xyth Posted May 16, 2022 Author Share Posted May 16, 2022 (edited) Very nice writeup! Additionaly, the NPCCore by default has this line added: <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedNPCFeatures']/property[@name='AllEntitiesUseFactionTargeting']/@value">true</set> which forces faction based targeting on for all entities, including animals. Edited May 16, 2022 by xyth (see edit history) 2 Link to comment Share on other sites More sharing options...
RogueSpirit Posted May 16, 2022 Share Posted May 16, 2022 Thanks a lot. This gives me something to work with and helps me understand the system. Outstanding! Link to comment Share on other sites More sharing options...
swmeek Posted May 17, 2022 Share Posted May 17, 2022 The gargoyles and manticores are really cool looking by the way. Link to comment Share on other sites More sharing options...
khzmusik Posted May 17, 2022 Share Posted May 17, 2022 22 hours ago, xyth said: Very nice writeup! Additionaly, the NPCCore by default has this line added: <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedNPCFeatures']/property[@name='AllEntitiesUseFactionTargeting']/@value">true</set> which forces faction based targeting on for all entities, including animals. I forgot that was still in NPC Core. I thought we changed that when it moved to using tags. I guess that means the animal factions are actually live, I didn't think they were. I just updated my post with this information. Thanks! 1 Link to comment Share on other sites More sharing options...
magejosh Posted May 18, 2022 Share Posted May 18, 2022 Hey, I made this modlet to add the powered by logo to the main menu and escape menu with a link to this thread post. If it's not okay let me know and i'll delete. Hope it's helpful to everyone. Download Link: https://drive.google.com/file/d/12UmxvTQFXvCXkVscrlr4fU7r3NxmTgKF/view?usp=sharing It has two options, which must be changed in the windows.xml files of both Xui and Xui_menu folders. Instructions are in the comments in the files. The two options are which of the two powered by logos, either transparent or black background. Transparent background: Black Background which hides the link: And here it is in the escape menu with the black background: 1 Link to comment Share on other sites More sharing options...
arramus Posted May 18, 2022 Share Posted May 18, 2022 Here is a new POI added to the NPCMod Prefabs pack. https://github.com/arramus/A20-NPCMod-Prefabs Joust Arena (NPCMod_Bandits_Joust_Arena_01) A Tier 4 Fetch/Clear POI for the Bandits. Ranged Bandits are locked in a turret state in the towers and melee type will be active at ground level. A default zombie type was first submitted for the CP 49 pack as an addition to the Medievil Village Tile Set. This is the NPCMod Prefabs version, and there will also be a version for the 'Not Medieval Mod' by Darkstardragon using its own custom blocks and other properties. This POI can spawn Downtown in a 60 x 60 block or in the Wilderness. 1 Link to comment Share on other sites More sharing options...
xyth Posted May 18, 2022 Author Share Posted May 18, 2022 Harley goes medieval. Link to comment Share on other sites More sharing options...
swmeek Posted May 18, 2022 Share Posted May 18, 2022 Forsooth here's the punchline!! Link to comment Share on other sites More sharing options...
swmeek Posted May 18, 2022 Share Posted May 18, 2022 16 hours ago, magejosh said: Hey, I made this modlet to add the powered by logo to the main menu and escape menu with a link to this thread post. If it's not okay let me know and i'll delete. Hope it's helpful to everyone. Download Link: https://drive.google.com/file/d/12UmxvTQFXvCXkVscrlr4fU7r3NxmTgKF/view?usp=sharing It has two options, which must be changed in the windows.xml files of both Xui and Xui_menu folders. Instructions are in the comments in the files. The two options are which of the two powered by logos, either transparent or black background. Transparent background: Black Background which hides the link: And here it is in the escape menu with the black background: I noticed in the xml file it says for 20.5 , will it work for 20.4 ? Link to comment Share on other sites More sharing options...
magejosh Posted May 18, 2022 Share Posted May 18, 2022 Yes it will work on 20.4 or 20.5, honestly it should work on 20.1-20.3 as well but I'd have to test that to be sure. 1 Link to comment Share on other sites More sharing options...
Lasher Posted May 19, 2022 Share Posted May 19, 2022 Is it easy enough to make the default Harley freindly and hireable? I'm assuming it's just a matter of changing her faction settings - or am I on the wrong path there? Thanks. Link to comment Share on other sites More sharing options...
magejosh Posted May 19, 2022 Share Posted May 19, 2022 31 minutes ago, Lasher said: Is it easy enough to make the default Harley freindly and hireable? I'm assuming it's just a matter of changing her faction settings - or am I on the wrong path there? Thanks. And changing the bandit tag to survivor I think it is. Link to comment Share on other sites More sharing options...
