NazT_DragN Posted March 17, 2020 Share Posted March 17, 2020 (edited) Notice: I deleted the XythNPC modlet and replaced it with 1-NPCPackHumans. Be sure to manually delete the old NPC modlet to avoid dupes. I renamed it for 2 reasons. First, it's now a CommunityPack, and no longer my modlet. 2nd, the 1- prefix will make for a more predicable base as it loads right after the 0-Creaturepacks and 0-Sphereiithings. Now mods like TS and DF can load those and extend them without worrying about collisions between those dependencies. In this new version DarkStarDragon added his new NPCs. Enjoy. Does this still work like the NPC Modlet did before? I noticed in the mod launcher (on my end) the name changed overnight even though this post you made was from a few days ago. I'm not sure of the differences between Modlet's and DMT, so I have no experience with it. I'm asking because even though I've downloaded the Launcher fresh recently, I can't seem to find any DMT section. Also for some reason my World save from yesterday no longer works (even though the mod changes I guess are from before that), so I'm having to restart new...again. It's really getting frustrating having to spend my normal play time trying to troubleshoot problems that I didn't have in the last 2 days...when I made no changes during that time. Edit: Belay my last. I've been having nothing but problems of one sort or another with 7D2D this whole last week, and I'm done messing with it. Even with new content I'm bored with Vanilla play and modding, even with the Mod Launcher, is giving me nothing but headaches. I'm just going to uninstall and find something else to do. Edited March 17, 2020 by NazT_DragN No longer applies. (see edit history) Link to comment Share on other sites More sharing options...
Darkstardragon Posted March 19, 2020 Share Posted March 19, 2020 Only difference is the name, you just delete xythnpcs and add 1-npcpack, modlauncher does all the dmt work for you if any of the mods you want to use need it Link to comment Share on other sites More sharing options...
vinanrra Posted March 26, 2020 Share Posted March 26, 2020 (edited) got my soldiers in, stoked, here theyre taking on a demo zombie How can i see that health bar in my server? PD: I know that i need to install in client and server, but i only see a gray bar without any info. Im not able to make my Linux 7 days to die server run, any idea of how to patch with DMT? Edited March 26, 2020 by vinanrra (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted March 26, 2020 Author Share Posted March 26, 2020 You need to load the 0-SpherellCore and make sure in that modlets blocks file that this property is true: <property name="UnlockEnemyHealthBar" value="true" /> <!-- Unlocks the enemy health bar--> Link to comment Share on other sites More sharing options...
vinanrra Posted March 26, 2020 Share Posted March 26, 2020 (edited) You need to load the 0-SpherellCore and make sure in that modlets blocks file that this property is true: <property name="UnlockEnemyHealthBar" value="true" /> <!-- Unlocks the enemy health bar--> Is not working at 18.4 Linux 7 Days To Die Server, im getting errors with 0-SphereIICore. Im able to use at 18.4 CLIENT 7 Days To Die. Here is the error log: https://forums.7daystodie.com/forum/...07#post1722907 Edited March 26, 2020 by vinanrra (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted April 2, 2020 Author Share Posted April 2, 2020 Added 4 more soldiers made by GuppyCur and adapted to be NPCs by DarkStarDragon. Fixed pistol walk animation speed. Link to comment Share on other sites More sharing options...
FredyB Posted April 2, 2020 Share Posted April 2, 2020 Hi, I would apreciate if some can helpme, I'm trying to install this mod in 2 ways with 7d2d mod launcher and DMTviewer but in both is the same error "This Assembly-CSharp.dll file has already been patched by SDX so can not be used as a backup. Reset your game files and try again.Build failed". This is the first time I want to install a mod. Thanks for your help. Link to comment Share on other sites More sharing options...
Darkstardragon Posted April 2, 2020 Share Posted April 2, 2020 You cant use both dmt and the launcher as far as i know. The launcher builds any dmt modlets for you when you play the game through the launcher. So you need a clean copy of the game for the launcher to use, which means no dmt builds or other mods in the base game when it make a copy to use. Link to comment Share on other sites More sharing options...
Corwyhn Posted April 3, 2020 Share Posted April 3, 2020 I just started playing 7 days to die. I downloaded the mod launcher and activated the modlet for NPCs and the other required modlets plus some others I decided to try. Should I be seeing dialogue options on NPCs I walk up to and target? I am not seeing any and am assuming I set something up incorrectly. I am using the latest version off steam of 7 days as of this post and the latest version of the launcher. Anything I should check or try? Link to comment Share on other sites More sharing options...
Darkstardragon Posted April 3, 2020 Share Posted April 3, 2020 if you installed them correctly then you will see some npcs with no dialog options(creaturepack npcs) and some with options(npc mod) Link to comment Share on other sites More sharing options...
