belowzeros Posted March 29, 2020 Share Posted March 29, 2020 Github or Gitlab? Most of the reports I get from corrupted data like above is coming from gitlab. They seem to have an inconsistent connection oops very sorry that was a brain fart, not github. it is gitlab, through the launcher (not working) and manually downloading from his repository (working, dls 4gb in less than a min) https://gitlab.com/KhaineGB/dfexperimentala18client Link to comment Share on other sites More sharing options...
sphereii Posted March 29, 2020 Author Share Posted March 29, 2020 oops very sorry that was a brain fart, not github. it is gitlab, through the launcher (not working) and manually downloading from his repository (working, dls 4gb in less than a min) https://gitlab.com/KhaineGB/dfexperimentala18client No worries. I tried to import the location into my bitbucket account, and it times out. I tried to use github desktop to clone it, and it's timing out. Web-download works. Seems like gitlab is having trouble with git. Ironic. Link to comment Share on other sites More sharing options...
belowzeros Posted March 29, 2020 Share Posted March 29, 2020 ok that's good. maybe it's a wee hours of the morning type problem but I have seen this happen before kind of frequently. It was my first experience with the experimental branch so I thought I would post. I have this warning when launching the latest version of experimental. On the regular stable version csharp.dll library has compiled normally...any idea what is going on there? DMT Scripts Detected. Downloading DMT... SDX Downloaded. Checking SDX Dependencies. Starting SDX Launcher: M:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\SDX Repos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods 0|Parsing arguments 0|Auto Build process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running BackupFiles This Assembly-CSharp.dll file has already been patched by SDX so can not be used as a backup. Reset your game files and try again. Build failed process exited with error code -1 SDX Exit Code: 0 Launching \7DaysToDie.exe -logfile \7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml Game Started Link to comment Share on other sites More sharing options...
sphereii Posted March 29, 2020 Author Share Posted March 29, 2020 ok that's good. maybe it's a wee hours of the morning type problem but I have seen this happen before kind of frequently. It was my first experience with the experimental branch so I thought I would post. I have this warning when launching the latest version of experimental. On the regular stable version csharp.dll library has compiled normally...any idea what is going on there? DMT Scripts Detected. Downloading DMT... SDX Downloaded. Checking SDX Dependencies. Starting SDX Launcher: M:\7D2D\Alpha18\Darkness_Falls\DF_Experimental\SDX Repos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods 0|Parsing arguments 0|Auto Build process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running BackupFiles This Assembly-CSharp.dll file has already been patched by SDX so can not be used as a backup. Reset your game files and try again. Build failed process exited with error code -1 SDX Exit Code: 0 Launching \7DaysToDie.exe -logfile \7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml Game Started Darkness Falls is a pre-built mod, so adding in modlets that require building won't work well with it. Link to comment Share on other sites More sharing options...
belowzeros Posted March 29, 2020 Share Posted March 29, 2020 that's all vanilla darkness falls stuff nothing extra. but i think it might be a problem downloading the mod externally. thanks for the info Link to comment Share on other sites More sharing options...
sphereii Posted March 29, 2020 Author Share Posted March 29, 2020 Reading up on it, looks like Gitlab has been doing some upgrades and migrations in the last 24 hours. These should all be done and resolved, and shouldn't be causing an issue. If you are still experiencing an issue, consider trying this: 1) Click on your Start menu, type in CMD, right click on "Command Prompt", and choose Run As Administrator 2) type in ipconfig /flushdns 3) Restart the mod launcher, and try again. Link to comment Share on other sites More sharing options...
belowzeros Posted March 29, 2020 Share Posted March 29, 2020 Reading up on it, looks like Gitlab has been doing some upgrades and migrations in the last 24 hours. These should all be done and resolved, and shouldn't be causing an issue. If you are still experiencing an issue, consider trying this: 1) Click on your Start menu, type in CMD, right click on "Command Prompt", and choose Run As Administrator 2) type in ipconfig /flushdns 3) Restart the mod launcher, and try again. sure will do. I tried those all before I posted. I will try again later this afternoon in case my ISP hasn't updated (early am here now) Link to comment Share on other sites More sharing options...
