JaxTeller718 Posted December 7, 2021 Share Posted December 7, 2021 (edited) Welcome to my modlet page. These modlets are intended for players who find vanilla a little too easy. They will increase difficulty, remove op items, and overall bring vanilla to an experience that I myself choose to play. It is important to note these mods are not designed to make 7 days better. That is subjective to what you value in your play. Rather it is designed to make gameplay longer, harder, grindier and more difficult. If there are any modlets you wish to see converted, or if you have an idea of a modlet you would like to see please leave a reply here and I will create it for you. Note: These modlets can not work with Ravenhearst. Ravenhearst will have by default these modlets already included, though balanced for the world of RH. Latest Modlet Trader Quality to Level 2 This modlet modifies trader inventories so they will only sell up to level 2 Quality tools, weapons and armor. Download This Modlet Bigger Wandering Hordes Takes the vanilla wandering hordes and adds a few extra zeds to each stage for a bigger more dangerous wandering horde. Balances the Animal Hordes as well so they aren't too crazy but have a slight increase. Download This Modlet Working Devices Adds a working coffeemaker, stove, sinks, microwaves and BBQ grills. All vanilla devices can be repaired, coffeemakers and grills are destroyed in world for a chance to take ne home. Stoves and Ranges are upgraded via special crafted kits. You can also make in game stoves and ovens and upgrade them at home. BBQ grills have a few special recipes in them. They can be crafted or used in world. Sinks must be upgraded. Faucets are NOT included. When fixed, sinks can be right clicked with an Empty Jar (yes they are back and found in loot) to give you some murky water. Bowls can be found in loot, like dishwashers and cupboards. Jars as well. Microwaves and Coffeemakers are picked up when you destroy microwaves and coffeemakers in POIs. There is a chance to receive them so if at first you do not succeed, try again. This is an ongoing modlet so if you find any omissions or you would like some recipes added let me know. I am considering making late game dishes stove exclusives. Download This Modlet Increased Zombie Spawning x2 Multiplies the population of zombies in towns and wild by the following numbers. Download This Modlet Increased Zombie Spawning x4 Multiplies the population of zombies in towns and wild by the following numbers. Download This Modlet Increased Zombie Spawning x6 Multiplies the population of zombies in towns and wild by the following numbers. Download This Modlet More to come Download All Modlets In One Package v1.0 Edited August 25 by JaxTeller718 Added Trader Quality to level 2 Modlet (see edit history) 21 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 7, 2021 Author Share Posted December 7, 2021 Added zombie reach modlet 2 Link to comment Share on other sites More sharing options...
arramus Posted December 7, 2021 Share Posted December 7, 2021 5 minutes ago, JaxTeller718 said: Added zombie reach modlet Thank you. This has always been very popular with the little community I game with because players are from all over and server latency can be a little higher due to distance and greater ping. It helps to level the playing field while increasing the game difficulty. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 7, 2021 Author Share Posted December 7, 2021 14 minutes ago, arramus said: Thank you. This has always been very popular with the little community I game with because players are from all over and server latency can be a little higher due to distance and greater ping. It helps to level the playing field while increasing the game difficulty. You're very welcome. Agreed, I played for a few hours on vanilla yesterday and some of the attacks were a bit unfair. Enjoy! Added Increased Zombie Modlets 2 Link to comment Share on other sites More sharing options...
CynicalGamer Posted December 7, 2021 Share Posted December 7, 2021 (edited) Thanks so much for these. I can't play without the increased zombies. It just doesn't feel right not being threatened at every turn. Now if we can get your awesome Working Microwaves and Bird Nest and Trash Piles Destroy on Loot mods I'd be set. Those 4 mods are staples in all my games. I always found your microwave mod was a great half way point between having no food and having a good chef without breaking the game. How trash and bird piles don't destroy in vanilla I will never know. I absolutely hate going over the same nest multiple times cause no one will get rid of it. Edited December 7, 2021 by CynicalGamer (see edit history) Link to comment Share on other sites More sharing options...
Ozzland Posted December 7, 2021 Share Posted December 7, 2021 Hey Jax, Love your mods and have used many of them for years. Based on the title of this page and the comments I am confused. A20 graveyard would indicate these no longer work in A20. But the comments seem to be the opposite that these are the ones you have umm resurrected TO work with A20. Just checking to make sure the the 2nd statement IS working again in A20 is the correct thought. Link to comment Share on other sites More sharing options...
cayla Posted December 7, 2021 Share Posted December 7, 2021 Any chance that the reach mod is making zombies no longer move? I don't have moving zombies on my server after putting the reach mod on. Link to comment Share on other sites More sharing options...
