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UABE - Asset Bundle Extractor


DerPopo

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Thanks for taking the time to respond. I've read through several pages of the thread by now. So far I've seen several people asking about extracting several 2d assets from a single asset bundle, but nothing on batch uncompressing a lot of independent asset bundles and afterwards batch exporting png's from said bundles assets (there are usually just 1-2 art assets per bundle in Mtg Arena).

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Unfortunately you'll have to try to find the answer in the topic if it exists, because local users are unlikely to help you due to the fact that in 7DTD there is no need to use batch processing. The author rarely appears here. Start the search from the end, this feature was not added at the beginning, in addition - may be worth reading the Usage.txt file.

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Hello guys!

 

 

I need your help with a crosshair issue:

 

I'm trying to play the game without the crosshair. I just love the immersion and feel of danger it gives.

But i can't find a good way to do that.

 

So i went into the assets1, extracted the "Corsshair_melee" file and changed its size to 0.

 

And it worked flawlessly.

 

The only remaining issue is it doesn't remove the crosshaire for ranged weapon........... :upset:

 

and i can't find any texture/assets related to crosshair_ranged or something like that.

 

 

Where can i find this ?

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This project feels so cursed... so I was able to batch extract everything and then tested opening several .asset's at once (which wasn't possible before because of the compression) and select several 2d textures from different files, but then couldn't convert them because all of a sudden "Unable to open the streamed data file" prevents me from using the Png Plugin (which works when I uncompress the assetbundles one by one).

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  • 4 weeks later...

I know this thread is a bit old and maybe no one have answers right now...

I'm trying to use UABE to do a little mod, well, seems that the game to be modified have a list of textures that can be selected to modify costumes, etc...

 

I already created the new texture an added it to Resources.assets with UABE, but, that list only shows textures under Resources folder so... there is any way to move the new texture to Resources folder or any other folder so that it can be accessed by the list?

 

Sorry again if the reply is out of place.

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I don't quite understand what you want, but it seems this problem is similar to mine.

Here are links that may be lead you to the answer:

this is the theme i created back then -

https://7daystodie.com/forums/showthread.php?49611-adding-extra-terrain-textures-with-UABE

that's what said DerPopo about this, (it worked) -

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=492165&viewfull=1#post492165

Edited by n2n1 (see edit history)
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I don't quite understand what you want, but it seems this problem is similar to mine.

Here are links that may be lead you to the answer:

this is the theme i created back then -

https://7daystodie.com/forums/showthread.php?49611-adding-extra-terrain-textures-with-UABE

that's what I said, dropo about this, (it worked) -

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=492165&viewfull=1#post492165

 

As I see with UABE, the path to the folder of the textures can be seen in Container ... as defect, when you add a texture to an assets file this Textures goes directly to the folder Texture2D. The objective is to move that new texture to the folder where the rest of the textures are saved ... in this case Makeup folder .... so, there is any way to modify that "Container" so the texture is saved in the correct folder (with UABE).

 

Example:

 

Open Resources.assets file in UABE, then create the texture and add to the asset.

File -> Add ->

File ID: 0 - resources.assets

Path ID: 6233223

Type name/ID: Texture2D

Mono Class ID: -1

 

And Press Ok

 

Next, select the new resource and press Plugin and Edit:

Name: Makeup_7

Texture format: DXT5Crunched (Slow!)

Has Mip maps: Yes

Filter Mode: Anything

Anisotropic Filtering: 0

Mip map Bias: Anything

Wrap Mode: Clamp

Lightmap format: 0x00

Color Space: Linear

Texute Load <- Here you load the new texture

 

And Press Ok.

 

With that you have a new Texture added to the asset, but if you decompress all,

this texture is in Texture2D folder.

 

What I want is that this texture ends in Resources / Makeup folder.

Edited by Satin (see edit history)
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...Resources / Makeup folder

???...hmm...

 

If it is not 7dtd i can hardly help directly, because i did not use this Utility outside of this game, but maybe this will give you an idea:

 

you should be warned how resources .resS work

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=488856&viewfull=1#post488856

 

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=502817&viewfull=1#post502817

 

here is a method where you can make an offset and specify a different data location -

https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195

 

 

By the way, the added resources in the asset are just there and they are not included in the header, the list by which the program can know that it is there.

And just remember that there may be separate header files like "globalgamemanagers" that may contain paths for files from other bundles.

 

PS: perhaps you are asking how to make the created file have a path in the resource....yes so can be done...it's possible and i did ... but i forgot as, if I recall write here....

PPS: oh yes - but this is same...

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=492165&viewfull=1#post492165

Edited by n2n1 (see edit history)
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I'm currently reworking the UI and doing some other internal changes. I can't give an estimate on when it'll be ready, though.

 

 

Hi.. Some files get corrupted when i import

Raw or dump files any help?

 

Could you give more details? There could be many reasons, such as incompatible types, bugs or invalid input files.

Edited by DerPopo (see edit history)
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  • 3 weeks later...

hi people .. i dont know how to ask for help but i know all of you are busy people and has his lifes but ...i need help with textures edit in sonic runners for android i use uabe to edit it and some assets works in-game but other most importante when you open and edit it not work we in discord think is a *assets protection* that not allow modded textures work but i need any people that can help us with this part you not need to do anything if you dont want only give tips about why dont work. here the discord and game files https://discord.gg/u7BEgXk and files https://gamebanana.com/gamefiles/10436 .. help us please i hope @derpopo can too

///////UPDATE/////

 

here the unity3d files normal and texture modded all files edited with uabe 2.2 and not work in the game ...to try the files you need the game links into the file

https://www.mediafire.com/file/uu3idxiqujdhcaw/assets_para_7_days_uabe.7z/file

Edited by eltoto2019
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///////UPDATE/////

 

here the unity3d files normal and texture modded all files edited with uabe 2.2 and not work in the game ...to try the files you need the game links into the file

https://www.mediafire.com/file/uu3idxiqujdhcaw/assets_para_7_days_uabe.7z/file

Okay, the files are here - what's next?

(how can I help you? what's your question?)

 

UPD:

I have no problem changing any texture (without any tricks)... I do it the usual way.

 

...hmmm...maybe the game does not accept the format or size of the replaced texture?

What do you see in the game in place of this texture?

Edited by n2n1 (see edit history)
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ohh thanks ..thanks and sorry .....emmm .... the question is how i can get the texture edit works because ..when you open a unity3d file of the game with uabe and you change the texture ..then you re-compile the file .unity3d in the game not works ...but some .assets into the apk when was edited by uabe works ....i think the chao and characters assets has protection or something that you change the texture not work .... please if can help with this i need to know how edit the texture and it can work in the game ....@n2n1 thanks a lot for you attention:02.47-tranquillity: if you want to try by your self the game is here offline version https://gamebanana.com/gamefiles/10436

Edited by eltoto2019
try to clarify (see edit history)
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  • DerPopo changed the title to UABE - Asset Bundle Extractor

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