Pritch Posted December 13, 2020 Share Posted December 13, 2020 (edited) 4 minutes ago, Telric said: You get the quest from the npc next to the door. Hmm, it wont let me interact with the NPC: Edited December 13, 2020 by Pritch (see edit history) Link to comment Share on other sites More sharing options...
Telric Posted December 13, 2020 Author Share Posted December 13, 2020 I just loaded it up and it's allowing me to interact with her. It might be a conflict with another mod or something. You can type Quote givequest MagistersMansionMainQuest while in DM to give yourself the quest, if you're on single player or admin on a server. I'm not sure why it wouldnt allow you to interact, since its just a lootable block. Link to comment Share on other sites More sharing options...
Pritch Posted December 13, 2020 Share Posted December 13, 2020 I'll try a new world with just the Magisters Mansion mod. Link to comment Share on other sites More sharing options...
Pritch Posted December 13, 2020 Share Posted December 13, 2020 (edited) Ok this got it working, thanks. Edited December 13, 2020 by Pritch (see edit history) Link to comment Share on other sites More sharing options...
Telric Posted December 13, 2020 Author Share Posted December 13, 2020 15 minutes ago, Pritch said: Ok this got it working, thanks. Good to hear! Link to comment Share on other sites More sharing options...
Pritch Posted December 13, 2020 Share Posted December 13, 2020 (edited) I beat the main quest, but there are two additional side quests. For "Side Quest: Burial Rites:" I Found the three Essence, but cant seem to find the Grave to upgrade. For "Side Quest: Pizza Party" I'm not really sure what "Feed a Ghost" is so I'm not really sure where to upgrade it. Any ideas? (Also, very fun quest. I love seeing this. So creative, great job!) Edited December 13, 2020 by Pritch (see edit history) Link to comment Share on other sites More sharing options...
Pritch Posted December 13, 2020 Share Posted December 13, 2020 (edited) 11 minutes ago, Pritch said: I beat the main quest, but there are two additional side quests. For "Side Quest: Burial Rites:" I Found the three Essence, but cant seem to find the Grave to upgrade. For "Side Quest: Pizza Party" I'm not really sure what "Feed a Ghost" is so I'm not really sure where to upgrade it. Any ideas? (Also, very fun quest. I love seeing this. So creative, great job!) In case anyone else had the same question: Spoiler the Grave is next to the slide outside and "Feed the Ghost" are the 20 dinner plates in the dinner hall. Great job with this quest. Thank you for all your hard work! Edited December 13, 2020 by Pritch (see edit history) Link to comment Share on other sites More sharing options...
Telric Posted December 13, 2020 Author Share Posted December 13, 2020 19 minutes ago, Pritch said: I beat the main quest, but there are two additional side quests. For "Side Quest: Burial Rites:" I Found the three Essence, but cant seem to find the Grave to upgrade. For "Side Quest: Pizza Party" I'm not really sure what "Feed a Ghost" is so I'm not really sure where to upgrade it. Any ideas? (Also, very fun quest. I love seeing this. So creative, great job!) Glad you liked the quests. Looks like you figured out the side quests.. I'm currently working on a massive overhaul mod that contains many many quests, much like this one. So... when its released (long ways off still) you'll have plenty to do. 2 Link to comment Share on other sites More sharing options...
ValynHernalth Posted December 25, 2020 Share Posted December 25, 2020 (edited) So I know you wanted to have this Horse 2.0 be from a new RWG but i have a server and just want to spawn the POI in the game... I can not find it on the POI prefab list... what is the POI called? I have Searched for Maybell, Horse, Stable but nothing shows. Hoping you can help as I really do not want to spawn a new World just for this mod to work. Edited December 25, 2020 by ValynHernalth (see edit history) Link to comment Share on other sites More sharing options...
Telric Posted December 25, 2020 Author Share Posted December 25, 2020 8 minutes ago, ValynHernalth said: So I know you wanted to have this Horse 2.0 be from a new RWG but i have a server and just want to spawn the POI in the game... I can not find it on the POI prefab list... what is the POI called? I have Searched for Maybell, Horse, Stable but nothing shows. Hoping you can help as I really do not want to spawn a new World just for this mod to work. It's called MaybellsFarm. I could be wrong, but i think in order to get it to show up in the dynamic prefabs you need the actual prefab in the vanilla's prefabs folder. They don't show up from mods when using dynamic prefabs. Not sure if that's what you're using or not. Link to comment Share on other sites More sharing options...
