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Lopsided RNG world


Dimpy

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How feasible would it be to generate a world that is really long but not very tall (like 2km by 128km)? It's just total area that matters in generation speed, not the longest dimension, right?

 

A world that was skinnier (or had more radiation zones) would encourage a more nomadic behavior because any random spot on the map would be farther away.

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An alternative that works already (in NitroGen) would be to create a custom map with a long narrow “bend around” island. Water blocking the direct path (thus having a long distance to walk/drive). You could place the large towns on the opposite side from the player spawn to make the journey have a rewarding destination after a long walk.

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An alternative that works already (in NitroGen) would be to create a custom map with a long narrow “bend around” island. Water blocking the direct path (thus having a long distance to walk/drive). You could place the large towns on the opposite side from the player spawn to make the journey have a rewarding destination after a long walk.

 

By "bend around" you mean doughnut-shaped, right? That would probably work even better. The issue is, if you remove the center part of the island, does it still count towards the generation time?

 

In other words, would a circular stretch of land 2km thick with a circumference of 32 km be as fast to generate as a 8km by 8km world?

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By "bend around" you mean doughnut-shaped, right? That would probably work even better. The issue is, if you remove the center part of the island, does it still count towards the generation time?

 

In other words, would a circular stretch of land 2km thick with a circumference of 32 km be as fast to generate as a 8km by 8km world?

 

For a 32 km "circle" island, you would need like a 11k map.

 

In nitrogen that should not take longer than 8 minutes to generate (place POIs and and roads),

if you provide the hightmap (a circle quickly drawn onto a greyscale hightmap).

 

You can also freely set the size of map there.

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Here, a circular island quickly made in 5 minutes, in NitroGen.

Its a 10000 x 10000 map, so quite a long island. (with a mysterious island in the middle that is almost impossible to reach)

 

There is a very long road circling the island (something like 25km long), so its a nice long trip with the motorcycle. I have also added some mountains to make the map more interesting.

 

circleisland2.jpg

circleisland.jpg

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In the tools section I have an active Thread for NitroGen.

 

https://7daystodie.com/forums/showthread.php?114207-Tool-NITROGEN-a-random-world-generator-for-7DtD

 

This example here is using an imported selfdrawn Hightmap.

(You can generate the map or import your own png image) Then populated with POIs and roads.

 

NitroGen creates a Folder with all the world files, then just needs to be copied to the generatedWorlds folder (like the RWG does it) to start a new Gameworld.

This 10k map here took 3 min 40 sec to generate...

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