n2n1 Posted May 15, 2020 Share Posted May 15, 2020 (edited) Well... indeed, i could not find uv either with the help of a Blender or with the help of Unity. But theoretically - this should not be the case. You exported this model using the UABE? The large size of the .res? ( I can try to extract it myself, as i always do in 7DTD....) hmmm.... It can't be that uv is somewhere separate.... probably that the version of the Unity asset is much newer than what UABE can extract, or, the plug-ins for UABE may be outdated... Edited May 15, 2020 by n2n1 (see edit history) 1 Link to comment Share on other sites More sharing options...
bbbmods Posted May 15, 2020 Share Posted May 15, 2020 @n2n1 yeah, I extracted it with UABE here is the original file if you want to try. (only 4 mb) https://www.mediafire.com/file/76n1yk6xgusue5q/10026/file Link to comment Share on other sites More sharing options...
n2n1 Posted May 15, 2020 Share Posted May 15, 2020 (edited) soo....i couldn't do it with UABE in any way. But! export using Asset Studio showed UV! (i.e. the problem was, maybe, in the UABE plugins - they are probably already old for this version of assets, because this has not been observed before...) Edited May 15, 2020 by n2n1 (see edit history) 1 Link to comment Share on other sites More sharing options...
bbbmods Posted May 15, 2020 Share Posted May 15, 2020 @n2n1 thanks for figuring that out I am new to this, is this the asset studio? https://github.com/Perfare/AssetStudio not sure how to use it, i don't see an exe file to run in there. Link to comment Share on other sites More sharing options...
n2n1 Posted May 15, 2020 Share Posted May 15, 2020 (edited) Yeah, github for me is also a constant mystery, there are no very obvious ways to download there 1. check the line where it says "22 releases", press it. 2. there will be "Download the latest build version from here", press - there you will see the 2 archives with the compiled builds. Edited May 15, 2020 by n2n1 (see edit history) 1 Link to comment Share on other sites More sharing options...
bbbmods Posted May 15, 2020 Share Posted May 15, 2020 @n2n1 thanks for all the help, it works now 1 Link to comment Share on other sites More sharing options...
pipindor666 Posted May 25, 2020 Share Posted May 25, 2020 Dear DerPopo, please, update tools for Unity 2020! sample new unity files - https://yadi.sk/d/JT9z-68c6AyWzQ Link to comment Share on other sites More sharing options...
Carpetdiem Posted May 27, 2020 Share Posted May 27, 2020 (edited) On 5/9/2020 at 7:56 PM, DerPopo said: I am reworking most of the UI and internal logic except for the AssetsTools library. The code became too much of a mess with program logic entangled with UI and file version dependant stuff, memory management from hell and so on. Most of it was a symptom of UABE growing from a bundle export/import tool created within two days to a fully fledged bundle and .assets editor. The AssetsTools library is quite okay though. So far, most of the new foundation is complete. Key feature will be opening files on the fly, including any amount of bundle files. File loading and other tasks run in the background and some modal dialogs will be replaced with modeless ones so the program stays responsive. Some parts of the UI will look the same even though most of the code is being written from scratch. Bundle files with compressed directories but uncompressed data will no longer require decompression (which applies to most bundle files in PC games). I also plan on doing a proper resource / resS file management for texture and maybe audio import. I have some plans for proper console command support but I'll focus on the UI first. At least it won't require code doubling anymore. Windows XP support will also be dropped since it becomes too big of a burden. I don't think anyone will mind at this point but who knows ^^ classdata with 2019.3.9.zip That's great news! Indeed I do not think dropping XP support will have a huge effect xD I noticed that in some bundles some objects will have a negative PathID but once dumped they will show a positive one (for example -759717258652825319 will become 17687026815056726297). There is obviously some conversion happening here but I'm not sure what? Would it be possible to keep the negative ID in the name of the dumped file for more convenience? Edited May 27, 2020 by Carpetdiem (see edit history) Link to comment Share on other sites More sharing options...
Werk Posted May 27, 2020 Share Posted May 27, 2020 2 minutes ago, Carpetdiem said: 这真是个好消息!确实,我认为放弃XP支持不会对xD产生巨大影响,我注意到在某些捆绑中,某些对象将具有负PathID,但是一旦丢弃,它们将显示正PathID(例如-759717258652825319将变为17687026815056726297)。显然这里发生了一些转换,但是我不确定是什么?是否可以在转储文件的名称中保留否定ID? try this,Although not very precise ABE输出正负ID变换-compute.htm Link to comment Share on other sites More sharing options...