Balthazarrr Posted December 30, 2020 Share Posted December 30, 2020 I am running into an issue with Horses 2.0, with a specific yellow error when I start a world, either loaded or for the first time after RWG. Any idea why it's failing to patch spawning.xml? 2020-12-28T03:56:58 2512.400 WRN XML patch for "spawning.xml" from mod "Telrics Horses 2.0" did not apply: <append xpath="/spawning/biome[@name='pine_forest']" 2020-12-28T03:56:58 2512.400 WRN XML patch for "spawning.xml" from mod "Telrics Horses 2.0" did not apply: <append xpath="/spawning/biome[@name='burnt_forest']" 2020-12-28T03:56:58 2512.400 WRN XML patch for "spawning.xml" from mod "Telrics Horses 2.0" did not apply: <append xpath="/spawning/biome[@name='snow']" 2020-12-28T03:56:58 2512.400 WRN XML patch for "spawning.xml" from mod "Telrics Horses 2.0" did not apply: <append xpath="/spawning/biome[@name='desert']" Link to comment Share on other sites More sharing options...
Telric Posted December 30, 2020 Author Share Posted December 30, 2020 11 hours ago, Balthazarrr said: I am running into an issue with Horses 2.0, with a specific yellow error when I start a world, either loaded or for the first time after RWG. Any idea why it's failing to patch spawning.xml? Just tried it on my end and i dont get those messages. Try verifying files. Do you have a mod that for some reason changes the names of biomes? Link to comment Share on other sites More sharing options...
Telric Posted January 1, 2021 Author Share Posted January 1, 2021 Hey all! While working on this RPG project, I created a little assassin. The model is from mixamo. You can find the link and a video (though idk how well itll show the stealth part) in the "Entity Modlets" section. Link to comment Share on other sites More sharing options...
chikorina Posted January 1, 2021 Share Posted January 1, 2021 Nice, I'll check out the assassin. It's only his name, but I added Japanese localization for it. Localization.txt Link to comment Share on other sites More sharing options...
Telric Posted January 1, 2021 Author Share Posted January 1, 2021 Awesome! Thanks Chiko. I added it to the files in dropbox. Link to comment Share on other sites More sharing options...
Telric Posted January 4, 2021 Author Share Posted January 4, 2021 Just put in a little fix that someone brought up. The horses in horse2.0 mod werent able to be healed with apples. Fixed that now, so redownload the files if you're wanting that to work again. It wont require a restart or anything if you redownload. 2 Link to comment Share on other sites More sharing options...
Kato I Posted January 9, 2021 Share Posted January 9, 2021 (edited) Hi Telrics, thanks for your mods! Question: how to add Prefabs from TelricsHorses2.0A19 to prefablist_CompoPack_47.txt for creating a map in Nitrogen? Edited January 9, 2021 by Kato I (see edit history) Link to comment Share on other sites More sharing options...
Telric Posted January 9, 2021 Author Share Posted January 9, 2021 6 hours ago, Kato I said: Hi Telrics, thanks for your mods! Question: how to add Prefabs from TelricsHorses2.0A19 to prefablist_CompoPack_47.txt for creating a map in Nitrogen? Hey thanks for playing! For that, I have no idea. I've never messed with compo pack and nitrogen together. That might be a better question to ask in nitrogen's thread.. How to add prefabs to the gen list.. Sorry I dont have a direct answer Link to comment Share on other sites More sharing options...
Kato I Posted January 9, 2021 Share Posted January 9, 2021 (edited) 44 minutes ago, Telric said: Hey thanks for playing! For that, I have no idea. I've never messed with compo pack and nitrogen together. That might be a better question to ask in nitrogen's thread.. How to add prefabs to the gen list.. Sorry I dont have a direct answer Thanks for the answer Zombie Hunter We need a line like this: "army_barracks_01, INDUSTRIAL, 2, -5,51,40,97, alone" Where: csv format: prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter) * prefab_filename: We need "MaybellsFarm" * 7DtD zone: We need "FARM" - farmhouses and fileds, watertower * NitroGen zone: We need "alone" - single POI in the countryside, camps, bases, huts As a result: "MaybellsFarm, FARM, ?, ?, ?, ?, ?, alone" * Only the coordinates remain "face north, y-offset, x,y,z". Can you identify them? But, for Nitrogen, we also need a file like this "MaybellsFarm.pille". As I understand it, ".pille" this is a 3D data storage format. I'm not sure if it is needed critically, but other prefabs have it. Edited January 9, 2021 by Kato I (see edit history) Link to comment Share on other sites More sharing options...