CynicalGamer Posted December 8, 2021 Share Posted December 8, 2021 17 hours ago, cayla said: Any chance that the reach mod is making zombies no longer move? I don't have moving zombies on my server after putting the reach mod on. I've been using zombie reach for 2 days now with no issues. I know there is a button that turns off the ai, could it be you hit that on accident? Link to comment Share on other sites More sharing options...
kimsgrim Posted December 9, 2021 Share Posted December 9, 2021 Can I use this with other spawning mods? Or will they just cancel on of them out? Say this coupled with 'Duriel's More Zombies x64 Crazy short delay' and 'KHA20-WanderingHordePatch' Looking for maximum overall zombie population in all biomes, city, town, wilderness. Obviously it doesn't effect placed zombs in POI's. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 9, 2021 Author Share Posted December 9, 2021 29 minutes ago, kimsgrim said: Can I use this with other spawning mods? Or will they just cancel on of them out? Say this coupled with 'Duriel's More Zombies x64 Crazy short delay' and 'KHA20-WanderingHordePatch' Looking for maximum overall zombie population in all biomes, city, town, wilderness. Obviously it doesn't effect placed zombs in POI's. Im unsure of this, i assume not but i have not tested these against other modlets. The khaine patch should be fine though. On 12/7/2021 at 2:57 PM, Ozzland said: Hey Jax, Love your mods and have used many of them for years. Based on the title of this page and the comments I am confused. A20 graveyard would indicate these no longer work in A20. But the comments seem to be the opposite that these are the ones you have umm resurrected TO work with A20. Just checking to make sure the the 2nd statement IS working again in A20 is the correct thought. I was trying to be witty lol Ill change the name of it so its not so confusing Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 9, 2021 Author Share Posted December 9, 2021 On 12/7/2021 at 1:50 PM, CynicalGamer said: Thanks so much for these. I can't play without the increased zombies. It just doesn't feel right not being threatened at every turn. Now if we can get your awesome Working Microwaves and Bird Nest and Trash Piles Destroy on Loot mods I'd be set. Those 4 mods are staples in all my games. I always found your microwave mod was a great half way point between having no food and having a good chef without breaking the game. How trash and bird piles don't destroy in vanilla I will never know. I absolutely hate going over the same nest multiple times cause no one will get rid of it. Your wish is my command Added along with a simple 5 slot craft queue 1 Link to comment Share on other sites More sharing options...
CynicalGamer Posted December 9, 2021 Share Posted December 9, 2021 1 hour ago, JaxTeller718 said: Your wish is my command Added along with a simple 5 slot craft queue Seriously HUGE thanks! Your work is very appreciated. 1 Link to comment Share on other sites More sharing options...
LewZephyr Posted December 9, 2021 Share Posted December 9, 2021 @JaxTeller718 It may be nothing as I cant tell if it is working or not, but I noticed the below warning when running up my server. 2021-12-09T12:41:09 33.938 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='03']/spawn[@group='wanderingHordeStageGS5' and @num='06']/@num" (line 5 at pos 3) 2021-12-09T12:41:09 33.938 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='04']/spawn[@group='ZombieDogGroup' and @num='04']/@num" (line 6 at pos 3) 2021-12-09T12:41:09 33.938 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='05']/spawn[@group='FwanderingHordeStageGS1' and @num='09']/@num" (line 7 at pos 3) Thanks for all your work!!! Link to comment Share on other sites More sharing options...
CynicalGamer Posted December 9, 2021 Share Posted December 9, 2021 3 hours ago, LewZephyr said: @JaxTeller718 It may be nothing as I cant tell if it is working or not, but I noticed the below warning when running up my server. 2021-12-09T12:41:09 33.938 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='03']/spawn[@group='wanderingHordeStageGS5' and @num='06']/@num" (line 5 at pos 3) 2021-12-09T12:41:09 33.938 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='04']/spawn[@group='ZombieDogGroup' and @num='04']/@num" (line 6 at pos 3) 2021-12-09T12:41:09 33.938 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='05']/spawn[@group='FwanderingHordeStageGS1' and @num='09']/@num" (line 7 at pos 3) Thanks for all your work!!! I just came to post the same thing. Saw this when I was exiting and got an error. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 10, 2021 Author Share Posted December 10, 2021 4 hours ago, CynicalGamer said: I just came to post the same thing. Saw this when I was exiting and got an error. I will look at this tomorrow. I assume they changed the name of the groups. it shouldnt cause any serious issue but i will make sure it s fixed by tomorrow. Thank you guys for enjoying the modlets. more to come! Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 10, 2021 Author Share Posted December 10, 2021 Fixed the Wandering Horde Modlet Added a Grass Cutter, a modlet for Harsher Food Buff Penalties and my new favorite Harsher Death Penalty!!! Lot of talk here on death penalty. This adds respawn at 5 percent max food and water, up too 100x XP deficit instead of vanillas 25 percent so you can die 4 times and lose up to 100 percent XP as opposed to 25 percent once, it removes the clear buffs on death. So broken arms legs and Infection will PERSIST through death. Dying is no longer the easy answer. Infection WILL clear after you die to it at 100 percent. 2 Link to comment Share on other sites More sharing options...