FlagShipFail Posted March 29, 2020 Share Posted March 29, 2020 (edited) Every time I open the launcher I get the following attached error. Only way I have been able to get it to work is to re-download the launcher and redo everything. I should add that it will load the first time when I install it, but if I close the launcher it pulls this error. Edited March 29, 2020 by FlagShipFail (see edit history) Link to comment Share on other sites More sharing options...
belowzeros Posted March 30, 2020 Share Posted March 30, 2020 (edited) Reading up on it, looks like Gitlab has been doing some upgrades and migrations in the last 24 hours. These should all be done and resolved, and shouldn't be causing an issue. If you are still experiencing an issue, consider trying this: 1) Click on your Start menu, type in CMD, right click on "Command Prompt", and choose Run As Administrator 2) type in ipconfig /flushdns 3) Restart the mod launcher, and try again. Hey Sphereii tried again for you. I let it go all the way to max timeout. Launcher is v2.1.16.15076 https://pastebin.com/UNs8r33a edit: I tested some other mods and they seem to work like expected, can download or pre-sync without issues. It's just the DF experimental seems to have issues Edited March 30, 2020 by belowzeros (see edit history) Link to comment Share on other sites More sharing options...
belowzeros Posted March 31, 2020 Share Posted March 31, 2020 Reading up on it, looks like Gitlab has been doing some upgrades and migrations in the last 24 hours. These should all be done and resolved, and shouldn't be causing an issue. If you are still experiencing an issue, consider trying this: KGB was posting to another user who brought this up, just wanted to copy you For now, download it from nexus mods and manually install. https://www.nexusmods.com/7daystodie...tab=posts&BH=1 I had an e-mail from Gitlab saying there was a problem with the repo on THEIR end. I'm waiting for confirmation it's fixed and then I need to re-upload everything. Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 12, 2020 Share Posted April 12, 2020 Hi Sphereii I had issues opening launcher,i finally got it open and i still get errors,so just wanted to send the error log for you to look a to see if you can make sense of it.INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.16.15076 INFO 1 _7D2DLauncher.frmMain - Attempting to download Database from Primary INFO 1 _7D2DLauncher.frmMain - Primary Download Site failed: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBefore NextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(B oolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication (LazyAsyncResult lazyResult) at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsy ncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.WebClient.DownloadFile(Uri address, String fileName) at _7D2DLauncher.frmMain.DownloadNewDatabase() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2 DLauncher\7D2DLauncher\7D2DLauncher.cs:line 230 INFO 1 _7D2DLauncher.frmMain - Trying Mirror... INFO 1 _7D2DLauncher.frmMain - INFO 1 _7D2DLauncher.frmMain - ================================================== INFO 1 _7D2DLauncher.frmMain - New Start - 4/12/2020 11:22:55 AM INFO 1 _7D2DLauncher.frmMain - ================================================== INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: h:\steam3\steamapps\common\7 Days To Die\ INFO 1 _7D2DLauncher.frmMain - Reading h:/steam3\Config\config.vdf file for alternate Steam files INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: D:\\SteamLibrary\steamapps\common\7 Days To Die\ INFO 1 _7D2DLauncher.frmMain - Setting up Default View INFO 1 _7D2DLauncher.frmMain - Error reading from Default List: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(B oolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication (LazyAsyncResult lazyResult) at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsy ncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.WebClient.OpenRead(Uri address) at _7D2DLauncher.frmMain.GetRecentChanges() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2 DLauncher\7D2DLauncher\7D2DLauncher.cs:line 4108 INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: INFO 1 _7D2DLauncher.frmMain - Done reading remote server list. INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods INFO 1 _7D2DLauncher.frmMain - AutoUpdater INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.16.15076 INFO 1 _7D2DLauncher.frmMain - Attempting to download Database from Primary INFO 1 _7D2DLauncher.frmMain - Primary Download Site failed: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(B oolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication (LazyAsyncResult lazyResult) at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsy ncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.WebClient.DownloadFile(Uri address, String fileName) at _7D2DLauncher.frmMain.DownloadNewDatabase() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2 DLauncher\7D2DLauncher\7D2DLauncher.cs:line 230 INFO 1 _7D2DLauncher.frmMain - Trying Mirror... INFO 1 _7D2DLauncher.frmMain - INFO 1 _7D2DLauncher.frmMain - ================================================== INFO 1 _7D2DLauncher.frmMain - New Start - 4/12/2020 1:05:31 PM INFO 1 _7D2DLauncher.frmMain - ================================================== INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: h:\steam3\steamapps\common\7 Days To Die\ INFO 1 _7D2DLauncher.frmMain - Reading h:/steam3\Config\config.vdf file for alternate Steam files INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: D:\\SteamLibrary\steamapps\common\7 Days To Die\ INFO 1 _7D2DLauncher.frmMain - Setting up Default View INFO 1 _7D2DLauncher.frmMain - Error reading from Default List: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(B oolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication (LazyAsyncResult lazyResult) at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsy ncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.WebClient.OpenRead(Uri address) at _7D2DLauncher.frmMain.GetRecentChanges() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2 DLauncher\7D2DLauncher\7D2DLauncher.cs:line 4108 INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: INFO 1 _7D2DLauncher.frmMain - Done reading remote server list. INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods INFO 1 _7D2DLauncher.frmMain - AutoUpdater Link to comment Share on other sites More sharing options...
