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Magolis Compo Pack by The Compopack


stallionsden

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Hello, I’m sure you’re doing an excellent job, but since the release of patch 1.1, I’ve been waiting for you to release your buildings so I can reopen my server. I think I’m going to have to relaunch my server without your buildings and wait for 1.2 in hopes of installing them then

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6 hours ago, noname835 said:

Hello, I’m sure you’re doing an excellent job, but since the release of patch 1.1, I’ve been waiting for you to release your buildings so I can reopen my server. I think I’m going to have to relaunch my server without your buildings and wait for 1.2 in hopes of installing them then

thank you as explained previously i was awaiting 1.1 for the needed bug fixes it bought (esp the sign bug) however i still got the final run thru i am going thru alot of pois to check . ad soon as that is done it be release time

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On 10/17/2024 at 11:49 AM, stallionsden said:

thank you as explained previously i was awaiting 1.1 for the needed bug fixes it bought (esp the sign bug) however i still got the final run thru i am going thru alot of pois to check . ad soon as that is done it be release time

great news! been missing compopack for a while. game isnt the same without it.

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Hello Stallionsden,

 

Can you very shortly elaborate what will be difference between this and packs released later. I am a little confused and i dont know if i should wait for other variants or start with this pack.

There will be more poi's in next pack variants?

 

Anyway,  you are done amazing work, thank you very much for your effort.

 

Best Regards,

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2 hours ago, Debosy said:

Hello Stallionsden,

 

Can you very shortly elaborate what will be difference between this and packs released later. I am a little confused and i dont know if i should wait for other variants or start with this pack.

There will be more poi's in next pack variants?

 

Anyway,  you are done amazing work, thank you very much for your effort.

 

Best Regards,

The Video explains it mostly. 
but yes the modded has the custom settlements etc as well but more will be added to the classic over time as well. 
Modded has bout 3000 pois (keeping in mind there is the compo settlements and the same pois are also in the vanilla cities etc)
Classic is more Newer player friendly whereas modded is more challenging and dangerous. 

 

Edited by stallionsden (see edit history)
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12 minutes ago, LaughingTear said:

Great work as always! It feels like a complete new game... Very, VERY big thanks for the hard work to stallionsden and everyone who was involved in the making of Compopack!

 

LaughingTear

Glad you are enjoying it. 

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49 minutes ago, pApA^LeGBa said:

Ohh it´s out. Nice. No announcment ping from the discord, just saw this now. 

 

Well that means i have to go trough the vanilla POI folder and get rid of a bunch of vanilla POI´s 😛 

The classic is out it is a pure vanilla addition so it needs vanilla to work.  I did a video on the new V1 Compopack to if you hadnt seen it (is on the first post)

I did post the classic is out in discord announcement channel I dont like @ everyone tho (tho i could i guess) 

 

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Yeah, it needs some stuff from the vanilla POI folder, but you can delete the actual POI´s, i kept all the oldwest, deco, filler, sign and form stuff and the traders. Worked like a charm. With DF. Also works with the DiegarRWGCities mod for huge cities. Gonna test with JokeMod next week i think.

 

But i seem to have forgotten to keep something in there, the cities don´t have all those dead ends now, you can actually go everywhere with a vehicle, but i see that as a plus tbh. Just don´t has that actual downtown feeling but i am ok with that, as much as it looks nice, i was annoyed by it more often then not.

 

Is there all the CP POI`s in this pack?

Edited by pApA^LeGBa (see edit history)
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5 hours ago, pApA^LeGBa said:

Yeah, it needs some stuff from the vanilla POI folder, but you can delete the actual POI´s, i kept all the oldwest, deco, filler, sign and form stuff and the traders. Worked like a charm. With DF. Also works with the DiegarRWGCities mod for huge cities. Gonna test with JokeMod next week i think.

 

But i seem to have forgotten to keep something in there, the cities don´t have all those dead ends now, you can actually go everywhere with a vehicle, but i see that as a plus tbh. Just don´t has that actual downtown feeling but i am ok with that, as much as it looks nice, i was annoyed by it more often then not.

 

Is there all the CP POI`s in this pack?

You will also need the vanilla tiles and there are 1200 pois in the classic.

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8 minutes ago, pApA^LeGBa said:

@stallionsden I didn´t touch the tile and parts folders. Just deleted the POI´s themselves.

 

I seem to have bad luck then, didn´t manage to get  Pilles Gallery and also your truck stop with the big swimming pool and the basement full of zombies.

Peer Cafe isn't in the classic. The classic only has upto 200 zs max and most the big pois are also not included in classic.  

 

All explained in the video lol 😆  🤪 .

 

Eventually as I work on pois more be added to the classic tho. 

Pilles gallery should be there tho

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3 hours ago, pApA^LeGBa said:

Found 2 small issues in a POI the name is Paccos Residence Residence, pretty sure it should be only one Residence unless i am missing an inside joke here.. On the stairs to the second floor you have to crouch to be able to get trough. 

Yes should only be 1 residence and shall take a look ty

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