shadow0727 Posted January 31, 2021 Share Posted January 31, 2021 Ty. I just stole the ui mod jawoodle uses and removed all of the localization, etc just to get the left side modlet lol Link to comment Share on other sites More sharing options...
Dugong Posted February 1, 2021 Share Posted February 1, 2021 I have tried to install the Mod to lock the inventory slots but can't seem to make it work, Can someone please help? I have download it from here https://7daystodiemods.com/lockable-inventory-slots/ I unzipped the file and placed the new file into D:\Steam\steamapps\common\7 Days To Die\Mods After loading the game I don't have the lockable buttons? Link to comment Share on other sites More sharing options...
shadow0727 Posted February 1, 2021 Share Posted February 1, 2021 1 minute ago, Dugong said: I have tried to install the Mod to lock the inventory slots but can't seem to make it work, Can someone please help? I have download it from here https://7daystodiemods.com/lockable-inventory-slots/ I unzipped the file and placed the new file into D:\Steam\steamapps\common\7 Days To Die\Mods After loading the game I don't have the lockable buttons? Make when you open the folder for the inventory lock mod, there isnt a 2nd folder before you see the config. Having the extra folder means the game doesnt think you have a mod installed 1 Link to comment Share on other sites More sharing options...
Dugong Posted February 1, 2021 Share Posted February 1, 2021 (edited) 10 minutes ago, shadow0727 said: Make when you open the folder for the inventory lock mod, there isnt a 2nd folder before you see the config. Having the extra folder means the game doesnt think you have a mod installed Do I need a folder for my config to be inside of. I just have the config and xml straight under the Mods folder. Is the naming for the mods folder case sensitive also? Edited February 1, 2021 by Dugong Got it to work shadow in single palyer. Does it work on servers? (see edit history) Link to comment Share on other sites More sharing options...
cereza1985 Posted February 15, 2021 Share Posted February 15, 2021 On 2/1/2021 at 12:29 PM, Dugong said: Do I need a folder for my config to be inside of. I just have the config and xml straight under the Mods folder. Is the naming for the mods folder case sensitive also? Basically what I do when I install mods, when I download the mod I use 7zip to extract so it makes a folder that is the name of the mod. Once the folder of the mod is made in it will be the config folder and the .xml folder, don't touch the .xml file and the config folder. All you need to do is copy the folder that was created by 7zip and pasted in the Mods folder in the 7daystodie directory. Go into your save game and bam it should be there. Link to comment Share on other sites More sharing options...
BigPatty64 Posted February 18, 2021 Share Posted February 18, 2021 So I have been trying to use your backpack button mods as well as the 96 slot backpack mod and for some reason I cant get it into my game. I have a few other War3zuk mods that are working in my game save but I can't get these two to work. I have tried using them from the vanilla steam launcher as well as tried to download them through the 7d2d mod launcher app and same results. Any ideas what could be the issue. Link to comment Share on other sites More sharing options...
KhaineGB Posted February 19, 2021 Author Share Posted February 19, 2021 Backpack mods often can't be added to an already running game, from my own testing. Seems to need a new save. In other news, added a modlet to the first post to put these back in... Random spawn in the wasteland and also spawn on horde nights. I kept them as close to "as TFP intended" as possible, which means they WILL kill you in one hit and they WILL tear your base apart. Have fun. Link to comment Share on other sites More sharing options...
AndrewT Posted February 20, 2021 Share Posted February 20, 2021 do the behemoth and radiated behemoth have high HP? Link to comment Share on other sites More sharing options...
KhaineGB Posted February 20, 2021 Author Share Posted February 20, 2021 1 hour ago, AndrewT said: do the behemoth and radiated behemoth have high HP? Yes they do. According to TFP's XML, the normal was supposed to have 5k HP, so I set it to that. I set the radiated to 8k because I thought that was reasonable. It's adjustable by XML if you want/need to though. Link to comment Share on other sites More sharing options...
KhaineGB Posted February 21, 2021 Author Share Posted February 21, 2021 And here's another one for folks! Remember this little @%$# from A15 and earlier? It's back and working. Link added to first post. Does not spawn on horde nights. Only spawns in the Forest biome as an "enemy animal". Harvesting it gives honey, just like it used to. And yes, the god awful sounds from A15 are back too. 2 Link to comment Share on other sites More sharing options...