Carpetdiem Posted May 27, 2020 Share Posted May 27, 2020 34 minutes ago, Werk said: try this,Although not very precise ABE输出正负ID变换-compute.htm 333 B · 2 downloads Thanks, so it's a 64-bit related issue? Link to comment Share on other sites More sharing options...
pipindor666 Posted May 28, 2020 Share Posted May 28, 2020 Does anyone have contacts DerPopo ? mail, social network, twitter, insta? Link to comment Share on other sites More sharing options...
Seraphina Posted July 4, 2020 Share Posted July 4, 2020 Hi, I'm trying to extract files from a game called Escape From Tarkov and for extracting the mesh the UABE keep saying "unable to read the mesh asset". I used 2.2d, is there any fix in future? Link to comment Share on other sites More sharing options...
Doku Posted July 15, 2020 Share Posted July 15, 2020 Can you rename assets? Link to comment Share on other sites More sharing options...
zecknor Posted July 19, 2020 Share Posted July 19, 2020 Hey guys, I'm stuck at the stage where I don't know how to import obj back into sharedasset6 for Hatsune Miku VR. When I try to import raw -> import dat or obj file, the file ends up as unnamed asset and is corrupted if i tried mesh. Any tips on how to reimport mesh files back into assets without the game CTD? Link to comment Share on other sites More sharing options...
danielspoa Posted July 22, 2020 Share Posted July 22, 2020 Im completely lost on this. I need to extract the UI icons to fix a hud mod, thats it. I open it, the stuff is extracted as .dat How do I get the image files themselves? Link to comment Share on other sites More sharing options...
n2n1 Posted July 22, 2020 Share Posted July 22, 2020 (edited) When you extract the texture2d you should click "Plugins" --> after chose "Export to .TGA or .PnG. path bundle for item icons \7 Days To Die\Data\Bundles\Generic\itemicons Edited July 22, 2020 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Xtrakicking Posted July 23, 2020 Share Posted July 23, 2020 Hello guys! I noticed in this new patch that the zombie texture files aren't in the resources.assets file anymore. Any idea where they could be? Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 26, 2020 Share Posted July 26, 2020 (edited) i cant open Sounds any trick to view / extract ? music i can ok , nut sounds no Edited July 26, 2020 by ArNaLdInHo (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted July 27, 2020 Share Posted July 27, 2020 (edited) On 7/26/2020 at 1:11 PM, ArNaLdInHo said: i cant open Sounds any trick to view / extract ? music i can ok , nut sounds no No, there are no special nuances. I checked the extraction some AudioClip from the main resources - there were no problems. maybe a specific audioclip? On 7/23/2020 at 6:24 PM, Xtrakicking said: Hello guys! I noticed in this new patch that the zombie texture files aren't in the resources.assets file anymore. Any idea where they could be? I haven't done any more retexturing yet, so I don't have any ideas... Edited July 27, 2020 by n2n1 (see edit history) 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 27, 2020 Share Posted July 27, 2020 6 minutes ago, n2n1 said: No, there are no special nuances. I checked the extraction of the AudioClip from the main resources - there were no problems. Sounds unpack sounds it creates 1 file and then ? how to extract .wav files, where is the list ? Link to comment Share on other sites More sharing options...
n2n1 Posted July 27, 2020 Share Posted July 27, 2020 (edited) the unpacked file has a similar size as the original - i was able to extract the audio clip.... UPD: sorry i wasn't paying attention - I'll try to unpack sound now! Edited July 27, 2020 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 27, 2020 Share Posted July 27, 2020 tell-me steps i do ? 1. open Sounds 2. says that bundle is compressed if unpack i say YES 3. ask file name i say UNPACKSOUNDS and then ??? Link to comment Share on other sites More sharing options...
n2n1 Posted July 27, 2020 Share Posted July 27, 2020 1 minute ago, ArNaLdInHo said: tell-me steps i do ? 1. open Sounds 2. says that bundle is compressed if unpack i say YES 3. ask file name i say UNPACKSOUNDS and then ??? UPD2: well.... it is clear that this file does not contain data - look at its size... Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 27, 2020 Share Posted July 27, 2020 (edited) so where is the sounds files? traders zombies ? I dont what music files, that i can do, is the same file music ? OK SORRY, i found its the same file tanks Edited July 27, 2020 by ArNaLdInHo (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted July 27, 2020 Share Posted July 27, 2020 (edited) 3 minutes ago, ArNaLdInHo said: so where is the sounds files? traders zombies ? I dont what music files, that i can do I think that you just need to search for sound files in the old place - with the main resources. (in the first attempt, i got them out of there - via "globalgamemanagers" ) Edited July 27, 2020 by n2n1 (see edit history) 1 Link to comment Share on other sites More sharing options...
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