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Cant connect to my dedicate server


raycol

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Hello guys, 

 

We try to make dedicate server on other pc for play with my friends 24/7. I follow guide from: https://developer.valvesoftware.com/wiki/7_Days_to_Die_Dedicated_Server

 

Login with my account, download with steamcmd and app_update  294420  validate.

 

When server startup, show me this error every time when startup the server:

 

  • ERR [Steamworks.NET] GameServer.LogOn timed out

 

and we cant connect.

 

I open all ports 27015-27050 ,   26900-26920, . Firewall is disabled and i test to put this pc dmz.

 

Same result.

 

i Try:

  • Delete from "ServerDisabledNetworkProtocols" 
  1. delete SteamNetworking
  2. add LiteNetLib
  3. dont put nothing on this field
  4. put LiteNetLib , SteamNetworking 

 

  • Disable and enable "EACEnabled".
  • Disable firewall and try DMZ setting with router restart.
  • Reinstall again dedicate server files
  • Change ports for others. I tested this ports on other games and works without problems.

 

Specs: Windows 10 Pro clean, Windows defender disable, Firewall disable and DMZ put.

 

 

 

 

 

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Posting your complete server log and the client log when attempt to join the server would be super helpful for the experts on here. Also, check at the bottom of this thread where they had to install the Steam client on the server pc instead of using the steamcmd when someone else had this exact problem: 

 

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DMZ'ing the PC isn't going to do much for you except expose critical ports to the internet that will put you at risk. DMZ in most modern modems/routers is not a true DMZ anyway, and only opens a select number of ports.

 

You don't need to do anything with the 27015-27050 range. In fact, it's advised that you leave that alone completely. The things that need to use that port range are generally just sending data, or will open access via UPnP if necessary.

For the game client you must forward port 26900 on the TCP protocol, and also the range 26900-26903 on the UDP protocol, to the host server. The local server host should have a static IP address in the local network.

