zztong Posted June 1, 2021 Share Posted June 1, 2021 (edited) THIS MODLET HAS BEEN UPDATED. The current Version is V1.1-ZZ023 (As of 2 OCT 2024) See release notes for later versions found within this discussion. I've made a collection of original prefabs (POIs and Decorations) available as a modlet. It does not contain any custom blocks, resources, objects, etc. It depends only on the vanilla game and introduces no other requirements or dependencies. My goal is to provide semi-plain "meat and potatoes" POIs of an acceptable quality and in enough quantity to fill gaps in world generation and make a meaningful dent in player demands for variety. I hope you'll find these to be good enough to help round out the nooks and crannies of your generated worlds. The modlet is configured to plug into the Vanilla game. ZZTong-Prefabs Download at NexusMods Included in Version ZZ023: zztong_adot_01 zztong_apartment_01 zztong_apartment_02 zztong_apartment_03 zztong_balloon_safari_01 zztong_bar_pool_01 zztong_bartertown_bobx zztong_bartertown_hughx zztong_bartertown_jenx zztong_bartertown_joelx zztong_bartertown_rektx zztong_biowaste_dump_01 zztong_brownstones_01 zztong_buried_treasure_02 zztong_cabin_01 zztong_cabin_02 zztong_cabin_fort_01 zztong_car_show_01 zztong_car_wash_01 zztong_cave_01 zztong_cement_plant_01 zztong_containers_01 zztong_crater_01 zztong_delos_oldwest_01 zztong_dog_park_01 zztong_drive_in_movie_01 zztong_drive_thru_01 zztong_electrical_substation_01 zztong_ems_01 zztong_farm_01 zztong_farm_02 zztong_farm_03 zztong_farm_04 zztong_farm_05 zztong_farm_06 zztong_farm_07 zztong_farm_08 zztong_farmers_market_01 zztong_field_aloe_01 zztong_field_animals_01 zztong_field_blueberry_01 zztong_field_chickens_01 zztong_field_coffee_01 zztong_field_corn_01 zztong_field_cotton_01 zztong_field_fish_01 zztong_field_hop_01 zztong_field_mushroom_01 zztong_field_potato_01 zztong_field_pumpkin_01 zztong_field_yucca_01 zztong_fieldday_01 zztong_fire_academy_01 zztong_garage_01 zztong_gas_station_01 zztong_gateway_filler_01 zztong_gateway_filler_02 zztong_gateway_filler_03 zztong_gyroport_01 zztong_house_01 zztong_house_02 zztong_house_03 zztong_house_04 zztong_house_05 zztong_house_06 zztong_house_07 zztong_house_08 zztong_house_09 zztong_house_10 zztong_house_11 zztong_house_12 zztong_house_13 zztong_house_14 zztong_house_15 zztong_house_16 zztong_house_17 zztong_house_18 zztong_house_19 zztong_house_20 zztong_house_21 zztong_house_22 zztong_intersection_01 zztong_intersection_02 zztong_intersection_03 zztong_intersection_04 zztong_kzmb_radio_01 zztong_kztv_01 zztong_landscaper_01 zztong_law_offices_01 zztong_library_01 zztong_lot_vacant_01 zztong_lot_vacant_02 zztong_lot_vacant_03 zztong_lot_vacant_04 zztong_lot_vacant_05 zztong_lot_vacant_06 zztong_lumber_yard_01 zztong_masonry_01 zztong_mass_grave_01 zztong_mass_grave_02 zztong_motocross_01 zztong_ntt_hq_01 zztong_ntt_hub_01 zztong_office_building_01 zztong_office_building_02 zztong_office_building_03 zztong_oil_pump_jack_01 zztong_outback_adventure_01 zztong_pharmacy_01 zztong_political_party_hq_01 zztong_presidio_museum_01 zztong_propane_01 zztong_pump_substation_01 zztong_ranch_01 zztong_ranger_hq_01 zztong_rebirth_01 zztong_red_rocket_01 zztong_remnant_house_01 zztong_remnant_house_02 zztong_restaurant_01 