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CynicalGamer

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About CynicalGamer

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  • Birthday February 23

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    Indiana, USA

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  1. No worries Ragsy, I will be here to keep testing when you guys move forward. I'm about to retire my current game anyways so when you put a new version out I will start a fresh game. Until then I will go find some other modder to annoy.
  2. Thanks for the explanation. It's always interesting to me to see a bit of the background on some of these decisions. As someone who wants to mod but is lazy I kinda forget you guys are dealing with engine/game limitations. Yeah with all of them coming out at once and with how tough they are I just don't see beating them without using trickery. Which is fine but it all happens so fast and they are so alert there is no way to get setup before the gang bang is ON! Still, like I said earlier it's been a hell of a lot of fun and made the game harder which is always good.
  3. Forgot to add when breaking down the motorcycle the second stage shows up (usually floats) and can't be interacted with. It just sits there taunting me.
  4. I was clearing a poi with the wasteland bandits as a quest. When I got there I popped open a piece of wall and saw a guy so I stealth shot him with a bow and every single enemy from the entire poi came out running in a group and killed me...brutally. That is the second time it happened. Do they not respect my stealth or is there something going on where they are alerted instantly?
  5. Not much, what's new with you?
  6. I've been sticking with my play through, I am somewhere around lvl 60 and near 100 game stage (have to verify but it's up there). I think Guppy was right on the gas situation. I really struggled in the beginning and if I had more than one person someone would have been walking but the beginning is supposed to be tough. Part of it was dependent on rwg as I couldn't find a desert anywhere and could only buy so much from the traders. I have enough gas now I can stay somewhere around 1/2 tank but I was always having to stop and wrench everything whereas now I can produce my own and it's been no problem. So I was off on that one. I like the struggle. I have to date only found 3 compressors but a TON of ratchet sets. The idea of making them craft items is a good one and would help remove some of the dependency on rng. In one of my poi's (using compopack and nitro) I found 3 cargo vans. I have also found 3 taxi cabs, a box truck, and a cop car. Pretty crazy, but there should be working cars and I have put in hour and hours but it would be nice to have some variety. I don't even use any of them since guppy's buggy is so freaking amazing. They also ALL had full gas tanks. Not sure if you can randomize that but empty would be the next best thing. The speed is not as much an issue once you get used to it so I guess I was off on that one as well. Admittedly I haven't tried all the vehicles but the ones I have could use some tweaking. For instance the buggy. The buggy is slow, it has @%$# for storage so it needs something to make it stand out. I don't know how configurable the cars are but it seems the buggy should have insane climbing abilities (it does not). These are the types of vehicles made for climbing dunes, large hills, off road tracks, etc. It should climb like a monkey and that would give it a "stand out" quality. I've had to stop on steep hills a few times to unpack it and pick it up. I could see that in other vehicles. Hehe, I got my cargo van stuck in a rut and ended up just abandoning it to the zeds. It wasn't going anywhere and I had it full so I couldn't move it. I also don't like picking up vehicles so I tend to rp that part. The only real weird issue I've come across so far is when tearing down one of the custom cars. Sorry I don't have a pic or know the exact one but I can get that info if you need. But as you are tearing down the car there is something inside that flickers up and down really fast. It doesn't change anything it's just weird. I assumed you guys probably know about it but figured I'd throw it out there. I'll keep going and keep looking for issues (need to try some new cars) but as I've said before this mod is pretty damn sweet and adds a nice level of depth to the game. I hope this info helps.
  7. Hey Xyth (how do you pronounce your tag), I noticed on the tv sets the "press e" message is right in the middle of the screen blocking any video being watched. You have to get pretty far back from it before it goes away and since the screen is small and I am old it makes it hard to watch my "no dear I swear it isn't porn" while ingame. Is there any way to move the text like maybe to the base of the tv? As always, really appreciate your work brother. Thanks for all of it.
  8. I had the same issue 7467bla had with the delay (was using blunderbuss). I didn't have this issue with any other gun and I don't get the same result in vanilla. Maybe he and I are just running potatoes cause I got the menu lag also but I just figured it was because of your amazing but very intricate system.