Lasher Posted May 19, 2022 Share Posted May 19, 2022 Thanks - It's a fantastic mod though. First person to get "Aliens" - ooops sorry Fox I mean "Xenomorphs" into this game gets maximum kudos... 2 Link to comment Share on other sites More sharing options...
drkstardragon Posted May 19, 2022 Share Posted May 19, 2022 54 minutes ago, Lasher said: Thanks - It's a fantastic mod though. First person to get "Aliens" - ooops sorry Fox I mean "Xenomorphs" into this game gets maximum kudos... Ive done that and more, terminators, resident evil characters, walking dead characters and warhammer stuff, but the possibilities for litigation are endless so not going to happen unfortunately. But if you were to learn how to do this yourself you could have whatever you want in the game for personal use. 🙂 Link to comment Share on other sites More sharing options...
Lasher Posted May 19, 2022 Share Posted May 19, 2022 1 hour ago, drkstardragon said: Ive done that and more, terminators, resident evil characters, walking dead characters and warhammer stuff, but the possibilities for litigation are endless so not going to happen unfortunately. But if you were to learn how to do this yourself you could have whatever you want in the game for personal use. 🙂 I don't suppose you'd be happy to share the "Xenomorphs of unknown origin" that you used with me? And worry not - I know exactly how litiginous Fox are... 😉 Link to comment Share on other sites More sharing options...
swmeek Posted May 19, 2022 Share Posted May 19, 2022 I was kinda hoping for an alien ( like the fallout games aliens) expansion maybe a crashed ufo and various aliens running around that i can smack with my fish stick! LOl Link to comment Share on other sites More sharing options...
xyth Posted May 19, 2022 Author Share Posted May 19, 2022 The Wasteland mod is fallout themed and has NPC aliens. 1 Link to comment Share on other sites More sharing options...
magejosh Posted May 19, 2022 Share Posted May 19, 2022 (edited) In fairness, none of those IP owners can sue you for making mods which make game models of some of their entities so long as you are not charging money for them or otherwise harming their ability to profit off of them. This use, even when shared with others is covered under fair use. Otherwise Piper would already have been sued by LucasFilms for his xwing modlet. Edited May 19, 2022 by magejosh Updated Information (see edit history) Link to comment Share on other sites More sharing options...
swmeek Posted May 20, 2022 Share Posted May 20, 2022 (edited) 11 hours ago, xyth said: The Wasteland mod is fallout themed and has NPC aliens. I use to love to play with that mod back in A19 but when bdubyah added in the backpack (which is smaller than i prefer) I quit using that mod. I didn't know he had added more npcs to the mod since then. I asked him about removing the backpack mod from his mod and it involved changing too many files that I didn't feel like messing with at the time. Edited May 20, 2022 by swmeek (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted May 20, 2022 Share Posted May 20, 2022 Not to hijack the thread, but people have said if you run a bigger bag mod that loads after my mod, it will work. Just an FYI. /end hijack 😛 2 Link to comment Share on other sites More sharing options...
arramus Posted May 20, 2022 Share Posted May 20, 2022 Darkstardragon's NMM just got an update (npcs/Bandits/Undead/POIs/bug swats) and a little more polish. ^^ 1 Link to comment Share on other sites More sharing options...
drkstardragon Posted May 20, 2022 Share Posted May 20, 2022 1 hour ago, arramus said: Darkstardragon's NMM just got an update (npcs/Bandits/Undead/POIs/bug swats) and a little more polish. ^^ ahh yes, compliance to the logo, Big thanks again to magejosh for the title and pause screens Link to comment Share on other sites More sharing options...
swmeek Posted May 21, 2022 Share Posted May 21, 2022 9 hours ago, drkstardragon said: ahh yes, compliance to the logo, Big thanks again to magejosh for the title and pause screens He did an awesome job on those ! Link to comment Share on other sites More sharing options...
Rukminesh Posted May 28, 2022 Share Posted May 28, 2022 Hello, I'm looking for some information. How to use the zombie and other packs without the NPCs? I wonder what pack is containing the amimals from the previous? (One image with the content of each pack coud be helpfull on the first page) Link to comment Share on other sites More sharing options...
drkstardragon Posted May 28, 2022 Share Posted May 28, 2022 3 hours ago, Rukminesh said: Hello, I'm looking for some information. How to use the zombie and other packs without the NPCs? I wonder what pack is containing the amimals from the previous? (One image with the content of each pack coud be helpfull on the first page) you can add whichever pack you like, there are a number of zombie packs, as well as beast/animal type packs, the few npcs that are added from the base mod can be edited out in the entitygroups included in npc core, also some packs were posted on nexus by piper and not here Link to comment Share on other sites More sharing options...
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