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forbiddenwon

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Everything posted by forbiddenwon

  1. does the behemoth mod need to be loaded on both server and client side? reason i ask is, the mod loads fine on the server no errors..... but when i attempt to spawn in either zed, i get an error on the client side: 2021-03-26T20:17:30 51.232 WRN [MODS] Mod reference for a mod that is not loaded: TFP Behemoths 2021-03-26T20:17:30 51.232 WRN [MODS] Trying to guess path from mod name: #E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d?p_onFire2 Unable to open archive file: E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d (Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587) 2021-03-26T20:17:30 51.233 ERR Loading AssetBundle "E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d" failed! but on the server, there are no errors in the log....
  2. what 3? ill take a look at what you got, id be interested to see how you progressed, as im still learning myself i seem to of gotten all working, but i get scrolling warnings with the fire related zeds, goes away once the zeds are killed, haven't sat down to finish up troubleshooting the warnings...... but other then thats, they seems to be working fine..... attached is what ive got thus far.... (i take no credit for the creation, im just tinkering with his code) Robeloto_CustomZombies_XMLONLY.zip this is the error i get until a fire related zed is killed, and for the moment im stumped
  3. @Robeloto Love your work! your zombies were the hardest things i came across during A18. idk your intentions for A19, or if you plan on continuing the project. (we all hope you do) ill be keeping my eyes open for a hopeful update!!!!
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