  9. Speaking of, i've been playing that lately and it's pretty bad ass. It adds a huge challenge level (bandits with guns v my wooden starter club) but i've learned to run. Just wanted to say thanks. Can't wait to see what you have prepared for us.
  10. I can see that and I am all for making the game harder. While I have been struggling for gas in my game (ive disassembled all the cars in my area) I can see that once that runs out I am going to be in trouble. It's just so many trips to get to places and back with such little storage. Add in what seems like slower vehicles and your drive time is also increased which uses more gas. I'll have to play a bit longer to really see how it goes. That is just my opinion though, I'll play the mod regardless. I guess my bigger issue is the amount of materials to make a bench that requires so many rng blessings. These things all tie in together though so I listed them all. It seems like it needs a once over on the balancing but again, just humble opinions. I've come to realize lately without modders I wouldn't be playing much anymore and the best way to give back to them is to test their creations and give feedback. Side note: love the buggy you made Guppycur. That thing really adds some bad assness to the game.
  11. I've been playing the mod for about an in game month (a few blood moons in for sure) and thought I could give some feedback. I've read through the thread and see some things have been said already but I am gonna go through it all anyways. First off thanks for the mod. It is sweet. The depth alone is worth it but to be able to salvage parts and build a variety of vehicles is just amazing. This is certainly going to be a standard on most of my games. That brings me to probably the biggest issue I've been having and it's a simple balancing issue. With the addition of so many new parts you haven't adjusted the storage capacity accordingly. A stock motorcycle has a significant amount more storage than vehicles I can make through the mod. When you factor in (and I'm guessing here) say 10 new parts we need to collect but give us vehicles with less storage space than normal you can see where it causes a bottleneck. I've also noticed gas isn't as plentiful (or maybe I'm just unlucky) yet we are required to make more trips because of the limited space. All these things play off of one another and in my humble opinion just need a little tweaking. I tried to do it myself but I've not modded much so now I'm complaining to you. Another sort of bottle neck I noticed was the Auto Workbench. In order to craft it Unless I'm mistaken I have to get lucky enough to find 3 parts that can't be crafted? I have to build a workbench to be able to craft the auto workbench. That costs 1 hammer (random find early game), 25 forged iron, 20 mechanical parts, 1 wrench (random find early game), 50 wood. Once we have the workbench we build the auto workbench costing 1 hammer (random find early game), 1 ratchet set (random find), 1 compressor tool (random find), the workbench we just built, and a car lift. The car lift costs 5 mechanical parts, 5 electrical parts, 1 compressor tool (random find), 50 forged iron, and 20 forged steel. Whew, I hope I got all that right. It seems like there are so many gates to getting to a car, some being reliant on rng that it's overly tedious and very costly. In all honesty (and shame) I ended up spawning in the compressors cause I just couldn't find them even though I have 2 storage boxes full of car parts and everything else. On the positive side I thought I would experience a significant performance hit but that didn't happen. Seems to run about the same as vanilla. I can't wait to see where you guys take this. I haven't even added bdubs vehicles yet (was thrilled to see they are compatible and I hope you guys can make them like the others, assembly required) so I still have many hours to get out of your hard work and I sincerely thank you guys for it. I will keep playing and keep gathering feedback...like the slow seeming vehicles so till next time, stay saucy!
  12. Sigh...I wasn't using a bladed weapon to harvest spiders, just stone axe.
  13. Loving the new Iron Gates. They look incredible. I was wondering if there is a way to make powered versions? These things are just gonna look great with a nice stone wall. I was trying out the largest size (5x3 i think) and I noticed while they are easy to open from any point of the gate, once open the only way to close them is from the two main posts and it is a very small area. Kinda hard to interact with. In this game I can see situations where they'd need to be closed quickly! On the spider mod I am using it along with my son. When I play single player I don't get any of the hearts, I actually didn't even know it was a thing till he hosted and started getting them. Not sure why i'm not, we are using the exact same mods. Getting ready to try out the horse update. Thanks for all the work man, it's really added some depth to our games.
  14. I don't see anything hinting at impatience. Just someone curious and polite.
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