Corwyhn Posted April 4, 2020 Share Posted April 4, 2020 That was it. Thanks. Link to comment Share on other sites More sharing options...
Bartledoo Posted April 5, 2020 Share Posted April 5, 2020 I am trying to play this mod with a buddy and we both have the mod downloaded and set up. But when he joins through steam he is able to play for a few seconds before getting "NullReferenceException: Object reference not set to an instance of an object" spammed in the console. I am able to play completely fine but he is the one having problems. Any ideas? Link to comment Share on other sites More sharing options...
Guppycur Posted April 5, 2020 Share Posted April 5, 2020 Can he play single player with no issues? Also make sure you have the same versions. Link to comment Share on other sites More sharing options...
Bartledoo Posted April 5, 2020 Share Posted April 5, 2020 Yes he can play on his own map with no issues. I sent him all the links for the mod and it's dependencies so whatever I downloaded he did too. Not really sure what to do next. Link to comment Share on other sites More sharing options...
Guppycur Posted April 5, 2020 Share Posted April 5, 2020 Logs. Post 'em, both yours and his? Hopefully it's something obvious. Link to comment Share on other sites More sharing options...
Bartledoo Posted April 5, 2020 Share Posted April 5, 2020 (edited) Where do I find these logs my friend? Edit: Through some testing I found that the error only occurs when an NPC with dialogue options spawn. When that NPC is killed the problem goes away. NPC with no dialogue does not cause the same problem. Is there something I can change in the Spherell NPC Dialog Windows config to stop this? Edited April 5, 2020 by Bartledoo (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted April 5, 2020 Author Share Posted April 5, 2020 OUTPUT LOG LOCATIONS Windows: From Steam or Launcher <gamefolder>\7DaysToDie_Data\output_log__<DATETIME >.txt From .exe %AppData%\LocalLow\The Fun Pimps\7 Days To Die\player.log From dedicated through startdedicated.bat <gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt Linux From Executable <homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log From start scripts or Steam <gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt From server with management scripts /home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt MacOS <homefolder>/Library/Logs/Unity/Player.log Link to comment Share on other sites More sharing options...
Bartledoo Posted April 5, 2020 Share Posted April 5, 2020 Alright I found them. One problem- they are too big to post here or on pastebin??? Link to comment Share on other sites More sharing options...
Bartledoo Posted April 5, 2020 Share Posted April 5, 2020 (edited) My log https://drive.google.com/file/d/18sS...ew?usp=sharing His log https://drive.google.com/file/d/1oLK...ew?usp=sharing In these logs I was on his map and I was the one experiencing the error. We use a lot of mods lol Edited April 5, 2020 by Bartledoo (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted April 5, 2020 Author Share Posted April 5, 2020 (edited) Those 2 logs seem the same. Without knowing what most of those mods do, im guessing one of the UI mods your loading is messing with the NPC Dialog windows function somehow. Edited April 5, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Bartledoo Posted April 5, 2020 Share Posted April 5, 2020 I will try and disable the UI mods and see if the problem persists. Link to comment Share on other sites More sharing options...
Bartledoo Posted April 6, 2020 Share Posted April 6, 2020 Whats weird is that this does not happen in single player. This mod works fine with the others until someone else joins, then they get the error. Link to comment Share on other sites More sharing options...
xyth Posted April 6, 2020 Author Share Posted April 6, 2020 You playing on a dedi or are they connecting to your MP session? NPC pack is used extensively on dedi, but im not sure anyone uses MP with it. Many mods dont play well on multiplayer Link to comment Share on other sites More sharing options...
Bartledoo Posted April 6, 2020 Share Posted April 6, 2020 (edited) I'm just using MP. I was trying to set up a dedi but then instead of the error happening to the player who connects, it happens to everyone connected. The dedi log output_log_dedi__2020-04-05__02-45-06.txt Edited April 6, 2020 by Bartledoo (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted April 6, 2020 Author Share Posted April 6, 2020 Lots of code isnt loading: 2020-04-05T02:46:11 64.486 INF Unable to find class: MinEventActionNotifyTeamAttack, Mods 2020-04-05T02:46:11 64.487 INF Unable to find class: MinEventActionSkillPointSDX, Mods 2020-04-05T02:46:14 67.516 INF Unable to find class: MinEventActionChangeFactionSDX, Mods 2020-04-05T02:46:14 67.516 INF Unable to find class: MinEventActionChangeFactionSDX, Mods 2020-04-05T02:46:14 67.516 INF Unable to find class: MinEventActionChangeFactionSDX, Mods 2020-04-05T02:46:14 67.517 INF Unable to find class: MinEventActionChangeFactionSDX, Mods Maybe you didnt build the dedi DMT version correctly Link to comment Share on other sites More sharing options...
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