zztong_restaurant_02 zztong_restaurant_03 zztong_roadside_rest_01 zztong_rural_filler_01 zztong_rural_filler_02 zztong_rural_filler_03 zztong_rural_filler_04 zztong_scout_lodge_01 zztong_shelter_01 zztong_sheriff_01 zztong_skyscraper_01 zztong_slabhouse_01 zztong_solar_farm_01 zztong_solar_farm_02 zztong_stone_quarry_01 zztong_storage_01 zztong_storage_02 zztong_store_s_01 zztong_store_s_02 zztong_store_s_03 zztong_store_s_04 zztong_store_s_05 zztong_store_xs_01 zztong_store_xs_02 zztong_store_xs_03 zztong_store_xs_04 zztong_store_xs_05 zztong_store_xs_06 zztong_store_xs_07 zztong_store_xs_08 zztong_store_xs_09 zztong_store_xs_10 zztong_store_xs_11 zztong_store_xs_12 zztong_store_xs_13 zztong_store_xs_14 zztong_store_xs_15 zztong_store_xs_16 zztong_store_xs_17 zztong_store_xs_18 zztong_stormwater_detention_pond_01 zztong_strip_mall_01 zztong_strip_mall_02 zztong_survivor_base_ruin_01 zztong_survivor_site_urban_01 zztong_tfp_apartment_adobe_01 zztong_tfp_army_barracks_01 zztong_tfp_cemetery_01 zztong_tfp_docks_01 zztong_tfp_docks_05 zztong_tfp_house_new_04 zztong_tfp_house_old_spanish_01 zztong_tfp_prison_01 zztong_tfp_ranger_station_01 zztong_tfp_school_k6_01 zztong_tfp_settlement_01 zztong_tfp_skyscraper_02 zztong_trailer_01 zztong_trailer_02 zztong_trailer_03 zztong_trailer_park_01 zztong_trailer_park_02 zztong_trailer_park_03 zztong_trailer_park_04 zztong_truck_park_01 zztong_truck_stop_01 zztong_vault_k9_01 zztong_warehouse_01 zztong_warehouse_02 zztong_warehouse_03 zztong_warehouse_04 zztong_warehouse_05 zztong_watering_hole_01 zztong_watering_hole_02 zztong_wind_turbine_01 zztong_wind_turbine_02 Tiles Included: rwg_tile_commercial_cap_zztong_01 rwg_tile_commercial_intersection_zztong_01 rwg_tile_commercial_t_zztong_01 rwg_tile_countryresidential_cap_zztong_01 rwg_tile_countryresidential_corner_zztong_01 rwg_tile_countryresidential_corner_zztong_02 rwg_tile_countryresidential_straight_zztong_01 rwg_tile_countryresidential_t_zztong_01 rwg_tile_downtown_intersection_zztong_01 rwg_tile_downtown_intersection_zztong_02 rwg_tile_downtown_intersection_zztong_03 rwg_tile_downtown_intersection_zztong_04 rwg_tile_gateway_cap_zztong_01 rwg_tile_gateway_intersection_zztong_01 rwg_tile_gateway_intersection_zztong_02 rwg_tile_gateway_intersection_zztong_03 rwg_tile_gateway_straight_zztong_01 rwg_tile_gateway_straight_zztong_02 rwg_tile_gateway_straight_zztong_03 rwg_tile_gateway_straight_zztong_04 rwg_tile_gateway_straight_zztong_05 rwg_tile_gateway_straight_zztong_06 rwg_tile_gateway_straight_zztong_07 rwg_tile_gateway_straight_zztong_08 rwg_tile_gateway_t_zztong_01 rwg_tile_gateway_t_zztong_02 rwg_tile_residential_cap_zztong_01 rwg_tile_residential_corner_zztong_01 rwg_tile_residential_intersection_zztong_01 rwg_tile_residential_straight_zztong_01 rwg_tile_residential_straight_zztong_02 rwg_tile_residential_t_zztong_01 rwg_tile_residential_t_zztong_02 rwg_tile_rural_cap_zztong_01 rwg_tile_rural_cap_zztong_02 rwg_tile_rural_cap_zztong_03 rwg_tile_rural_corner_zztong_01 rwg_tile_rural_corner_zztong_02 rwg_tile_rural_corner_zztong_03 rwg_tile_rural_corner_zztong_04 rwg_tile_rural_corner_zztong_05 rwg_tile_rural_intersection_zztong_01 rwg_tile_rural_straight_zztong_01 rwg_tile_rural_t_zztong_01 rwg_tile_rural_t_zztong_02 rwg_tile_rural_t_zztong_03 rwg_tile_rural_t_zztong_04 