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bbbmods

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  1. @n2n1 thanks for all the help, it works now
  2. @n2n1 thanks for figuring that out I am new to this, is this the asset studio? https://github.com/Perfare/AssetStudio not sure how to use it, i don't see an exe file to run in there.
  3. @n2n1 yeah, I extracted it with UABE here is the original file if you want to try. (only 4 mb) https://www.mediafire.com/file/76n1yk6xgusue5q/10026/file
  4. @n2n1 it does have textures. I had modded the textures and injected them in the game and they worked. it was just a pain doing some blind guessing on texture editing. here is the obj and the textures too https://www.mediafire.com/file/x817tsp86424rrs/model.7z/file Thanks for having a look
  5. @n2n1 I have only used it in gwent so maybe its just a gwent issue but the obj I extracted has no UVs. I wanted to use it as a guide on how to edit the texture, but wasn't possible because of the lack of UVs.
  6. @DerPopo I have been using your tool to mod Gwent and have a few questions. They recently downgraded the quality of the cards in the game because they put the game on mobile and I have been trying to restore it with the old files. the problem is that not all the files are separate. the main files of the cards are their own files, but they reference some other files for shaders and stuff. those referenced files are all bundled in one, so if i use the old files, it ends up breaking the cards that a newer then those files. Is there a way with your tool to quickly combine the 2 files into one so it will have what it needs for the old cards to be nice, and wont mess up the new ones? there is also a .MANIFEST file that needs combining, but the tool doesn't open that file. second question, is there a way to export a skinned mesh with skeleton (like fbx) and re import it? or an option to have UV maps on the obj export? that dae. export doesn't seem to work.
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