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Spoiler

Mono path[0] = 'C:/steamcmd/7dayss/7DaysToDieServer_Data/Managed'
Mono config path = 'C:/steamcmd/7dayss/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path C:/steamcmd/7dayss/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.224 seconds
UnloadTime: 1.141000 ms
2021-11-01T18:16:11 0.001 INF [GSM] Singleton Initialized...
2021-11-01T18:16:11 0.125 INF Awake IsFocused: True
2021-11-01T18:16:11 0.126 INF Awake
2021-11-01T18:16:12 0.429 INF Version: Alpha 19.6 (b8) Compatibility Version: Alpha 19.6, Build: Windows 64 Bit
2021-11-01T18:16:12 0.429 INF System information:
2021-11-01T18:16:12 0.429 INF    OS: Windows 10  (10.0.0) 64bit
2021-11-01T18:16:12 0.430 INF    CPU: Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz (cores: 4)
2021-11-01T18:16:12 0.430 INF    RAM: 7993 MB
2021-11-01T18:16:12 0.430 INF    GPU: Null Device (128 MB)
2021-11-01T18:16:12 0.432 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2021-11-01T18:16:12 0.470 INF Last played version: Alpha 19.6
2021-11-01T18:16:12 0.471 INF Local UTC offset: 0 hours
2021-11-01T18:16:12 0.485 INF Command line arguments: 7daystodieserver -logfile 7DaysToDieServer_Data\output_log__2021-11-01__18-16-10.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
2021-11-01T18:16:12 0.508 INF Parsing server configfile: C:/steamcmd/7dayss/7DaysToDieServer_Data/../serverconfig.xml
2021-11-01T18:16:12 0.600 INF Parsing server configfile successfully completed
2021-11-01T18:16:12 0.610 INF Starting dedicated server level=Navezgane game name=My Game
2021-11-01T18:16:12 0.622 INF Maximum allowed players: 8
2021-11-01T18:16:12 0.622 INF Game mode: GameModeSurvival
2021-11-01T18:16:12 0.622 INF Dedicated server only build
2021-11-01T18:16:12 0.627 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-11-01T18:16:12 0.631 INF Starting PlayerInputManager...
2021-11-01T18:16:12 0.987 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2021-11-01T18:16:12 1.024 INF Starting UserProfileManager...
2021-11-01T18:16:12 1.296 INF Occlusion: Awake
2021-11-01T18:16:12 1.301 INF Texture quality is set to 3
2021-11-01T18:16:12 1.391 INF [MODS] No mods folder found
2021-11-01T18:16:13 1.417 INF Loading permissions file at 'C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-11-01T18:16:13 1.445 INF Loading permissions file done.
2021-11-01T18:16:13 2.174 INF Reloading serveradmin.xml
2021-11-01T18:16:13 2.174 INF Loading permissions file at 'C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-11-01T18:16:13 2.175 INF UMA Overlay loading took 371 ms
2021-11-01T18:16:13 2.175 INF Loading permissions file done.
2021-11-01T18:16:13 2.179 INF UMA Slot loading took 3 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-11-01T18:16:15 3.416 INF WorldStaticData.Init() needed 1.230s
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc.dll
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc.dll
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc
2021-11-01T18:16:15 3.526 INF Started Terminal Window
2021-11-01T18:16:15 3.550 INF Awake done in 3424 ms
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11.dll
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11.dll
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11.dll
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
2021-11-01T18:16:15 3.693 INF WinThread started
2021-11-01T18:16:17 5.878 INF [GSM] GameSparks Connected
2021-11-01T18:16:18 6.429 INF NET: Starting server protocols
2021-11-01T18:16:18 6.451 INF NET: LiteNetLib server started
2021-11-01T18:16:18 6.453 INF [Steamworks.NET] NET: Server started
2021-11-01T18:16:18 6.453 INF Started thread SteamNetworkingServer
2021-11-01T18:16:18 6.456 INF StartGame
2021-11-01T18:16:18 6.457 INF NetPackageManager Init
2021-11-01T18:16:18 6.716 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer = 
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner = 
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList = 
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient = 
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.6
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab = 
GamePref.LastLoadedPrefabSize = 
GamePref.LastLoadingTipRead = -1
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 30
GamePref.LootTimer = 
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 0
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 0
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId = 
GamePref.PlayerKillingMode = 3
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken = 
GamePref.RebuildMap = False
GamePref.SaveGameFolder = C:\Users\pi\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die server
GamePref.ServerDisabledNetworkProtocols = 
GamePref.ServerIP = 
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText = 
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = My Game Host
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 1
GamePref.ServerWebsiteURL = 
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = False
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_OptionsBloom = 
GamePref.UNUSED_OptionsDeferredLighting = 
GamePref.UNUSED_OptionsDOF = 
GamePref.UNUSED_OptionsFieldOfViewNew = 
GamePref.UNUSED_OptionsGamma = 
GamePref.UNUSED_OptionsImageEffects = 
GamePref.UNUSED_OptionsMotionBlur = 
GamePref.UNUSED_OptionsObjectBlur = 
GamePref.UNUSED_OptionsReflectionBounces = 
GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UserDataFolder = C:\Users\pi\AppData\Roaming/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer = 
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2021-11-01T18:16:18 6.804 INF StartAsServer
2021-11-01T18:16:18 7.160 INF [GSM] Skipping me
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-11-01T18:16:26 15.191 INF Block IDs with mapping
2021-11-01T18:16:26 15.192 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-11-01T18:16:31 19.557 INF Item IDs with mapping
2021-11-01T18:16:31 19.558 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
 
(Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 276)

