ErrorNull Posted December 10, 2021 Share Posted December 10, 2021 i am also getting the error when attempting to open the alpha 20 bundles. looks like uabe needs to be updated. i'm hoping someone with the brains able to do this as this is a great tool. i used it all the time to open the alpha 19.6 bundles.. 1 1 Link to comment Share on other sites More sharing options...
ErrorNull Posted December 11, 2021 Share Posted December 11, 2021 i found this tool called AssetStudio which allows you to browse the asset bundles https://github.com/Perfare/AssetStudio/releases but we still could use a tool that allows modders to modify existing bundles and not just view... Link to comment Share on other sites More sharing options...
n2n1 Posted December 11, 2021 Share Posted December 11, 2021 UABE is the only asset editing tool... Link to comment Share on other sites More sharing options...
ErrorNull Posted December 14, 2021 Share Posted December 14, 2021 On 12/11/2021 at 12:47 PM, n2n1 said: UABE is the only asset editing tool... i see. how about using the full unity software. would that get us anywhere with modify the asset bundles? Link to comment Share on other sites More sharing options...
khzmusik Posted December 14, 2021 Share Posted December 14, 2021 23 minutes ago, ErrorNull said: i see. how about using the full unity software. would that get us anywhere with modify the asset bundles? This was suggested in Discord: https://github.com/ds5678/AssetRipper You will need to import ripped assets into Unity to edit them. 1 Link to comment Share on other sites More sharing options...
n2n1 Posted December 14, 2021 Share Posted December 14, 2021 (edited) 2 hours ago, ErrorNull said: i see. how about using the full unity software. would that get us anywhere with modify the asset bundles? Probably you are talking about methods, something like repacking assets... No, i think it won't work. If it is necessary to interfere with ready-made cassettes, there is no alternative. Modding for 7dtd now supports many opportunity, but they may not be enough for some special tasks. Unfortunately, only the asset editing utility can do this. (even in order to make a link(shift) from one asset to another, we need an asset editing utility) Perhaps the functionality that UABE has left will help us in something. But i haven't edited the new version yet, and i can't clarify anything about it. Edited December 14, 2021 by n2n1 (see edit history) 1 Link to comment Share on other sites More sharing options...
n2n1 Posted December 14, 2021 Share Posted December 14, 2021 We need to go up to the roof and turn on the spotlight 1 Link to comment Share on other sites More sharing options...
n2n1 Posted December 14, 2021 Share Posted December 14, 2021 Although..... we used to replace repackaged assets... but it rolled with simple resources that contained simple textures or e.t.c - without metadata. (previously, a bundle with terraintextures was redone this way) Link to comment Share on other sites More sharing options...
poly Posted December 27, 2021 Share Posted December 27, 2021 Is there an alternative way to extract the current models from the game? I'd like to create new meshfile models for potions and have no basis for orientation - I was going to use the glass jar as a foundation Link to comment Share on other sites More sharing options...
ChrisWoodward Posted February 15 Share Posted February 15 Does this work with Alpha 20? I'm having a very hard time getting this to work. Link to comment Share on other sites More sharing options...
xyth Posted February 19 Share Posted February 19 Use AssetRipper. Link to comment Share on other sites More sharing options...
poly Posted March 6 Share Posted March 6 On 2/19/2022 at 4:08 PM, xyth said: Use AssetRipper. Apologies if there is a very simple answer to this but I'm trying to get the model of a raised bed farm plot... I've downloaded AssetRipper and when I open it in the native program it opens in Visual Studio 2017, and prompts me to sign in - as it is a commercial program. Is this right? I can't see a way to extract the unity files Link to comment Share on other sites More sharing options...
DerPopo Posted April 25 Author Share Posted April 25 I guess it's time for an update, as UABE stands right beneath humanity in terms of "things that still exist". UABE 3.0 is out, see the main post. Note that Texture2DArray is not yet supported for Texture exports / imports, if you want to modify blocktextureatlases. 1 Link to comment Share on other sites More sharing options...
n2n1 Posted April 25 Share Posted April 25 It's a great day! Link to comment Share on other sites More sharing options...
Nazo Posted April 25 Share Posted April 25 Hmm. This is going to be interesting. UABE was without updates for so long everyone had given up on it. Another dev has already taken up the mantle with a "Unity Asset Bundle Avalonia" fork that has some new features like being able to load compressed asset bundles into RAM rather than decompressing to a separate file for editing. I guess it could be interesting to see where things go from here if UABE is back. It still lacks some UABE features like some plugins, so perhaps each could end up being better at certain tasks versus the other. Link to comment Share on other sites More sharing options...
n2n1 Posted April 26 Share Posted April 26 (edited) Small bug report: I tried to change Textures2d in the asset - some replacements were successful, but one gives an error: Spoiler I load texture file in format - png. I restarted everything and tried another file, but the error repeats steadily in this place. (Win7 x64) assets from Unity 2020.3.14 (7dtd) Edited April 26 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
DerPopo Posted April 27 Author Share Posted April 27 On 4/26/2022 at 12:58 PM, n2n1 said: Small bug report: I tried to change Textures2d in the asset - some replacements were successful, but one gives an error: Reveal hidden contents I load texture file in format - png. I restarted everything and tried another file, but the error repeats steadily in this place. (Win7 x64) assets from Unity 2020.3.14 (7dtd) BC6H and BC7 import support was broken. Fixed the code on github. Here's a compiled variant: https://mega.nz/file/KFgSCZxD#3KqQXH23XaHDdQ70tmkujy7W9vdsQCAnHYEfuP6jPeo (SHA256: 557C82D3099B781F379A991537DF5A5AF8D3D0C23345B8528A56CD166ABEA232) 1 Link to comment Share on other sites More sharing options...
hide1088 Posted April 28 Share Posted April 28 new version , nb 😍😍😍 Link to comment Share on other sites More sharing options...
n2n1 Posted April 28 Share Posted April 28 7 hours ago, DerPopo said: BC6H and BC7 import support was broken. Fixed the code on github. Here's a compiled variant: https://mega.nz/file/KFgSCZxD#3KqQXH23XaHDdQ70tmkujy7W9vdsQCAnHYEfuP6jPeo (SHA256: 557C82D3099B781F379A991537DF5A5AF8D3D0C23345B8528A56CD166ABEA232) Thanks! It worked. Link to comment Share on other sites More sharing options...
Deceptive Pastry Posted May 15 Share Posted May 15 32 and 64 bit downloads both trigger a Trojan warning from Windows Defender. Reports different Trojans each time, Script/Oneeva, Script/Wacatac. I'm guessing these are false positives? Malwarebytes isn't finding anything in them. Link to comment Share on other sites More sharing options...
Nazo Posted May 15 Share Posted May 15 It probably is. In general I don't like the attitude of "everything is a false positive" that typically goes around, but, that said, I seriously don't think this one is going to have a virus and the fact that the two are reporting something completely different (not variants of the same) is also extremely telling. (I'm not saying it's impossible to have different viruses for different versions, just if someone was trying to sneak a virus in they probably wouldn't bother.) That said, you could always try VirusTotal to get a check across a number of different antivirus engines if you want to be extra sure. A real virus should pop up in at least most of them, whereas a false positive will probably only show up in a handful at the most. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now