) 1 Link to comment Share on other sites More sharing options...
Spiked_Coffee Posted March 18, 2022 Share Posted March 18, 2022 Someone somewhere a few years ago had a mod that created self spreading fire maybe circa A18 or earlier. I'm sure someone remembers Link to comment Share on other sites More sharing options...
Ornias Posted March 18, 2022 Share Posted March 18, 2022 Remember the campfire defensive rings? Link to comment Share on other sites More sharing options...
Maharin Posted March 19, 2022 Share Posted March 19, 2022 I certainly burn easily enough. Link to comment Share on other sites More sharing options...
Matt115 Posted March 20, 2022 Author Share Posted March 20, 2022 3 hours ago, Maharin said: I certainly burn easily enough. Hm.... this looks strange Link to comment Share on other sites More sharing options...
meganoth Posted March 20, 2022 Share Posted March 20, 2022 On 3/18/2022 at 9:32 PM, Spiked_Coffee said: Someone somewhere a few years ago had a mod that created self spreading fire maybe circa A18 or earlier. I'm sure someone remembers I think it was around A16. And I may be misremembering but it think it was quite good at tanking your FPS. It needed changes to lower level code. And I assume that would be true today as well. Link to comment Share on other sites More sharing options...
Gamida Posted March 20, 2022 Share Posted March 20, 2022 On 3/18/2022 at 6:02 PM, Spiked_Coffee said: Someone somewhere a few years ago had a mod that created self spreading fire maybe circa A18 or earlier. I'm sure someone remembers 5 hours ago, meganoth said: I think it was around A16. And I may be misremembering but it think it was quite good at tanking your FPS. It needed changes to lower level code. And I assume that would be true today as well. 3 Link to comment Share on other sites More sharing options...
Maharin Posted March 20, 2022 Share Posted March 20, 2022 Burning a corn field should totally make popcorn. Link to comment Share on other sites More sharing options...
Gamida Posted March 20, 2022 Share Posted March 20, 2022 I also loved his Halicopter idea. Link to comment Share on other sites More sharing options...
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