2021-11-01T18:16:48 36.714 INF createWorld: Navezgane, My Game, GameModeSurvival
2021-11-01T18:16:48 36.717 INF Occlusion: Disabled
2021-11-01T18:16:48 36.793 INF Started thread ChunkRegeneration
2021-11-01T18:16:48 36.794 INF Started thread ChunkCalc
2021-11-01T18:16:48 36.888 INF World.Load: Navezgane
2021-11-01T18:16:48 36.914 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2021-11-01T18:16:55 44.292 INF Started thread GenerateChunks
2021-11-01T18:16:57 45.655 INF Calculating world hashes took 1267 ms (world size 177 MiB)
2021-11-01T18:16:57 46.173 INF Loading dtm raw file took 1830ms
2021-11-01T18:16:57 46.372 INF Biomes image size w= 3072, h = 3072
2021-11-01T18:16:58 46.824 INF Loading and creating biomes took 650ms
2021-11-01T18:17:00 48.663 INF Loading and creating shader control textures took 1839ms
2021-11-01T18:17:02 50.591 INF Loading and parsing of generator took 1928ms
2021-11-01T18:17:02 50.653 INF Started thread SaveChunks C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
2021-11-01T18:17:06 54.518 INF [DECO] read 77258/
2021-11-01T18:17:06 54.633 INF AstarManager Init
2021-11-01T18:17:07 55.573 INF Weather Packages Created FROM BIOMES
2021-11-01T18:17:07 55.574 INF createWorld() done
2021-11-01T18:17:07 55.582 INF Loading players.xml
2021-11-01T18:17:07 55.665 INF Loaded player
2021-11-01T18:17:07 55.717 INF VehicleManager C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
2021-11-01T18:17:08 57.226 INF StartGame done
2021-11-01T18:17:08 57.230 INF [Steamworks.NET] GameServer.Init successful
2021-11-01T18:17:18 67.110 INF [DECO] written 77258, in 78ms
2021-11-01T18:17:18 67.126 INF [DECO] write thread 15ms
2021-11-01T18:17:38 87.098 ERR [Steamworks.NET] GameServer.LogOn timed out
2021-11-01T18:18:01 110.064 INF NET: LiteNetLib: Connect from: 192.168.0.200:61105
2021-11-01T18:18:01 110.067 INF Started thread NCS_Reader_0_0
2021-11-01T18:18:01 110.068 INF Started thread NCS_Writer_0_0
2021-11-01T18:18:01 110.068 INF Started thread NCS_Reader_0_1
2021-11-01T18:18:01 110.068 INF Started thread NCS_Writer_0_1
2021-11-01T18:18:01 110.070 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
2021-11-01T18:18:01 110.136 INF NPPL.Read
2021-11-01T18:18:01 110.171 INF PlayerLogin: RaycolLabs/Alpha 19.6
2021-11-01T18:18:01 110.171 INF Client IP: 192.168.0.200
2021-11-01T18:18:01 110.174 INF [Auth] PlayerName authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:01 110.174 INF [Auth] ServerState authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:01 110.175 INF [Auth] PlayerId authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:01 110.176 INF [Auth] PlayerId-Steam authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:01 110.177 INF [Auth] TicketValidation authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:01 110.177 INF [Auth] VersionCheck authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:01 110.179 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:01 110.180 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:01 110.182 INF [Steamworks.NET] Auth.AuthenticateUser()
2021-11-01T18:18:01 110.202 INF [Steamworks.NET] Authenticating player: RaycolLabs SteamId: 76561198001619089 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
2021-11-01T18:18:08 117.036 INF Time: 1.83m FPS: 20.00 Heap: 1017.8MB Max: 1026.1MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 1998.4MB
2021-11-01T18:18:35 144.082 INF Shutdown game from Terminal Window
2021-11-01T18:18:35 144.205 INF Preparing quit
2021-11-01T18:18:35 144.206 INF Disconnect
2021-11-01T18:18:35 144.208 INF [NET] ServerShutdown
2021-11-01T18:18:35 144.208 INF NET: Stopping server protocols
2021-11-01T18:18:35 144.216 INF NET: LiteNetLib server stopped
2021-11-01T18:18:35 144.218 INF Exited thread SteamNetworkingServer
2021-11-01T18:18:35 144.220 INF [Steamworks.NET] NET: Server stopped
2021-11-01T18:18:35 144.222 INF Player disconnected: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
2021-11-01T18:18:35 144.238 INF Exited thread NCS_Reader_0_0
2021-11-01T18:18:35 144.238 INF Exited thread NCS_Writer_0_0
2021-11-01T18:18:35 144.239 INF Exited thread NCS_Reader_0_1
2021-11-01T18:18:35 144.239 INF Exited thread NCS_Writer_0_1
2021-11-01T18:18:35 144.244 INF SaveAndCleanupWorld
2021-11-01T18:18:35 144.272 INF Saving 0 of chunks took 20ms
2021-11-01T18:18:35 144.276 INF [Steamworks.NET] Stopping server
2021-11-01T18:18:36 144.460 INF [Steamworks.NET] Exiting Lobby
2021-11-01T18:18:36 144.633 INF AstarManager Cleanup
2021-11-01T18:18:36 144.641 INF World.Unload
2021-11-01T18:18:36 144.647 INF Exited thread GenerateChunks
2021-11-01T18:18:36 144.652 INF Exited thread SaveChunks C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
2021-11-01T18:18:36 144.679 INF World.Cleanup
2021-11-01T18:18:36 144.684 INF Exited thread ChunkRegeneration
2021-11-01T18:18:36 144.690 INF Exited thread ChunkCalc
2021-11-01T18:18:36 144.695 INF VehicleManager saving 0 (0 / 0)
2021-11-01T18:18:36 144.721 INF Persistent GamePrefs saved
2021-11-01T18:18:36 144.744 INF NET: LiteNetLib: Client disconnect from: 192.168.0.200:61105 (DisconnectPeerCalled)
2021-11-01T18:18:36 144.754 INF Persistent GamePrefs saved
2021-11-01T18:18:36 144.755 INF Cleanup
2021-11-01T18:18:36 144.756 INF Closing Terminal Window
2021-11-01T18:18:36 144.832 INF WinThread ended
2021-11-01T18:18:36 144.840 INF Ended Terminal Window
2021-11-01T18:18:36 144.931 INF [GSM] GameSparks Disconnected
2021-11-01T18:18:36 144.982 INF Terminating threads
2021-11-01T18:18:36 144.983 INF OnApplicationQuit
2021-11-01T18:18:36 144.983 INF Terminating threads
2021-11-01T18:18:36 144.983 INF OnApplicationQuit
2021-11-01T18:18:37 145.483 INF Terminating threads
2021-11-01T18:18:37 145.483 INF OnApplicationQuit
2021-11-01T18:18:37 145.483 INF Terminating threads
2021-11-01T18:18:37 145.483 INF OnApplicationQuit
Setting up 2 worker threads for Enlighten.
  Thread -> id: c3c -> priority: 1 
  Thread -> id: 62c -> priority: 1 
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 