Decorations Included: zztong_buried_treasure_01 zztong_cactus_01 zztong_cactus_02 zztong_cactus_03 zztong_cactus_04 zztong_cactus_05 zztong_grave_01 zztong_grave_02 zztong_hunters_trap_01 zztong_hunters_trap_02 zztong_mystery_01 zztong_mystery_02 zztong_mystery_03 zztong_oil_pump_01 zztong_rubble_01 zztong_rubble_02 zztong_rubble_03 zztong_rubble_04 zztong_rubble_05 zztong_rubble_06 zztong_rubble_07 zztong_rubble_08 zztong_rubble_09 zztong_rubble_10 zztong_rubble_11 zztong_rubble_12 zztong_rubble_13 zztong_rubble_14 zztong_rubble_15 zztong_rubble_16 zztong_rubble_17 zztong_rubble_18 zztong_rubble_19 zztong_rubble_20 zztong_rubble_21 zztong_rubble_22 zztong_rubble_23 zztong_rubble_24 zztong_rubble_25 zztong_rubble_26 zztong_rubble_27 zztong_rubble_28 zztong_rubble_29 zztong_rubble_30 zztong_rubble_31 zztong_ruined_horde_base_01 zztong_ruined_horde_base_02 zztong_tent_01 zztong_tent_02 zztong_tent_03 zztong_tent_04 zztong_tent_05 zztong_tete1805_deco_01 Pictures available on Nexus Mods. (See link, above.) Edited October 2 by zztong New version released. (see edit history) 9 Link to comment Share on other sites More sharing options...
stallionsden Posted June 1, 2021 Share Posted June 1, 2021 1 hour ago, zztong said: I've made a collection of 29 original prefabs / POIs available as a modlet. It does not contain any custom blocks, resources, objects, etc. It depends only on the vanilla game and introduces no other requirements or dependencies. My goal is to provide semi-plain "meat and potatoes" POIs of an acceptable quality and in enough quantity to fill gaps in world generation and make a meaningful dent in player demands for variety. I hope you'll find these to be good enough to help round out the nooks and crannies of your generated worlds. The modlet is configured to plug into the Vanilla game, but it also includes suggested configurations for the Nitrogen and KingGen world generators. My prefabs are also contributed to the CompoPack, though that mod's release schedule seems to correspond with major game releases. Thus, I have also decided to make this stand-alone modlet available. Download at NexusMods Included: zztong_Apartment_Bldg_01 zztong_Apartment_Bldg_02 zztong_Bar_Pool_Hall_01 zztong_Brownstones_01 zztong_Cabin_Fort_01 zztong_Drive_In_Movie_01 zztong_Drive_Thru_01 zztong_EMS_01 zztong_Farmers_Market_01 zztong_House_01 zztong_House_02 zztong_KZMB_Radio_01 zztong_Law_Offices_01 zztong_Lumber_Yard_01 zztong_Masonry_01 zztong_Mass_Grave_01 zztong_Mass_Grave_02 zztong_Motocross_01 zztong_Office_Bldg_01 zztong_Office_Bldg_02 zztong_Office_Bldg_03 zztong_Pharmacy_01 zztong_Propane_01 zztong_Shelter_01 zztong_Solar_Farm_01 zztong_Stone_Quarry_01 zztong_Survivor_Site_Urban_01 zztong_Trailer_Park_01 zztong_Wind_Turbine_01 A few pics: A superb collection of pois. Look forward to more 🙂 Link to comment Share on other sites More sharing options...
zztong Posted July 2, 2021 Author Share Posted July 2, 2021 There is a known issue with zztong_Cabin_Fort_01. (Thanks to baronlandau on NexusMods for reporting it. There is a layer of incorrectly filled land below the POI that makes the entire POI collapse into an empty lot. This will be fixed by the ZZ002 update, coming soon. Sorry for any inconveniences. Link to comment Share on other sites More sharing options...
