stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 COMPOPACK 47 is now live. Changelog is in the second post on the first page. Enjoy new settlemets and over 160 new pois. 6 Link to comment Share on other sites More sharing options...
Tombuilder Posted December 26, 2020 Share Posted December 26, 2020 Trying to use the new compo pack with nitrogen but custom_outback_size_1 keeps making nitrogen hang Anyone else experiencing this problem? Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 28 minutes ago, Tombuilder said: Trying to use the new compo pack with nitrogen but custom_outback_size_1 keeps making nitrogen hang Anyone else experiencing this problem? Thru out the tests it never missed a beat. are you using a new world, new save. maybe try verifying game files. generate new world in nitro and new save in game. Link to comment Share on other sites More sharing options...
Tombuilder Posted December 26, 2020 Share Posted December 26, 2020 Thanks for the reply, it seemed to be due to map size, tried again in 8k, worked great 1 Link to comment Share on other sites More sharing options...
celeste5683 Posted December 26, 2020 Share Posted December 26, 2020 (edited) where can i find the download link for the combo pack? the one thats on the first page says it has expired Edited December 26, 2020 by celeste5683 (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 31 minutes ago, celeste5683 said: where can i find the download link for the combo pack? the one thats on the first page says it has expired urgh am checking into it atm apologies for this. stupid one drive. 1 Link to comment Share on other sites More sharing options...
celeste5683 Posted December 26, 2020 Share Posted December 26, 2020 1 minute ago, stallionsden said: urgh am checking into it atm apologies for this. stupid one drive. its no problem what so ever thank you for the quick reply! 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 27, 2020 Author Share Posted December 27, 2020 Ok Got the Downloads thru github now try the new downloads please for those having trouble with previous links 2 Link to comment Share on other sites More sharing options...
celeste5683 Posted December 27, 2020 Share Posted December 27, 2020 Not sure if this is the wrong place for this question as I'm pretty new to this but if it is js lmk. But anyway my question is kinda random but is there a way to generate a map with just roads/town streets with no pois 🤔 I accidentally did it when setting up nitrogen and the compo pack but now that I fixed it idk how to do it again 😂😅 Link to comment Share on other sites More sharing options...
stallionsden Posted December 27, 2020 Author Share Posted December 27, 2020 16 minutes ago, celeste5683 said: Not sure if this is the wrong place for this question as I'm pretty new to this but if it is js lmk. But anyway my question is kinda random but is there a way to generate a map with just roads/town streets with no pois 🤔 I accidentally did it when setting up nitrogen and the compo pack but now that I fixed it idk how to do it again 😂😅 In nitrogen program there is on the right hand side one of the options should say no pois or something. Check scenario i think 1 Link to comment Share on other sites More sharing options...
celeste5683 Posted December 27, 2020 Share Posted December 27, 2020 32 minutes ago, stallionsden said: In nitrogen program there is on the right hand side one of the options should say no pois or something. Check scenario i think Thanks I'll try this ! Link to comment Share on other sites More sharing options...
HayaPrime89 Posted December 30, 2020 Share Posted December 30, 2020 On 12/24/2020 at 2:26 AM, HayaPrime89 said: Hey all, Merry Christmas and happy holidays! Question: I'm trying to make a Compopack map for my hosted server, but when I load a map into the world editor, I get a lot of POIs that are randomly on raised plots of land. Pictures of what I'm seeing are attached. Any idea how to fix that? I'm using the most recent compopack and I believe the most recent Nitrogen to generate the worlds. Thanks! Following up on this. Just tried the CP47 and this problem did not show up at all. Thanks so much for the help! And Happy New Year!!! 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 30, 2020 Author Share Posted December 30, 2020 (edited) 1 hour ago, HayaPrime89 said: Following up on this. Just tried the CP47 and this problem did not show up at all. Thanks so much for the help! And Happy New Year!!! thats great to hear the many brilliant prefabbers that contribute prefabs to the pack and we have in the forum and off the forum are amazing 🙂 Glad you are enjoying it 🙂 Edited December 30, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
HayaPrime89 Posted December 31, 2020 Share Posted December 31, 2020 19 hours ago, stallionsden said: thats great to hear the many brilliant prefabbers that contribute prefabs to the pack and we have in the forum and off the forum are amazing 🙂 Glad you are enjoying it 🙂 Actually, looks like the problem is still here sadly. It seems like it affects POIs that have multiple floors. I got CP47 and redownloaded Nitrogen. I'm not sure what the problem is. Link to comment Share on other sites More sharing options...
stallionsden Posted December 31, 2020 Author Share Posted December 31, 2020 (edited) 3 hours ago, HayaPrime89 said: Actually, looks like the problem is still here sadly. It seems like it affects POIs that have multiple floors. I got CP47 and redownloaded Nitrogen. I'm not sure what the problem is. Try verify game files. Cleaning game files thru the 7d launcher. Creating new world thru nitrogen and a new save game. What pois are you having issues with also be good. Testers and others as well as myself havent had any pois not level with the ground Edited December 31, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted December 31, 2020 Author Share Posted December 31, 2020 CP 47 MODLET UPDATE: - For linux users there was case sensitive error in the rwgmixer. - windows users etc are fine with previous version. Link to comment Share on other sites More sharing options...