Edited by raycol (see edit history)
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Why my NC is less than half minimum required hardware? My NUC with N5000 have better perfomance at Q9400, If you only look GHZ you go to bad way.

 

The N5000 have turbo speed at 2.7ghz, quad core, 8gb ram and SSD for save world. We test this pc on build 18 without problem with 8 players.

 

Anyways, what is the problem now for the server dont start? We can make other servers for Example: Minecraft/The forest/ Counter strike/ Arma 3 / Contagion / Rust without problems. I am sysadmin, i know what i do.

 

Regards

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What about a log from the client side?

 

Also, have you answered what SylenThunder asked previously?  Have you verified (do not just say yes it is so- I lost count of the times someone has told me one thing only to go out and verify that it wasn't the case) that the conditions specified below by ST has been setup and working as intended?

 

Quote

 

You don't need to do anything with the 27015-27050 range. In fact, it's advised that you leave that alone completely. The things that need to use that port range are generally just sending data, or will open access via UPnP if necessary.

  • For the game client you must forward port 26900 on the TCP protocol, and also the range 26900-26903 on the UDP protocol, to the host server.
  • The local server host should have a static IP address in the local network.

 

 

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Sorry @BFT2020, i dont know how find this log from client side.

 

From ports, when i try connect.. is on same Lan Network. My nuc server have firewall disabled, static IP and only open ports 26900-26903 TCP/UDP and 27015-27050 TCP/UDP. Try default settings and custom with port change.

 

When i say DMZ enable, i delete all ports configured, enable DMZ and test other dedicate servers games with diferents ports and other apps (Emule/Utorrent for example) for testing other ports status. And this games and apps work without issue. When try start 7days server.. give me the error: ERR [Steamworks.NET] GameServer.LogOn timed out .

 

When i try connect with my client, stuck on validate steam profile. I try disable "EACEnabled" option on server and my client but same result.

 

Today i try give more info. Thx for your helps.