zztong Posted July 7, 2021 Author Share Posted July 7, 2021 (edited) An updated version of this modlet is now available: A19.5-ZZ002 POIs Included: zztong_Apartment_Bldg_01 zztong_Apartment_Bldg_01_destroyed (New in ZZ002) zztong_Apartment_Bldg_02 zztong_Apartment_Bldg_02_destroyed (New in ZZ002) zztong_Bar_Pool_Hall_01 zztong_Brownstones_01 zztong_Cabin_Fort_01 (Updated in ZZ002) zztong_Drive_In_Movie_01 zztong_Drive_Thru_01 zztong_EMS_01 zztong_Farmers_Market_01 (Updated in ZZ002) zztong_House_01 zztong_House_02 zztong_House_03 (New in ZZ002) zztong_KZMB_Radio_01 zztong_KZMB_Radio_01_destroyed (New in ZZ002) zztong_Law_Offices_01 zztong_Lumber_Yard_01 zztong_Masonry_01 zztong_Motocross_01 zztong_Office_Bldg_01 zztong_Office_Bldg_01_destroyed (New in ZZ002) zztong_Office_Bldg_02 zztong_Office_Bldg_03 zztong_Office_Bldg_03_destroyed (New in ZZ002) zztong_Pharmacy_01 zztong_Pharmacy_01_destroyed (New in ZZ002) zztong_Propane_01 zztong_Remnant_House_01 (New in ZZ002) zztong_Restaurant_01 (New in ZZ002) zztong_Shelter_01 zztong_Shelter_01_destroyed (New in ZZ002) zztong_Solar_Farm_01 zztong_Stone_Quarry_01 zztong_Storm_Cellar_01 (New in ZZ002) zztong_Strip_Mall_01 (New in ZZ002) zztong_Strip_Mall_02 (New in ZZ002) zztong_Survivor_Site_Urban_01 zztong_Trailer_Park_01 zztong_Wind_Turbine_01 Decorations Inlcuded: zztong_Hunters_Trap_01 (New in ZZ002) zztong_Hunters_Trap_02 (New in ZZ002) zztong_Mass_Grave_01 (Updated in ZZ002) zztong_Mass_Grave_02 (Updated in ZZ002) Edited July 7, 2021 by zztong (see edit history) Link to comment Share on other sites More sharing options...
8thrbls Posted July 8, 2021 Share Posted July 8, 2021 kinggen prefab list doesnt work.. Link to comment Share on other sites More sharing options...
zztong Posted July 8, 2021 Author Share Posted July 8, 2021 (edited) 9 hours ago, 8thrbls said: kinggen prefab list doesnt work.. Which version of KingGen and what errors or issues did you see? You are copying/pasting the contents of the file I give you into whatever larger file you're making, right? The file I give you won't stand alone because it doesn't include vanilla POIs, Traders, etc. Edited July 8, 2021 by zztong (see edit history) Link to comment Share on other sites More sharing options...
zztong Posted August 16, 2021 Author Share Posted August 16, 2021 Version 19.6-ZZ003 has been released. There are 9 new original POIs. There are 4 classic TFP POIs that have been recovered from A17 and brought up to date. This modlet now contains a total of 57 POIs. The contents of this modlet will also be in the next CompoPack expected to be released with A20. 5 Link to comment Share on other sites More sharing options...
zztong Posted September 1, 2021 Author Share Posted September 1, 2021 (edited) Release 19.6-ZZ004 fixes a problem with zztong_TFP_Cemetary_01. Edited September 1, 2021 by zztong (see edit history) Link to comment Share on other sites More sharing options...
weaponspec Posted September 18, 2021 Share Posted September 18, 2021 On 8/16/2021 at 11:55 PM, zztong said: Version 19.6-ZZ003 has been released. There are 9 new original POIs. There are 4 classic TFP POIs that have been recovered from A17 and brought up to date. This modlet now contains a total of 57 POIs. The contents of this modlet will also be in the next CompoPack expected to be released with A20. Your @%$#ing epic! 2 Link to comment Share on other sites More sharing options...
