Markezzz Posted October 30, 2019 Share Posted October 30, 2019 @Damocles: Can you say me, how big the radiated zone is on a 8K map? i want to create a notify for my players in a18, because the zone wont show as red like in a17. Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 @Damocles: Can you say me, how big the radiated zone is on a 8K map? i want to create a notify for my players in a18, because the zone wont show as red like in a17. You can turn on a separate biome for the border, such as wasteland or burned forest. Its easy to spot when entering the border, and easy to see the way back. The border is around 300 meters wide. Link to comment Share on other sites More sharing options...
marcou44 Posted October 30, 2019 Share Posted October 30, 2019 (edited) Does it works with the COMPOPACK_40 ? i saw 39 in first post. I read the post compoback where you wrote "I have updated NitroGen to use custom zones. So you can have your own Asia town etc. " So Asian Tow is inside preab compo-pack ? Edited October 30, 2019 by marcou44 wrong sentence (see edit history) Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 The new custom zones where just implemented. Also CompoPack 40 was just released. No prefablist for this yet. In time... (You can edit the prefablist accordingly of course, if you want to use the features now already) Link to comment Share on other sites More sharing options...
marcou44 Posted October 30, 2019 Share Posted October 30, 2019 The new custom zones where just implemented. Also CompoPack 40 was just released. No prefablist for this yet. In time... (You can edit the prefablist accordingly of course, if you want to use the features now already) Thanks, i just ask for information. Already really good work, i only play with your tool. Link to comment Share on other sites More sharing options...
stallionsden Posted October 30, 2019 Share Posted October 30, 2019 (edited) i only play with your tool. Lol so many ways that could be taken haha lol. I agree it is awesome Edited October 30, 2019 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 Added persistant UI selections. (will be in the next update). So less clicking around if you generate several maps in different sessions. Link to comment Share on other sites More sharing options...
Gamida Posted October 30, 2019 Share Posted October 30, 2019 Damocles Any chance for a purely flat world option at all. Like full flat no bumps etc lol I know you wanted it as an option but for now you could try this. From way it was explained to me and having done a few maps you need to make the import_HM.png file in resources all one solid color. I also think the number corresponds to the world depth. So for example if you use R=90 G=90 B=90 to color the map then the ground depth will be about 90. I am still in process of getting the biomes straightened out though. Damocles explained it to me in an earlier post so you might have to read back a bit. Damocles can explain all this better. Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 Ok, I will add a flat world option. Currently you can easily make one with an imported hightmap as described by Gamida. ----- New version online 0.432 -dark Theme (makes you 150% cooler!) -saving selection state of the dropdowns -font size in configs you can set the theme back to the old one by setting DARK_THEME = 0 in the config.txt Link to comment Share on other sites More sharing options...
Gamida Posted October 30, 2019 Share Posted October 30, 2019 Ok, I will add a flat world option. Currently you can easily make one with an imported hightmap as described by Gamida. ----- New version online 0.432 -dark Theme (makes you 150% cooler!) -saving selection state of the dropdowns -font size in configs you can set the theme back to the old one by setting DARK_THEME = 0 in the config.txt That would be great. I will be able to have so many worlds when this is added lol. I am grateful...my hard drive will hate you. Link to comment Share on other sites More sharing options...
War3zuk Posted October 30, 2019 Share Posted October 30, 2019 Does anyone know what causes this & is it an actual error to be checked or ignored.. Thanks.. biomes.png not TYPE_INT_RGB, copy type 6 -> 1 Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 You can ignore it. Its just a debug message for me when converting image formats. Link to comment Share on other sites More sharing options...
War3zuk Posted October 30, 2019 Share Posted October 30, 2019 (edited) Figured it out Edited October 30, 2019 by Tallon (see edit history) Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 (edited) the 2nd step in the end is the preview map rendering. Apart from UI stuff, the generation did not change. You can skip generating the preview map in case you ran out of memory. (Or switch to the classic preview map, wich uses less memory to generate) Some more Exception messages might show up if you run it via the .bat The compo pack list might still have some bugs. There was one, that is fixed now. (a typo) Edited October 30, 2019 by Damocles (see edit history) Link to comment Share on other sites More sharing options...
War3zuk Posted October 30, 2019 Share Posted October 30, 2019 Yeah Figured it out, Tested it on 4k 8k & 16k with No issues.... Can I just ask though, Your formatting for adding a prefab... store_laundry_01,COMMERCIAL;DOWNTOWN,2,-1,30,13,48,smalltown;downtown The Numbers as I understand are as follows, 2 allowed spawns, -1 depth 30,13,48 (the prefab size) ? Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 //csv format: //prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter) Link to comment Share on other sites More sharing options...
Markezzz Posted October 30, 2019 Share Posted October 30, 2019 You can turn on a separate biome for the border, such as wasteland or burned forest. Its easy to spot when entering the border, and easy to see the way back. The border is around 300 meters wide. Okay found it. Can you also add water as a option for border biome? Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 I will add water too. Not in yet. Link to comment Share on other sites More sharing options...
stallionsden Posted October 30, 2019 Share Posted October 30, 2019 Ok, I will add a flat world option. Thank you Link to comment Share on other sites More sharing options...
Tim2500 Posted October 30, 2019 Share Posted October 30, 2019 Thanks that was a great help. Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 Flat terrain (via code) will be in the next version. I use it for my debug map as option. Link to comment Share on other sites More sharing options...
Damocles Posted October 30, 2019 Author Share Posted October 30, 2019 New version 0.440 -flat terrain option in the landscape selection -debug scenario (all POIs are drawn in a grid, to check if they have spawned correctly) -speedup in the road generation (roads will need some more visual finetuning in the future) Link to comment Share on other sites More sharing options...
stallionsden Posted October 31, 2019 Share Posted October 31, 2019 New version 0.440 -flat terrain option in the landscape selection -debug scenario (all POIs are drawn in a grid, to check if they have spawned correctly) -speedup in the road generation (roads will need some more visual finetuning in the future) You sir are awesome thank you thank you thank you. Like I been let loose in a lolly who lol Link to comment Share on other sites More sharing options...
Dinovash Posted October 31, 2019 Share Posted October 31, 2019 First of all, thanks for the awesome generator! I use your generator exclusively since the in game generator generates faulty maps for me at the moment and before I used this generator I had to use the dedicated server to generate my worlds. But I would like to make a suggestion if I may, and that is the option of having one of each biome instead of having biomes scattered around in little dots. I personally don't like that and would much prefer to have a map with just one biome of each type all together. What I do now is set biomes to only greenland and then have north/south set to snow and desert and the border as wasteland because that generates a nice map. But that means I don't have all biomes available to me. Also, now that I'm thinking about it, an option for clean roads would be nice. I like the idea of having grass mixed in with the roads but I would like to have an option to have just roads without grass, like it is in the vanilla game. Otherwise, this is a very nice generator! And please, if I am missing something and these options already exist, please let me know Link to comment Share on other sites More sharing options...
Damocles Posted October 31, 2019 Author Share Posted October 31, 2019 I have just uploaded a new Version testing out smoother curving roads. The long distance roads are currently without cracks/grass spots in the surface. Looks more similar to RWG. Have a look. (v0.441) The generation time should also be faster now. Link to comment Share on other sites More sharing options...
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