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***************************************
please read Hated's post on making a usable report. it will explain where to upload the files and link them here.

this is going to be a guessing game if you dont provide links to the full output log when trying to connect, a full linked copy of your game server configuration settings.


https://community.7daystodie.com/bug-test-1/bug-pool/before-you-post-a-report-r929/


:)
QA Tester-unholyjoe
***************************************

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Summary: Cant connect to Dedicate Server (SteamCMD)

 

Game Version: 19.6 (b8)

Platform: PC 

OS/Version: Windows 10 Pro

CPU Model: N5000

System Memory: 8GB

 

Did you wipe old saves? Fresh Install

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off? Tested both

 

Status: NEW

 

Bug Description:

When try to load a fresh install for dedicate server download from steamcmd, cant connect to this server. Can look server on internet list but when my friend or i, try to connect say "waiting for validate steam profile". We detect on output from server console say "ERR [Steamworks.NET] GameServer.LogOn timed out .". When try to load the server with client, say "version unknown" on server details.

 

 

 

Detailed steps to reproduce the bug:

 

1) Start dedicate server (configure or not)

2) Connect to it

3) Stuck on validate profile steam.

 

Actual result: (description of what is occurring)

 -

 

Expected result: (what you expect to occur)

Connect and play?

 

 

Client Output:

https://pastebin.com/E9hPE1nV

 

Server Output:

https://pastebin.com/MzLrEPpx

 

Server Config:

https://pastebin.com/wkbCappj

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thank you for reading and following the proper format. now the guys here can start to try to help you. they may still ask various questions but now they have a starting point.

 

also i want to thank you for not posting this in the bug report forum as things like this is what the support guys like to tackle and help people out.

Edited by unholyjoe (see edit history)
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Well, I check ports if open and yes, is open.

 

Check with utorrent and work fine ports 26900 and 26902. Check this ports with Online Port check and say open. I

 

I only look is other ports are random. Why is random if only need 26900-26902 UDP open?

port ope.PNG

port open2.PNG

utorrent.PNG

image.png

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16 hours ago, raycol said:

Why my NC is less than half minimum required hardware? My NUC with N5000 have better perfomance at Q9400, If you only look GHZ you go to bad way.

 

The N5000 have turbo speed at 2.7ghz, quad core, 8gb ram and SSD for save world. We test this pc on build 18 without problem with 8 players.

Incorrect. 

 

I would put the min CPU for just the single-player client at a Q6600. If you compare stats, you can see that the N5000 falls well below that.  If you compare something closer to recommended spec, it's considerably behind.

And about the turbo speed?  You do realize that you only get a short 10-15 second boost at turbo when it's called for. And it's usually only on a single core at the full speed. May be on half the cores at a lower speed.

 

It could very well be that your CPU simply isn't capable of supporting the demands of the dedi client.

Edited by SylenThunder (see edit history)
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@SylenThunder I use ThrottleStop for enable allways turbo at 2.6ghz. TPD is set at 14W. For this, i say my NUC have better perfomance from my old Q9400 on one HP DC7800. Remeber, i am sysadmin.

 

Anyways, why is the problem CPU if i have "ERR [Steamworks.NET] GameServer.LogOn timed out" error? I check my ports and dont have problems on NAT.

 

Why dedicate server chose random ports?

 

Regards.

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On 11/3/2021 at 7:31 PM, raycol said:

When scan ports open from 7days dedicate i look open other dont listened. Why ask to amazon servers?

Captuasdasdra.PNG

 

These connections could be telemetry (i.e. GameSparks sending statistical data to amazon cloud). Just a guess, never looked that at closely

 

----------------

 

There is the gameserver.logon error message that happens before any client tries to connect. This points to some validation problem with steam, though what exactly happens is not visible in the log

 

There are null reference errors in the client later. It is probably just a follow-up of the server not being authorized but there is a very small possibility that some setting in the server is not correct. Please delete everything in C:\Users\pi\AppData\Roaming/7DaysToDie  on the server. You say "Did you wipe old saves? Fresh Install" . Was that a fresh install of windows with wiping all disks or just a fresh install of 7d2d? The latter would not wipe old saves. And the former would only wipe old saves if you also wipe the contents of user dirs and not only the OS.

 

Beside a bad network driver or some windows setting infering with the game the most glaring discrepancy to typical servers is your CPU. I see FPS:20 in your logfile which is just enough and a few other timings I compared with my own server did not show your server to be slow. So I would say there is only a low chance that that is the problem, but it can't be ruled out per se. 

 

Besides deleting the contents of the appdata/roaming directory I would propose another test which will be a little more work: If possible move the hard disk with 7d2d on it to your current client PC and try to start the game from there.  Check if  the "Gameserver logon" error turns up in the log again.