zztong Posted September 23, 2021 Author Share Posted September 23, 2021 (edited) Version 19.6-ZZ005 has been released. There are now 60 POIs and 9 Decorations (minor content, like POIs). New in this release: Cave_01, KZTV_01, Skyscraper_01, Skyscraper_01_destroyed, Store_09, Store_10, Warehouse_01. The contents of this modlet will also be in the next CompoPack expected to be released with A20. I do plan to support and expand on this modlet in A20. (I'd start now if I could.) I don't envision any new content for A19 after this. Edited September 23, 2021 by zztong (see edit history) 2 Link to comment Share on other sites More sharing options...
marcou44 Posted September 30, 2021 Share Posted September 30, 2021 i got some error with the latest KingGen (no work) Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1301, in run File "world.py", line 69, in __init__ File "hub_factory.py", line 14, in __init__ Exception: Cannot find default hubs Link to comment Share on other sites More sharing options...
zztong Posted October 1, 2021 Author Share Posted October 1, 2021 22 hours ago, marcou44 said: i got some error with the latest KingGen (no work) Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1301, in run File "world.py", line 69, in __init__ File "hub_factory.py", line 14, in __init__ Exception: Cannot find default hubs Note this part... "Cannot find default hubs." I believe this is saying it cannot find the "@hubs" part of your configuration file. If so, there are two possibilities: 1. I suspect you're pointing KG at the file I provided with the modlet. That's not how you use it. What my file contains is the text that you have to paste into a KG POI list that includes all of the rest of the world and POI configuration that you want. You see, I cannot know what other POIs you have, so I cannot provide you a complete file ready for KG. I can only provide you the details for my POIs. 2. When you edited your KG file that controls world generation, you somehow have messed up the structure of that file such that it cannot find the "@hubs" part. Since you should have just been pasting the suggestions found in my configuration file onto the end of your own file, you might have instead pasted my suggestions into the wrong place in your file. Link to comment Share on other sites More sharing options...
zztong Posted December 18, 2021 Author Share Posted December 18, 2021 (edited) Version A20.EXP-ZZ006 has been released to go along with the Experimental version of A20. It has been assembled under b233. There are 59 POIs and 9 Decorations. All POIs have been updated to new A20 blocks. Some POIs were expanded with some new content. One A19 POI (the small Storm Shelter) will reappear later as a Part of future POIs. All of the POIs in this version will also appear in an upcoming version of the CompoPack. If you use this modlet AND the CompoPack, then you will want to read my documentation to avoid duplication. Edited December 19, 2021 by zztong (see edit history) 3 Link to comment Share on other sites More sharing options...
Cpt Krunch Posted December 19, 2021 Share Posted December 19, 2021 @zztong If you are feeling inclined, I would love to see some more trailers or trailer parks. I tend to make at least one giant trailer park on most of my custom maps. Ive used yours in the past, along with the vanilla ones and a few from EvilRaccoon, but theres always room for more as long as Maury Povich stays on TV... Thanks Man 1 Link to comment Share on other sites More sharing options...
zztong Posted December 19, 2021 Author Share Posted December 19, 2021 9 hours ago, Cpt Krunch said: @zztong If you are feeling inclined, I would love to see some more trailers or trailer parks. I tend to make at least one giant trailer park on most of my custom maps. Ive used yours in the past, along with the vanilla ones and a few from EvilRaccoon, but theres always room for more as long as Maury Povich stays on TV... Thanks Man Trailers are fun to make and I like to use them as bases. I'm curious how large of a trailer park you're after? 1 Link to comment Share on other sites More sharing options...
Cpt Krunch Posted December 21, 2021 Share Posted December 21, 2021 P On 12/19/2021 at 9:36 AM, zztong said: Trailers are fun to make and I like to use them as bases. I'm curious how large of a trailer park you're after? Pretty large, Ive got 3 single trailers and a park about the size of the vanilla park, plus the vanilla set which is 4 singles and a park, plus your existing trailer park, so ive currently got 10 i can use. I normally have made the park around the equivalent of 3 or 4 if the new tiles, so whatever you have time for, I will definitely use. I normally pair those up with a pawn shop or two, then strip club and bars, laundromat, dumpy gas stations etc, i generally try and keep it low rent. I will probably try and get it to spawn with some custom tiles at some point in A20, its one i generally set up by hand, as its not overly difficult. Link to comment Share on other sites More sharing options...