sphereii Posted April 13, 2020 Author Share Posted April 13, 2020 Hi Sphereii I had issues opening launcher,i finally got it open and i still get errors,so just wanted to send the error log for you to look a to see if you can make sense of it.INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.16.15076 INFO 1 _7D2DLauncher.frmMain - Attempting to download Database from Primary INFO 1 _7D2DLauncher.frmMain - Primary Download Site failed: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBefore NextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(B oolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication (LazyAsyncResult lazyResult) at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsy ncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.WebClient.DownloadFile(Uri address, String fileName) at _7D2DLauncher.frmMain.DownloadNewDatabase() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2 DLauncher\7D2DLauncher\7D2DLauncher.cs:line 230 INFO 1 _7D2DLauncher.frmMain - Trying Mirror... INFO 1 _7D2DLauncher.frmMain - INFO 1 _7D2DLauncher.frmMain - ================================================== INFO 1 _7D2DLauncher.frmMain - New Start - 4/12/2020 11:22:55 AM INFO 1 _7D2DLauncher.frmMain - ================================================== INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: h:\steam3\steamapps\common\7 Days To Die\ INFO 1 _7D2DLauncher.frmMain - Reading h:/steam3\Config\config.vdf file for alternate Steam files INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: D:\\SteamLibrary\steamapps\common\7 Days To Die\ INFO 1 _7D2DLauncher.frmMain - Setting up Default View INFO 1 _7D2DLauncher.frmMain - Error reading from Default List: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(B oolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication (LazyAsyncResult lazyResult) at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsy ncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.WebClient.OpenRead(Uri address) at _7D2DLauncher.frmMain.GetRecentChanges() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2 DLauncher\7D2DLauncher\7D2DLauncher.cs:line 4108 INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: INFO 1 _7D2DLauncher.frmMain - Done reading remote server list. INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods INFO 1 _7D2DLauncher.frmMain - AutoUpdater INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.16.15076 INFO 1 _7D2DLauncher.frmMain - Attempting to download Database from Primary INFO 1 _7D2DLauncher.frmMain - Primary Download Site failed: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(B oolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication (LazyAsyncResult lazyResult) at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsy ncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.WebClient.DownloadFile(Uri address, String fileName) at _7D2DLauncher.frmMain.DownloadNewDatabase() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2 DLauncher\7D2DLauncher\7D2DLauncher.cs:line 230 INFO 1 _7D2DLauncher.frmMain - Trying Mirror... INFO 1 _7D2DLauncher.frmMain - INFO 1 _7D2DLauncher.frmMain - ================================================== INFO 1 _7D2DLauncher.frmMain - New Start - 4/12/2020 1:05:31 PM INFO 1 _7D2DLauncher.frmMain - ================================================== INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: h:\steam3\steamapps\common\7 Days To Die\ INFO 1 _7D2DLauncher.frmMain - Reading h:/steam3\Config\config.vdf file for alternate Steam files INFO 1 _7D2DLauncher.frmMain - Checking Steam Path: D:\\SteamLibrary\steamapps\common\7 Days To Die\ INFO 1 _7D2DLauncher.frmMain - Setting up Default View INFO 1 _7D2DLauncher.frmMain - Error reading from Default List: System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(B oolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication (LazyAsyncResult lazyResult) at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsy ncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.WebClient.OpenRead(Uri address) at _7D2DLauncher.frmMain.GetRecentChanges() in C:\Users\Jeff\Documents\GitHub\7D2DModLauncher\7D2 DLauncher\7D2DLauncher\7D2DLauncher.cs:line 4108 INFO 1 _7D2DLauncher.frmMain - Udating Remote Server list INFO 1 _7D2DLauncher.frmMain - Reading Remote Server: INFO 1 _7D2DLauncher.frmMain - Done reading remote server list. INFO 1 _7D2DLauncher.frmMain - Updating TreeView Mods INFO 1 _7D2DLauncher.frmMain - Reading Logo: System.Drawing.Bitmap INFO 1 _7D2DLauncher.frmMain - Updated TreeView Mods INFO 1 _7D2DLauncher.frmMain - AutoUpdater Thank you for letting me know. It looks like your connection to the hosting site was a bit sketchy at times. Link to comment Share on other sites More sharing options...