 

Sadly Windows DRM does not allow you to start the server windows on your client as well but that would have been an interesting test too. If you have linux experience starting the server with linux might be another test to find out more about the source of the problem, be it network, OS settings, game settings, network issues ...

 

Another possibility is that steam recently changed something with its validation process that prevents a few servers from connecting, because there has been a few cases lately. BUT when only very very few servers get a problem and all the other servers don't the most likely source of the problem is local to those servers.

 

 

 

 

 

 

 

 

 

 

Edited by meganoth (see edit history)
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On 11/3/2021 at 11:53 AM, raycol said:

Well, I check ports if open and yes, is open.

I don't see TCP port 26900 open, only UDP. Is it?

 

 

On 11/3/2021 at 10:59 AM, raycol said:

Only want play with my friends.

Your friends will not be able to see the server until you log in when you have ServerVisibility set to 1.

So you can not test if the ports are correct until you change ServerVisibility to 2.

You are trying to connect from the LAN, so the ports don't matter, and are not the reason you can not connect.

You are bypassing the router when you connect via the LAN.

 

So, maybe the server is running fine, and the client is the problem. Or AV.

Verify files an clean on the client. Also exclude both the server and the client game folder from your

AV software.

 

If you set ServerVisibility to 2 and pm me the login info, I will try to connect and see what's going wrong.

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3 hours ago, Beelzybub said:

I don't see TCP port 26900 open, only UDP. Is it?

 

 

Your friends will not be able to see the server until you log in when you have ServerVisibility set to 1.

So you can not test if the ports are correct until you change ServerVisibility to 2.

You are trying to connect from the LAN, so the ports don't matter, and are not the reason you can not connect.

You are bypassing the router when you connect via the LAN.

 

So, maybe the server is running fine, and the client is the problem. Or AV.

Verify files an clean on the client. Also exclude both the server and the client game folder from your

AV software.

 

If you set ServerVisibility to 2 and pm me the login info, I will try to connect and see what's going wrong.

 

I only see ServerVisibility 2 in his logs. Am I blind?

 

What I find strange is that he sees the internal IP of his server in the server listing, is that normal? (the picture he calls "Version error client")

Edited by meganoth (see edit history)
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2 hours ago, meganoth said:

I only see ServerVisibility 2 in his logs. Am I blind?

 

Only the first log has that. (the spoiler one) My bad, should've looked at all the logs before posting.

2 hours ago, meganoth said:

he sees the internal IP of his server

The lan tab is selected in that screen.

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Hi Guys, Sorry for late responce.

 

When i Say fresh install, is a New Windows install and New 7d2d Gameserver install. I dont put any savefile or custom files. Only download files from steamcmd, change setting and try to start but give me this error.

 

I try delete all data from roaming dictory, delete 72d2 server and re-download again fresh dedicate server files. But, when i try start again (without touch server.cfg) give this error again.

 

I confirm with Linux virtualizate on same computer, work 7d2d from steamCMD without problems. On windows, I try download 7d2d dedicate server from tools on Steam client Gui and work without problem. Really dont know why SteamCMD dedicate server dont work.

 

On SteamCMD i try install again SteamCMD, change steamcmd to other disk and try download server with login on my account and anonymous.

 

Note: IF possible settings and logs change because i testing for search why is the problem.

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5 hours ago, raycol said:

Hi Guys, Sorry for late responce.

 

When i Say fresh install, is a New Windows install and New 7d2d Gameserver install. I dont put any savefile or custom files. Only download files from steamcmd, change setting and try to start but give me this error.

 

I try delete all data from roaming dictory, delete 72d2 server and re-download again fresh dedicate server files. But, when i try start again (without touch server.cfg) give this error again.

 

I confirm with Linux virtualizate on same computer, work 7d2d from steamCMD without problems. On windows, I try download 7d2d dedicate server from tools on Steam client Gui and work without problem. Really dont know why SteamCMD dedicate server dont work.

 

On SteamCMD i try install again SteamCMD, change steamcmd to other disk and try download server with login on my account and anonymous.

 

Note: IF possible settings and logs change because i testing for search why is the problem.

 

Did I get that right? The game downloaded by the steam client works but the game downloaded by the steamcmd does not? Then compare those two installs file by file, there must be a difference.

 

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