zztong Posted December 21, 2021 Author Share Posted December 21, 2021 Between TFP and my pack, you should have around 15 trailers, maybe a few more. They have some trailers that are singles and some that are with Traders. I've got one or two outside of my trailer park POI. The Urban Survivor Site, for instance, has a variation on a TFP trailer that is part of a defensive wall. I've explored the notion of supporting a custom District for Towns that would be a trailer park and at around 48-54 trailers are needed per Tile if I dense pack the trailers. I'm unlikely to embark on an effort to make 150+ Trailers as that would get boring, but another Trailer Park POI would be cool in the near term. 1 Link to comment Share on other sites More sharing options...
egik152 Posted January 6, 2022 Share Posted January 6, 2022 https://drive.google.com/drive/folders/1YSOXVt-jHCfD-Xp32rnAre3_Hxtpczhl?usp=sharing There is a building, but when you fly up to the building, the building disappears almost everything. A piece of the building remains. Perhaps there is no brick block in 20A. Or maybe I don't have Prefabs. But the rest of the buildings seem to be there. There are only buildings made of brick. Link to comment Share on other sites More sharing options...
stallionsden Posted January 6, 2022 Share Posted January 6, 2022 (edited) 37 minutes ago, egik152 said: https://drive.google.com/drive/folders/1YSOXVt-jHCfD-Xp32rnAre3_Hxtpczhl?usp=sharing There is a building, but when you fly up to the building, the building disappears almost everything. A piece of the building remains. Perhaps there is no brick block in 20A. Or maybe I don't have Prefabs. But the rest of the buildings seem to be there. There are only buildings made of brick. Are you playing on a server. There are brick material and brick shapes in a20 tho. Edited January 6, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
egik152 Posted January 6, 2022 Share Posted January 6, 2022 13 minutes ago, stallionsden said: Вы играете на сервере. В a20 tho есть кирпичный материал и формы кирпича. Yes, server 5.53.19.132:26901 (password : egik152) .the server has both a mod and the client has a mod. The problem is that not all buildings can be touched and it's sad ((I can see but I can't touch. Link skeleton of the world: https://drive.google.com/drive/folders/1TSmOo7TLhfekKHIrq3fxfSpdQXZVznkP?usp=sharing The world was generated through the game generator. Link to comment Share on other sites More sharing options...
stallionsden Posted January 6, 2022 Share Posted January 6, 2022 24 minutes ago, egik152 said: Yes, server 5.53.19.132:26901 (password : egik152) .the server has both a mod and the client has a mod. The problem is that not all buildings can be touched and it's sad ((I can see but I can't touch. Link skeleton of the world: https://drive.google.com/drive/folders/1TSmOo7TLhfekKHIrq3fxfSpdQXZVznkP?usp=sharing The world was generated through the game generator. ok so the server has zztongs mod in the server mods folder and the client (you) has the mod in your own mods folder in the game folder. Link to comment Share on other sites More sharing options...
egik152 Posted January 6, 2022 Share Posted January 6, 2022 Just now, stallionsden said: итак, на сервере есть мод zztongs в папке модов сервера, а у клиента (у вас) есть мод в вашей собственной папке модов в папке игры. yes Link to comment Share on other sites More sharing options...
stallionsden Posted January 6, 2022 Share Posted January 6, 2022 1 minute ago, egik152 said: yes i would suggest a clean server wipe as well as a client side full clean of your game files and retry the mod. 1 Link to comment Share on other sites More sharing options...
egik152 Posted January 6, 2022 Share Posted January 6, 2022 57 minutes ago, stallionsden said: я бы посоветовал очистить сервер, а также полностью очистить клиентскую часть от ваших игровых файлов и повторить мод. I created a world in a single-player game and the buildings started working. I transferred this world to the server and the buildings continued to work. If this is not done, but apparently all buildings will not work properly on the server Link to comment Share on other sites More sharing options...
egik152 Posted January 6, 2022 Share Posted January 6, 2022 "The modlet is configured to plug into the Vanilla game. "https://drive.google.com/file/d/1wZeAt9_U1Epp1m8QhV9fjX844frhN9mo/view?usp=sharing in version 20A, is it no longer a modlet ? Link to comment Share on other sites More sharing options...
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