gpcstargate Posted April 13, 2020 Share Posted April 13, 2020 Good Day Sphereii .. it has been awhile and I hope all is Well with you and family. But, why Im writing is that you are getting Modlets being installed on the Launcher that have No info on them and I'm not able to find anything out about them .. new one today is .. ExcitusXtreme .. nothing on the forum about it ..... ThatOneGuild Overhaul .. I'm playing this one I really enjoy and that is, but again no info on the forums .. but would to chat with creator about a couple small issues .... Anyway .. is there a way to get ahold of these authors or do you have a link somewhere for them? Keep safe and Be Well ... as always, Have Fun and Enjoy ... the Old Gamer .. Link to comment Share on other sites More sharing options...
sphereii Posted April 13, 2020 Author Share Posted April 13, 2020 Good Day Sphereii .. it has been awhile and I hope all is Well with you and family. But, why Im writing is that you are getting Modlets being installed on the Launcher that have No info on them and I'm not able to find anything out about them .. new one today is .. ExcitusXtreme .. nothing on the forum about it ..... ThatOneGuild Overhaul .. I'm playing this one I really enjoy and that is, but again no info on the forums .. but would to chat with creator about a couple small issues .... Anyway .. is there a way to get ahold of these authors or do you have a link somewhere for them? Keep safe and Be Well ... as always, Have Fun and Enjoy ... the Old Gamer .. Unfortunately, I don't know if there is a way to reach out to the authors. Their mods were submitted to me via email. One is for a server group, and I think the other is German-made. I do not believe they have a forum prescence at all. One thing you may be able to do is look for their Download link in the mod launcher, and go to their mod hosting site, which is usually gitlab or github. With a free account, you can submit an "Issue" that they may see and fix. Link to comment Share on other sites More sharing options...
gpcstargate Posted April 13, 2020 Share Posted April 13, 2020 Thank you Sphereii for the reply and I'll keep looking .. Take care and Be Well … the Old Gamer .. Link to comment Share on other sites More sharing options...
jerabira Posted April 16, 2020 Share Posted April 16, 2020 (edited) Hi sphereii, i really love your work there. However, i have been facing this problem since i started the launcher: [ATTACH=JSON]{"data-align":"none","data-size":"full","data-tempid":"temp_28948_1587065456275_615","title":"error.png"}[/ATTACH] And when the launcher opened its status is like this: In the result, the mod i wanted could not dowload to the copied folder of 7D2D. I hope you can solve this problem!! Btw, can i play this mod with my friend? He has already installed the war3zuk mod without errors. Edit: Restart the computer or reinstall the launcher cannot solve the problem. Edited April 16, 2020 by jerabira (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted April 16, 2020 Author Share Posted April 16, 2020 Hi sphereii, i really love your work there. However, i have been facing this problem since i started the launcher: [ATTACH=JSON]{"data-align":"none","data-size":"full","data-tempid":"temp_28948_1587065456275_615","title":"error.png"}[/ATTACH] And when the launcher opened its status is like this: [ATTACH=JSON]{"alt":"Click image for larger version Name:\terror2.png Views:\t0 Size:\t41.3 KB ID:\t1727211","data-align":"none","data-attachmentid":"1727211","data-size":"full","title":"error2.png"}[/ATTACH] In the result, the mod i wanted could not dowload to the copied folder of 7D2D. I hope you can solve this problem!! Btw, can i play this mod with my friend? He has already installed the war3zuk mod without no error. Edit: Restart the computer or reinstall the launcher cannot solve the problem. Sorry for the trouble. That can happen if something blocks the download. Try this and see if it helps: 1) Download directly: https://github.com/7D2DModLauncher/D...qlite?raw=true 2) Open up explorer to %TMP%, and save the file there. Re-open the mod launcher. Link to comment Share on other sites More sharing options...