HayaPrime89 Posted December 31, 2020 Share Posted December 31, 2020 17 hours ago, stallionsden said: Try verify game files. Cleaning game files thru the 7d launcher. Creating new world thru nitrogen and a new save game. What pois are you having issues with also be good. Testers and others as well as myself havent had any pois not level with the ground There's several. The crashed plane was one I can remember off the top of my head. When you say "a new save game" what do you mean? I thought that every time I make a new map that was a new save game. Link to comment Share on other sites More sharing options...
stallionsden Posted December 31, 2020 Author Share Posted December 31, 2020 2 hours ago, HayaPrime89 said: There's several. The crashed plane was one I can remember off the top of my head. When you say "a new save game" what do you mean? I thought that every time I make a new map that was a new save game. If you could list when you find one be helpful. If you create a brand new map yes but if you use a existing world you have used previously. Not of a world that you have spawned previous games Link to comment Share on other sites More sharing options...
Tahoenvy Posted January 1, 2021 Share Posted January 1, 2021 (edited) I'm having an issue with the modlet also. I've loaded it on my Bluefang dedicated server and it won't create a world with the RWGMixer.xml. It just hangs and hangs. It will NOT create a world. No problem loading with original RWGMixer but that doesn't work with the POI's. I think Bluefang support is sick of me. Edited January 1, 2021 by Tahoenvy (see edit history) Link to comment Share on other sites More sharing options...
Tahoenvy Posted January 1, 2021 Share Posted January 1, 2021 Myself and Bluefang support have tried it everywhich way we can. The RWGmixer.xml that comes with the modlet is broken and will not allow a world to be generated with the Compopack. Link to comment Share on other sites More sharing options...
stallionsden Posted January 1, 2021 Author Share Posted January 1, 2021 (edited) 22 minutes ago, Tahoenvy said: Myself and Bluefang support have tried it everywhich way we can. The RWGmixer.xml that comes with the modlet is broken and will not allow a world to be generated with the Compopack. Hi tahoenvy Works for everyone else. Testers inc What version are you using. Any mods or overhauls Do you have an output.log. did you change anything in the modlet Did you start a new server fresh install and wiped Did you put it in your client side mods folder as well... Edited January 1, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Tahoenvy Posted January 2, 2021 Share Posted January 2, 2021 (edited) Are you supposed to copy and paste the RWGmixer info from yours into the original RWGmixer prior to installing because your RWG only shows Prefab information, nothing else about where to load in the world Here was my process I downloaded the Modlet, unpacked the Prefabs into the Prefab folder on my server pulled the RWGMixer out of the Config folder and over wrote the RWGmixer on the server, then tried to load my world. Would not launch. Yes we loaded client side, no I didn't change anything else, yes it was a fresh install (this is on Bluefang servers. I opened your RWGmixer and noticed all it has in it are the Prefab names, nothing else. I've attached the one that came with the download rwgmixer.xml I just went back and read your instructions for the modlet and it says just to drop the folder into the mods folder. Is that how it works for a Server also? I've never done that in the past, we had to actually unpack and overwrite the originals. 2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods) Edited January 2, 2021 by Tahoenvy (see edit history) Link to comment Share on other sites More sharing options...
Deacon of Undead Posted January 2, 2021 Share Posted January 2, 2021 Question? Downloaded Nitrogen, ran a map, entered the game but no prefab at all are showing? Not sure what to do. Link to comment Share on other sites More sharing options...
stallionsden Posted January 2, 2021 Author Share Posted January 2, 2021 (edited) 6 hours ago, Tahoenvy said: Are you supposed to copy and paste the RWGmixer info from yours into the original RWGmixer prior to installing because your RWG only shows Prefab information, nothing else about where to load in the world Here was my process I downloaded the Modlet, unpacked the Prefabs into the Prefab folder on my server pulled the RWGMixer out of the Config folder and over wrote the RWGmixer on the server, then tried to load my world. Would not launch. Yes we loaded client side, no I didn't change anything else, yes it was a fresh install (this is on Bluefang servers. I opened your RWGmixer and noticed all it has in it are the Prefab names, nothing else. I've attached the one that came with the download rwgmixer.xml 127.1 kB · 0 downloads I just went back and read your instructions for the modlet and it says just to drop the folder into the mods folder. Is that how it works for a Server also? I've never done that in the past, we had to actually unpack and overwrite the originals. 2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods) It is a modlet. You put it in the mods folder then run game. The xmls state where they spawn. Yes for a server as well it requires a Mods folder and you add the modlet to the mods folder client side and server side. 3 hours ago, Deacon of Undead said: Question? Downloaded Nitrogen, ran a map, entered the game but no prefab at all are showing? Not sure what to do. Hi Deacon of Undead Did you add the 3 txt files to the nitrogen resource folder. Did you select in the nitrogen prefab list option - cp47 prefablist. Did you open the dl prefab folder select all and drag into the games prefab folder. Edited January 2, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Canaa Posted January 8, 2021 Share Posted January 8, 2021 Hi! I'm using the modlet, and I've noticed that certain POIs seems to be spawning a lot more than they should, while others haven't spawned more than once over multiple world gens, or even none at all. For example, I frequently find the Apaxco prefab by Gouki 2-3 times per city, often within a block of each other, while an entire world may have one Book Stop prefab, if I'm lucky. The Hub51 multi-trader by War3zuk shows up all over the wilderness, 6 or more per world, but I haven't seen any of the other multi-traders, and checking world prefab files shows they haven't been generated in any of the 5 worlds I've made with this version of the compopack. I like HUB51, but some variety would be nice. Similarly, I've found two instances of the Minimall prefab by Spider literally right next to each other in the same block, while other prefabs I like I'll be lucky to find even once. Is there some way I can change probabilities? I've tinkered with the modlet's rwgmixer file a bit to test things since noticing the lopsidedness, but it doesn't seem to make much difference. I noticed there's a note that says "uncomment prefablist if you wish more POIs to spawn," but I'm not sure where the referenced commented section is? Any help you can give would be appreciated! Link to comment Share on other sites More sharing options...
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