gpcstargate Posted December 10, 2021 Share Posted December 10, 2021 O-Thank you JaxTeller I was worried that this might have been forgotten .. "Bird Nest and Trash Bags Destroy on Loot" .. it is a Must in any of my games along with others. Thank you again .... Have a Great weekend and Take Care, the Old Gamer 😌 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 10, 2021 Author Share Posted December 10, 2021 1 hour ago, gpcstargate said: O-Thank you JaxTeller I was worried that this might have been forgotten .. "Bird Nest and Trash Bags Destroy on Loot" .. it is a Must in any of my games along with others. Thank you again .... Have a Great weekend and Take Care, the Old Gamer 😌 You have a great weekend as well Old Friend Added Disable Chair Pickups. Turns off E for pickups on chairs in pois. We used to use this because people would make walls of chair for hordes. Now you have to break them in POIS. Also added Disable Bedroll Pickups. If that is your thing. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 12, 2021 Author Share Posted December 12, 2021 3 new modlets added today Working Coffeemaker Adds a working coffeemaker. Perfect compliment to the working microwave. Destroy coffeemakers in houses to acquire one. Recipes for tea and coffee are included in them. Nails More uses for Nails. Adds nails to recipes containing wood and also adds nails to harvests of poi wood items. Nuts and Berries Adds nut and berry food items. They can be acquired from punching bushes and grass. Nuts give a small amount of food and berries give some water. Combine them for handfuls of each and an extra bonus. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 13, 2021 Author Share Posted December 13, 2021 Added a new modlet that think is great for early game Honey Honey can be very difficult to find early game. This modlet increases the chance of honey dropping from tree stumps and also slightly increases the probability of tree stumps spawning in the world. That part requires a new map to see results for. Link to comment Share on other sites More sharing options...
Rathlon Posted December 14, 2021 Share Posted December 14, 2021 I'm wondering is it possible to create extra foods using the nuts and berries? Cause I think it would extend the use of them and making it viable to harvest the grass for them. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 14, 2021 Author Share Posted December 14, 2021 8 hours ago, Rathlon said: I'm wondering is it possible to create extra foods using the nuts and berries? Cause I think it would extend the use of them and making it viable to harvest the grass for them. We can look into adding some recipes or at least adding these ingredients to some vanilla ones Rage Removal From Normal Zombies This modlet removes the rage feature from normal zombies. Keeps rage on feral and radiateds. Goodbye lunging zeds! Link to comment Share on other sites More sharing options...
CynicalGamer Posted December 14, 2021 Share Posted December 14, 2021 I've messed around with the berries. While they are balanced food wise for early game gathering them seems to be a bit difficult. I tried 3 times to get 5 berries or nuts to craft a handful. Twice it took me just over 50 grass and 1 time I had to gather over 100 grass. With grass not growing back I could see this wear thin pretty quickly not to mention having to get so much grass for 8 food doesn't seem to pan out. I know there is a fine line and this could ruin early game food struggles if not careful but it does seem to need tweaking a bit. Link to comment Share on other sites More sharing options...
CrimsonKing Posted December 14, 2021 Share Posted December 14, 2021 (edited) Can't download your mods anymore for whatever reason.. Windows Defender keeps saying there's a Trojan mixed in the download link or something... Trojan:Script/Sabsik.FL.A!ml the links we're fine yesterday any idea what could've changed? Edit. Having the same problem with Action Skills A20 WD seems to have quarantined the Zip file as well. Re-edit was able to download Action Skills from Nexus without trouble think it could be linked to github somehow? Edited December 14, 2021 by CrimsonKing Another mod problem (see edit history) Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 14, 2021 Author Share Posted December 14, 2021 3 hours ago, CynicalGamer said: I've messed around with the berries. While they are balanced food wise for early game gathering them seems to be a bit difficult. I tried 3 times to get 5 berries or nuts to craft a handful. Twice it took me just over 50 grass and 1 time I had to gather over 100 grass. With grass not growing back I could see this wear thin pretty quickly not to mention having to get so much grass for 8 food doesn't seem to pan out. I know there is a fine line and this could ruin early game food struggles if not careful but it does seem to need tweaking a bit. We can tweak it. They are currently set to RH settings lol 2 hours ago, CrimsonKing said: Can't download your mods anymore for whatever reason.. Windows Defender keeps saying there's a Trojan mixed in the download link or something... Trojan:Script/Sabsik.FL.A!ml the links we're fine yesterday any idea what could've changed? Edit. Having the same problem with Action Skills A20 WD seems to have quarantined the Zip file as well. Re-edit was able to download Action Skills from Nexus without trouble think it could be linked to github somehow? Entirely possible someone did a naughty on github today. None of my stuff is dll or exe so shouldnt throw that issue. But i will do a scan and double check. 1 Link to comment Share on other sites More sharing options...
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