jerabira Posted April 16, 2020 Share Posted April 16, 2020 Sorry for the trouble. That can happen if something blocks the download. Try this and see if it helps: 1) Download directly: https://github.com/7D2DModLauncher/D...qlite?raw=true 2) Open up explorer to %TMP%, and save the file there. Re-open the mod launcher. Thanks you! It only works if i put the file into %TMP% right after the massage pop up (which means i need to launch the launcher first and wait until the error message pops up then put the file into the folder), otherwise the file will be removed and its status is still "DATABASE NOT FOUND". Well that means i need to do it manually every time i start the launcher. It is quite annoyed you know. It's okay if you cannot fix this right away but in the future i hope you do. Thanks again and have a good day! Link to comment Share on other sites More sharing options...
Karuno Posted April 21, 2020 Share Posted April 21, 2020 (edited) Hello, Quick Question every time i try to start the game i get this after he loads the map can someone maybe help me ? Edited April 21, 2020 by Karuno (see edit history) Link to comment Share on other sites More sharing options...
GTHomer Posted April 23, 2020 Share Posted April 23, 2020 Unfortunately, I don't know if there is a way to reach out to the authors. Their mods were submitted to me via email. One is for a server group, and I think the other is German-made. I do not believe they have a forum prescence at all. One thing you may be able to do is look for their Download link in the mod launcher, and go to their mod hosting site, which is usually gitlab or github. With a free account, you can submit an "Issue" that they may see and fix. Thank you Sphereii for the reply and I'll keep looking .. Take care and Be Well … the Old Gamer .. Dear sphereii and gpcstargate, If you find bugs or other problems please be so kind and post it in the author's forum at https://memolp.de/ Anyways i want to thank you for the Mod-Launcher and the great work you're doing! Take care and stay safe Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted April 27, 2020 Share Posted April 27, 2020 Hey there Sphereii, I am having an issue I had a long time ago, where the Core continuously states "Update". I have installed a new version of the launcher, and renamed the old one, however, it still sticks on "Update" (whereas the first time this happened, a new install fixed it), and another unrelated mod being War3zuk's Advanced Junk Turret, doing the same thing. If I can figure out the issue with the Core, it may work for War3zuk's. Link to comment Share on other sites More sharing options...
echodrome Posted May 2, 2020 Share Posted May 2, 2020 (edited) Hi Sphereii, thank you for making this available. I am trying to install some mods but it defaults to C:, I can't seem to change the drive. Is there an option where I can set this? If not, could I install to C:\ but then move the files over to a different drive? Nvm, as soon as I typed this I found the answer Edited May 2, 2020 by echodrome Found the answer (see edit history) Link to comment Share on other sites More sharing options...
That Gaming Nurse Posted May 11, 2020 Share Posted May 11, 2020 (edited) I tried to install the Darkness Falls mod. It keeps failing at initializing game. I can’t understand why. Edited May 11, 2020 by That Gaming Nurse Photo add (see edit history) Link to comment Share on other sites More sharing options...
floatsurboat Posted May 15, 2020 Share Posted May 15, 2020 (edited) having this issue, anyone able to assist>? Edited May 15, 2020 by floatsurboat (see edit history) Link to comment Share on other sites More sharing options...
skullman678 Posted May 25, 2020 Share Posted May 25, 2020 (edited) On 8/21/2016 at 9:54 AM, sphereii said: try to find out where to put the xml file at on the gilad link to work Edited May 25, 2020 by skullman678 (see edit history) Link to comment Share on other sites More sharing options...
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