KhaineGB Posted February 21, 2021 Author Share Posted February 21, 2021 Pushed a small patch for the behemoth because it's hits were wonky. Just an XML tweak. Side note, I had to increase it's range, which means it'll struggle to hit you if you get close. Link to comment Share on other sites More sharing options...
AndrewT Posted February 21, 2021 Share Posted February 21, 2021 11 hours ago, KhaineGB said: Pushed a small patch for the behemoth because it's hits were wonky. Just an XML tweak. Side note, I had to increase it's range, which means it'll struggle to hit you if you get close. i like the crimson red texture on this version alot better than the original yellow. Nice job Link to comment Share on other sites More sharing options...
Xingeqwd Posted March 4, 2021 Share Posted March 4, 2021 (edited) Wow ! How good the man is ! Edited March 4, 2021 by meganoth language (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted March 6, 2021 Author Share Posted March 6, 2021 Added a modlet so players can keep track of how many different things they've killed, and with which weapon. It's very basic and I make no guarantees of how "good" it is, but apparently folks wanted that. Download link: https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-KillTracking 1 Link to comment Share on other sites More sharing options...
forbiddenwon Posted March 27, 2021 Share Posted March 27, 2021 On 2/19/2021 at 8:53 AM, KhaineGB said: In other news, added a modlet to the first post to put these back in... <behemoth image> Random spawn in the wasteland and also spawn on horde nights. I kept them as close to "as TFP intended" as possible, which means they WILL kill you in one hit and they WILL tear your base apart. Have fun. does the behemoth mod need to be loaded on both server and client side? reason i ask is, the mod loads fine on the server no errors..... but when i attempt to spawn in either zed, i get an error on the client side: 2021-03-26T20:17:30 51.232 WRN [MODS] Mod reference for a mod that is not loaded: TFP Behemoths 2021-03-26T20:17:30 51.232 WRN [MODS] Trying to guess path from mod name: #E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d?p_onFire2 Unable to open archive file: E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d (Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587) 2021-03-26T20:17:30 51.233 ERR Loading AssetBundle "E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d" failed! but on the server, there are no errors in the log.... Link to comment Share on other sites More sharing options...
KhaineGB Posted March 27, 2021 Author Share Posted March 27, 2021 (edited) Yes, it needs to be on both client and server due to "new" models. Edited March 27, 2021 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
Vresiberba Posted April 6, 2021 Share Posted April 6, 2021 Does the steel casing ammo work in turrets? Link to comment Share on other sites More sharing options...
KhaineGB Posted April 8, 2021 Author Share Posted April 8, 2021 Nope. Turrets can only have one "ammo" type, unfortunately. I'd need to make a new turret specifically for the steel ammo Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted April 16, 2021 Share Posted April 16, 2021 Does the Forge mod have faster smelting as well or just 3 slots? Link to comment Share on other sites More sharing options...
KhaineGB Posted April 17, 2021 Author Share Posted April 17, 2021 Just 3 slots Link to comment Share on other sites More sharing options...
Mavzdee Posted April 20, 2021 Share Posted April 20, 2021 (edited) Hi @KhaineGB , First of all, i wanna say thank you for these wonderful mods. im planning to add these modlets in my dedicated server. * 96 Slot Backpack * HP Bars * Zombie Stutter Stop * Bigger Bloodmoons * Return of the Behemoth * Log Spikes * Return of Hornet My question is #1. Are these modlets doesnt require client installation ? and #2. is this also compatible with Snufkin's modlets, specifically Custom Zombies, Weapon Xpansion, server side vehicles. Edited April 20, 2021 by Mavzdee (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted April 20, 2021 Author Share Posted April 20, 2021 Behemoth and Hornet need to be client installed because of new models. Others should be fine. No idea if they work with other stuff because, honestly, I don't add tons of crap to my game when i'm playing "vanilla." Link to comment Share on other sites More sharing options...
Mavzdee Posted April 21, 2021 Share Posted April 21, 2021 6 hours ago, KhaineGB said: Behemoth and Hornet need to be client installed because of new models. Others should be fine. No idea if they work with other stuff because, honestly, I don't add tons of crap to my game when i'm playing "vanilla." Thank you so much for the Fast response. Link to comment Share on other sites More sharing options...
AndrewT Posted May 19, 2021 Share Posted May 19, 2021 Now i have Snufkin's serverside zombies PLUS will the health bar mod work with them too? Link to comment Share on other sites More sharing options...
KhaineGB Posted May 26, 2021 Author Share Posted May 26, 2021 I dont see why not Link to comment Share on other sites More sharing options...
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