Telric Posted January 9, 2021 Author Share Posted January 9, 2021 1 hour ago, Kato I said: Thanks for the answer Zombie Hunter We need a line like this: "army_barracks_01, INDUSTRIAL, 2, -5,51,40,97, alone" Where: csv format: prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter) * prefab_filename: We need "MaybellsFarm" * 7DtD zone: We need "FARM" - farmhouses and fileds, watertower * NitroGen zone: We need "alone" - single POI in the countryside, camps, bases, huts As a result: "MaybellsFarm, FARM, ?, ?, ?, ?, ?, alone" * Only the coordinates remain "face north, y-offset, x,y,z". Can you identify them? But, for Nitrogen, we also need a file like this "MaybellsFarm.pille". As I understand it, ".pille" this is a 3D data storage format. I'm not sure if it is needed critically, but other prefabs have it. I think all that can be found in the xml and in the prefab editor.. The facenorth is 0. The y offset is -7. The size is 81,47,78. As for the .pille file, I'd assume that's from pilles prefab editor, which is another thing ive never used lol... Maybe just loading the prefab into that editor and saving it would generate a .pille.... But i'm not sure. Also note that the xmls are set to have this: <property name="Zoning" value="ResidentialOld, Commercial" /> <property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert" /> Not sure if that's needed for nitro or not. Link to comment Share on other sites More sharing options...
TSBX Posted January 10, 2021 Share Posted January 10, 2021 Nice work, other T. Keep it up. Link to comment Share on other sites More sharing options...
Kato I Posted January 10, 2021 Share Posted January 10, 2021 (edited) 9 hours ago, Telric said: I think all that can be found in the xml and in the prefab editor.. The facenorth is 0. The y offset is -7. The size is 81,47,78. As for the .pille file, I'd assume that's from pilles prefab editor, which is another thing ive never used lol... Maybe just loading the prefab into that editor and saving it would generate a .pille.... But i'm not sure. Also note that the xmls are set to have this: <property name="Zoning" value="ResidentialOld, Commercial" /> <property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert" /> Not sure if that's needed for nitro or not. Zombie Hunter, thanks I was wrong earlier. The correct line looks like this: MaybellsFarm,COMMERCIAL;RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,0,-7,81,47,78,smalltown;alone;farm It would be nice to add MaybellsFarm(by_Telrics) But for this you probably need to rename all files and links in them to each other? As for the .pille, it is not needed, this is the format of the Pille prefab editor. I think many will like it, many are playing on their own maps. Keep it up, please in mod in Nitrogen.txt maybe? Edited January 10, 2021 by Kato I (see edit history) Link to comment Share on other sites More sharing options...
Kato I Posted January 10, 2021 Share Posted January 10, 2021 (edited) How to add the Prefab of the farm "TelricsHorses2.0A19" to "CompoPack_47" for generating a map in "Nitrogen"? 1. Copy all FILES from the "CompoPack_47" "Prefabs"-folder into your Gamefolder "...\Data\Prefabs\". IMPORTANT: Please copy just the files from the folder, DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!! 2. Copy all FILES from the "TelricsHorses2.0A19" "Prefabs"-folder into your Gamefolder "...\Data\Prefabs\". If the mod was installed from "7DModLuncher" the folder in the game will be located here: "...7DTD\Alpha19\zombira\zombira_-_stable\Data\Prefabs". IMPORTANT: Please copy just the files from the folder, DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!! 3. Open the file "prefablist_CompoPack_47.txt" from the "CompoPack_47" "NitrogenFiles"-folder and insert the line into the "//FARM POI'S" section: MaybellsFarm,COMMERCIAL;RESIDENTIALNEW;RESIDENTIALOLD;RESIDENTIAL,0,-7,81,47,78,smalltown;alone;farm And save it. I attached my file below for an example. 4. Move all 3 ".txt" files from the "CompoPack_47" "NitrogenFiles"-folder into the "Resource" folder of "Nitrogen". 5. Customise your world with the many options available 6. Generate and copy your map-folder into your Gamefolder "...\Data\Worlds\". If the mod was installed from "7DModLuncher" the folder in the game will be located here: "...7DTD\Alpha19\zombira\zombira_-_stable\Data\Worlds". 7. Start a new Game and choose the name of your own generated world - then you will have plenty of new buildings everywhere, including "TelricsHorses2.0A19" farm. I tested - it's works Thanks for Zombie Hunter --- PS. The ".pille" file is not needed. prefablist_CompoPack_47 + MaybellsFarm from TelricsHorses2.0A19 mod.txt Edited January 10, 2021 by Kato I (see edit history) Link to comment Share on other sites More sharing options...
Souhank Posted January 15, 2021 Share Posted January 15, 2021 (edited) Hi, Teltric I would like to remove the sounds of the assassin footsteps any idea that I have to edit in xml to make it? excellent mods. Edited January 15, 2021 by Souhank (see edit history) Link to comment Share on other sites More sharing options...
Telric Posted January 15, 2021 Author Share Posted January 15, 2021 1 hour ago, Souhank said: Hi, Teltric I would like to remove the sounds of the assassin footsteps any idea that I have to edit in xml to make it? excellent mods. You can put a modifier in the entityclass.. <property name="SoundFootstepModifier" value="Enemies/Feral_Zombie/zombieferalfootstep"/> Idk if vanilla has a silent sound or not. Link to comment Share on other sites More sharing options...
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